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[SPL] KT Rolster vs STX Soul R4 - Page 20

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 18 19 20 21 22 23 Next All
D-light
Profile Joined April 2012
Finland7364 Posts
April 08 2013 10:21 GMT
#381
On April 08 2013 19:20 DarkLordOlli wrote:
HerO vs herO is the match of the century.

Casters are sweating already.
why even
Giriath
Profile Joined May 2011
Sweden2412 Posts
April 08 2013 10:21 GMT
#382
On April 08 2013 19:20 dainbramage wrote:
Show nested quote +
On April 08 2013 19:17 sharkie wrote:
I will never understand playing the best players last

If no-one else can win then it's just gonna be 2-4 instead of 0-4.


Which is better, since map wins matter in PL.
Education should be our seniors guiding us to be "who" we want to be, not "what" we want to be.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
April 08 2013 10:21 GMT
#383
honestly they should change the captain format, it's smarter to have a 1-pointer as your captain than flash, etc.
ModeratorRetired LR Bonjwa
TL+ Member
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2013-04-08 10:22:28
April 08 2013 10:22 GMT
#384
Haha, the casters need to learn to hold off talking for about 10 seconds after they are told they are off air to be sure. They're still new apparently. STILL.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
April 08 2013 10:22 GMT
#385
On April 08 2013 19:20 NightOfTheDead wrote:
Show nested quote +
On April 08 2013 19:18 Yello wrote:
On April 08 2013 19:16 NightOfTheDead wrote:
"Just wait till SH get figured out." Hm, yeah. They are figured out. Out maneuver em with expos and units.


Dude wtf? Did you even watch the game? It was all-in vs all-in and Toss got the better all-in this time. How can you actually take this game and make any conclusion whatsoever about the use of swarm hosts?


Well, i havent seen good usage of SH so far. Care to link some good games with them?


Ret used swarmhosts pretty good at the first IEM of SC2. There's been other people using them well too. They're not a unit that can be figured out in a week or two and I'm glad about that, they've actually got a lot of depth to them.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Yello
Profile Blog Joined July 2010
Germany7411 Posts
April 08 2013 10:23 GMT
#386
On April 08 2013 19:18 Yello wrote:
Show nested quote +
On April 08 2013 19:15 Yello wrote:
Poll: Recommend KT vs STX Set 4?

No (12)
 
50%

Yes (7)
 
29%

If you have time (5)
 
21%

24 total votes

Your vote: Recommend KT vs STX Set 4?

(Vote): Yes
(Vote): No
(Vote): If you have time



Poll: Recommend KT vs STX Set 5?

No (9)
 
53%

Yes (4)
 
24%

If you have time (4)
 
24%

17 total votes

Your vote: Recommend KT vs STX Set 5?

(Vote): Yes
(Vote): No
(Vote): If you have time



Poll: Recommend KT vs STX Set 6?

Yes (10)
 
63%

No (5)
 
31%

If you have time (1)
 
6%

16 total votes

Your vote: Recommend KT vs STX Set 6?

(Vote): Yes
(Vote): No
(Vote): If you have time



Poll: Recommend KT vs STX Ace Match?

No (10)
 
53%

If you have time (5)
 
26%

Yes (4)
 
21%

19 total votes

Your vote: Recommend KT vs STX Ace Match?

(Vote): Yes
(Vote): No
(Vote): If you have time



Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
sharkie
Profile Blog Joined April 2012
Austria18558 Posts
April 08 2013 10:24 GMT
#387
On April 08 2013 19:20 dainbramage wrote:
Show nested quote +
On April 08 2013 19:17 sharkie wrote:
I will never understand playing the best players last

If no-one else can win then it's just gonna be 2-4 instead of 0-4.


1. Map score is very important.
2. Ever heard of momentum? You can play much better with 1-2 than 0-2 behind
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
April 08 2013 10:24 GMT
#388
On April 08 2013 19:22 Qikz wrote:
Show nested quote +
On April 08 2013 19:20 NightOfTheDead wrote:
On April 08 2013 19:18 Yello wrote:
On April 08 2013 19:16 NightOfTheDead wrote:
"Just wait till SH get figured out." Hm, yeah. They are figured out. Out maneuver em with expos and units.


Dude wtf? Did you even watch the game? It was all-in vs all-in and Toss got the better all-in this time. How can you actually take this game and make any conclusion whatsoever about the use of swarm hosts?


Well, i havent seen good usage of SH so far. Care to link some good games with them?


Ret used swarmhosts pretty good at the first IEM of SC2. There's been other people using them well too. They're not a unit that can be figured out in a week or two and I'm glad about that, they've actually got a lot of depth to them.


as far as I concern, pros refuse to go SHs in GSTL/GSL/SPL. And when they did, it's pretty much a fuckin joke. The only fairly good usage is a game on DMZ in which terran tried to be as passive as possible (and still won)
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2013-04-08 10:26:45
April 08 2013 10:25 GMT
#389
On April 08 2013 19:21 Giriath wrote:
Show nested quote +
On April 08 2013 19:20 dainbramage wrote:
On April 08 2013 19:17 sharkie wrote:
I will never understand playing the best players last

If no-one else can win then it's just gonna be 2-4 instead of 0-4.


Which is better, since map wins matter in PL.

With so many teams very close in match W-L, the maps may decide who makes playoffs and who doesn't. Coaches need to start using their great players earlier in lineups or they are missing so many potential map wins from badly lost matches.

Khan and KT both making the same mistake about this. It's amazing and terrible.
If you stand next to my head, you can hear the ocean. - Day[9]
AyaaLa
Profile Joined February 2012
Spain629 Posts
April 08 2013 10:27 GMT
#390
geeeeez. I am away for 40 minutes and I comeback for 0-4 loss for KT, o.o
i balance whine all the time.
NicksonReyes
Profile Blog Joined May 2010
Philippines4431 Posts
Last Edited: 2013-04-08 10:32:44
April 08 2013 10:27 GMT
#391
8 games. Protoss 7-2(including 2 PvPs).

KT don't need Life. KT needs protoss.
"Start yo" -FlaSh
Giriath
Profile Joined May 2011
Sweden2412 Posts
Last Edited: 2013-04-08 10:30:36
April 08 2013 10:28 GMT
#392
On April 08 2013 19:21 opterown wrote:
honestly they should change the captain format, it's smarter to have a 1-pointer as your captain than flash, etc.


Not always. High-pointers generally get fielded and win more often than low-pointers, but if for some reason yours doesn't you'll be stuck with all that trade value.

It's an exciting risk IMO: either choose a low-pointer who may not gain a lot of points as captain but save the trade value for players that can be traded, or choose a high-pointer who may get a lot of points but can't be traded if he doesn't.
Education should be our seniors guiding us to be "who" we want to be, not "what" we want to be.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
April 08 2013 10:33 GMT
#393
On April 08 2013 19:28 Giriath wrote:
Show nested quote +
On April 08 2013 19:21 opterown wrote:
honestly they should change the captain format, it's smarter to have a 1-pointer as your captain than flash, etc.


Not always. High-pointers generally get fielded and win more often than low-pointers, but if for some reason yours doesn't you'll be stuck with all that trade value.

It's an exciting risk IMO; either choose a low-pointer who may not gain a lot of points as captain but save the trade value for players that can get traded, or choose a high-pointer who may get a lot of points but can't be traded if he doesn't.

nah, choosing a 1-pointer to get team win points is actually extremely efficient, since it often means you'll be able to afford ace-level players over a mid-tier player (the difference between, say, herO and bong). monk posted something about it fairly recently with how the point values are set up. the fact that captains cannot be traded means that you should choose a low-point player, since the benefit of a captain (breaks tiebreakers) is actually very small. tiebreakers are only useful if you're top10ish anyway, and at that point, there usually is a big difference between points anyway so there is no need for itebreakers

having captains get extra +1 point for each win would mean a lot more.
ModeratorRetired LR Bonjwa
TL+ Member
rothsbury
Profile Joined January 2012
Australia1654 Posts
Last Edited: 2013-04-08 10:35:23
April 08 2013 10:34 GMT
#394
On April 08 2013 19:20 dainbramage wrote:
Show nested quote +
On April 08 2013 19:17 sharkie wrote:
I will never understand playing the best players last

If no-one else can win then it's just gonna be 2-4 instead of 0-4.

And if they have cool strats they're saving up it's better to save them if they're going to lose anyway.

Edit: apparently map scores matter. Who knows then.
xongnox
Profile Joined November 2011
540 Posts
April 08 2013 10:34 GMT
#395
dat protoss domination today :O

Probably speeedvacs and mines, you know :D
shell
Profile Joined October 2010
Portugal2722 Posts
April 08 2013 10:36 GMT
#396
Wtf was that with Major? LOOOOOOOOOOL
BENFICA || Besties: idra, Stephano, Nestea, Jaedong, Serral, Jinro, Scarlett || Zerg <3
Giriath
Profile Joined May 2011
Sweden2412 Posts
April 08 2013 10:42 GMT
#397
On April 08 2013 19:33 opterown wrote:
Show nested quote +
On April 08 2013 19:28 Giriath wrote:
On April 08 2013 19:21 opterown wrote:
honestly they should change the captain format, it's smarter to have a 1-pointer as your captain than flash, etc.


Not always. High-pointers generally get fielded and win more often than low-pointers, but if for some reason yours doesn't you'll be stuck with all that trade value.

It's an exciting risk IMO; either choose a low-pointer who may not gain a lot of points as captain but save the trade value for players that can get traded, or choose a high-pointer who may get a lot of points but can't be traded if he doesn't.

nah, choosing a 1-pointer to get team win points is actually extremely efficient, since it often means you'll be able to afford ace-level players over a mid-tier player (the difference between, say, herO and bong). monk posted something about it fairly recently with how the point values are set up. the fact that captains cannot be traded means that you should choose a low-point player, since the benefit of a captain (breaks tiebreakers) is actually very small. tiebreakers are only useful if you're top10ish anyway, and at that point, there usually is a big difference between points anyway so there is no need for itebreakers

having captains get extra +1 point for each win would mean a lot more.


I agree, an extra +1 for captain wins and ace wins would be better. Tell monk this.
Education should be our seniors guiding us to be "who" we want to be, not "what" we want to be.
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
Last Edited: 2013-04-08 10:45:21
April 08 2013 10:43 GMT
#398
Scoring:

STX +6
KT -2

Bogus +4
Trap +4
Mini +4
Classic +4
Flash +1
hyvaa +2
Stats +1
Dear +2

all other STX players +1
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
Ramiz1989
Profile Joined July 2012
12124 Posts
April 08 2013 10:49 GMT
#399
On April 08 2013 19:24 Arceus wrote:
Show nested quote +
On April 08 2013 19:22 Qikz wrote:
On April 08 2013 19:20 NightOfTheDead wrote:
On April 08 2013 19:18 Yello wrote:
On April 08 2013 19:16 NightOfTheDead wrote:
"Just wait till SH get figured out." Hm, yeah. They are figured out. Out maneuver em with expos and units.


Dude wtf? Did you even watch the game? It was all-in vs all-in and Toss got the better all-in this time. How can you actually take this game and make any conclusion whatsoever about the use of swarm hosts?


Well, i havent seen good usage of SH so far. Care to link some good games with them?


Ret used swarmhosts pretty good at the first IEM of SC2. There's been other people using them well too. They're not a unit that can be figured out in a week or two and I'm glad about that, they've actually got a lot of depth to them.


as far as I concern, pros refuse to go SHs in GSTL/GSL/SPL. And when they did, it's pretty much a fuckin joke. The only fairly good usage is a game on DMZ in which terran tried to be as passive as possible (and still won)

I am quite convinced that pros aren't using them the way they should, I've seen better usage of Swarm Hosts from some lower level players than from the Pros. Most of them just burrow them and let them spawn Locusts, and don't unburrow them at all. If anything, you really should be active and aggressive with them, with proper support, so they don't just outright die if the enemy drops on them/flanks them.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
gobbledydook
Profile Joined October 2012
Australia2605 Posts
Last Edited: 2013-04-08 11:04:06
April 08 2013 11:03 GMT
#400
On April 08 2013 19:49 Ramiz1989 wrote:
Show nested quote +
On April 08 2013 19:24 Arceus wrote:
On April 08 2013 19:22 Qikz wrote:
On April 08 2013 19:20 NightOfTheDead wrote:
On April 08 2013 19:18 Yello wrote:
On April 08 2013 19:16 NightOfTheDead wrote:
"Just wait till SH get figured out." Hm, yeah. They are figured out. Out maneuver em with expos and units.


Dude wtf? Did you even watch the game? It was all-in vs all-in and Toss got the better all-in this time. How can you actually take this game and make any conclusion whatsoever about the use of swarm hosts?


Well, i havent seen good usage of SH so far. Care to link some good games with them?


Ret used swarmhosts pretty good at the first IEM of SC2. There's been other people using them well too. They're not a unit that can be figured out in a week or two and I'm glad about that, they've actually got a lot of depth to them.


as far as I concern, pros refuse to go SHs in GSTL/GSL/SPL. And when they did, it's pretty much a fuckin joke. The only fairly good usage is a game on DMZ in which terran tried to be as passive as possible (and still won)

I am quite convinced that pros aren't using them the way they should, I've seen better usage of Swarm Hosts from some lower level players than from the Pros. Most of them just burrow them and let them spawn Locusts, and don't unburrow them at all. If anything, you really should be active and aggressive with them, with proper support, so they don't just outright die if the enemy drops on them/flanks them.


Those things are slow. Think of them as infestors that can't burrow move. If you catch a bunch of swarm hosts moving around, they die. If you catch an overlord floating around with swarm hosts, they die. Nydus isn't exactly very good for frequent redeployments, given it costs money to spawn a nydus and those things get sniped if you abandon them.

I am a dirty Protoss bullshit abuser
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