During the MLG Winter Exhibition, the fallen from Round 1 of the 2013 MLG Winter Championship have a been a granted second chance. This is the consolation bracket that will be broadcasted every day over the next few weeks. Tune in and watch every match at www.majorleaguegaming.com and on Twitch.TV.
On April 13 2013 06:11 Maghetti wrote: God I will forever and always hate the way marineking plays...
to win? hes always been aggressive and fun to watch
Fun for you, not for me. I have watched the gsl since the beginning, and even the kyrix game that made him famous I was excited and enjoyed it but thought "yeah thats cool but mass marine vs banes is obviously gimmicky). There has been no period of time I have enjoyed his play, win or lose, I just don't like him games at all.
Guess lil h is to used to 4 marines 2 widow mine harass. And ups sim city mistake caught his probes. never close off the corner of a nexus. Atleast in HotS.
CJ herO wins ace match: High Morale CJ herO wins PL match: Higher Morale CJ herO loses PL ace match: Lower Morale CJ herO loses qualifiers: Even lower morale CJ herO loses 3-0 in MLGmatch: Lowest morale.
On April 13 2013 06:40 oneofthem wrote: mkp is everything wrong with sc2.
yeah...the 3rd most winning, and one of the msot innovative terrans in Sc2 is everything wrong with the game....so mad
if your game allows this kind of mass tier 1 unit strat to have this much success, your game is pretty sad.
I hear ya man. That noob life makes nothing but lings and wins. Ling runbys make for boring games man! Damn tier 1 units ruining sc 2 man! Someone start a petition against them!
On April 13 2013 06:40 oneofthem wrote: mkp is everything wrong with sc2.
yeah...the 3rd most winning, and one of the msot innovative terrans in Sc2 is everything wrong with the game....so mad
if your game allows this kind of mass tier 1 unit strat to have this much success, your game is pretty sad.
the first 2 builds MKP did are terrible and only worked because herO played poorly, not because of bad game design. edit: the 2nd game the build didn't even work well.
On April 13 2013 06:40 oneofthem wrote: mkp is everything wrong with sc2.
yeah...the 3rd most winning, and one of the msot innovative terrans in Sc2 is everything wrong with the game....so mad
if your game allows this kind of mass tier 1 unit strat to have this much success, your game is pretty sad.
The game allows for people not scouting and responding properly to something to be punished.
You're cray cray. NR20 games are the most exciting things to watch. The game should auto gg you out unless you don't attack for the first 20 and promise to make at least 1 of every unit for diversity like a good rts player.
On April 13 2013 06:40 oneofthem wrote: mkp is everything wrong with sc2.
yeah...the 3rd most winning, and one of the msot innovative terrans in Sc2 is everything wrong with the game....so mad
if your game allows this kind of mass tier 1 unit strat to have this much success, your game is pretty sad.
the first 2 builds MKP did are terrible and only worked because herO played poorly, not because of bad game design. edit: the 2nd game the build didn't even work well.
precisely. dumb player with a singular build that still can make the finals of a tournament. his result should not be this good given his deficiencies
On April 13 2013 06:40 oneofthem wrote: mkp is everything wrong with sc2.
yeah...the 3rd most winning, and one of the msot innovative terrans in Sc2 is everything wrong with the game....so mad
if your game allows this kind of mass tier 1 unit strat to have this much success, your game is pretty sad.
the first 2 builds MKP did are terrible and only worked because herO played poorly, not because of bad game design. edit: the 2nd game the build didn't even work well.
precisely. dumb player with a singular build that still can make the finals of a tournament. his result should not be this good given his deficiencies
what the fuck are you even talking about? he did different builds each game, and it's perfectly reasonable to bust out old gimmick builds against kespa players that are basically asking "have you seen/practiced stoping this?". herO played bad, lost, the end.
On April 13 2013 06:40 oneofthem wrote: mkp is everything wrong with sc2.
yeah...the 3rd most winning, and one of the msot innovative terrans in Sc2 is everything wrong with the game....so mad
if your game allows this kind of mass tier 1 unit strat to have this much success, your game is pretty sad.
The game allows for people not scouting and responding properly to something to be punished.
You're cray cray. NR20 games are the most exciting things to watch. The game should auto gg you out unless you don't attack for the first 20 and promise to make at least 1 of every unit for diversity like a good rts player.
On April 13 2013 06:40 oneofthem wrote: mkp is everything wrong with sc2.
yeah...the 3rd most winning, and one of the msot innovative terrans in Sc2 is everything wrong with the game....so mad
if your game allows this kind of mass tier 1 unit strat to have this much success, your game is pretty sad.
the first 2 builds MKP did are terrible and only worked because herO played poorly, not because of bad game design. edit: the 2nd game the build didn't even work well.
precisely. dumb player with a singular build that still can make the finals of a tournament. his result should not be this good given his deficiencies
lol. sorry the player you like lost. maybe he should have played better
On April 13 2013 06:40 oneofthem wrote: mkp is everything wrong with sc2.
yeah...the 3rd most winning, and one of the msot innovative terrans in Sc2 is everything wrong with the game....so mad
if your game allows this kind of mass tier 1 unit strat to have this much success, your game is pretty sad.
I hear ya man. That noob life makes nothing but lings and wins. Ling runbys make for boring games man! Damn tier 1 units ruining sc 2 man! Someone start a petition against them!
Blizzard should just remove all tier 1 units from the game. Keep the barracks, spawning pool, gateway as part of the tech tree, just take out the units.
I guess I can see the haters point. If you can win with just T1 units and your name is MarineKing then honestly, you are just like a CPU player set on extremely insane, nothing creative or fun about watching it.
Still IMO MarineKing is a total baller, don't listen to tha hatas man, put those gigantic white hipster glasses on and ride off into the sunset.
On April 13 2013 07:37 DeathProfessor wrote: I guess I can see the haters point. If you can win with just T1 units and your name is MarineKing then honestly, you are just like a CPU player set on extremely insane, nothing creative or fun about watching it.
Still IMO MarineKing is a total baller, don't listen to tha hatas man, put those gigantic white hipster glasses on and ride off into the sunset.
On April 13 2013 06:40 oneofthem wrote: mkp is everything wrong with sc2.
yeah...the 3rd most winning, and one of the msot innovative terrans in Sc2 is everything wrong with the game....so mad
if your game allows this kind of mass tier 1 unit strat to have this much success, your game is pretty sad.
the first 2 builds MKP did are terrible and only worked because herO played poorly, not because of bad game design. edit: the 2nd game the build didn't even work well.
precisely. dumb player with a singular build that still can make the finals of a tournament. his result should not be this good given his deficiencies
What is really funny about this is that MairneKing would've actually ended up being better at Brood War than he is at SC2 because his mechanics would have counted for so much more. So, he is complaining that there is something wrong with "your game" when, if SC2 hadn't come out and MKP had spent the last two years on BW, the result would have probably been the same in "his game".
Hah.
Also, I think this answers the question "If a StarCraft tournament is played when no one is watching, is there really a winner?"
And then click herO for the 2nd place winner, it gives you Liquid_HerO and not CJ_herO, anyone mind fixing? o___o
There's a reason he uses the name herO[jOin] and doesn't just go by his chosen handle like most of the others. There already was a prominent Brood War player named hero. Don't know why all the graphics and stuff for this tournament just say "herO" when there's yet another player using that name in SC2. I guess some people feel comfortable telling them apart by capitalization alone. But it leads to problems like this.
On April 13 2013 06:40 oneofthem wrote: mkp is everything wrong with sc2.
yeah...the 3rd most winning, and one of the msot innovative terrans in Sc2 is everything wrong with the game....so mad
if your game allows this kind of mass tier 1 unit strat to have this much success, your game is pretty sad.
Well said. The best part about this is that people deny Marines have a design problem, yet they rail on the Colossus. Both units are incredibly similar in that Colossus and Marines can easily dominate the game, and require people to build their hard counters in order to handle them (Banelings, Infestors, Colossus and High Templars vs Marines and Corrupters, Vikings, Vipers and Tempests/Voidrays vs Colossus).
This kind of game design is just silly in both cases, but there is a big difference here. Colossus are a lot higher up the tech tree and require a lot of gas, which means you can't both tech to Colossus and build other gas intensive units early. But feel free to mix Marines with any type of tech (oh remembering the 1-1-2 and 1-1-1 in PvT makes me shudder) because they are low tech and only require minerals. Or just mass them. They are good without upgrades, and scale wonderfully with upgrades and have a very high micro potential compared to Colossus.
For those reasons, we see people switch out the Colossus once their opponent has the counters, yet people still mass Marines. Great you now have access to Tanks, you going to get some? Nah, just more Marines... hey you got the armory for Thors? Nah just for Marines upgrades, I'm gonna to build more Marines...
On April 13 2013 06:40 oneofthem wrote: mkp is everything wrong with sc2.
yeah...the 3rd most winning, and one of the msot innovative terrans in Sc2 is everything wrong with the game....so mad
if your game allows this kind of mass tier 1 unit strat to have this much success, your game is pretty sad.
Well said. The best part about this is that people deny Marines have a design problem, yet they rail on the Colossus. Both units are incredibly similar in that Colossus and Marines can easily dominate the game, and require people to build their hard counters in order to handle them (Banelings, Infestors, Colossus and High Templars vs Marines and Corrupters, Vikings, Vipers and Tempests/Voidrays vs Colossus).
This kind of game design is just silly in both cases, but there is a big difference here. Colossus are a lot higher up the tech tree and require a lot of gas, which means you can't both tech to Colossus and build other gas intensive units early. But feel free to mix Marines with any type of tech (oh remembering the 1-1-2 and 1-1-1 in PvT makes me shudder) because they are low tech and only require minerals. Or just mass them. They are good without upgrades, and scale wonderfully with upgrades and have a very high micro potential compared to Colossus.
For those reasons, we see people switch out the Colossus once their opponent has the counters, yet people still mass Marines. Great you now have access to Tanks, you going to get some? Nah, just more Marines... hey you got the armory for Thors? Nah just for Marines upgrades, I'm gonna to build more Marines...
Sadly mech isn't viable TvP and marines are.. Colossi are boring because they can't be microed. Marines are exciting because their effectiveness stands or falls with micro.
On April 13 2013 06:40 oneofthem wrote: mkp is everything wrong with sc2.
yeah...the 3rd most winning, and one of the msot innovative terrans in Sc2 is everything wrong with the game....so mad
if your game allows this kind of mass tier 1 unit strat to have this much success, your game is pretty sad.
Well said. The best part about this is that people deny Marines have a design problem, yet they rail on the Colossus. Both units are incredibly similar in that Colossus and Marines can easily dominate the game, and require people to build their hard counters in order to handle them (Banelings, Infestors, Colossus and High Templars vs Marines and Corrupters, Vikings, Vipers and Tempests/Voidrays vs Colossus).
This kind of game design is just silly in both cases, but there is a big difference here. Colossus are a lot higher up the tech tree and require a lot of gas, which means you can't both tech to Colossus and build other gas intensive units early. But feel free to mix Marines with any type of tech (oh remembering the 1-1-2 and 1-1-1 in PvT makes me shudder) because they are low tech and only require minerals. Or just mass them. They are good without upgrades, and scale wonderfully with upgrades and have a very high micro potential compared to Colossus.
For those reasons, we see people switch out the Colossus once their opponent has the counters, yet people still mass Marines. Great you now have access to Tanks, you going to get some? Nah, just more Marines... hey you got the armory for Thors? Nah just for Marines upgrades, I'm gonna to build more Marines...
Sadly mech isn't viable TvP and marines are.. Colossi are boring because they can't be microed. Marines are exciting because their effectiveness stands or falls with micro.
It is sad Mech isn't viable. And that is why oneofthem was correct when he said "if your game allows this kind of mass tier 1 unit strat to have this much success, your game is pretty sad." And this isn't about balance, it is about game design.
Marines don't need to be so strong for Terran to be successful. You can tone them down a bit and change them, and make their higher tier units (Tanks and Thors) a lot better. Also there is nothing that says high tier units have to be these big, bulky a-move units that don't have a lot of micro potential (Ultras, Thors, Colossus, Battlecruisers, Broodlords, ect..) the way that Blizzard makes them. The fact that Marines are so strong and cheap and can be mixed with any tech unit basically waters down their tech units by necessity for balance. And it forces Terran players to use Marines.
the amount of variety in mkp's play basically boils down to how many and how soon marine marauders he'll make. if this si what you consider different builds, fine. but it's not very interesting.
and mkp would not do well with this kind of play in bw. ok, maybe as a protoss, but lol.
On April 14 2013 01:08 oneofthem wrote: the amount of variety in mkp's play basically boils down to how many and how soon marine marauders he'll make. if this si what you consider different builds, fine. but it's not very interesting
That's the most laughable criticism of MarineKing I've ever heard. Firstly, you just described every pro terran player ever. Nobody uses anything other than marine/marauder/medivac aside from early Goody, who eventually switched to using it. Secondly, MarineKing has far more builds than any other terran in TvP so your statement is so off that I guess you must be trolling
On April 14 2013 01:08 oneofthem wrote: the amount of variety in mkp's play basically boils down to how many and how soon marine marauders he'll make. if this si what you consider different builds, fine. but it's not very interesting.
and mkp would not do well with this kind of play in bw. ok, maybe as a protoss, but lol.
While I admit that MKP is far from his peak strength right now, in early 2012 he was basically doing everything Terran had in store and winning anyway with it. He was mixing in mech (with even some mech games in WoL TvP, wut?), some marine/medivac/thor styles vs Z, waaaaaaay more various timing attacks/all ins, like blue flame hellions or 2 port banshees.
And of course, "BW is superior blablablablabla...". *Yawn*.
I would not want to play a game the required you to tech every time. I think sc is awesome because you can win with t1/t2/t3. It all comes down to play style, and it makes it where there are all sorts of awesome builds + cheese/variety. If you had to tech every game to win, it would super stale and very easy to anticipate what was coming. Keep StarCraft the way it is :D
On April 14 2013 01:34 M.R. McThundercrotch wrote: Not to mention that in Brood War, outside of all-ins, there was also only one viable composition in TvP.
This is pretty funny.
BW TvP was mech and only mech (aside from wonky builds), with units far more 'A-move-able' than SC2 bio, and yet SC2 bio is a design problem while BW mech isn't. Awesome.
On April 13 2013 06:40 oneofthem wrote: mkp is everything wrong with sc2.
yeah...the 3rd most winning, and one of the msot innovative terrans in Sc2 is everything wrong with the game....so mad
if your game allows this kind of mass tier 1 unit strat to have this much success, your game is pretty sad.
Well said. The best part about this is that people deny Marines have a design problem, yet they rail on the Colossus. Both units are incredibly similar in that Colossus and Marines can easily dominate the game, and require people to build their hard counters in order to handle them (Banelings, Infestors, Colossus and High Templars vs Marines and Corrupters, Vikings, Vipers and Tempests/Voidrays vs Colossus).
This kind of game design is just silly in both cases, but there is a big difference here. Colossus are a lot higher up the tech tree and require a lot of gas, which means you can't both tech to Colossus and build other gas intensive units early. But feel free to mix Marines with any type of tech (oh remembering the 1-1-2 and 1-1-1 in PvT makes me shudder) because they are low tech and only require minerals. Or just mass them. They are good without upgrades, and scale wonderfully with upgrades and have a very high micro potential compared to Colossus.
For those reasons, we see people switch out the Colossus once their opponent has the counters, yet people still mass Marines. Great you now have access to Tanks, you going to get some? Nah, just more Marines... hey you got the armory for Thors? Nah just for Marines upgrades, I'm gonna to build more Marines...
what a low level analysis lol just to add some content. the reason why people don't add thors is because it competely destroys the flow of bio style building thor requires more factories, another tech upgrade path, slows down drops and marine run bys. Tanks and thors don't even dish out enough dps to take out a nice protoss army.
stop with the "tier" thinking. As if terrans aren't building vikings and ghost to counter your "tier 3" units
He also said marines are good without upgrades lol. That's some silver league thinking right there. Marines without stim, CC, AND medivacs are absolutely terrible. How many times do you see terran push out with marines without at least two of those?