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The usual: Don't flame casters or players. Don't discuss balance in this or any LR thread. Don't call your fellow posters idiots. Be excited, happy and entertained.
hashaki
Profile Joined March 2011
Norway210 Posts
March 17 2013 03:48 GMT
#10781
On March 17 2013 12:46 bankobauss wrote:
my solution to the oracle is extremely simple

let terrans build missile turrets without engi bay

boom. completely balanced, while your at it make widow mines not target air either.




Yes, and let Zerg build queens without pool and Protoss build observers without robotics too.

Seriously, wtf?
Life is like animal porn... It's not for everyone
Ldawg
Profile Joined December 2011
United States328 Posts
March 17 2013 03:48 GMT
#10782
On March 17 2013 12:43 oogieogie wrote:
Show nested quote +
On March 17 2013 12:42 MuseMike wrote:
On March 17 2013 12:42 AmstAff wrote:
Everyone is bitching about medivacs but this little oracles killing 20 marines is ok?^^


1k minerals or 750 min 750 gas? Yea, marines should lose rofl. Get real.

it wasn't even close though...not a single oracle died too? wth


At least one died, I believe two died since MC started with four of them.
"Terran so...ice cream!" MKP/MC at HSC IV
Tayar
Profile Joined November 2011
United States1439 Posts
March 17 2013 03:48 GMT
#10783
On March 17 2013 12:47 gobbledydook wrote:
It's not that 3 Oracles is, according to the numbers, more valuable than 20 marines.
It's that after the marines are dead, there's nothing left to defend the workers and you lose 17 scvs and the game.

it's almost like you should build a turret or something.
Windd
Profile Joined May 2010
United States161 Posts
Last Edited: 2013-03-17 03:54:31
March 17 2013 03:48 GMT
#10784
On March 17 2013 12:46 Bibbit wrote:
Apparently the counter to super medivacs is to just always be attacking terran.


I think it's more like all-in before medivacs are relevant.

Edit: That is medivac drops. They were clearly relevant in other ways in that last game.
"I interviewed the sun, he said the future's lookin' bright, I interviewed the rain, he claimed the sun's truly an *******, I'was suposed to interview the snow today but of course he flaked, So I let my frigid demeanor teeter and take his vacant place" AR
xwoGworwaTsx
Profile Joined April 2012
United States984 Posts
March 17 2013 03:48 GMT
#10785
attacking the ramp was a bad decision
Nausea
Profile Joined October 2010
Sweden807 Posts
March 17 2013 03:48 GMT
#10786
Idra: making Oracle, very useful talent toi have

Fun to see new units used
Set it ablaze!
DarkPlasmaBall
Profile Blog Joined March 2010
United States45202 Posts
March 17 2013 03:48 GMT
#10787
On March 17 2013 12:48 MuseMike wrote:
Show nested quote +
On March 17 2013 12:47 gobbledydook wrote:
It's not that 3 Oracles is, according to the numbers, more valuable than 20 marines.
It's that after the marines are dead, there's nothing left to defend the workers and you lose 17 scvs and the game.

5 oracles and 0 turrets. Turret turns the tide. It's not like he got 2 oracles at 8 minutes and destroyed.


Agreed. One turret (or at most, two) protect the mineral line just fine.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Undead1993
Profile Joined January 2012
Germany17651 Posts
March 17 2013 03:48 GMT
#10788
On March 17 2013 12:47 MuseMike wrote:
Show nested quote +
On March 17 2013 12:46 bankobauss wrote:
my solution to the oracle is extremely simple

let terrans build missile turrets without engi bay

boom. completely balanced, while your at it make widow mines not target air either.



If a protoss can get 5 oracles you can surely afford fucking turrets.

nono terrans cant they just let 10 marines in every mineral line and then cry that oracles are imba!
SEKO SEKO SEKO SEKO SEKO
GARO
Profile Blog Joined November 2010
United States2255 Posts
Last Edited: 2013-03-17 03:49:58
March 17 2013 03:49 GMT
#10789
On March 17 2013 12:47 KovuTalli wrote:
Has MvP just not practiced vs Oracle openings? You get 2 mines per mineral line and are totally safe to any kind of oracle push.

The baffling thing is that his teammate Yoda has already shown how to deflect oracle openings with mines at IEM.
Giriath
Profile Joined May 2011
Sweden2412 Posts
March 17 2013 03:49 GMT
#10790
On March 17 2013 12:47 Havik_ wrote:
I still hate that decision to attack up the ramp rather than expand/tech. That's why MC lost game 2. It works, he looks brilliant, it fails, it looks like he went full foreigner. I do love this stargate play though.


I feel MC is capable of cute play and great late-game, but he sometimes chooses and handles his engagements poorly.
Education should be our seniors guiding us to be "who" we want to be, not "what" we want to be.
trinxified
Profile Joined December 2010
Canada7774 Posts
March 17 2013 03:49 GMT
#10791
On March 17 2013 12:47 Thrillz wrote:
Show nested quote +
On March 17 2013 12:44 trinxified wrote:
I think people are forgetting that Oracle is 150/150. 5 x 150/150 = 750/750

20 marines is 1000 mins....


Cost arguments are as bad as Tier arguments.


Not when people are saying why 20 marines got slaughtered by 5 oracles... It means it's not as surprising as people think.
Belha
Profile Joined December 2010
Italy2850 Posts
March 17 2013 03:49 GMT
#10792
On March 17 2013 12:43 StarVe wrote:
Show nested quote +
On March 17 2013 12:41 hashaki wrote:
Wow, I hope DB isn't watching this, we'll wake up to a nerfed Oracle on wednesday.

David Kim says all the statistics indicate that the Oracle deserves a slight buff at high level.


And also he said zero about speedvacs in the last situation report, which look quite strong. Classic Blizz baalnce team i guess lol.

In any case, watching MC play is refreshing compared to all other players. He always get new builds, that eventually get dissected, but he always get there faster theory-wise.
Chicken gank op
bittman
Profile Joined February 2011
Australia8759 Posts
March 17 2013 03:49 GMT
#10793
On March 17 2013 12:47 KayZ wrote:
MSC's offensive capabilities should be toned down I think...


Hah no way. More early game options please. I'm so sick of WoL's NR15. Like the safest build for almost every race was a quick double expand and it was so hard to punish.

Don't force macro. It will happen when two skilled players are unable to gain an early edge on the other naturally.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
March 17 2013 03:49 GMT
#10794
On March 17 2013 12:48 DarkPlasmaBall wrote:
Show nested quote +
On March 17 2013 12:46 bankobauss wrote:
my solution to the oracle is extremely simple

let terrans build missile turrets without engi bay

boom. completely balanced, while your at it make widow mines not target air either.




And then dark templar and burrowed roach rushes become useless o.O

they pretty much are right now tbh
www.superbeerbrothers.com
[RIDER]DubTrub
Profile Blog Joined October 2012
United States153 Posts
March 17 2013 03:49 GMT
#10795
Damn, this break music is funky. Where can I get this mix? DAT BASS UGUU~~~<3
NOW PLAYING: Impossible Creatures
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
March 17 2013 03:49 GMT
#10796
If you see a stargate/stargate unit just make a turret/mine imo.

Mvp still has this!
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 17 2013 03:49 GMT
#10797
On March 17 2013 12:47 BrokenMirage wrote:
Oracles are extremely good against marines, but they are by no means unbeatable. They are extremely squishy, and thus can be zoned fairly well by turrets or vikings. Also, I hope terrans start doing quick ghost builds to counter the whole airtoss meta; that would make interesting games.

I remember Makaprime (iirc) rushing Ghosts to deflect a Banshee opening waaaay back in the day, maybe even using EMP to shut down cloak. It was sexy to say the least, but I don't recall seeing such a game ever since.
ㅇㅅㅌㅅ
sparklyresidue
Profile Joined August 2011
United States5523 Posts
March 17 2013 03:49 GMT
#10798
On March 17 2013 12:48 hashaki wrote:
Show nested quote +
On March 17 2013 12:46 bankobauss wrote:
my solution to the oracle is extremely simple

let terrans build missile turrets without engi bay

boom. completely balanced, while your at it make widow mines not target air either.




Yes, and let Zerg build queens without pool and Protoss build observers without robotics too.

Seriously, wtf?

Why would this help? Just get a goddamn engineering bay.
Like Tinkerbelle, I leave behind a sparkly residue.
mambar
Profile Joined February 2012
United States841 Posts
March 17 2013 03:49 GMT
#10799
On March 17 2013 12:48 Undead1993 wrote:
Show nested quote +
On March 17 2013 12:47 MuseMike wrote:
On March 17 2013 12:46 bankobauss wrote:
my solution to the oracle is extremely simple

let terrans build missile turrets without engi bay

boom. completely balanced, while your at it make widow mines not target air either.



If a protoss can get 5 oracles you can surely afford fucking turrets.

nono terrans cant they just let 10 marines in every mineral line and then cry that oracles are imba!

i have no idea why you're mocking the idea that properly splitting your army should allow you to defend against oracles
ArcticFox
Profile Joined February 2011
United States1092 Posts
March 17 2013 03:49 GMT
#10800
On March 17 2013 12:48 Tayar wrote:
Show nested quote +
On March 17 2013 12:47 gobbledydook wrote:
It's not that 3 Oracles is, according to the numbers, more valuable than 20 marines.
It's that after the marines are dead, there's nothing left to defend the workers and you lose 17 scvs and the game.

it's almost like you should build a turret or something.

Story of HotS: Nobody building automated defense, everyone losing to HotS units and abilities.

It's not Wings anymore. HotS is much more aggressive and entertaining to watch. And I'm loving every second of it.
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