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United Kingdom12022 Posts
On March 07 2013 01:24 ALPINA wrote: why all zergs leaving vipers over protoss units even when they have 0 energy? what's so hard about sending them home to replenish energy..
It's the infestor effect.
I say this not as a balance thing, but the amount of times I saw non energy having infestors walking into enemy units in WoL is unbelivable. It feels like they don't even have them on a seperate hotkey.
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On March 07 2013 01:30 Qikz wrote:Show nested quote +On March 07 2013 01:24 ALPINA wrote: why all zergs leaving vipers over protoss units even when they have 0 energy? what's so hard about sending them home to replenish energy.. It's the infestor effect. I say this not as a balance thing, but the amount of times I saw non energy having infestors walking into enemy units in WoL is unbelivable. It feels like they don't even have them on a seperate hotkey. In most cases they don't.
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On March 07 2013 01:26 Big J wrote:Show nested quote +On March 07 2013 01:25 n0ise wrote:On March 07 2013 01:24 Zorgaz wrote: Yeah Socke played that really well, but then when he got his 3rd he just didn't have enough units. or take third, but don't go - third -> forge -> twilight while you're getting colossus + range...  well, he had to take some risks to catch up, but yeah... that was quite too much
He wasn't behind. Sting took his natural really late and stim wasn't even ready for the first engagement.
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Watching MMA vs Scarlett casted by Nerchio, Targa and Take is so good.
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On March 07 2013 01:30 Qikz wrote:Show nested quote +On March 07 2013 01:24 ALPINA wrote: why all zergs leaving vipers over protoss units even when they have 0 energy? what's so hard about sending them home to replenish energy.. It's the infestor effect. I say this not as a balance thing, but the amount of times I saw non energy having infestors walking into enemy units in WoL is unbelivable. It feels like they don't even have them on a seperate hotkey.
Yeah that was a recurring event the whole of last year ^^. Don't think pros will be able to get away with it as much in HOTS 
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On March 07 2013 01:28 Zorgaz wrote:Show nested quote +On March 07 2013 01:26 Big J wrote:On March 07 2013 01:25 n0ise wrote:On March 07 2013 01:24 Zorgaz wrote: Yeah Socke played that really well, but then when he got his 3rd he just didn't have enough units. or take third, but don't go - third -> forge -> twilight while you're getting colossus + range...  well, he had to take some risks to catch up, but yeah... that was quite too much Did he really, sting had no upgrades, and I'd say Socke had the better composition, those tanks wouldn't have been that good if the game continued on.
Sting had the full MMM techpath finished and a supply lead. But not sure.
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On March 07 2013 01:30 Qikz wrote:Show nested quote +On March 07 2013 01:24 ALPINA wrote: why all zergs leaving vipers over protoss units even when they have 0 energy? what's so hard about sending them home to replenish energy.. It's the infestor effect. I say this not as a balance thing, but the amount of times I saw non energy having infestors walking into enemy units in WoL is unbelivable. It feels like they don't even have them on a seperate hotkey.
Yeah, it's not a balance thing, players from all races suffer from 1-2 hotkey syndrome. For spellcaster heavy zerg though, it looks pretty silly when it happens. But other examples include terrans not microing vikings as seperate group against collosus, stutter stepping them with the bio, protoss not placing zealots correctly, etc.
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On March 07 2013 01:31 Musicus wrote: Watching MMA vs Scarlett casted by Nerchio, Targa and Take is so good.
Wat?
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Where are the hellbats? Lol i wanted to watch some pew pew into win XD.
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The famous 11 minute proxy oracle.
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On March 07 2013 01:30 Qikz wrote:Show nested quote +On March 07 2013 01:24 ALPINA wrote: why all zergs leaving vipers over protoss units even when they have 0 energy? what's so hard about sending them home to replenish energy.. It's the infestor effect. I say this not as a balance thing, but the amount of times I saw non energy having infestors walking into enemy units in WoL is unbelivable. It feels like they don't even have them on a seperate hotkey.
Well out-of-energy infestors are completely useless for like few mins so might as well use them as meat shields lol, while vipers can be recharged.
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I think Sting will kill Socke now?
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Not even close. Sting wins.
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Sting countering sockes oracle, by pulling his scvs instead
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On March 07 2013 01:36 ALPINA wrote:Show nested quote +On March 07 2013 01:30 Qikz wrote:On March 07 2013 01:24 ALPINA wrote: why all zergs leaving vipers over protoss units even when they have 0 energy? what's so hard about sending them home to replenish energy.. It's the infestor effect. I say this not as a balance thing, but the amount of times I saw non energy having infestors walking into enemy units in WoL is unbelivable. It feels like they don't even have them on a seperate hotkey. Well out-of-energy infestors are completely useless for like few mins so might as well use them as meat shields lol, while vipers can be recharged.
You're trolling, right?
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Not close at all....
Socke just looked bad
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Easy wins for Sting, gratz
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LOL, such a weak gimmicky strategy by Socke - I wonder what he was thinking???
Sting has shown aggressive attacking play and Socke decides he had the resources to build a Stargate and some Oracles...
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