[ATC] Karont3 vs Quantic - Week 2 - Page 13
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Emzeeshady
Canada4203 Posts
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Killmouse
Austria5700 Posts
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AlternativeEgo
Sweden17309 Posts
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Lukeeze[zR]
Switzerland6838 Posts
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PhoenixVoid
Canada32746 Posts
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Fusilero
United Kingdom50293 Posts
On April 07 2013 02:28 Killmouse wrote: mouz and karont foreign powerhouse Mana and karont3 foreign powerhouses. | ||
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AgentW
United States7725 Posts
On April 07 2013 02:29 Lukeeze[zR] wrote: I don't know much about zvz, but would the viper be an option in long macro roach/hydra games ? I don't either, but would the gas and supply be better used in infestors? People are tentative in using them because the projectile, but they're still very strong in Roach-Hydra midgame battles. Fungal makes it so you can't move (which you can in Blinding Cloud) and does damage. | ||
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faiza
United States451 Posts
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Emzeeshady
Canada4203 Posts
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TotalBiscuit
United Kingdom5437 Posts
On April 07 2013 02:22 Glurkenspurk wrote: I don't get why people always assume hydras beat mutas.. They really don't. You need a pretty overwhelming force of hydras to beat mutalisks because of their damage. Nobody said they did, you need to use them in combination with other stuff and as you saw, the better option is to just attack (unless you fail, in that case, maybe not) | ||
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Lysanias
Netherlands8351 Posts
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StarVe
Germany13591 Posts
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Flamehaze
Poland67 Posts
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habeck
1120 Posts
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StarVe
Germany13591 Posts
On April 07 2013 03:00 habeck wrote: Vods? Probably soon on TotalBiscuit's YouTube channel: http://www.youtube.com/user/TotalBiscuit/videos?view=0 German VODs on the TaKeTV twitch channel: http://www.twitch.tv/taketv/b/387360868 | ||
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Glurkenspurk
United States1915 Posts
On April 07 2013 02:38 TotalBiscuit wrote: Nobody said they did, you need to use them in combination with other stuff and as you saw, the better option is to just attack (unless you fail, in that case, maybe not) That's why I didn't really get the build that Hyun did. The mutas are going to crush the few hydras you send across the map, and then the roaches will die to whatever mutas are left. If you're gonna try to cripple a muta opening you'd think roach bane would be better, right? | ||
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FakePseudo
Belgium716 Posts
On April 07 2013 03:06 Glurkenspurk wrote: That's why I didn't really get the build that Hyun did. The mutas are going to crush the few hydras you send across the map, and then the roaches will die to whatever mutas are left. If you're gonna try to cripple a muta opening you'd think roach bane would be better, right? There's still some allinish ways to crush your opponent just before he gets his mutas going, notably with some roach bling play, and they work really way on the ladder cause people are playing greedier and greedier to get early mutas with a big gas bank. I never saw hydra play work vs "classic" mutas on hots during a non-scrappy game, and coming from a balanced position tho. You should nevertheless remember that if the hydra/roach player manages to get his third going without too much trouble (coming from a dominant position during the early ling bling skirmishes f.ex.), then there will most probably be a gigantic window during which he will be able to bust you with his superior army and upgrades. | ||
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Lukeeze[zR]
Switzerland6838 Posts
On April 07 2013 02:30 AgentW wrote: I don't either, but would the gas and supply be better used in infestors? People are tentative in using them because the projectile, but they're still very strong in Roach-Hydra midgame battles. Fungal makes it so you can't move (which you can in Blinding Cloud) and does damage. Sure infestors are a safer bet, i'm just thinking about a couple of vipers in addition. I'm theorycrafting out of my ass, but fungal+cloud is a damn stronk combo on ranged units like roaches, hydras and infester terrans. On top of that, those units have rather short range, the viper would be rather safe. Well in practice it's probably a whole other story :D | ||
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AgentW
United States7725 Posts
On April 07 2013 03:41 Lukeeze[zR] wrote: Sure infestors are a safer bet, i'm just thinking about a couple of vipers in addition. I'm theorycrafting out of my ass, but fungal+cloud is a damn stronk combo on ranged units like roaches, hydras and infester terrans. On top of that, those units have rather short range, the viper would be rather safe. Well in practice it's probably a whole other story :D While non-Zerg players are theorycrafting about ZvZ, I'll have a go then! What if the cloud plus fungal with roach range only being 4 causes the offensive player to get in close range and do tons of damage with his roaches/hydras so the guy who gets fungaled/clouded just gets out DPS'd? It would take potentially a third control group, more APM, and better control due to the squishiness of vipers against hydras, but it would reward the player with better control and engagement choice. With infestors, I'm of the opinion that the player with the better engagement location and by extension concave will almost always win. Infestor control and retention is also very important in said fights. Thoughts? | ||
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Lukeeze[zR]
Switzerland6838 Posts
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