[MLG] Day 3 Winter Championship - Page 472
Forum Index > StarCraft 2 Tournaments |
The usual: Don't flame casters or players. Don't discuss balance in this or any LR thread. Don't call your fellow posters idiots. Be excited, happy and entertained. | ||
dinosrwar
1290 Posts
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PhoenixVoid
Canada32737 Posts
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Kasaraki
Denmark7115 Posts
On March 18 2013 09:28 Fionn wrote: I like the theory that Life is actually just Savior after tons of plastic surgery he was able to get with all the money he bad off Brood War betting. Hahah, oh god, that's awful. | ||
mrjpark
United States276 Posts
On March 18 2013 09:28 Vertitto wrote: yep in qualifier that may as well be a coin flip tournament as some of invited guys did not play hots at all Let's not kid ourselves, pre-nerf, hellbat drops were stupid and the Zergs stood no chance. Cone area of effect damage with the same damage as marauders that early in the game with medivacs that can't be caught due to early tech limitations. It was all bad news, and no Korean Terran was ever going to lose to a Zerg. | ||
Meadowlark
United States349 Posts
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jalstar
United States8198 Posts
On March 18 2013 09:28 Fionn wrote: I like the theory that Life is actually just Savior after tons of plastic surgery he was able to get with all the money he bad off Brood War betting. Me too. He doesn't have to study for high school because he's already done it and graduated, and his "parents" are actors. ![]() | ||
Looms
United States4624 Posts
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rice_devOurer
United States773 Posts
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GolemMadness
Canada11044 Posts
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FeyFey
Germany10114 Posts
On March 18 2013 09:24 TTOMZ wrote: Seriously everytime a terran moves out Life counter attacks with lings How do Terrans keep dying to it, they must know he's going to do it. Its becoming a joke Those ling attacks are supposed to hit Terran timings, so what will happen if the Terran doesn't use the timing. Zerg will be one step closer to lategame without getting disturbed, which is good. Just have to use your timing with enough defense back at home and a retreat plan. Thats why siege tanks don't need an upgrade anymore. | ||
fuzzylogic44
Canada2633 Posts
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MattRz
Chile1679 Posts
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cLAN.Anax
United States2847 Posts
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FreshVegetables
Finland513 Posts
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Deleted User 101379
4849 Posts
On March 18 2013 09:27 PoP wrote: I don't think it even mattered. This would have been hard to stop unscouted, wall-in or not. Flash lost his army because he was busy microing SCVs in his base. If the wall-in had been up, he could have microed his army and possibly defended the runby. He might have lost anyways, but at least he would have had a bigger chance. | ||
LighT.
Canada4501 Posts
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snakeeyez
United States1231 Posts
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Thinasy
2856 Posts
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cmen15
United States1519 Posts
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Dodgin
Canada39254 Posts
On March 18 2013 09:30 mrjpark wrote: Let's not kid ourselves, pre-nerf, hellbat drops were stupid and the Zergs stood no chance. Cone area of effect damage with the same damage as marauders that early in the game with medivacs that can't be caught due to early tech limitations. It was all bad news, and no Korean Terran was ever going to lose to a Zerg. I don't think Hellbats were changed at all since those games other than you can't transform hellions into them without an upgrade. | ||
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