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[SPL] STX SouL vs. CJ Entus R3 - Page 8

Forum Index > StarCraft 2 Tournaments
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YourHarry
Profile Joined September 2010
United States1152 Posts
February 05 2013 09:11 GMT
#141
soOOOOOOOOOOOOOOOOOO!!!
Never!
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
February 05 2013 09:11 GMT
#142
Good job Bogus, yay! :D

Still sucks that my fpl is basically dead in the water because of my anti and my team pick of EG though :<
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 05 2013 09:15 GMT
#143
On February 05 2013 18:06 Acer1791 wrote:
Show nested quote +
On February 05 2013 17:57 Rollora wrote:
On February 05 2013 17:27 Acer1791 wrote:
i would love to see the ff removed.
set warpgateresearch on twillight, warping in only availabe with warpprism or near a nexus
set warpin time longer than actual queuing and buff gate units.
i think that would solve almost every problem and we wouldnt need anymore ff to rely on.


ps: bogus bogus!!

while this would bring us some BW feeling and reduce some of the "OP" mechanics (I know they are not OP, they just feel that way in lower leagues: "Lolwut? I have to send Units over the whole map and u can just warp into my face?", I think this would be a hell to balance. Not even for the last addon I see that coming.


why do you think that?
they just have to stay somewhat competitive vs marines/roaches
i really dont think that would be hard at all. then later on toss could warpin units over the whole map but only with a prism which can be sniped with any aa and with the higher cd on warpins it maybe wouldnt be better to do so (or do a max warpinnumber at once on prism to solve this, can be done as needed)

i really think without the need of ff for toss pvz would get much better and there would be room to buff hydras, maybe even to a state to be decent in zvt.


Well, gateway units are actually competitive with marines in the early early game (terrans need to build bunker(s) to survive. The weakness of protoss gateway is for the period when medivacs, stim, combat shields is out and minimal Protoss AoE. So the buff has to be only for this time period. Or else, if you buff them from the start, early aggression of protoss would be too strong (4 gates, 7 gates, etc). And if their buffs last after AoE is out, then mass Colo+gateaway might be too strong.
Acer1791
Profile Joined June 2011
Germany182 Posts
Last Edited: 2013-02-05 09:24:26
February 05 2013 09:23 GMT
#144
On February 05 2013 18:15 vthree wrote:
Show nested quote +
On February 05 2013 18:06 Acer1791 wrote:
On February 05 2013 17:57 Rollora wrote:
On February 05 2013 17:27 Acer1791 wrote:
i would love to see the ff removed.
set warpgateresearch on twillight, warping in only availabe with warpprism or near a nexus
set warpin time longer than actual queuing and buff gate units.
i think that would solve almost every problem and we wouldnt need anymore ff to rely on.


ps: bogus bogus!!

while this would bring us some BW feeling and reduce some of the "OP" mechanics (I know they are not OP, they just feel that way in lower leagues: "Lolwut? I have to send Units over the whole map and u can just warp into my face?", I think this would be a hell to balance. Not even for the last addon I see that coming.


why do you think that?
they just have to stay somewhat competitive vs marines/roaches
i really dont think that would be hard at all. then later on toss could warpin units over the whole map but only with a prism which can be sniped with any aa and with the higher cd on warpins it maybe wouldnt be better to do so (or do a max warpinnumber at once on prism to solve this, can be done as needed)

i really think without the need of ff for toss pvz would get much better and there would be room to buff hydras, maybe even to a state to be decent in zvt.


Well, gateway units are actually competitive with marines in the early early game (terrans need to build bunker(s) to survive. The weakness of protoss gateway is for the period when medivacs, stim, combat shields is out and minimal Protoss AoE. So the buff has to be only for this time period. Or else, if you buff them from the start, early aggression of protoss would be too strong (4 gates, 7 gates, etc). And if their buffs last after AoE is out, then mass Colo+gateaway might be too strong.


well i am no game designer but i think it would be possible without being able to warpin at the enemies base till somewhat in the game it should make this doable i think.
but whatever lets watch some proleague
GWdeathscythe
Profile Joined November 2012
Brazil1091 Posts
February 05 2013 09:29 GMT
#145
Nice!!! got sOO on main and Free on anti. \o/
go SKT!!!!!!!!!!!!!!!!
JD is BONJWA!
GWdeathscythe
Profile Joined November 2012
Brazil1091 Posts
February 05 2013 09:33 GMT
#146
Sacsri looks like Sea.
JD is BONJWA!
Fenrax
Profile Blog Joined January 2010
United States5018 Posts
February 05 2013 09:33 GMT
#147
I cant stand this casting anymore... I cant watch Proleague.
Weird
Profile Blog Joined April 2010
United States832 Posts
February 05 2013 09:43 GMT
#148
On February 05 2013 18:33 Fenrax wrote:
I cant stand this casting anymore... I cant watch Proleague.


Technically you can't "listen" to proleague anymore

My Itunes gets a good workout during these casts.
Prince_Stranger
Profile Joined November 2010
Kazakhstan762 Posts
Last Edited: 2013-02-05 09:47:54
February 05 2013 09:45 GMT
#149
is there a thread for WJS vs SKT?
if not I can make it.
"To all eSports fans, I want to be remembered as a progamer who can make something out of nothing, and someone who always does his best. I think that is the right way of living, and I'm always doing my best to follow that." - Jaedong
.Riot
Profile Joined March 2011
Philippines242 Posts
February 05 2013 10:10 GMT
#150
my god, my anti is getting destroyed by STX and Baby. QQQQQQQQQQQQQQQQQQQQQQQQQQQQQ
Jindo
Profile Joined July 2011
United States1305 Posts
February 05 2013 10:13 GMT
#151
RAIN!!!!
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
Last Edited: 2013-02-05 16:55:36
February 05 2013 16:38 GMT
#152
Scoring:

STX +4
CJ -2

herO[jOin] +3
hyvaa +4
Classic +4
Dear +4
Bogus +4
Last +2
Songduri +1

all other STX players +1
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
Mambo
Profile Joined February 2012
Denmark1338 Posts
February 05 2013 16:49 GMT
#153
+ 6 points from todays match even tho i have Dear and CJ Entus. I gues thats not to bad.
Boxer | MVP | Taeja | TLO | Grubby | Bunny (danish)
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
February 05 2013 16:58 GMT
#154
On February 06 2013 01:49 Mambo wrote:
+ 6 points from todays match even tho i have Dear and CJ Entus. I gues thats not to bad.

Only +5, Mambo. CJ got -2, not just -1. Sorry.
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
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