[IEM] World Championship Day 2 - Page 48
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AlternativeEgo
Sweden17309 Posts
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TmzZ666
Poland144 Posts
On March 06 2013 23:13 AyaaLa wrote: I hope Vortix crushes Sting. So BM doesnt know who Vortix is T_T..... mindgames man, mindgames ![]() | ||
Musicus
Germany23570 Posts
On March 06 2013 23:15 AlternativeEgo wrote: Sting and Vortix went 3-2 in Singapore Lol haha, omg did Sting really say he doesn't know Vortix? | ||
Big J
Austria16289 Posts
On March 06 2013 23:11 Insoleet wrote: One important question : Fungle does 40 damages to muta How many seconds does an infestor need to be able to cast another fungle ? How many seconds does a muta need to recover its 40 damages ? I think this has a huge influence on the viability of infestors in ZvZ. Energy regeneration is 0.5625 per second and a fungal needs 75energy and does 30damage. Muta health regeneration is 1 per second. So healing up works out extremly well for mutalisks. In the time an infestor regenerates 1fungal worth of energy every mutalisk could theoretically regenerate 133.3 HP. | ||
TeeTS
Germany2762 Posts
On March 06 2013 23:18 Big J wrote: Energy regeneration is 0.5625 per second and a fungal needs 75energy and does 30damage. Muta health regeneration is 1 per second. So healing up works out extremly well for mutalisks. In the time an infestor regenerates 1fungal worth of energy every mutalisk could theoretically regenerate 133.3 HP. I think it is clear to everyone that damaging mutas isn't wort anything. Kill them or they'll be full health in the next fight. | ||
Insoleet
France1806 Posts
On March 06 2013 23:18 Big J wrote: Energy regeneration is 0.5625 per second and a fungal needs 75energy and does 30damage. Muta health regeneration is 1 per second. So healing up works out extremly well for mutalisks. In the time an infestor regenerates 1fungal worth of energy every mutalisk could theoretically regenerate 133.3 HP. Well, that's huge. You absolutely need to kill some muta when you manage to fungle some of them, are it's bad news for long term play. | ||
AyaaLa
Spain629 Posts
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nomyx
United States2205 Posts
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Breach_hu
Hungary2431 Posts
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Maesy
United States1444 Posts
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Godwrath
Spain10107 Posts
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Breach_hu
Hungary2431 Posts
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Topdoller
United Kingdom3860 Posts
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AlternativeEgo
Sweden17309 Posts
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wangstra
922 Posts
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Caletor
32 Posts
The problem is if you go roaches you are still a base behind of the terran and can't put any pressure on due to mines and banshees. I don't see how to stay even or ahead at the moment vs this kind of mine hellion pressure. I mean in best case you defended perfectly with like 5 roaches and are even in eco. While in WoL you were 1 base ahead of the terran and had the map control. Hopefully voilet or TLO will show whats up! | ||
openbox1
1393 Posts
On March 06 2013 23:26 Breach_hu wrote: Zergs should realize its not WoL anymore and they have to build units which counters the enemies units. You cant hold everything with 3-4 queens and lings. They are not even building spine crawler ffs. As a Terran, thank god. ![]() | ||
Bagi
Germany6799 Posts
On March 06 2013 23:28 wangstra wrote: Is a widow mine parked at the enemy's third to prevent exp more effective than a hellion (or marine?) It's obviously more effective if they don't have an overseer ready. | ||
Maesy
United States1444 Posts
On March 06 2013 23:28 wangstra wrote: Is a widow mine parked at the enemy's third to prevent exp more effective than a hellion (or marine?) Well. They send a drone there and it dies. They look over and realize their expansion never went down, then they need to morph/move an overseer over there and some units and then expand. It certainly delays it much longer. | ||
Musicus
Germany23570 Posts
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