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Usual rules apply: No balance whining, caster/player bashing etc. Let's have fun! |
On March 16 2013 09:53 Thrillz wrote:Show nested quote +On March 16 2013 09:52 Mensol wrote:On March 16 2013 09:51 iky43210 wrote: can't remember which zerg pro said swarm host is bad probably idra It's not bad. Just not that interesting/exciting. People hate the idea of free units and such.
Still way better than fuckin broodlord/infestor every single game
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On March 16 2013 09:51 Darkhoarse wrote: Seems like counters against swarm hosts are best idea considering they are so slow and cant really defend anything
Counters don't work. In fact, swarm hosts against anything but fast colossi = insta GG. Probably the worse HoTS gamedesign.
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On March 16 2013 09:52 Kommander wrote: Swarm Hosts aren't Lurkers but hey, I'll settle for them. I'm infidel. I prefer them to lurkers. 
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Why are SC2 game designer always so obsessed with free units design? So boring to watch and hard to do balance.
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On March 16 2013 09:52 Iyerbeth wrote: Loving Leenock's play. I hope Babyknight wasn't spammed though. playing against leenock you have trouble with anything
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That's something terrans are used to, just send some warpprism and port shitload of zealots at one of their expo's.
And those blinks were painful to watch, it was quite clear BK was completly lost, sad man, hope he gets less nervous in the future.
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When will the analysis desk die
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Music playing constantly, feels a bit odd but it works.
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WoL: Protoss attacks the Zerg. HotS: Zerg attacks the Protoss.
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Damn. So if you spread Swarm Hosts so that one storm/colossus hits only one at a time, what's the general thing Protoss uses to deal with them?
I'm assuming it's Void Ray hm
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On March 16 2013 09:51 iky43210 wrote: can't remember which zerg pro said swarm host is bad Probably any pro or none pro who met a protoss player that makes voidrays.
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Not used to some of the strats that I'm seeing right now. At least I will be more used to it and pick up new things after this event is done.
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On March 16 2013 09:53 SiroKO wrote:Show nested quote +On March 16 2013 09:51 Darkhoarse wrote: Seems like counters against swarm hosts are best idea considering they are so slow and cant really defend anything Counters don't work. In fact, swarm hosts against anything but fast colossi = insta GG. Probably the worse HoTS gamedesign.
With recall and blink stalkers, can't a toss run around denying the economy to build up the swarm host numbers needed? Using cannons and a few zealots to defend?
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On March 16 2013 09:53 LighT. wrote:Show nested quote +On March 16 2013 09:52 Saber_Rider wrote:Free units is kinda boring...but this is soooooooo much more fun than WoL  Free units!? Roro vs Symbol G1 
Uuugghhhh...that....lets just not talk about that anymore plz! :p
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One more time: Does anybody have any advice for someone getting lag? Probably not... but worth a shot.
And Swarm Hosts are exciting. Yes, they make free units, but because they are ground units, need to burrow to attack, and have a big cooldown, they have enough vulnerabilities.
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On March 16 2013 09:53 LighT. wrote:Show nested quote +On March 16 2013 09:52 Saber_Rider wrote:Free units is kinda boring...but this is soooooooo much more fun than WoL  Free units!? Roro vs Symbol G1  That game was really good tho, a lot of things happened during the positioning fight of the blords
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I'm loving the difference between HotS PvZ and WoL PvZ.
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Hmm free units are still no fun to watch imo.
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