• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:27
CET 09:27
KST 17:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)8Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Mechabellum Beyond All Reason Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1847 users

[Code A] RO48 Day 2 2013 GSL Season 1 - Page 50

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 48 49 50 51 52 73 Next
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
February 06 2013 11:11 GMT
#981
On February 06 2013 20:10 yrt123 wrote:
Show nested quote +
On February 06 2013 20:06 DarkLordOlli wrote:
On February 06 2013 20:04 Baum wrote:
On February 06 2013 19:57 DarkLordOlli wrote:
On February 06 2013 19:50 Baum wrote:
On February 06 2013 19:27 DarkLordOlli wrote:
On February 06 2013 19:25 Baum wrote:
On February 06 2013 19:24 DarkLordOlli wrote:
On February 06 2013 19:23 graNite wrote:
Eerrrrr, what? Why do the watchtowers disappear at 7 minutes?


The reasoning was that they're too strong after that as you can see pretty much everything important by controlling them


I wish this would be implemented for other maps too.


I don't, honestly. That would give a big advantage to terran lategame as they would be the only race with constant knowledge of the opponent's army positioning through scans.


No, it would give a big advantage to players who are actively scouting the whole game instead of just holding watchtowers to have vision of everything. I think the biggest contributing factor to why games tend to get stale is that it is just too easy to spot incoming attacks. If it is easier to stay defensive and defend against incoming aggression it is not really worth it to get aggressive. On the other hand if defending is difficult and if playing passive is actually going to hurt you in the long run because at some point you might miss an attack and take some damage it makes sense to invest into some aggression yourself so that you can start trading blows instead of just being on the receiving end.

Terran doesn't really gain an advantage from this. The only time you can really afford to mass scan is when you have more than 5 orbitals and before that it's actually the other two races having more map vision through observers, pylons, creep, overlords. All the races can just adapt by sending scouting units around the map.


Well I don't disagree with that it would be more advantageous to better players but what happens if terran makes one raven late-lategame. Observers are useless, overlords aren't used to spot movement at that stage, neither are pylons. Creep is cleaned up with raven support all the while terran can always scan to check without really losing anything.


With the maps we currently have in Sc2 it's actually very hard to lose track of your opponents army. Even if you lose an observer it still gives you information and you can compensate by sending out some Zealots. Good Protoss players will constantly build Pylons around the map.


if you lose an observer, it's gone and you won't be able to monitor their movements until you suicide something to find out. So in other words, terran gets free vision while the other races don't.


Not really, CREEP gives free vision. Terran PAYS 270 min per scan


They don't pay 270 minerals lol, they get those 270 minerals a bit slower.
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
February 06 2013 11:12 GMT
#982
On February 06 2013 20:11 ffrozenfish wrote:
lol Khaldor,Mvp losing to zerg known for their ZvT, is Gowser good at ZvT?

Better than other matchups
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
liberate71
Profile Joined October 2011
Australia10252 Posts
February 06 2013 11:12 GMT
#983
Wow what a play
Minelord Stimfestor, also known as karma.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
February 06 2013 11:12 GMT
#984
that queen so low!
ModeratorRetired LR Bonjwa
TL+ Member
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
February 06 2013 11:13 GMT
#985
...That was some sick queen micro, all things considered.
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
February 06 2013 11:13 GMT
#986
Nice attack and mech!
Severian
Profile Joined September 2010
Australia2052 Posts
February 06 2013 11:13 GMT
#987
Nevermind, 700 gas and still no Baneling Nest. He's just gonna make 15 Mutas and hope he kills Mvp, I guess.
Kreb
Profile Joined September 2010
4834 Posts
February 06 2013 11:13 GMT
#988
Such a neat and simple push. And behind it he almos caught up in workers and has tripple orbitals.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
February 06 2013 11:14 GMT
#989
soo has a pretty solid defense so far
ModeratorRetired LR Bonjwa
TL+ Member
LimitSEA
Profile Blog Joined August 2011
Australia9580 Posts
February 06 2013 11:15 GMT
#990
Thors at home so he should be safe from the mutas..
Long live the King of Wings
AxionSteel
Profile Joined January 2011
United States7754 Posts
February 06 2013 11:15 GMT
#991
Wow Mvp looking great so far!!!
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
February 06 2013 11:15 GMT
#992
On February 06 2013 20:14 opterown wrote:
soo has a pretty solid defense so far


opterown curse :p
Lunareste
Profile Joined July 2011
United States3596 Posts
February 06 2013 11:15 GMT
#993
Mvp, I believe~
KT FlaSh FOREVER
ZenithM
Profile Joined February 2011
France15952 Posts
February 06 2013 11:15 GMT
#994
You got that shit, Mvp!
LimitSEA
Profile Blog Joined August 2011
Australia9580 Posts
February 06 2013 11:16 GMT
#995
17 drones killed. Thors and still making marines 3 at a time so should be fine vs Mutas.
Long live the King of Wings
n0ise
Profile Joined April 2010
3452 Posts
February 06 2013 11:16 GMT
#996
mvp's build makes so much sense i actually feel dumb for not thinking about it
yrt123
Profile Joined October 2012
Singapore1246 Posts
February 06 2013 11:16 GMT
#997
On February 06 2013 20:11 Fragile51 wrote:
Show nested quote +
On February 06 2013 20:10 yrt123 wrote:
On February 06 2013 20:06 DarkLordOlli wrote:
On February 06 2013 20:04 Baum wrote:
On February 06 2013 19:57 DarkLordOlli wrote:
On February 06 2013 19:50 Baum wrote:
On February 06 2013 19:27 DarkLordOlli wrote:
On February 06 2013 19:25 Baum wrote:
On February 06 2013 19:24 DarkLordOlli wrote:
On February 06 2013 19:23 graNite wrote:
Eerrrrr, what? Why do the watchtowers disappear at 7 minutes?


The reasoning was that they're too strong after that as you can see pretty much everything important by controlling them


I wish this would be implemented for other maps too.


I don't, honestly. That would give a big advantage to terran lategame as they would be the only race with constant knowledge of the opponent's army positioning through scans.


No, it would give a big advantage to players who are actively scouting the whole game instead of just holding watchtowers to have vision of everything. I think the biggest contributing factor to why games tend to get stale is that it is just too easy to spot incoming attacks. If it is easier to stay defensive and defend against incoming aggression it is not really worth it to get aggressive. On the other hand if defending is difficult and if playing passive is actually going to hurt you in the long run because at some point you might miss an attack and take some damage it makes sense to invest into some aggression yourself so that you can start trading blows instead of just being on the receiving end.

Terran doesn't really gain an advantage from this. The only time you can really afford to mass scan is when you have more than 5 orbitals and before that it's actually the other two races having more map vision through observers, pylons, creep, overlords. All the races can just adapt by sending scouting units around the map.


Well I don't disagree with that it would be more advantageous to better players but what happens if terran makes one raven late-lategame. Observers are useless, overlords aren't used to spot movement at that stage, neither are pylons. Creep is cleaned up with raven support all the while terran can always scan to check without really losing anything.


With the maps we currently have in Sc2 it's actually very hard to lose track of your opponents army. Even if you lose an observer it still gives you information and you can compensate by sending out some Zealots. Good Protoss players will constantly build Pylons around the map.


if you lose an observer, it's gone and you won't be able to monitor their movements until you suicide something to find out. So in other words, terran gets free vision while the other races don't.


Not really, CREEP gives free vision. Terran PAYS 270 min per scan


They don't pay 270 minerals lol, they get those 270 minerals a bit slower.


Fine wrong terminology.. So.. just mine on one base every game? You only get the minerals a bit slower after all lol.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
February 06 2013 11:17 GMT
#998
On February 06 2013 20:16 yrt123 wrote:
Show nested quote +
On February 06 2013 20:11 Fragile51 wrote:
On February 06 2013 20:10 yrt123 wrote:
On February 06 2013 20:06 DarkLordOlli wrote:
On February 06 2013 20:04 Baum wrote:
On February 06 2013 19:57 DarkLordOlli wrote:
On February 06 2013 19:50 Baum wrote:
On February 06 2013 19:27 DarkLordOlli wrote:
On February 06 2013 19:25 Baum wrote:
On February 06 2013 19:24 DarkLordOlli wrote:
[quote]

The reasoning was that they're too strong after that as you can see pretty much everything important by controlling them


I wish this would be implemented for other maps too.


I don't, honestly. That would give a big advantage to terran lategame as they would be the only race with constant knowledge of the opponent's army positioning through scans.


No, it would give a big advantage to players who are actively scouting the whole game instead of just holding watchtowers to have vision of everything. I think the biggest contributing factor to why games tend to get stale is that it is just too easy to spot incoming attacks. If it is easier to stay defensive and defend against incoming aggression it is not really worth it to get aggressive. On the other hand if defending is difficult and if playing passive is actually going to hurt you in the long run because at some point you might miss an attack and take some damage it makes sense to invest into some aggression yourself so that you can start trading blows instead of just being on the receiving end.

Terran doesn't really gain an advantage from this. The only time you can really afford to mass scan is when you have more than 5 orbitals and before that it's actually the other two races having more map vision through observers, pylons, creep, overlords. All the races can just adapt by sending scouting units around the map.


Well I don't disagree with that it would be more advantageous to better players but what happens if terran makes one raven late-lategame. Observers are useless, overlords aren't used to spot movement at that stage, neither are pylons. Creep is cleaned up with raven support all the while terran can always scan to check without really losing anything.


With the maps we currently have in Sc2 it's actually very hard to lose track of your opponents army. Even if you lose an observer it still gives you information and you can compensate by sending out some Zealots. Good Protoss players will constantly build Pylons around the map.


if you lose an observer, it's gone and you won't be able to monitor their movements until you suicide something to find out. So in other words, terran gets free vision while the other races don't.


Not really, CREEP gives free vision. Terran PAYS 270 min per scan


They don't pay 270 minerals lol, they get those 270 minerals a bit slower.


Fine wrong terminology.. So.. just mine on one base every game? You only get the minerals a bit slower after all lol.


What does that have to do with anything?
Kreb
Profile Joined September 2010
4834 Posts
February 06 2013 11:17 GMT
#999
Risky to not add more thors. If Soo would go up to 15+ mutas he could just magic box into winning the game.
LimitSEA
Profile Blog Joined August 2011
Australia9580 Posts
February 06 2013 11:17 GMT
#1000
On February 06 2013 20:16 yrt123 wrote:
Show nested quote +
On February 06 2013 20:11 Fragile51 wrote:
On February 06 2013 20:10 yrt123 wrote:
On February 06 2013 20:06 DarkLordOlli wrote:
On February 06 2013 20:04 Baum wrote:
On February 06 2013 19:57 DarkLordOlli wrote:
On February 06 2013 19:50 Baum wrote:
On February 06 2013 19:27 DarkLordOlli wrote:
On February 06 2013 19:25 Baum wrote:
On February 06 2013 19:24 DarkLordOlli wrote:
[quote]

The reasoning was that they're too strong after that as you can see pretty much everything important by controlling them


I wish this would be implemented for other maps too.


I don't, honestly. That would give a big advantage to terran lategame as they would be the only race with constant knowledge of the opponent's army positioning through scans.


No, it would give a big advantage to players who are actively scouting the whole game instead of just holding watchtowers to have vision of everything. I think the biggest contributing factor to why games tend to get stale is that it is just too easy to spot incoming attacks. If it is easier to stay defensive and defend against incoming aggression it is not really worth it to get aggressive. On the other hand if defending is difficult and if playing passive is actually going to hurt you in the long run because at some point you might miss an attack and take some damage it makes sense to invest into some aggression yourself so that you can start trading blows instead of just being on the receiving end.

Terran doesn't really gain an advantage from this. The only time you can really afford to mass scan is when you have more than 5 orbitals and before that it's actually the other two races having more map vision through observers, pylons, creep, overlords. All the races can just adapt by sending scouting units around the map.


Well I don't disagree with that it would be more advantageous to better players but what happens if terran makes one raven late-lategame. Observers are useless, overlords aren't used to spot movement at that stage, neither are pylons. Creep is cleaned up with raven support all the while terran can always scan to check without really losing anything.


With the maps we currently have in Sc2 it's actually very hard to lose track of your opponents army. Even if you lose an observer it still gives you information and you can compensate by sending out some Zealots. Good Protoss players will constantly build Pylons around the map.


if you lose an observer, it's gone and you won't be able to monitor their movements until you suicide something to find out. So in other words, terran gets free vision while the other races don't.


Not really, CREEP gives free vision. Terran PAYS 270 min per scan


They don't pay 270 minerals lol, they get those 270 minerals a bit slower.


Fine wrong terminology.. So.. just mine on one base every game? You only get the minerals a bit slower after all lol.

Because those are the exact same thing. Makes sense.
Long live the King of Wings
Prev 1 48 49 50 51 52 73 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft626
StarCraft: Brood War
Larva 569
Zeus 313
BeSt 250
EffOrt 154
Rush 150
Shuttle 95
Leta 91
Sharp 69
Mind 40
Sacsri 29
[ Show more ]
NaDa 28
Sexy 25
Bale 10
Dota 2
NeuroSwarm307
League of Legends
JimRising 679
Super Smash Bros
Mew2King63
Heroes of the Storm
Khaldor77
Other Games
summit1g6918
singsing532
Happy281
Sick158
ViBE25
Organizations
Other Games
BasetradeTV36
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH193
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift7465
• Lourlo1433
• Stunt566
Upcoming Events
WardiTV Invitational
4h 33m
ByuN vs Percival
Percival vs Rogue
Percival vs Classic
ByuN vs Classic
ByuN vs Rogue
Classic vs Rogue
IPSL
11h 33m
DragOn vs Sziky
Replay Cast
1d
Wardi Open
1d 3h
Monday Night Weeklies
1d 8h
WardiTV Invitational
2 days
WardiTV Invitational
3 days
The PondCast
4 days
All Star Teams
5 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
6 days
[ Show More ]
All Star Teams
6 days
MMA vs DongRaeGu
Rogue vs Oliveira
Liquipedia Results

Completed

Proleague 2026-01-10
Big Gabe Cup #3
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
OSC Championship Season 13
Underdog Cup #3
NA Kuram Kup
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.