[Code S] RO32 Group A 2013 GSL Season 2 - Page 136
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Lukeeze[zR]
Switzerland6838 Posts
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KristofferAG
Norway25712 Posts
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Zelniq
United States7166 Posts
Edit: never hit post..this was supposed to be posted right after the last turtle air toss game | ||
myRZeth
Germany1047 Posts
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Wintex
Norway16835 Posts
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Big G
Italy835 Posts
On April 04 2013 22:02 Wintex wrote: A few Brood Lords was a nice idea, but Swarm Hosts work better in that situation.. Soon, the solution will be found. not really, swarm hosts have higher "range", enough to not get slaughtered by tempests. Making BLs was just a terrible idea. | ||
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Shellshock
United States97274 Posts
On April 04 2013 22:02 Shellshock1122 wrote: 1:40 rax first for Bomber gas for Bomber cross position scout right away from Creator 2:00 Creator scouts the main of Bomber and sees the gas Nexus first for Creator gateway for Creator reaper started for Bomber 3:00 gas for Creator CC on the low ground for Bomber reactor for Bomber Cybernetics core for Creator zealot for Creator 4:00 2nd gas for Creator Bomber scouts Creator last sending an scv one way and his reaper the other bunker in the natural for Bomber stalker for Creator reaper starts attacking probes in Creator's natural 2nd stalker for Creator 5:00 4 kills on the reaper so far Creator kills the reaper finally stim research started for Bomber 6:00 2 more gates for Creator ebay for Bomber another gas for Bomber Factory for Bomber Creator going up to 5 gates 7:00 missile turret at the natural ramp for Bomber 6th gate for Creator +1 attack for Bomber Bomber scans and sees the gateways more bunkers started for Bomber Starport for Bomber twilight council and forge for Creator 8:00 Bomber going up to 4 bunkers at home Creator sees the bunkers building 5th bunker started for Bomber +1 armor for Creator charge research for Creator concussive shells for bomber Marauder production for Bomber 9:00 Dark shrine for Creator another rax for Bomber 3rd base for Creator 3rd CC started for Bomber mothership core for Creator double medivac production started for Creator 10:00 +1 armor for Bomber combat shields for Bomber armory for Bomber 2nd ebay for Bomber +2 armor started for Creator | ||
Proseat
Germany5113 Posts
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ZenithM
France15952 Posts
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LimitSEA
Australia9580 Posts
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Wintex
Norway16835 Posts
On April 04 2013 22:05 Big G wrote: not really, swarm hosts have higher "range", enough to not get slaughtered by tempests. Making BLs was just a terrible idea. I meant that he went for air brood lords.. if he had gone for ground brood lords it would be better. | ||
ZenithM
France15952 Posts
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Proseat
Germany5113 Posts
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rothsbury
Australia1654 Posts
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Big G
Italy835 Posts
On April 04 2013 22:05 Zelniq wrote: It doesn't really matter if zerg can beat that comp or similar compositions, nobody wants to watch games that go like that, it's like infestor broodlord but worse. It's not fun to play either. The more exciting way we want to see zergs deal with that is constant counterattacks/drops/nydus. But right now everyone is so concerned with having the right stuff for defense that they don't even feel like they can spare the supply needed to do effective base raids, and such attempts are risky as well as overlords and nydus are slow/easy to deny. It'd be nice if zerg overlords could move a bit faster or something, or nydus got some kind of buff. Edit: never hit post..this was supposed to be posted right after the last turtle air toss game Or maybe Daybreak is a terrible map in late game. | ||
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KadaverBB
Germany25649 Posts
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Killmouse
Austria5700 Posts
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Shellshock
United States97274 Posts
On April 04 2013 22:05 Shellshock1122 wrote: 6:00 2 more gates for Creator ebay for Bomber another gas for Bomber Factory for Bomber Creator going up to 5 gates 7:00 missile turret at the natural ramp for Bomber 6th gate for Creator +1 attack for Bomber Bomber scans and sees the gateways more bunkers started for Bomber Starport for Bomber twilight council and forge for Creator 8:00 Bomber going up to 4 bunkers at home Creator sees the bunkers building 5th bunker started for Bomber +1 armor for Creator charge research for Creator concussive shells for bomber Marauder production for Bomber 9:00 Dark shrine for Creator another rax for Bomber 3rd base for Creator 3rd CC started for Bomber mothership core for Creator double medivac production started for Creator 10:00 +1 armor for Bomber combat shields for Bomber armory for Bomber 2nd ebay for Bomber +2 armor started for Creator 11:00 DT tries to walk into Bomber's natural but the missile turret detects it and it dies instantly DT harassing the small army of Bomber moving out on the map +2 attack started for Bomber Templar archives finishes for Creator 12:00 storm research started for Creator 2 more gates for Creator ghost academy for Bomber 2 more gates for Creator Bomber lands his 3rd Bomber kills another DT at the watchtower 13:00 ghost production started for Bomber +2 armor started for Bomber Bomber scouts the 3rd of Creator +3 armor started for Creator moebius reactor for Bomber 14:00 3 more rax for bomber DT tries to harass at Bomber's 3rd but a missile turret makes it back off 2nd forge for Creator Robo for Creator +1 ship weapons started for Bomber 2 more gates for Creator +3 attack for bomber 15:00 blink research started for Creator Bomber pushing out on the map Creator comes out to meet him +1 attack started for Creator Robotics bay for Creator DTs harassing the army of Bomber and forcing scans 2 HTs get sniped | ||
Bagi
Germany6799 Posts
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LiamBrady
Singapore197 Posts
One thing I'm thinking is that I wasn't around for the start of WoL, so didn't see these growing pains when competitive play started for that game. I'm sure in 6 months we'll look back on tonight and just laugh. All that being said, there's probably a bunch of new viewers tonight, so I hope that Tasteless and Artosis sign off with something like: "For all our new viewers, trust us, shit will get epic in a few weeks so just stick around if you found this boring in any way tonight". Unlikely they'll say that though, but I hope this didn't turn off any new viewers. | ||
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