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[IEM] World Championship Day 2 - Page 63

Forum Index > StarCraft 2 Tournaments
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DarkPlasmaBall
Profile Blog Joined March 2010
United States44140 Posts
March 06 2013 16:24 GMT
#1241
Well... that Stings.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
mythandier
Profile Joined January 2011
United States828 Posts
March 06 2013 16:24 GMT
#1242
The 3rd did cost him...would've expcted more production with T on 2 base push.
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
March 06 2013 16:24 GMT
#1243
lmao dat smile from sting
TY <3 Cure <3 Inno <3 Special <3
n0ise
Profile Joined April 2010
3452 Posts
March 06 2013 16:24 GMT
#1244
defend so well and die to mass greed, oh socke

had 2 gates for basically the whole game TT
Kasaraki
Profile Blog Joined May 2012
Denmark7115 Posts
March 06 2013 16:24 GMT
#1245
Socke was stupidly greedy there, for a few moments I thought Sting wasn't going to punish himi since the stim was too late and it would work out, but when he saw Sting not planting a CC, and amassing a huge army, it seems really weird to take a third that aggresively with no army.
THELEHGOTERRAN
Profile Joined August 2011
United States1837 Posts
March 06 2013 16:24 GMT
#1246
lol double expand was dubious then actually trying to defend the 3rd and not just give it up worse still
IMMVP // HIKARU NAKAMURA // DEREK JETER // GARETH BALE
ALPINA
Profile Joined May 2010
3791 Posts
March 06 2013 16:24 GMT
#1247
why all zergs leaving vipers over protoss units even when they have 0 energy? what's so hard about sending them home to replenish energy..
You should never underestimate the predictability of stupidity
GattAttack
Profile Blog Joined July 2012
Canada202 Posts
March 06 2013 16:24 GMT
#1248
Photon overcharge lasts soooooo long! Anyway GG well played...tanks being helpful in pvt <3
WigglingSquid
Profile Joined August 2011
5194 Posts
March 06 2013 16:24 GMT
#1249
Sting is 50% cheeks and 50% 2 base play.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2013-03-06 16:25:48
March 06 2013 16:24 GMT
#1250
Yeah Socke played that really well, but then when he got his 3rd he just didn't have enough units.

He didn't need a 3rd there....
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Grovbolle
Profile Blog Joined July 2011
Denmark3805 Posts
March 06 2013 16:25 GMT
#1251
I feel like MKP will be really scary once he gets to play HotS.
Terran aggression is really good again.
Lies, damned lies and statistics: http://aligulac.com
Scrubwave
Profile Joined July 2010
Poland1786 Posts
March 06 2013 16:25 GMT
#1252
--- Nuked ---
Mouzone
Profile Joined April 2011
3937 Posts
March 06 2013 16:25 GMT
#1253
Sting reminds me a smirking chipmunk. Well played nontheless.
n0ise
Profile Joined April 2010
3452 Posts
March 06 2013 16:25 GMT
#1254
On March 07 2013 01:24 Zorgaz wrote:
Yeah Socke played that really well, but then when he got his 3rd he just didn't have enough units.


or take third, but don't go - third -> forge -> twilight while you're getting colossus + range...
Big J
Profile Joined March 2011
Austria16289 Posts
March 06 2013 16:26 GMT
#1255
On March 07 2013 01:25 n0ise wrote:
Show nested quote +
On March 07 2013 01:24 Zorgaz wrote:
Yeah Socke played that really well, but then when he got his 3rd he just didn't have enough units.


or take third, but don't go - third -> forge -> twilight while you're getting colossus + range...


well, he had to take some risks to catch up, but yeah... that was quite too much
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
March 06 2013 16:27 GMT
#1256
i cant believe qxc still doesnt get the pronounciation right for socke...
forsooth
Profile Joined February 2011
United States3648 Posts
March 06 2013 16:27 GMT
#1257
On March 07 2013 01:24 ALPINA wrote:
why all zergs leaving vipers over protoss units even when they have 0 energy? what's so hard about sending them home to replenish energy..

One could also ask why Zergs took almost 2 years to stop waddling masses of infestors directly into enemy fire.
Kasaraki
Profile Blog Joined May 2012
Denmark7115 Posts
March 06 2013 16:27 GMT
#1258
On March 07 2013 01:25 n0ise wrote:
Show nested quote +
On March 07 2013 01:24 Zorgaz wrote:
Yeah Socke played that really well, but then when he got his 3rd he just didn't have enough units.


or take third, but don't go - third -> forge -> twilight while you're getting colossus + range...

Yeah, third would've been more reasonable if he wasn't so greedy in his teching as well.
sparklyresidue
Profile Joined August 2011
United States5523 Posts
March 06 2013 16:27 GMT
#1259
On March 07 2013 01:25 Scrubwave wrote:
Show nested quote +
On March 07 2013 01:24 ALPINA wrote:
why all zergs leaving vipers over protoss units even when they have 0 energy? what's so hard about sending them home to replenish energy..

I think you're giving zergs too much credit.

why protoss let high templar run in and die without storming? why terran ghost die with no emp? where nuke? why players not perfect? violet noob scrub clearly
Like Tinkerbelle, I leave behind a sparkly residue.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2013-03-06 16:29:28
March 06 2013 16:28 GMT
#1260
On March 07 2013 01:26 Big J wrote:
Show nested quote +
On March 07 2013 01:25 n0ise wrote:
On March 07 2013 01:24 Zorgaz wrote:
Yeah Socke played that really well, but then when he got his 3rd he just didn't have enough units.


or take third, but don't go - third -> forge -> twilight while you're getting colossus + range...


well, he had to take some risks to catch up, but yeah... that was quite too much


Did he really, sting had no upgrades, and I'd say Socke had the better composition, those tanks wouldn't have been that good if the game continued on.

But yeah i agree, 3rd would have been okay if he didn't focus on all the other things too.. ^^
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
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