On January 09 2013 19:11 Caihead wrote:
what we need now is power outage into re-game.
what we need now is power outage into re-game.
Im pretty sure that every admin in the world would give byun the win
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TheRooster
Sweden719 Posts
On January 09 2013 19:11 Caihead wrote: what we need now is power outage into re-game. Im pretty sure that every admin in the world would give byun the win | ||
Chubz
France119 Posts
So it is basically a stalemate. You can argue bad design (although situations like this are very rare in TvP) but it is not imbalanced. Whoever attacks will be at a disadvantage, defender will have a big advantage. Byun mined more and was more cost efficient and he has a theoretical advantage but it is not an advantage that actually enables him to attack. Of course he mined more, PF are literally unbreakable, mules are awesome, nuke are the most annoying thing in the world, tell me how it isn't imbalanced, there is absolutly nothing HerO can do better, he can't harass because of turret and pf, he need to try to do some storm but if ByuN don't fucked up it's just wasted gas by HerO, also it's not really protoss fault for letting him doing this, it's impossible to fight on the middle of the map because of planetary fortress, so it's imbalanced, end of the story | ||
Meteora.GB
Canada2479 Posts
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OhThatDang
United States4685 Posts
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Kiyo.
United States2284 Posts
On January 09 2013 19:10 tylerf wrote: Keep playing and tire yourselves out guys. This is good for Bomber. This is all I care about now ![]() | ||
phyren
United States1067 Posts
On January 09 2013 19:09 Coletrain_ wrote: TBH hero is kind of being a pussy. You can't win if you don't ever engage, you can't just hope to bore your opponent to death. He literally cannot attack. He can't make an observer, so he can only engage ghosts within sight of a cannon. | ||
avilo
United States4100 Posts
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eGoRama
Bulgaria1542 Posts
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PresenceSc2
Australia4032 Posts
this is balance whine but just stating what is true, the game balances in other ways but: a ghost = a high templar + a marine + marauder Chris Loranger @LorangerChris i feel so bad for the other up down players, probably like WTF COMON | ||
vthree
Hong Kong8039 Posts
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AbuntuGuntu
United States1972 Posts
On January 09 2013 19:06 AbuntuGuntu wrote: Eventually someone will attack and the game will end. Ok, maybe not :p | ||
ChinaLifeXXL
United States365 Posts
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HolyArrow
United States7116 Posts
Anyone with experience in this situation know how to deal with that comp? | ||
Phustus
Canada81 Posts
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Pheint
United States73 Posts
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EtherealDeath
United States8366 Posts
On January 09 2013 19:13 Meteora.GB wrote: Man, these guys are still playing on a high APM. It's wc3 yo, dat micro. | ||
Laryleprakon
New Zealand9496 Posts
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Lunareste
United States3596 Posts
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skYTosS
United States188 Posts
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NarutO
Germany18839 Posts
On January 09 2013 19:09 .kv wrote: Show nested quote + On January 09 2013 19:07 Type|NarutO wrote: On January 09 2013 19:07 VKCA wrote: how on earth do you win against mass viking/ghost seriously, I'm a dia zerg, I can not think of any toss composition that can deal with it, unless terran fucks up their ghost micro vs ht Its Protoss fault for letting Terran get to that stage. what?...Byun deflected everything Yes, good play by Byun. Do you want to tell me HerO played perfectly or even close to it? Letting Terran get both 12 and 6... sorry to say, but nothing but Protoss' fault. Lots of Colossus earlier punish lots of ghosts even though vikings are around. Nightend's style with mass stalker+colossus is great against it. | ||
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