[Code S] RO16 Group B 2013 GSL Season 1 - Page 26
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Olli
Austria24417 Posts
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Lunareste
United States3596 Posts
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pmp10
3239 Posts
On February 08 2013 19:13 nomyx wrote: Spire, ling/bling speed on the way. Looks like those infestor nerfs are providing for some great games! Enjoy them while you can. Widow mine will put an end to this composition. | ||
ZenithM
France15952 Posts
Soulkey didn't even seem that threatening. | ||
Gamegene
United States8308 Posts
He just kind of fell apart lol. | ||
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Shellshock
United States97274 Posts
On February 08 2013 19:13 Shellshock1122 wrote: 6:00 3rd base for Soulkey 2 more rax for Marineking reactored hellion production started for Marineking 7:00 lair for Soulkey 2 more gas for Soulkey Starport for Marineking tech lab for Marineking Stim research started for Marineking Marauder production started for Marineking double ebay for Marineking ling speed for Soulkey Baneling nest for Soulkey 8:00 medivac production started for Marineking 1-1 ling upgrades started for Soulkey Marineking floats out his 3rd OC but overlord poop blocks it 1-1 started for Marineking baneling speed started for Soulkey 9:00 Spire for Soulkey hellions trying to deny creep spread Marineking moving out with a medivac, some marines, marauders, and hellions 10:00 ling runby at the 3rd of Marineking Marineking turns around after cleaning up some creep burrow research started for Soulkey tank production started for Marineking combat shields for Marineking +1 vehicle weapons started for Marineking siege mode research for Marineking +1 flier attack started for Soulkey 11:00 Marineking moves out to clean up creep and gets his army surrounded lings and banes kill off most of the army of marineking lings and banes kill all the scvs at the 3rd of marineking muta production started or Soulkey 12:00 +2 attack started for Marineking 4th base for Soulkey in the bottom right 2-2 started for Soulkey +2 armor started for Marineking mutas fly into the natural and start killing workers then they bounce into the main and start killing more turrets started for Marineking all the mutas fly out and go over to the 3rd and start killing more 13:00 Marineking has lost 35 workers now mutas pick off a siege tank Mutas bounce back into the main and then into the 3rd again ling bane attack at the natural of marineking banelings bust through the wall 14:00 banelings roll into the main Mutas kill all the workers at the 3rd more workers going down everywhere Marineking has lost 60 workers +2 flier attack for Soulkey infestation pit for Soulkey 15:00 pathogen glands started for soulkey mutas pick off another tank ling and bane attack goes into the natural and kills even more scvs mutas pick off the last tank 71 scvs have died | ||
Dosey
United States4505 Posts
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samurai80
Japan4225 Posts
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Douillos
France3195 Posts
On February 08 2013 19:17 Gamegene wrote: After one of the most advantageous openings I've ever seen, I really don't understand how MKP ended up in this atrococious position. He just kind of fell apart lol. This map is crap. That third is just stupid. It opens so many attack paths I can't understand how they are keeping it (and more terrans aren't all in-ing) | ||
Delphiki
Philippines1955 Posts
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Gamegene
United States8308 Posts
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Asha
United Kingdom38149 Posts
well except that 100 probe game that i still managed to lose... T_T | ||
Ryps
Romania2740 Posts
On February 08 2013 19:17 Gamegene wrote: After one of the most advantageous openings I've ever seen, I really don't understand how MKP ended up in this atrococious position. He just kind of fell apart lol. By doing one of the worst attack and losing his army, he fked up | ||
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Olli
Austria24417 Posts
On February 08 2013 19:18 Douillos wrote: This map is crap. That third is just stupid. Why so? | ||
Megabuster123
Canada1837 Posts
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Arevall
Sweden1133 Posts
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DJHelium
Sweden13480 Posts
If he gets ahead in upgrades (which he is), he will have some good timings to abuse. | ||
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Pandemona
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Charlie Sheens House51449 Posts
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Douillos
France3195 Posts
That third opens 3 attacks paths and mutas bounce back and forth from main and third. EDIT: And when i say it's crap I mean it's crap for passive terran playing. im sure a much more agressive build could get something done. | ||
Gamegene
United States8308 Posts
On February 08 2013 19:19 DJHelium wrote: I don't think Marineking is dead yet, killing terran workers isn't all that effective except for in TvT. If he gets ahead in upgrades (which he is), he will have some good timings to abuse. He can't deny the creep. Which means he's essentially dead since Soulkey basically has infinite map vision and control, even with his slow broodlords. | ||
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