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On February 06 2013 20:16 yrt123 wrote:Show nested quote +On February 06 2013 20:11 Fragile51 wrote:On February 06 2013 20:10 yrt123 wrote:On February 06 2013 20:06 DarkLordOlli wrote:On February 06 2013 20:04 Baum wrote:On February 06 2013 19:57 DarkLordOlli wrote:On February 06 2013 19:50 Baum wrote:On February 06 2013 19:27 DarkLordOlli wrote:On February 06 2013 19:25 Baum wrote:On February 06 2013 19:24 DarkLordOlli wrote: [quote]
The reasoning was that they're too strong after that as you can see pretty much everything important by controlling them I wish this would be implemented for other maps too. I don't, honestly. That would give a big advantage to terran lategame as they would be the only race with constant knowledge of the opponent's army positioning through scans. No, it would give a big advantage to players who are actively scouting the whole game instead of just holding watchtowers to have vision of everything. I think the biggest contributing factor to why games tend to get stale is that it is just too easy to spot incoming attacks. If it is easier to stay defensive and defend against incoming aggression it is not really worth it to get aggressive. On the other hand if defending is difficult and if playing passive is actually going to hurt you in the long run because at some point you might miss an attack and take some damage it makes sense to invest into some aggression yourself so that you can start trading blows instead of just being on the receiving end. Terran doesn't really gain an advantage from this. The only time you can really afford to mass scan is when you have more than 5 orbitals and before that it's actually the other two races having more map vision through observers, pylons, creep, overlords. All the races can just adapt by sending scouting units around the map. Well I don't disagree with that it would be more advantageous to better players but what happens if terran makes one raven late-lategame. Observers are useless, overlords aren't used to spot movement at that stage, neither are pylons. Creep is cleaned up with raven support all the while terran can always scan to check without really losing anything. With the maps we currently have in Sc2 it's actually very hard to lose track of your opponents army. Even if you lose an observer it still gives you information and you can compensate by sending out some Zealots. Good Protoss players will constantly build Pylons around the map. if you lose an observer, it's gone and you won't be able to monitor their movements until you suicide something to find out. So in other words, terran gets free vision while the other races don't. Not really, CREEP gives free vision. Terran PAYS 270 min per scan They don't pay 270 minerals lol, they get those 270 minerals a bit slower. Fine wrong terminology.. So.. just mine on one base every game? You only get the minerals a bit slower after all lol.
hahaha what?
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opterown
Australia54784 Posts
On February 06 2013 20:16 yrt123 wrote:Show nested quote +On February 06 2013 20:11 Fragile51 wrote:On February 06 2013 20:10 yrt123 wrote:On February 06 2013 20:06 DarkLordOlli wrote:On February 06 2013 20:04 Baum wrote:On February 06 2013 19:57 DarkLordOlli wrote:On February 06 2013 19:50 Baum wrote:On February 06 2013 19:27 DarkLordOlli wrote:On February 06 2013 19:25 Baum wrote:On February 06 2013 19:24 DarkLordOlli wrote: [quote]
The reasoning was that they're too strong after that as you can see pretty much everything important by controlling them I wish this would be implemented for other maps too. I don't, honestly. That would give a big advantage to terran lategame as they would be the only race with constant knowledge of the opponent's army positioning through scans. No, it would give a big advantage to players who are actively scouting the whole game instead of just holding watchtowers to have vision of everything. I think the biggest contributing factor to why games tend to get stale is that it is just too easy to spot incoming attacks. If it is easier to stay defensive and defend against incoming aggression it is not really worth it to get aggressive. On the other hand if defending is difficult and if playing passive is actually going to hurt you in the long run because at some point you might miss an attack and take some damage it makes sense to invest into some aggression yourself so that you can start trading blows instead of just being on the receiving end. Terran doesn't really gain an advantage from this. The only time you can really afford to mass scan is when you have more than 5 orbitals and before that it's actually the other two races having more map vision through observers, pylons, creep, overlords. All the races can just adapt by sending scouting units around the map. Well I don't disagree with that it would be more advantageous to better players but what happens if terran makes one raven late-lategame. Observers are useless, overlords aren't used to spot movement at that stage, neither are pylons. Creep is cleaned up with raven support all the while terran can always scan to check without really losing anything. With the maps we currently have in Sc2 it's actually very hard to lose track of your opponents army. Even if you lose an observer it still gives you information and you can compensate by sending out some Zealots. Good Protoss players will constantly build Pylons around the map. if you lose an observer, it's gone and you won't be able to monitor their movements until you suicide something to find out. So in other words, terran gets free vision while the other races don't. Not really, CREEP gives free vision. Terran PAYS 270 min per scan They don't pay 270 minerals lol, they get those 270 minerals a bit slower. Fine wrong terminology.. So.. just mine on one base every game? You only get the minerals a bit slower after all lol. no, you actually don't get the minerals at all in your example lol
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somesort of bw styled build with marine/vulture into mech
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Triple scouting barracks, pretty cool
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On February 06 2013 20:16 n0ise wrote: mvp's build makes so much sense i actually feel dumb for not thinking about it
It's safe, but look at Soo, he has everything he wants while Mvp was only at 130 supply.
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On February 06 2013 20:16 yrt123 wrote:Show nested quote +On February 06 2013 20:11 Fragile51 wrote:On February 06 2013 20:10 yrt123 wrote:On February 06 2013 20:06 DarkLordOlli wrote:On February 06 2013 20:04 Baum wrote:On February 06 2013 19:57 DarkLordOlli wrote:On February 06 2013 19:50 Baum wrote:On February 06 2013 19:27 DarkLordOlli wrote:On February 06 2013 19:25 Baum wrote:On February 06 2013 19:24 DarkLordOlli wrote: [quote]
The reasoning was that they're too strong after that as you can see pretty much everything important by controlling them I wish this would be implemented for other maps too. I don't, honestly. That would give a big advantage to terran lategame as they would be the only race with constant knowledge of the opponent's army positioning through scans. No, it would give a big advantage to players who are actively scouting the whole game instead of just holding watchtowers to have vision of everything. I think the biggest contributing factor to why games tend to get stale is that it is just too easy to spot incoming attacks. If it is easier to stay defensive and defend against incoming aggression it is not really worth it to get aggressive. On the other hand if defending is difficult and if playing passive is actually going to hurt you in the long run because at some point you might miss an attack and take some damage it makes sense to invest into some aggression yourself so that you can start trading blows instead of just being on the receiving end. Terran doesn't really gain an advantage from this. The only time you can really afford to mass scan is when you have more than 5 orbitals and before that it's actually the other two races having more map vision through observers, pylons, creep, overlords. All the races can just adapt by sending scouting units around the map. Well I don't disagree with that it would be more advantageous to better players but what happens if terran makes one raven late-lategame. Observers are useless, overlords aren't used to spot movement at that stage, neither are pylons. Creep is cleaned up with raven support all the while terran can always scan to check without really losing anything. With the maps we currently have in Sc2 it's actually very hard to lose track of your opponents army. Even if you lose an observer it still gives you information and you can compensate by sending out some Zealots. Good Protoss players will constantly build Pylons around the map. if you lose an observer, it's gone and you won't be able to monitor their movements until you suicide something to find out. So in other words, terran gets free vision while the other races don't. Not really, CREEP gives free vision. Terran PAYS 270 min per scan They don't pay 270 minerals lol, they get those 270 minerals a bit slower. Fine wrong terminology.. So.. just mine on one base every game? You only get the minerals a bit slower after all lol. Well, that's exactly what a scan is essentially. You trade economic momentum for information, as a one base build would trade it for army.
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On February 06 2013 20:17 Fragile51 wrote:Show nested quote +On February 06 2013 20:16 yrt123 wrote:On February 06 2013 20:11 Fragile51 wrote:On February 06 2013 20:10 yrt123 wrote:On February 06 2013 20:06 DarkLordOlli wrote:On February 06 2013 20:04 Baum wrote:On February 06 2013 19:57 DarkLordOlli wrote:On February 06 2013 19:50 Baum wrote:On February 06 2013 19:27 DarkLordOlli wrote:On February 06 2013 19:25 Baum wrote: [quote]
I wish this would be implemented for other maps too. I don't, honestly. That would give a big advantage to terran lategame as they would be the only race with constant knowledge of the opponent's army positioning through scans. No, it would give a big advantage to players who are actively scouting the whole game instead of just holding watchtowers to have vision of everything. I think the biggest contributing factor to why games tend to get stale is that it is just too easy to spot incoming attacks. If it is easier to stay defensive and defend against incoming aggression it is not really worth it to get aggressive. On the other hand if defending is difficult and if playing passive is actually going to hurt you in the long run because at some point you might miss an attack and take some damage it makes sense to invest into some aggression yourself so that you can start trading blows instead of just being on the receiving end. Terran doesn't really gain an advantage from this. The only time you can really afford to mass scan is when you have more than 5 orbitals and before that it's actually the other two races having more map vision through observers, pylons, creep, overlords. All the races can just adapt by sending scouting units around the map. Well I don't disagree with that it would be more advantageous to better players but what happens if terran makes one raven late-lategame. Observers are useless, overlords aren't used to spot movement at that stage, neither are pylons. Creep is cleaned up with raven support all the while terran can always scan to check without really losing anything. With the maps we currently have in Sc2 it's actually very hard to lose track of your opponents army. Even if you lose an observer it still gives you information and you can compensate by sending out some Zealots. Good Protoss players will constantly build Pylons around the map. if you lose an observer, it's gone and you won't be able to monitor their movements until you suicide something to find out. So in other words, terran gets free vision while the other races don't. Not really, CREEP gives free vision. Terran PAYS 270 min per scan They don't pay 270 minerals lol, they get those 270 minerals a bit slower. Fine wrong terminology.. So.. just mine on one base every game? You only get the minerals a bit slower after all lol. What does that have to do with anything?
Nothing just wanted to lol back. lol
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k, now i'm worried for Mvp
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I really like the inclusion of marines by MVP. They're cheap and do a lot of damage until the upgrades stack up against them, and when they're not the centerpiece of your army it's hard for the opponent to dedicate to marine counters.
I've always been curious about the possibility of extending the usefulness of marines as a support to your mech with one or two attack upgrades, both in SC1 and SC2...
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Mvp the hellion whisperer.
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opterown
Australia54784 Posts
i like the hatch wall near the rocks, cute idea. Mvp has so many tanks though haha
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Mvp once again with his tank only pre broodlord this fan gets an heartattack timing TT
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On the mechanics note, Terran is the only race that can create minerals that technically are not on the map with an extra supply:p!
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Soo still has a bunch of bases, creep, and hive tech. If recent months have proved anything, even 40 drone kills don't matter much.
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Oh god, viking tank thor vs broodlords again...i think i've seen this game before x_x
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I think MVP's timing is just off.
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On February 06 2013 20:19 Type|NarutO wrote: On the mechanics note, Terran is the only race that can create minerals that technically are not on the map with an extra supply:p!
clearly imba D:
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opterown
Australia54784 Posts
On February 06 2013 20:19 Type|NarutO wrote: On the mechanics note, Terran is the only race that can create minerals that technically are not on the map with an extra supply:p! well they're not really "creating" minerals :p haha. you could say the same with infested terrans, then, for example
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