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[IEM] World Championship Day 2 - Page 48

Forum Index > StarCraft 2 Tournaments
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Prev 1 46 47 48 49 50 70 Next
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
March 06 2013 14:15 GMT
#941
Sting and Vortix went 3-2 in Singapore
Mark Munoz looks like Gretorp
TmzZ666
Profile Joined November 2010
Poland144 Posts
March 06 2013 14:15 GMT
#942
On March 06 2013 23:13 AyaaLa wrote:
I hope Vortix crushes Sting. So BM doesnt know who Vortix is T_T.....


mindgames man, mindgames
Musicus
Profile Joined August 2011
Germany23580 Posts
Last Edited: 2013-03-06 14:18:01
March 06 2013 14:17 GMT
#943
On March 06 2013 23:15 AlternativeEgo wrote:
Sting and Vortix went 3-2 in Singapore


Lol haha, omg did Sting really say he doesn't know Vortix?
Maru and Serral are probably top 5.
Big J
Profile Joined March 2011
Austria16289 Posts
March 06 2013 14:18 GMT
#944
On March 06 2013 23:11 Insoleet wrote:
Show nested quote +
On March 06 2013 23:08 goswser wrote:
On March 06 2013 23:04 ilovekimchi wrote:
QXC was so right about just waiting for the fungal damage before going in on enemy mutas.

ps: Anyone remember snute's nordic looking knit hoodie? (where can i get one?). It was blue and white.

Yeah, but if you wait for the fungal damage then their mutas just fly away and heal you're screwed.


One important question :

Fungle does 40 damages to muta
How many seconds does an infestor need to be able to cast another fungle ?
How many seconds does a muta need to recover its 40 damages ?

I think this has a huge influence on the viability of infestors in ZvZ.


Energy regeneration is 0.5625 per second and a fungal needs 75energy and does 30damage.
Muta health regeneration is 1 per second.

So healing up works out extremly well for mutalisks. In the time an infestor regenerates 1fungal worth of energy every mutalisk could theoretically regenerate 133.3 HP.
TeeTS
Profile Joined June 2011
Germany2762 Posts
March 06 2013 14:20 GMT
#945
On March 06 2013 23:18 Big J wrote:
Show nested quote +
On March 06 2013 23:11 Insoleet wrote:
On March 06 2013 23:08 goswser wrote:
On March 06 2013 23:04 ilovekimchi wrote:
QXC was so right about just waiting for the fungal damage before going in on enemy mutas.

ps: Anyone remember snute's nordic looking knit hoodie? (where can i get one?). It was blue and white.

Yeah, but if you wait for the fungal damage then their mutas just fly away and heal you're screwed.


One important question :

Fungle does 40 damages to muta
How many seconds does an infestor need to be able to cast another fungle ?
How many seconds does a muta need to recover its 40 damages ?

I think this has a huge influence on the viability of infestors in ZvZ.


Energy regeneration is 0.5625 per second and a fungal needs 75energy and does 30damage.
Muta health regeneration is 1 per second.

So healing up works out extremly well for mutalisks. In the time an infestor regenerates 1fungal worth of energy every mutalisk could theoretically regenerate 133.3 HP.


I think it is clear to everyone that damaging mutas isn't wort anything. Kill them or they'll be full health in the next fight.
Insoleet
Profile Joined May 2012
France1806 Posts
March 06 2013 14:20 GMT
#946
On March 06 2013 23:18 Big J wrote:
Show nested quote +
On March 06 2013 23:11 Insoleet wrote:
On March 06 2013 23:08 goswser wrote:
On March 06 2013 23:04 ilovekimchi wrote:
QXC was so right about just waiting for the fungal damage before going in on enemy mutas.

ps: Anyone remember snute's nordic looking knit hoodie? (where can i get one?). It was blue and white.

Yeah, but if you wait for the fungal damage then their mutas just fly away and heal you're screwed.


One important question :

Fungle does 40 damages to muta
How many seconds does an infestor need to be able to cast another fungle ?
How many seconds does a muta need to recover its 40 damages ?

I think this has a huge influence on the viability of infestors in ZvZ.


Energy regeneration is 0.5625 per second and a fungal needs 75energy and does 30damage.
Muta health regeneration is 1 per second.

So healing up works out extremly well for mutalisks. In the time an infestor regenerates 1fungal worth of energy every mutalisk could theoretically regenerate 133.3 HP.


Well, that's huge.

You absolutely need to kill some muta when you manage to fungle some of them, are it's bad news for long term play.
AyaaLa
Profile Joined February 2012
Spain629 Posts
March 06 2013 14:21 GMT
#947
Vortix looks really annoyed.. i think the results today has gone in to him
i balance whine all the time.
nomyx
Profile Joined June 2012
United States2205 Posts
March 06 2013 14:23 GMT
#948
toasty
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
March 06 2013 14:24 GMT
#949
just build lings vs reaper hellion banshee mine.
Give thanks and praise!
Maesy
Profile Joined November 2011
United States1444 Posts
March 06 2013 14:24 GMT
#950
Vortix is fucked. The whole point of this was just to delay his 3rd while Sting expanded and not even to kill him. Sting got a lot more out of that than he should have. Why is nobody building spines/spores vs this composition? None of these units can kill them well.
Official Nathanias Fanclub Manager! http://www.teamliquid.net/forum/viewmessage.php?topic_id=401880
Godwrath
Profile Joined August 2012
Spain10165 Posts
March 06 2013 14:25 GMT
#951
I feel bad because i am absolutely enjoying Snute, Vortix, Slivko getting destroyed on tvz.
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
March 06 2013 14:26 GMT
#952
Zergs should realize its not WoL anymore and they have to build units which counters the enemies units. You cant hold everything with 3-4 queens and lings. They are not even building spine crawler ffs.
Give thanks and praise!
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
March 06 2013 14:27 GMT
#953
Embarrassing easy win for Sting,
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
March 06 2013 14:28 GMT
#954
It's the Mega Mech push :O
Mark Munoz looks like Gretorp
wangstra
Profile Joined March 2011
922 Posts
March 06 2013 14:28 GMT
#955
Is a widow mine parked at the enemy's third to prevent exp more effective than a hellion (or marine?)
Caletor
Profile Joined March 2013
32 Posts
March 06 2013 14:29 GMT
#956
Im a zerg and actually have no trouble with high master hots TvZ. But these koreans man...

The problem is if you go roaches you are still a base behind of the terran and can't put any pressure on due to mines and banshees. I don't see how to stay even or ahead at the moment vs this kind of mine hellion pressure. I mean in best case you defended perfectly with like 5 roaches and are even in eco. While in WoL you were 1 base ahead of the terran and had the map control.

Hopefully voilet or TLO will show whats up!
openbox1
Profile Joined March 2011
1393 Posts
March 06 2013 14:29 GMT
#957
On March 06 2013 23:26 Breach_hu wrote:
Zergs should realize its not WoL anymore and they have to build units which counters the enemies units. You cant hold everything with 3-4 queens and lings. They are not even building spine crawler ffs.


As a Terran, thank god.
Bagi
Profile Joined August 2010
Germany6799 Posts
March 06 2013 14:29 GMT
#958
On March 06 2013 23:28 wangstra wrote:
Is a widow mine parked at the enemy's third to prevent exp more effective than a hellion (or marine?)

It's obviously more effective if they don't have an overseer ready.
Maesy
Profile Joined November 2011
United States1444 Posts
March 06 2013 14:29 GMT
#959
On March 06 2013 23:28 wangstra wrote:
Is a widow mine parked at the enemy's third to prevent exp more effective than a hellion (or marine?)


Well. They send a drone there and it dies. They look over and realize their expansion never went down, then they need to morph/move an overseer over there and some units and then expand. It certainly delays it much longer.
Official Nathanias Fanclub Manager! http://www.teamliquid.net/forum/viewmessage.php?topic_id=401880
Musicus
Profile Joined August 2011
Germany23580 Posts
March 06 2013 14:29 GMT
#960
MMA vs Delphi on TakeTV btw.
Maru and Serral are probably top 5.
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