On April 08 2013 19:20 DarkLordOlli wrote:
HerO vs herO is the match of the century.
HerO vs herO is the match of the century.
Casters are sweating already.
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Finland7364 Posts
On April 08 2013 19:20 DarkLordOlli wrote: HerO vs herO is the match of the century. Casters are sweating already. | ||
Giriath
Sweden2412 Posts
On April 08 2013 19:20 dainbramage wrote: Show nested quote + On April 08 2013 19:17 sharkie wrote: I will never understand playing the best players last If no-one else can win then it's just gonna be 2-4 instead of 0-4. Which is better, since map wins matter in PL. | ||
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opterown
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Australia54784 Posts
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Fuchsteufelswild
Australia2028 Posts
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Qikz
United Kingdom12022 Posts
On April 08 2013 19:20 NightOfTheDead wrote: Show nested quote + On April 08 2013 19:18 Yello wrote: On April 08 2013 19:16 NightOfTheDead wrote: "Just wait till SH get figured out." Hm, yeah. They are figured out. Out maneuver em with expos and units. Dude wtf? Did you even watch the game? It was all-in vs all-in and Toss got the better all-in this time. How can you actually take this game and make any conclusion whatsoever about the use of swarm hosts? Well, i havent seen good usage of SH so far. Care to link some good games with them? Ret used swarmhosts pretty good at the first IEM of SC2. There's been other people using them well too. They're not a unit that can be figured out in a week or two and I'm glad about that, they've actually got a lot of depth to them. | ||
Yello
Germany7411 Posts
On April 08 2013 19:18 Yello wrote: Show nested quote + On April 08 2013 19:15 Yello wrote: Poll: Recommend KT vs STX Set 4? No (12) Yes (7) If you have time (5) 24 total votes Your vote: Recommend KT vs STX Set 4? Poll: Recommend KT vs STX Set 5? No (9) Yes (4) If you have time (4) 17 total votes Your vote: Recommend KT vs STX Set 5? Poll: Recommend KT vs STX Set 6? Yes (10) No (5) If you have time (1) 16 total votes Your vote: Recommend KT vs STX Set 6? | ||
sharkie
Austria18308 Posts
On April 08 2013 19:20 dainbramage wrote: Show nested quote + On April 08 2013 19:17 sharkie wrote: I will never understand playing the best players last If no-one else can win then it's just gonna be 2-4 instead of 0-4. 1. Map score is very important. 2. Ever heard of momentum? You can play much better with 1-2 than 0-2 behind | ||
Arceus
Vietnam8332 Posts
On April 08 2013 19:22 Qikz wrote: Show nested quote + On April 08 2013 19:20 NightOfTheDead wrote: On April 08 2013 19:18 Yello wrote: On April 08 2013 19:16 NightOfTheDead wrote: "Just wait till SH get figured out." Hm, yeah. They are figured out. Out maneuver em with expos and units. Dude wtf? Did you even watch the game? It was all-in vs all-in and Toss got the better all-in this time. How can you actually take this game and make any conclusion whatsoever about the use of swarm hosts? Well, i havent seen good usage of SH so far. Care to link some good games with them? Ret used swarmhosts pretty good at the first IEM of SC2. There's been other people using them well too. They're not a unit that can be figured out in a week or two and I'm glad about that, they've actually got a lot of depth to them. as far as I concern, pros refuse to go SHs in GSTL/GSL/SPL. And when they did, it's pretty much a fuckin joke. The only fairly good usage is a game on DMZ in which terran tried to be as passive as possible (and still won) | ||
figq
12519 Posts
On April 08 2013 19:21 Giriath wrote: Show nested quote + On April 08 2013 19:20 dainbramage wrote: On April 08 2013 19:17 sharkie wrote: I will never understand playing the best players last If no-one else can win then it's just gonna be 2-4 instead of 0-4. Which is better, since map wins matter in PL. With so many teams very close in match W-L, the maps may decide who makes playoffs and who doesn't. Coaches need to start using their great players earlier in lineups or they are missing so many potential map wins from badly lost matches. Khan and KT both making the same mistake about this. It's amazing and terrible. | ||
AyaaLa
Spain629 Posts
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NicksonReyes
Philippines4431 Posts
KT don't need Life. KT needs protoss. | ||
Giriath
Sweden2412 Posts
On April 08 2013 19:21 opterown wrote: honestly they should change the captain format, it's smarter to have a 1-pointer as your captain than flash, etc. Not always. High-pointers generally get fielded and win more often than low-pointers, but if for some reason yours doesn't you'll be stuck with all that trade value. It's an exciting risk IMO: either choose a low-pointer who may not gain a lot of points as captain but save the trade value for players that can be traded, or choose a high-pointer who may get a lot of points but can't be traded if he doesn't. | ||
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opterown
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Australia54784 Posts
On April 08 2013 19:28 Giriath wrote: Show nested quote + On April 08 2013 19:21 opterown wrote: honestly they should change the captain format, it's smarter to have a 1-pointer as your captain than flash, etc. Not always. High-pointers generally get fielded and win more often than low-pointers, but if for some reason yours doesn't you'll be stuck with all that trade value. It's an exciting risk IMO; either choose a low-pointer who may not gain a lot of points as captain but save the trade value for players that can get traded, or choose a high-pointer who may get a lot of points but can't be traded if he doesn't. nah, choosing a 1-pointer to get team win points is actually extremely efficient, since it often means you'll be able to afford ace-level players over a mid-tier player (the difference between, say, herO and bong). monk posted something about it fairly recently with how the point values are set up. the fact that captains cannot be traded means that you should choose a low-point player, since the benefit of a captain (breaks tiebreakers) is actually very small. tiebreakers are only useful if you're top10ish anyway, and at that point, there usually is a big difference between points anyway so there is no need for itebreakers having captains get extra +1 point for each win would mean a lot more. | ||
rothsbury
Australia1654 Posts
On April 08 2013 19:20 dainbramage wrote: Show nested quote + On April 08 2013 19:17 sharkie wrote: I will never understand playing the best players last If no-one else can win then it's just gonna be 2-4 instead of 0-4. And if they have cool strats they're saving up it's better to save them if they're going to lose anyway. Edit: apparently map scores matter. Who knows then. | ||
xongnox
540 Posts
Probably speeedvacs and mines, you know :D | ||
shell
Portugal2722 Posts
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Giriath
Sweden2412 Posts
On April 08 2013 19:33 opterown wrote: Show nested quote + On April 08 2013 19:28 Giriath wrote: On April 08 2013 19:21 opterown wrote: honestly they should change the captain format, it's smarter to have a 1-pointer as your captain than flash, etc. Not always. High-pointers generally get fielded and win more often than low-pointers, but if for some reason yours doesn't you'll be stuck with all that trade value. It's an exciting risk IMO; either choose a low-pointer who may not gain a lot of points as captain but save the trade value for players that can get traded, or choose a high-pointer who may get a lot of points but can't be traded if he doesn't. nah, choosing a 1-pointer to get team win points is actually extremely efficient, since it often means you'll be able to afford ace-level players over a mid-tier player (the difference between, say, herO and bong). monk posted something about it fairly recently with how the point values are set up. the fact that captains cannot be traded means that you should choose a low-point player, since the benefit of a captain (breaks tiebreakers) is actually very small. tiebreakers are only useful if you're top10ish anyway, and at that point, there usually is a big difference between points anyway so there is no need for itebreakers having captains get extra +1 point for each win would mean a lot more. I agree, an extra +1 for captain wins and ace wins would be better. Tell monk this. | ||
Proseat
Germany5113 Posts
STX +6 KT -2 Bogus +4 Trap +4 Mini +4 Classic +4 Flash +1 hyvaa +2 Stats +1 Dear +2 all other STX players +1 | ||
Ramiz1989
12124 Posts
On April 08 2013 19:24 Arceus wrote: Show nested quote + On April 08 2013 19:22 Qikz wrote: On April 08 2013 19:20 NightOfTheDead wrote: On April 08 2013 19:18 Yello wrote: On April 08 2013 19:16 NightOfTheDead wrote: "Just wait till SH get figured out." Hm, yeah. They are figured out. Out maneuver em with expos and units. Dude wtf? Did you even watch the game? It was all-in vs all-in and Toss got the better all-in this time. How can you actually take this game and make any conclusion whatsoever about the use of swarm hosts? Well, i havent seen good usage of SH so far. Care to link some good games with them? Ret used swarmhosts pretty good at the first IEM of SC2. There's been other people using them well too. They're not a unit that can be figured out in a week or two and I'm glad about that, they've actually got a lot of depth to them. as far as I concern, pros refuse to go SHs in GSTL/GSL/SPL. And when they did, it's pretty much a fuckin joke. The only fairly good usage is a game on DMZ in which terran tried to be as passive as possible (and still won) I am quite convinced that pros aren't using them the way they should, I've seen better usage of Swarm Hosts from some lower level players than from the Pros. Most of them just burrow them and let them spawn Locusts, and don't unburrow them at all. If anything, you really should be active and aggressive with them, with proper support, so they don't just outright die if the enemy drops on them/flanks them. | ||
gobbledydook
Australia2593 Posts
On April 08 2013 19:49 Ramiz1989 wrote: Show nested quote + On April 08 2013 19:24 Arceus wrote: On April 08 2013 19:22 Qikz wrote: On April 08 2013 19:20 NightOfTheDead wrote: On April 08 2013 19:18 Yello wrote: On April 08 2013 19:16 NightOfTheDead wrote: "Just wait till SH get figured out." Hm, yeah. They are figured out. Out maneuver em with expos and units. Dude wtf? Did you even watch the game? It was all-in vs all-in and Toss got the better all-in this time. How can you actually take this game and make any conclusion whatsoever about the use of swarm hosts? Well, i havent seen good usage of SH so far. Care to link some good games with them? Ret used swarmhosts pretty good at the first IEM of SC2. There's been other people using them well too. They're not a unit that can be figured out in a week or two and I'm glad about that, they've actually got a lot of depth to them. as far as I concern, pros refuse to go SHs in GSTL/GSL/SPL. And when they did, it's pretty much a fuckin joke. The only fairly good usage is a game on DMZ in which terran tried to be as passive as possible (and still won) I am quite convinced that pros aren't using them the way they should, I've seen better usage of Swarm Hosts from some lower level players than from the Pros. Most of them just burrow them and let them spawn Locusts, and don't unburrow them at all. If anything, you really should be active and aggressive with them, with proper support, so they don't just outright die if the enemy drops on them/flanks them. Those things are slow. Think of them as infestors that can't burrow move. If you catch a bunch of swarm hosts moving around, they die. If you catch an overlord floating around with swarm hosts, they die. Nydus isn't exactly very good for frequent redeployments, given it costs money to spawn a nydus and those things get sniped if you abandon them. | ||
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