On January 05 2013 14:31 kcaz wrote: I saw a post on Reddit, but as usual there was no source - Major CAN play tonight right? What do you think the chances are of us seeing him?
On January 05 2013 14:31 kcaz wrote: I saw a post on Reddit, but as usual there was no source - Major CAN play tonight right? What do you think the chances are of us seeing him?
he can, but is he in korea?
Someone posted an interview from when he landed in Korea the other day if I recall correctly
On January 05 2013 14:36 tiMelEfT wrote: Hope MajOr gets send out.
Not any time soon, he just joined the team. From the TL preview and his interview you'll be very lucky to see him play as TvZ sniper towards the end of the round if he'll prove himself in team practise. Most likely he'll be sent in future rounds.
How do I find out ahead of time (before the matches) which players are starting first in the All-Kill format? I didn't find anything when I was making my Fantasy Proleague Team.
On January 05 2013 14:44 Fuchsteufelswild wrote: How do I find out ahead of time (before the matches) which players are starting first in the All-Kill format? I didn't find anything when I was making my Fantasy Proleague Team.
my stream was lagging during the big battles because...
I forced power saving mode on in EPU Engine, setting the Base Clock to -10 from its usual (but it's normally 200×20) but more importantly encouraging speed-stepping in all but the most intense circumstances. 4Ghz down to 1.7Ghz in big battles. ^_^"
On January 05 2013 15:02 TylerThaCreator wrote: major really not at the studio? guess i'm going to bed
Just because they're listed? You have to prove that you belong on the bench first man. D man was right in picking major over Idra because I expect EG-TL to win more games than T8. :/
I'm pretty positive they won't play him (especially since he doesn't appear to be there), but I'm going to keep watching in hope Team 8 goes down 0-3 and MajOr comes running out from behind the scenes in a cape and reverse all-kills.
On January 05 2013 15:06 Swords wrote: I'm pretty positive they won't play him (especially since he doesn't appear to be there), but I'm going to keep watching in hope Team 8 goes down 0-3 and MajOr comes running out from behind the scenes in a cape and reverse all-kills.
If you don't see him on the bench it means he's not playing.
On January 05 2013 14:56 Fuchsteufelswild wrote: ...and then I realised....
my stream was lagging during the big battles because...
I forced power saving mode on in EPU Engine, setting the Base Clock to -10 from its usual (but it's normally 200×20) but more importantly encouraging speed-stepping in all but the most intense circumstances. 4Ghz down to 1.7Ghz in big battles. ^_^"
That's strange, I don't even have HW acceleration for Flash since it's very unstable but my CPU runs ondemand governor at 1.6 GHz, occassionally spiking to full 3.2 GHz and it's pretty smooth.
[SPL] Samsung KHAN vs Team 8 R2 Game 1: 0-0 Reality vs Speed Map: Antiga Shipyard
0:00 Reality spawns in the top right Speed spawns in the bottom left
1:30 gas first for Speed rax first for Reality rax for Speed
2:00 marine for Reality scvs
3:00 Factory for Speed scv scout of Reality sees everything CC for Reality on the low ground
4:00 2 more rax for Reality Starport for Speed Reality scouts the starport hellion for Speed tech lab for Speed double gas for Reality bunker for Reality in his natural
5:00 2nd gas for Speed Banshee started for Speed hellion pokes at the front but is denied by Reality's marines CC on the low ground for Speed tech lab for Reality combat shields started for Reality
On January 05 2013 15:06 Swords wrote: I'm pretty positive they won't play him (especially since he doesn't appear to be there), but I'm going to keep watching in hope Team 8 goes down 0-3 and MajOr comes running out from behind the scenes in a cape and reverse all-kills.
If you don't see him on the bench it means he's not playing.
[SPL] Samsung KHAN vs Team 8 R2 Game 1: 0-0 Reality vs Speed Map: Antiga Shipyard
0:00 Reality spawns in the top right Speed spawns in the bottom left
1:30 gas first for Speed rax first for Reality rax for Speed
2:00 marine for Reality scvs
3:00 Factory for Speed scv scout of Reality sees everything CC for Reality on the low ground
4:00 2 more rax for Reality Starport for Speed Reality scouts the starport hellion for Speed tech lab for Speed double gas for Reality bunker for Reality in his natural
5:00 2nd gas for Speed Banshee started for Speed hellion pokes at the front but is denied by Reality's marines CC on the low ground for Speed tech lab for Reality combat shields started for Reality
6:00 delayed cloak from Speed hellion production continues ebay for Reality marines are ready in the main to deny the first banshee 2nd banshee started for Speed
7:00 Factory started for Reality +1 attack started for Reality Reality scans and sees tech lab on the starport researching 2 missile turrets started for Reality 3rd banshee started for Speed 3rd missile turret going up cloak is finished and the banshee starts killing marines
8:00 reactored hellion production now for Speed 2 more factories started for Speed Starport started for Reality turret denies 2nd banshee in the natural Raven started for Speed
9:00 hellions and banshees gathering at the watchtower for Speed Marauder production started for Reality double Medivac production started for Reality double siege tank production started for Speed
10:00 blue flame research started for Speed viking production started for Speed bio force from Reality comes down the ramp and chases away the hellions outside of the natural concussive shells research started Reality pushing across the map
On January 05 2013 15:06 Swords wrote: I'm pretty positive they won't play him (especially since he doesn't appear to be there), but I'm going to keep watching in hope Team 8 goes down 0-3 and MajOr comes running out from behind the scenes in a cape and reverse all-kills.
[SPL] Samsung KHAN vs Team 8 R2 Game 1: 0-0 Reality vs Speed Map: Antiga Shipyard
0:00 Reality spawns in the top right Speed spawns in the bottom left
1:30 gas first for Speed rax first for Reality rax for Speed
2:00 marine for Reality scvs
3:00 Factory for Speed scv scout of Reality sees everything CC for Reality on the low ground
4:00 2 more rax for Reality Starport for Speed Reality scouts the starport hellion for Speed tech lab for Speed double gas for Reality bunker for Reality in his natural
5:00 2nd gas for Speed Banshee started for Speed hellion pokes at the front but is denied by Reality's marines CC on the low ground for Speed tech lab for Reality combat shields started for Reality
6:00 delayed cloak from Speed hellion production continues ebay for Reality marines are ready in the main to deny the first banshee 2nd banshee started for Speed
7:00 Factory started for Reality +1 attack started for Reality Reality scans and sees tech lab on the starport researching 2 missile turrets started for Reality 3rd banshee started for Speed 3rd missile turret going up cloak is finished and the banshee starts killing marines
8:00 reactored hellion production now for Speed 2 more factories started for Speed Starport started for Reality turret denies 2nd banshee in the natural Raven started for Speed
9:00 hellions and banshees gathering at the watchtower for Speed Marauder production started for Reality double Medivac production started for Reality double siege tank production started for Speed
10:00 blue flame research started for Speed viking production started for Speed bio force from Reality comes down the ramp and chases away the hellions outside of the natural concussive shells research started Reality pushing across the map
11:00 double drop in the main of Speed Speed has no units nearby siege mode research started for Reality blue flame hellion research tech lab was killed
12:00 +1 armor started for Reality ebay and armory started for Speed 3rd CC on the way for Speed 3rd CC finishes for Reaity
13:00 Speed takes the center of the map siege mode research on the way for Speed +1 vehicle weapons started for Speed armory on the way for Reality siege tanks coming out for Reality now 2nd factory for Reality
14:00 blue flame research restarted for speed Reality is 10 supply ahead both players setting up defensive positions between their natural and 3rd hellions try to find an opening but they are denied +1 vehicle weapons started for Reality
15:00 sensor tower in the main base for Speed turret ring going up for Speed battle in the middle of the map Speed has no buffer for his tanks Reality gets the center of the map and the tank lead
[SPL] Samsung KHAN vs Team 8 R2 Game 1: 0-0 Reality vs Speed Map: Antiga Shipyard
0:00 Reality spawns in the top right Speed spawns in the bottom left
1:30 gas first for Speed rax first for Reality rax for Speed
2:00 marine for Reality scvs
3:00 Factory for Speed scv scout of Reality sees everything CC for Reality on the low ground
4:00 2 more rax for Reality Starport for Speed Reality scouts the starport hellion for Speed tech lab for Speed double gas for Reality bunker for Reality in his natural
5:00 2nd gas for Speed Banshee started for Speed hellion pokes at the front but is denied by Reality's marines CC on the low ground for Speed tech lab for Reality combat shields started for Reality
6:00 delayed cloak from Speed hellion production continues ebay for Reality marines are ready in the main to deny the first banshee 2nd banshee started for Speed
7:00 Factory started for Reality +1 attack started for Reality Reality scans and sees tech lab on the starport researching 2 missile turrets started for Reality 3rd banshee started for Speed 3rd missile turret going up cloak is finished and the banshee starts killing marines
8:00 reactored hellion production now for Speed 2 more factories started for Speed Starport started for Reality turret denies 2nd banshee in the natural Raven started for Speed
9:00 hellions and banshees gathering at the watchtower for Speed Marauder production started for Reality double Medivac production started for Reality double siege tank production started for Speed
10:00 blue flame research started for Speed viking production started for Speed bio force from Reality comes down the ramp and chases away the hellions outside of the natural concussive shells research started Reality pushing across the map
11:00 double drop in the main of Speed Speed has no units nearby siege mode research started for Reality blue flame hellion research tech lab was killed
12:00 +1 armor started for Reality ebay and armory started for Speed 3rd CC on the way for Speed 3rd CC finishes for Reaity
13:00 Speed takes the center of the map siege mode research on the way for Speed +1 vehicle weapons started for Speed armory on the way for Reality siege tanks coming out for Reality now 2nd factory for Reality
14:00 blue flame research restarted for speed Reality is 10 supply ahead both players setting up defensive positions between their natural and 3rd hellions try to find an opening but they are denied +1 vehicle weapons started for Reality
15:00 sensor tower in the main base for Speed turret ring going up for Speed battle in the middle of the map Speed has no buffer for his tanks Reality gets the center of the map and the tank lead
16:00 Reality tries to break down the rocks at Speed's 3rd missile turrets going up near each army Reality grouping up his army at the center of the map
17:00 4th CC finishing up for Speed hellion runby attempt from Speed but marauders are waiting
18:00 4 medivacs load up tanks move against the edge of the main base quad drop in the main of Speed Tanks blow up the armory marauders are in the main ebay falls Reality is attacking the factories near the edge
19:00 Reality lands a 4th at the bottom right 3rd base location banshees come forward from Speed and start killing tanks Thor is out for Reality Reality retreats to the center of the map
20:00 both players are maxed out 5th CC started for Speed +2 vehicle weapons started for Speed +2 bio finishes for Reality Speed tries to attack the center of the map but there is a thor and turrets denying his banshees Marauder runby to the 3rd of Speed but he denies it
[SPL] Samsung KHAN vs Team 8 R2 Game 1: 0-0 Reality vs Speed Map: Antiga Shipyard
0:00 Reality spawns in the top right Speed spawns in the bottom left
1:30 gas first for Speed rax first for Reality rax for Speed
2:00 marine for Reality scvs
3:00 Factory for Speed scv scout of Reality sees everything CC for Reality on the low ground
4:00 2 more rax for Reality Starport for Speed Reality scouts the starport hellion for Speed tech lab for Speed double gas for Reality bunker for Reality in his natural
5:00 2nd gas for Speed Banshee started for Speed hellion pokes at the front but is denied by Reality's marines CC on the low ground for Speed tech lab for Reality combat shields started for Reality
6:00 delayed cloak from Speed hellion production continues ebay for Reality marines are ready in the main to deny the first banshee 2nd banshee started for Speed
7:00 Factory started for Reality +1 attack started for Reality Reality scans and sees tech lab on the starport researching 2 missile turrets started for Reality 3rd banshee started for Speed 3rd missile turret going up cloak is finished and the banshee starts killing marines
8:00 reactored hellion production now for Speed 2 more factories started for Speed Starport started for Reality turret denies 2nd banshee in the natural Raven started for Speed
9:00 hellions and banshees gathering at the watchtower for Speed Marauder production started for Reality double Medivac production started for Reality double siege tank production started for Speed
10:00 blue flame research started for Speed viking production started for Speed bio force from Reality comes down the ramp and chases away the hellions outside of the natural concussive shells research started Reality pushing across the map
11:00 double drop in the main of Speed Speed has no units nearby siege mode research started for Reality blue flame hellion research tech lab was killed
12:00 +1 armor started for Reality ebay and armory started for Speed 3rd CC on the way for Speed 3rd CC finishes for Reaity
13:00 Speed takes the center of the map siege mode research on the way for Speed +1 vehicle weapons started for Speed armory on the way for Reality siege tanks coming out for Reality now 2nd factory for Reality
14:00 blue flame research restarted for speed Reality is 10 supply ahead both players setting up defensive positions between their natural and 3rd hellions try to find an opening but they are denied +1 vehicle weapons started for Reality
15:00 sensor tower in the main base for Speed turret ring going up for Speed battle in the middle of the map Speed has no buffer for his tanks Reality gets the center of the map and the tank lead
16:00 Reality tries to break down the rocks at Speed's 3rd missile turrets going up near each army Reality grouping up his army at the center of the map
17:00 4th CC finishing up for Speed hellion runby attempt from Speed but marauders are waiting
18:00 4 medivacs load up tanks move against the edge of the main base quad drop in the main of Speed Tanks blow up the armory marauders are in the main ebay falls Reality is attacking the factories near the edge
19:00 Reality lands a 4th at the bottom right 3rd base location banshees come forward from Speed and start killing tanks Thor is out for Reality Reality retreats to the center of the map
20:00 both players are maxed out 5th CC started for Speed +2 vehicle weapons started for Speed +2 bio finishes for Reality Speed tries to attack the center of the map but there is a thor and turrets denying his banshees Marauder runby to the 3rd of Speed but he denies it
21:00 4th base morphs into a PF for Reality Speed is trying to swing around the bottom of the map Speed goes for an attack on the center again
22:00 Reality keeps the center +2 vehicle weapons and +3 bio weapons started for Reality Speed moves over to siege up Reality's 4th Speed floats a base out to the center Reality floats a base out to the center Reality is falnking the tanks of Speed with marauders
23:00 banshees are able to pick off a few tanks scvs are repairing the PF 2 ravens on the way for Speed
24:00 4th base of Reality is killed off by tank fire +3 vehicle weapons started for Speed Reality's tanks are denying the 4th of Speed from landing in the middle Speed tries to break the center high ground position PDD goes down to protect the banshees thor falls to banshee fire
25:00 missile turret is killed Reality has only a few Marines left for anti air the marines are cleaned up and banshees are killing the tanks double marauder drop at the 3rd of Speed Speed takes the center Speed is 60 supply ahead
On January 05 2013 15:23 Adreme wrote: I dont know why but I laughed quite a bit when Speeds command center died and he just moved the other one 2 feet over to take its spot.
[SPL] Samsung KHAN vs Team 8 R2 Game 1: 0-0 Reality vs Speed Map: Antiga Shipyard
0:00 Reality spawns in the top right Speed spawns in the bottom left
1:30 gas first for Speed rax first for Reality rax for Speed
2:00 marine for Reality scvs
3:00 Factory for Speed scv scout of Reality sees everything CC for Reality on the low ground
4:00 2 more rax for Reality Starport for Speed Reality scouts the starport hellion for Speed tech lab for Speed double gas for Reality bunker for Reality in his natural
5:00 2nd gas for Speed Banshee started for Speed hellion pokes at the front but is denied by Reality's marines CC on the low ground for Speed tech lab for Reality combat shields started for Reality
6:00 delayed cloak from Speed hellion production continues ebay for Reality marines are ready in the main to deny the first banshee 2nd banshee started for Speed
7:00 Factory started for Reality +1 attack started for Reality Reality scans and sees tech lab on the starport researching 2 missile turrets started for Reality 3rd banshee started for Speed 3rd missile turret going up cloak is finished and the banshee starts killing marines
8:00 reactored hellion production now for Speed 2 more factories started for Speed Starport started for Reality turret denies 2nd banshee in the natural Raven started for Speed
9:00 hellions and banshees gathering at the watchtower for Speed Marauder production started for Reality double Medivac production started for Reality double siege tank production started for Speed
10:00 blue flame research started for Speed viking production started for Speed bio force from Reality comes down the ramp and chases away the hellions outside of the natural concussive shells research started Reality pushing across the map
11:00 double drop in the main of Speed Speed has no units nearby siege mode research started for Reality blue flame hellion research tech lab was killed
12:00 +1 armor started for Reality ebay and armory started for Speed 3rd CC on the way for Speed 3rd CC finishes for Reaity
13:00 Speed takes the center of the map siege mode research on the way for Speed +1 vehicle weapons started for Speed armory on the way for Reality siege tanks coming out for Reality now 2nd factory for Reality
14:00 blue flame research restarted for speed Reality is 10 supply ahead both players setting up defensive positions between their natural and 3rd hellions try to find an opening but they are denied +1 vehicle weapons started for Reality
15:00 sensor tower in the main base for Speed turret ring going up for Speed battle in the middle of the map Speed has no buffer for his tanks Reality gets the center of the map and the tank lead
16:00 Reality tries to break down the rocks at Speed's 3rd missile turrets going up near each army Reality grouping up his army at the center of the map
17:00 4th CC finishing up for Speed hellion runby attempt from Speed but marauders are waiting
18:00 4 medivacs load up tanks move against the edge of the main base quad drop in the main of Speed Tanks blow up the armory marauders are in the main ebay falls Reality is attacking the factories near the edge
19:00 Reality lands a 4th at the bottom right 3rd base location banshees come forward from Speed and start killing tanks Thor is out for Reality Reality retreats to the center of the map
20:00 both players are maxed out 5th CC started for Speed +2 vehicle weapons started for Speed +2 bio finishes for Reality Speed tries to attack the center of the map but there is a thor and turrets denying his banshees Marauder runby to the 3rd of Speed but he denies it
21:00 4th base morphs into a PF for Reality Speed is trying to swing around the bottom of the map Speed goes for an attack on the center again
22:00 Reality keeps the center +2 vehicle weapons and +3 bio weapons started for Reality Speed moves over to siege up Reality's 4th Speed floats a base out to the center Reality floats a base out to the center Reality is falnking the tanks of Speed with marauders
23:00 banshees are able to pick off a few tanks scvs are repairing the PF 2 ravens on the way for Speed
24:00 4th base of Reality is killed off by tank fire +3 vehicle weapons started for Speed Reality's tanks are denying the 4th of Speed from landing in the middle Speed tries to break the center high ground position PDD goes down to protect the banshees thor falls to banshee fire
25:00 missile turret is killed Reality has only a few Marines left for anti air the marines are cleaned up and banshees are killing the tanks double marauder drop at the 3rd of Speed Speed takes the center Speed is 60 supply ahead
26:00 3rd CC of Speed is killed by the drop vikings kill the medivacs of the drop PF morphing in the center for Speed Reality has to float away his center CC banshee comes back to clean up the marauder drop
27:00 Reality is landing another CC where he had his 4th hellion denies the CC from landing CC from Reality lands at the top left main Speed is 70 supply ahead Reality is swinging around the top of the map
28:00 Speed sees the army and repositions his tanks Reality attacks into the army PDD goes down to stop the marauders Reality's army is cleaned up reality ggs! Speed wins game 1 and Team 8 takes a 1-0 lead!
Cure's TvT is really solid. Reality was indecisive a little bit and definitely could have played alot better, but Cure was playing a really good defensive game.
Ugh reality. Killing me man. That rush in that got five tanks killed, even though you were ahead on them after your drop. Could have had that game, just needed to mix in more AA. Banshees really saved Cure there too many times.
Hoping to see Jaehoon/Argo make it out, and clear a good number of Khan players. Hope cure loses soon =(
On January 05 2013 15:25 Dodgin wrote: RIP original Kespa hype train, again. There shall be no Reality gifs today.
wasn't it soulkey for being in GM the first?
WCS Korea was the first time we got to see them play vs ESF and Reality was doing well, I think. thus original kespa hype train. He also had some good games in hybrid proleague.
On January 05 2013 15:25 hifriend wrote: those banshees, big deal
Yup, Cure was actually in decent position all game because Reality never tried to take air control. So besides drops, there was really no way for Reality to breach Cure's tank lines when Cure had banshees as well.
On January 05 2013 15:25 Dodgin wrote: RIP original Kespa hype train, again. There shall be no Reality gifs today.
wasn't it soulkey for being in GM the first?
WCS Korea was the first time we got to see them play vs ESF and Reality was doing well, I think. thus original kespa hype train. He also had some good games in hybrid proleague.
He beat Symbol when Symbol was doing really well in GSL and people lost their shit
On January 05 2013 15:26 AgentW wrote: Anyone else notice Reality only had one armor upgrade? His bio turned to goop against 2 upgrade tanks.
Yeah I thought everything was dying too fast. It was such a poor army mix too. If you're going to take the ground and not enter the air battle, you're gonna want to try be close in, or win, the tank count.
Oh yeah I remember why Reality was the original kespa hypetrain now, for WCS KR they seeded 6 kespa players but only one actually qualified, which was him. He also beat Symbol in his run and Symbol was hot shit at the time.
On January 05 2013 15:26 AgentW wrote: Anyone else notice Reality only had one armor upgrade? His bio turned to goop against 2 upgrade tanks.
Yeah I thought everything was dying too fast. It was such a poor army mix too. If you're going to take the ground and not enter the air battle, you're gonna want to try be close in, or win, the tank count.
I think Reality had two options, win air battle and go Bcs or banshees or abuse bio mobility. He did neither (mainly because cure's defense vs drops and runbies was excellent). I think catching up in tanks is almost impossible vs a mech player who is on 5-6 factory tech labs.
On January 05 2013 14:56 Fuchsteufelswild wrote: ...and then I realised....
my stream was lagging during the big battles because...
I forced power saving mode on in EPU Engine, setting the Base Clock to -10 from its usual (but it's normally 200×20) but more importantly encouraging speed-stepping in all but the most intense circumstances. 4Ghz down to 1.7Ghz in big battles. ^_^"
That's strange, I don't even have HW acceleration for Flash since it's very unstable but my CPU runs on-demand governor at 1.6 GHz, occasionally spiking to full 3.2 GHz and it's pretty smooth.
Well I just disabled hardware acceleration to match yours, as I've had flash crashing troubles before too but wasn't sure what was causing it. I had less troubles with older versions of flash for a while but the newer versions has seemed fine for a while now. I'm on an i5 760, so I don't know if lack of hyper threading or just not being on as new a computer is a part of it but I don't think it should be. Is there any way to force speed-stepping off while logged into Windows 7 (while having it on in the BIOS, so I can manually toggle the ability off when I need full power)? Does someone know if the T.Probe 'Xtreme Phase Performance Mode' does anything like this? I'm actually still getting the lagging now, but then it does speed step the videos sometimes even when EPU is set to the normal setting. It could be internet, but I wouldn't have thought it would have more of a habit of lagging during more intense moments due to limited bandwidth. Could it just be internet being shitty a those times then?
On January 05 2013 15:29 Dodgin wrote: Oh yeah I remember why Reality was the original kespa hypetrain now, for WCS KR they seeded 6 kespa players but only one actually qualified, which was him. He also beat Symbol in his run and Symbol was hot shit at the time.
[SPL] Samsung KHAN vs Team 8 R2 Game 2: 0-1 Stork vs Speed Map: Neo Caldeum
0:00 Stork spawns in the bottom left Speed spawns in the top right
1:40 gateway first for Stork rax first for Speed gas for Speed
2:00 zealot for Stork
3:00 Nexus for Stork gas for Stork scv scout sees the nexus Factory for Speed Cybernetics core for Stork 2nd gas for Speed
4:00 2nd zealot for Stork 2nd gas for Stork first zealot of stork is killing the assimilator near the natural of Speed Starport started for Speed bunker in the natural for Speed stalker started for Stork tech lab for Speed
5:00 zealot of Stork runs in and sees no CC 2nd gate for Stork banshee started for Speed marines moving across the map 3rd gate for Stork
[SPL] Samsung KHAN vs Team 8 R2 Game 2: 0-1 Stork vs Speed Map: Neo Caldeum
0:00 Stork spawns in the bottom left Speed spawns in the top right
1:40 gateway first for Stork rax first for Speed gas for Speed
2:00 zealot for Stork
3:00 Nexus for Stork gas for Stork scv scout sees the nexus Factory for Speed Cybernetics core for Stork 2nd gas for Speed
4:00 2nd zealot for Stork 2nd gas for Stork first zealot of stork is killing the assimilator near the natural of Speed Starport started for Speed bunker in the natural for Speed stalker started for Stork tech lab for Speed
5:00 zealot of Stork runs in and sees no CC 2nd gate for Stork banshee started for Speed marines moving across the map 3rd gate for Stork
6:00 robo started for Stork delayed cloak timing from Speed 2nd banshee started for Speed CC started for Speed on the low ground marines poke into the natural but stalkers chase them away 7:00 first banshee flies into the natural of stork stalkers are in position in the main and natural to deny the banshee observer coming out for Stork 2 more rax for Speed 2 more gates for Stork 2nd observer for Stork Raven started for Speed
8:00 immortal production started for Stork banshee tries to move back into the main but an observer is sitting over it the first banshee is killed by stalkers 2nd banshee flies into the natural and picks off 2 probes before it's chased away 3rd observer started for Stork Stork is 20 supply ahead
9:00 2nd immortal started for Stork Marauder production started for Speed Medivac production started for Speed stim research started for Speed forge started for Stork banshee cloaks and flies back into the natural stalkers chase it away but not after the banshee gets 3 more kills
10:00 Robotics Bay started for Stork double ebay started for Speed +1 armor started for Stork banshee is able to pick off a pylon on the edge of Stork's base combat shields started for Speed
[SPL] Samsung KHAN vs Team 8 R2 Game 2: 0-1 Stork vs Speed Map: Neo Caldeum
0:00 Stork spawns in the bottom left Speed spawns in the top right
1:40 gateway first for Stork rax first for Speed gas for Speed
2:00 zealot for Stork
3:00 Nexus for Stork gas for Stork scv scout sees the nexus Factory for Speed Cybernetics core for Stork 2nd gas for Speed
4:00 2nd zealot for Stork 2nd gas for Stork first zealot of stork is killing the assimilator near the natural of Speed Starport started for Speed bunker in the natural for Speed stalker started for Stork tech lab for Speed
5:00 zealot of Stork runs in and sees no CC 2nd gate for Stork banshee started for Speed marines moving across the map 3rd gate for Stork
6:00 robo started for Stork delayed cloak timing from Speed 2nd banshee started for Speed CC started for Speed on the low ground marines poke into the natural but stalkers chase them away 7:00 first banshee flies into the natural of stork stalkers are in position in the main and natural to deny the banshee observer coming out for Stork 2 more rax for Speed 2 more gates for Stork 2nd observer for Stork Raven started for Speed
8:00 immortal production started for Stork banshee tries to move back into the main but an observer is sitting over it the first banshee is killed by stalkers 2nd banshee flies into the natural and picks off 2 probes before it's chased away 3rd observer started for Stork Stork is 20 supply ahead
9:00 2nd immortal started for Stork Marauder production started for Speed Medivac production started for Speed stim research started for Speed forge started for Stork banshee cloaks and flies back into the natural stalkers chase it away but not after the banshee gets 3 more kills
10:00 Robotics Bay started for Stork double ebay started for Speed +1 armor started for Stork banshee is able to pick off a pylon on the edge of Stork's base combat shields started for Speed
11:00 Raven flies into the natural of Stork and seeker missiles the probes Extended thermal lance research started for Stork Colossus production started for Stork 1-1 started for Speed twilight council started for Stork 2nd forge started for Stork 3rd CC started for Speed cannons going up for Stork in his mineral lines
12:00 Concussive shells started for Speed Speed is pushing across the map with his first 3 medivacs +1 attack started for Stork charge research started for Stork 2nd colossus on the way for Stork 2 more rax for Speed armory started for Speed
13:00 +2 armor started for Stork viking production started for Speed 3rd base started for Stork banshee flies back into the natural of Stork but it's denied by a cannon Templar archives started for Stork 2-2 started for Speed Speed has now taken the supply lead
14:00 2nd starport started for Speed +2 attack started for Stork banshee harassing at the 3rd double drop in the main of stork
15:00 banshee at the 3rd is killed seeker missile on the probes at the natural cybernetics core is killed by the drop in the main Stork is able to clean up the drop with his main army +1 ship weapons started for Speed ghost academy started for Speed +3 armor started for Stork quad viking production for Speed
[SPL] Samsung KHAN vs Team 8 R2 Game 2: 0-1 Stork vs Speed Map: Neo Caldeum
0:00 Stork spawns in the bottom left Speed spawns in the top right
1:40 gateway first for Stork rax first for Speed gas for Speed
2:00 zealot for Stork
3:00 Nexus for Stork gas for Stork scv scout sees the nexus Factory for Speed Cybernetics core for Stork 2nd gas for Speed
4:00 2nd zealot for Stork 2nd gas for Stork first zealot of stork is killing the assimilator near the natural of Speed Starport started for Speed bunker in the natural for Speed stalker started for Stork tech lab for Speed
5:00 zealot of Stork runs in and sees no CC 2nd gate for Stork banshee started for Speed marines moving across the map 3rd gate for Stork
6:00 robo started for Stork delayed cloak timing from Speed 2nd banshee started for Speed CC started for Speed on the low ground marines poke into the natural but stalkers chase them away 7:00 first banshee flies into the natural of stork stalkers are in position in the main and natural to deny the banshee observer coming out for Stork 2 more rax for Speed 2 more gates for Stork 2nd observer for Stork Raven started for Speed
8:00 immortal production started for Stork banshee tries to move back into the main but an observer is sitting over it the first banshee is killed by stalkers 2nd banshee flies into the natural and picks off 2 probes before it's chased away 3rd observer started for Stork Stork is 20 supply ahead
9:00 2nd immortal started for Stork Marauder production started for Speed Medivac production started for Speed stim research started for Speed forge started for Stork banshee cloaks and flies back into the natural stalkers chase it away but not after the banshee gets 3 more kills
10:00 Robotics Bay started for Stork double ebay started for Speed +1 armor started for Stork banshee is able to pick off a pylon on the edge of Stork's base combat shields started for Speed
11:00 Raven flies into the natural of Stork and seeker missiles the probes Extended thermal lance research started for Stork Colossus production started for Stork 1-1 started for Speed twilight council started for Stork 2nd forge started for Stork 3rd CC started for Speed cannons going up for Stork in his mineral lines
12:00 Concussive shells started for Speed Speed is pushing across the map with his first 3 medivacs +1 attack started for Stork charge research started for Stork 2nd colossus on the way for Stork 2 more rax for Speed armory started for Speed
13:00 +2 armor started for Stork viking production started for Speed 3rd base started for Stork banshee flies back into the natural of Stork but it's denied by a cannon Templar archives started for Stork 2-2 started for Speed Speed has now taken the supply lead
14:00 2nd starport started for Speed +2 attack started for Stork banshee harassing at the 3rd double drop in the main of stork
15:00 banshee at the 3rd is killed seeker missile on the probes at the natural cybernetics core is killed by the drop in the main Stork is able to clean up the drop with his main army +1 ship weapons started for Speed ghost academy started for Speed +3 armor started for Stork quad viking production for Speed
16:00 archons being added into Stork's comp 8 vikings are out for Speed now Stork is pushing out on the map Speed runs away from his army 4th base started for Speed in the bottom right
17:00 Speed has to cancel his 4th as Stork moves his army nearby 4th restarted on the high ground behind where he wanted a 4th zealot runby at the 3rd of Speed is cleaned up for no loss 12 vikings vs 3 colossi now
18:00 zealot runby attempt at the natural but Speed is in position Storm research started for Stork 3-3 started for Speed +3 attack started for Stork +2 ship weapons started for Speed 4th on the way for Stork ghosts coming out for Speed 5th CC for Speed
19:00 6th CC for Speed 7th CC for Speed armies engage near the middle of hte map EMP hits a lot of Stork's army the colossi all fall to vikings vikings land to fight the archons and immortals Speed loses all of his medivacs Stork takes a 10 supply lead
20:00 Stork moves down and denies the 4th of Speed The CC is killed as it tries to float away pylon block at the nearby base of Speed 7 ghosts out for Speed vs 5 HTs
[SPL] Samsung KHAN vs Team 8 R2 Game 2: 0-1 Stork vs Speed Map: Neo Caldeum
0:00 Stork spawns in the bottom left Speed spawns in the top right
1:40 gateway first for Stork rax first for Speed gas for Speed
2:00 zealot for Stork
3:00 Nexus for Stork gas for Stork scv scout sees the nexus Factory for Speed Cybernetics core for Stork 2nd gas for Speed
4:00 2nd zealot for Stork 2nd gas for Stork first zealot of stork is killing the assimilator near the natural of Speed Starport started for Speed bunker in the natural for Speed stalker started for Stork tech lab for Speed
5:00 zealot of Stork runs in and sees no CC 2nd gate for Stork banshee started for Speed marines moving across the map 3rd gate for Stork
6:00 robo started for Stork delayed cloak timing from Speed 2nd banshee started for Speed CC started for Speed on the low ground marines poke into the natural but stalkers chase them away 7:00 first banshee flies into the natural of stork stalkers are in position in the main and natural to deny the banshee observer coming out for Stork 2 more rax for Speed 2 more gates for Stork 2nd observer for Stork Raven started for Speed
8:00 immortal production started for Stork banshee tries to move back into the main but an observer is sitting over it the first banshee is killed by stalkers 2nd banshee flies into the natural and picks off 2 probes before it's chased away 3rd observer started for Stork Stork is 20 supply ahead
9:00 2nd immortal started for Stork Marauder production started for Speed Medivac production started for Speed stim research started for Speed forge started for Stork banshee cloaks and flies back into the natural stalkers chase it away but not after the banshee gets 3 more kills
10:00 Robotics Bay started for Stork double ebay started for Speed +1 armor started for Stork banshee is able to pick off a pylon on the edge of Stork's base combat shields started for Speed
11:00 Raven flies into the natural of Stork and seeker missiles the probes Extended thermal lance research started for Stork Colossus production started for Stork 1-1 started for Speed twilight council started for Stork 2nd forge started for Stork 3rd CC started for Speed cannons going up for Stork in his mineral lines
12:00 Concussive shells started for Speed Speed is pushing across the map with his first 3 medivacs +1 attack started for Stork charge research started for Stork 2nd colossus on the way for Stork 2 more rax for Speed armory started for Speed
13:00 +2 armor started for Stork viking production started for Speed 3rd base started for Stork banshee flies back into the natural of Stork but it's denied by a cannon Templar archives started for Stork 2-2 started for Speed Speed has now taken the supply lead
14:00 2nd starport started for Speed +2 attack started for Stork banshee harassing at the 3rd double drop in the main of stork
15:00 banshee at the 3rd is killed seeker missile on the probes at the natural cybernetics core is killed by the drop in the main Stork is able to clean up the drop with his main army +1 ship weapons started for Speed ghost academy started for Speed +3 armor started for Stork quad viking production for Speed
16:00 archons being added into Stork's comp 8 vikings are out for Speed now Stork is pushing out on the map Speed runs away from his army 4th base started for Speed in the bottom right
17:00 Speed has to cancel his 4th as Stork moves his army nearby 4th restarted on the high ground behind where he wanted a 4th zealot runby at the 3rd of Speed is cleaned up for no loss 12 vikings vs 3 colossi now
18:00 zealot runby attempt at the natural but Speed is in position Storm research started for Stork 3-3 started for Speed +3 attack started for Stork +2 ship weapons started for Speed 4th on the way for Stork ghosts coming out for Speed 5th CC for Speed
19:00 6th CC for Speed 7th CC for Speed armies engage near the middle of hte map EMP hits a lot of Stork's army the colossi all fall to vikings vikings land to fight the archons and immortals Speed loses all of his medivacs Stork takes a 10 supply lead
20:00 Stork moves down and denies the 4th of Speed The CC is killed as it tries to float away pylon block at the nearby base of Speed 7 ghosts out for Speed vs 5 HTs
21:00 +1 plasma shields on the way for Stork Stork has restarted his colossus production 2nd robo started for Stork Speed lands a base at the gold base marine marauder attack at the 3rd of Stork
22:00 Speed kills a couple of probes before his force is cleaned up Base lands in the bottom right for Speed and a PF starts viking production restarted for Speed zealot runby at the gold base of Speed +2 plasma shields started for Stork Main army of Stork attacks the PF in the bottom right and kills it
23:00 Stork sends a large zealot force to the 3rd of Speed Speed is losing all of his scvs at his 3rd lift on Speed's 3rd Speed catches 6 HTs so they all morph into archons and die
24:00 Speed attacks the 3rd of stork and kills it Stork starts a base in the bottom right zealot runby at the gold base of Speed Pf is finished and some bio is nearby to clean it up Main armies engage in the middle of the map EMPs all over the archons storms hit the army of Speed
25:00 colossi fall and Speed breaks through Speed takes a huge supply lead Zealots are warped in but it's not enough the last colossi fall probes are pulled in the natural Stork is down to 40 supply vs 150 Speed gets into the main and starts killing the production of Stork
26:00 4 archons morphing in the natural archons are all killed Stork ggs! Speed wins his 2nd game to put Team 8 up 2-0!
Those 3 archons/6 templar Stork randomly decided to set off all by their lonesome really cost him i think. He gave up 450 gas for absolutely nothing and then lost a base for free too.
On January 05 2013 15:57 Swords wrote: Those 3 archons/6 templar Stork randomly decided to set off all by their lonesome really cost him i think. He gave up 450 gas for absolutely nothing and then lost a base for free too.
On January 05 2013 15:57 Swords wrote: Those 3 archons/6 templar Stork randomly decided to set off all by their lonesome really cost him i think. He gave up 450 gas for absolutely nothing and then lost a base for free too.
Also all Storks harass did was kill SCVs that didnt matter whereas Speed killed the main source of mining from Stork which wanst mining as well as it seemed it should be.
In sc2 you really can't kill off scvs from terran if the terran is on 4+ bases, they get too strong of an army and if you engage it poorly this happens.
On January 05 2013 15:57 Sein wrote: What was Stork's army doing in the bottom of the map not doing anything -_-. It almost looked like he was throwing that game on purpose.
I guess playing withut watch towers makes the game much more difficult - when that said toss have the option of compensation with more observers so his bad positioning still wasn't justified.
Suddenly, Gary Sinise. I think next will be RorO. Perhaps JangBi, but I don't think they'll send out another toss so soon after Stork, but Stork basically threw the game with no storms at the last engagement, so, maybe. Jesus, my stream is behind. Jangbi already got picked TT
1) 22 mins, getting +2 shields but not getting blink? 2) whole army of speed kills THREE morphing archons right outside Stork's 4th but Stork doesn't move his whole army to his 4th until Speed kills his 4th 3) Not pressing his advantage into Speed's 3rd when he pretty much wiped Speed's army in the first major engagement
On January 05 2013 15:57 Sein wrote: What was Stork's army doing in the bottom of the map not doing anything -_-. It almost looked like he was throwing that game on purpose.
I guess playing withut watch towers makes the game much more difficult - when that said toss have the option of compensation with more observers so his bad positioning still wasn't justified.
But he saw the Terran army heading that way with his pylons, went halfway up the map before completely backing off to the bottom while the bioball killed off his third for free.
On January 05 2013 16:00 Khalleb wrote: i am happy for my fpl with speed kicking ass but, i'm crying inside because of stork losing another game T_T plz don't retire
Stok was 3-4 last round that isnt exactly terrible enough to retire.
On January 05 2013 15:57 Sein wrote: What was Stork's army doing in the bottom of the map not doing anything -_-. It almost looked like he was throwing that game on purpose.
I guess playing withut watch towers makes the game much more difficult - when that said toss have the option of compensation with more observers so his bad positioning still wasn't justified.
But he saw the Terran army heading that way with his pylons, went halfway up the map before completely backing off to the bottom of the while the bioball killed off his third for free.
I was like
I think this is commonly referred to as "brainfart". No offense to Stork but I think it was just a brainfart.
There's a very cute and expressive (female) voice in the background now. Would that be just one of the fans suddenly talking much more excitedly or a staff member? :S If the first, do they know their voices are being streamed?
On January 05 2013 15:57 Sein wrote: What was Stork's army doing in the bottom of the map not doing anything -_-. It almost looked like he was throwing that game on purpose.
I guess playing withut watch towers makes the game much more difficult - when that said toss have the option of compensation with more observers so his bad positioning still wasn't justified.
But he saw the Terran army heading that way with his pylons, went halfway up the map before completely backing off to the bottom of the while the bioball killed off his third for free.
I was like
I think this is commonly referred to as "brainfart". No offense to Stork but I think it was just a brainfart.
I think it was less of a brain-fart and more of going "full foreigner mode"... He had that game won but he threw it away
Was speed one of the terrans that was tearing up the b league ages ago for hwaseung or was that bee? It's really a shame they couldn't hold on for a couple more years because their rookies seem to have finally hit their stride with solid performances also from shy and dear.
On January 05 2013 16:00 Khalleb wrote: i am happy for my fpl with speed kicking ass but, i'm crying inside because of stork losing another game T_T plz don't retire
Stok was 3-4 last round that isnt exactly terrible enough to retire.
On January 05 2013 15:57 Swords wrote: Those 3 archons/6 templar Stork randomly decided to set off all by their lonesome really cost him i think. He gave up 450 gas for absolutely nothing and then lost a base for free too.
On January 05 2013 15:59 Fyodor wrote: Khan needs to pick up PartinG
You might already know this, but the trade embargo between KeSPA and ESF is still in effect for at least another few months.
Parting is a free agent so he could go to a KeSPA team.
I'm sure there's some clause making Parting wait at least some time. Otherwise Kespa would just give unofficial offers, players would leave their teams and become free agents, and then Kespa would sign them
On January 05 2013 16:01 unit wrote: wow, i fail at creating anti-teams speed is on mine /facepalm
i did wonder "why?" when i saw people add speed to anti-team
ignorance mostly, so many people on T8 have had numerous name changes to the point where I really am not sure who is who anymore on that team
the reason why is because people don't recognize the name so they assume him to be mid/low tier player and they need points for their anti-team...I have never had a good anti-team i've ended seasons with negative points lol
On January 05 2013 16:04 TheDougler wrote: Woot! My anti team hasn't hurt me today!
Mine either :D If JangBi loses here I'll be doing great for my anti. My anti is Reality, JangBi, and hyvaa
JangBi wins though, and let's say Khan loses the match, he gets +2 for the win, -1 for the loss, +1 for appearance, +1 for breaking the streak, so we're not too happy as JangBi anti-team haters.
On January 05 2013 16:04 TheDougler wrote: Woot! My anti team hasn't hurt me today!
Mine either :D If JangBi loses here I'll be doing great for my anti. My anti is Reality, JangBi, and hyvaa
JangBi wins though, and let's say Khan loses the match, he gets +2 for the win, -1 for the loss, +1 for appearance, +1 for breaking the streak, so we're not too happy as JangBi anti-team haters.
[SPL] Samsung KHAN vs Team 8 R2 Game 3: 0-2 JangBi vs Speed Map: Ohana
0:00 JangBi spawns in the bottom right Speed spawns in the top left
1:40 rax first for Speed gateway first for Jangbi gas for Jangbi gas for Speed
2:00 quick wall off from Speed denies the probe scout of Jangbi harassing probe kills the scv building the depot in the wall Cybernetics core for Jangbi
3:00 Factory for Speed Speed scouts the main of Jangbi with a scv stalker for JangBi 2nd gas for Speed
4:00 Nexus for Jangbi bunker in the natural for Speed 2nd gas for Jangbi Starport for Speed tech lab for Speed
5:00 robo for Jangbi 2nd stalker comes out for Jangbi sentry for Jangbi banshee started for Speed 2 more gates for Jangbi cloak started for Speed
I don't like banshees on ohana it's fairly hard to get in and out of your opponent's base because there is not a lot of space behind the mineral lines.
Does anyone know where the Korean stream is? The casters on this are bad & the quality is low, I was watching the Korean stream earlier but I can't find it now. :/
[SPL] Samsung KHAN vs Team 8 R2 Game 3: 0-2 JangBi vs Speed Map: Ohana
0:00 JangBi spawns in the bottom right Speed spawns in the top left
1:40 rax first for Speed gateway first for Jangbi gas for Jangbi gas for Speed
2:00 quick wall off from Speed denies the probe scout of Jangbi harassing probe kills the scv building the depot in the wall Cybernetics core for Jangbi
3:00 Factory for Speed Speed scouts the main of Jangbi with a scv stalker for JangBi 2nd gas for Speed
4:00 Nexus for Jangbi bunker in the natural for Speed 2nd gas for Jangbi Starport for Speed tech lab for Speed
5:00 robo for Jangbi 2nd stalker comes out for Jangbi sentry for Jangbi banshee started for Speed 2 more gates for Jangbi cloak started for Speed
6:00 observer coming out for Jangbi CC started for Speed 2nd observer for Jangbi
7:00 2nd banshee on the way for Speed first banshee flies into the natural of Jangbi it is only able to pick off 1 probe before being chased away the banshee is cornered in space between the natural and main warp prism on the way for Jangbi 3rd CC for Speed
8:00 marine force moving across the map for Speed forge started for Jangbi Twilight council started for Jangbi marines and banshees attack intot he natural forcefields trap the marines next to zealots
9:00 Jangbi kills 1 of the banshees siege tank on the way for Speed +1 armor started for Jangbi 3rd banshee for Speed templar archives for JangBi siege mode research started for Speed raven is out for Speed zealot drop in the main of Speed stalkers are attacking at the front of Speed's base
10:00 zealots dropped in the main again ramp is forcefielded to trap units in the main zealots are cleaned up by tank scvs and raven turret Jangbi takes a 15 supply lead storm research started for Jangbi
[SPL] Samsung KHAN vs Team 8 R2 Game 3: 0-2 JangBi vs Speed Map: Ohana
0:00 JangBi spawns in the bottom right Speed spawns in the top left
1:40 rax first for Speed gateway first for Jangbi gas for Jangbi gas for Speed
2:00 quick wall off from Speed denies the probe scout of Jangbi harassing probe kills the scv building the depot in the wall Cybernetics core for Jangbi
3:00 Factory for Speed Speed scouts the main of Jangbi with a scv stalker for JangBi 2nd gas for Speed
4:00 Nexus for Jangbi bunker in the natural for Speed 2nd gas for Jangbi Starport for Speed tech lab for Speed
5:00 robo for Jangbi 2nd stalker comes out for Jangbi sentry for Jangbi banshee started for Speed 2 more gates for Jangbi cloak started for Speed
6:00 observer coming out for Jangbi CC started for Speed 2nd observer for Jangbi
7:00 2nd banshee on the way for Speed first banshee flies into the natural of Jangbi it is only able to pick off 1 probe before being chased away the banshee is cornered in space between the natural and main warp prism on the way for Jangbi 3rd CC for Speed
8:00 marine force moving across the map for Speed forge started for Jangbi Twilight council started for Jangbi marines and banshees attack intot he natural forcefields trap the marines next to zealots
9:00 Jangbi kills 1 of the banshees siege tank on the way for Speed +1 armor started for Jangbi 3rd banshee for Speed templar archives for JangBi siege mode research started for Speed raven is out for Speed zealot drop in the main of Speed stalkers are attacking at the front of Speed's base
10:00 zealots dropped in the main again ramp is forcefielded to trap units in the main zealots are cleaned up by tank scvs and raven turret Jangbi takes a 15 supply lead storm research started for Jangbi
11:00 Warp prism still tries to harass in the main but Speed is able to hold it off ebay finishes for speed, 2nd ebay starts 3rd base on the way for Jangbi HTs are out now
12:00 +1 attack started for Speed +2 armor started for Jangbi charge on the way for Janbi 2 more rax for Speed 3 more gates for Jangbi zealot drop in the main again viking is chasing hte warp prism 2nd forge for Jangbi Speed moving across the map storm hits the army of Speed
13:00 Speed loses his whole army JangBi has double his supply archons morphing in for Jangbi +1 armor started for Speed stim research started for Speed 2 more bunkers started for Speed 4 more gates for Jangbi +1 attack started for Jangbi double medivac production started for Speed
14:00 Jangbi moving across the map armory on the way for Speed marauder production for Speed combat shields research started for Speed ghost academy started for Speed pylon goes down next to Speed's main for high ground warp ins Jangbi attacks into the natural feedback hits the medivacs zealot warp in in the main Speed ggs! JangBi wins the game and pulls the score back to 1-2!
It staggers me that anyone would put Speed on their anti-team...he went 4-2 in round one, but if you actually watched the games, he looked far more competent than many of the other "big name" players. I dunno about you guys, but I'll be enjoying my four points (five if T8 wins).
On January 05 2013 16:22 Serpico wrote: I put jangbang on my anti instead of stork. ughhhhh
No one screws over an anti-team better than Jangbi. Except RorO.
I'm trying to immagine what would be happening this season if Jaedong were still on T8. Theym ight actually have been one of the better teams in the league.
On January 05 2013 16:20 Serpico wrote: same build three games in a row....
mindgames
"no way this kid has the balls to do the same build three times in a row" the expected mentality after you've already done it twice doing it a fourth time in a row would be stupid though (which is why it would work)
On January 05 2013 16:22 FuRong wrote: It staggers me that anyone would put Speed on their anti-team...he went 4-2 in round one, but if you actually watched the games, he looked far more competent than many of the other "big name" players. I dunno about you guys, but I'll be enjoying my four points (five if T8 wins).
His TvP looks really bad, it's just that Stork has no idea how to play SC2. I think overall he's rated pretty fairly. I'll agree maybe there are better 4-pointers for anti, but meh, I expected T8 to get rolled by every team except Samsung.
On January 05 2013 16:20 Serpico wrote: same build three games in a row....
mindgames
"no way this kid has the balls to do the same build three times in a row" the expected mentality after you've already done it twice doing it a fourth time in a row would be stupid though (which is why it would work)
On January 05 2013 16:24 NicksonReyes wrote: Almost put Jangbi on my anti, but then I decided not to. Seeing Jangbi destroy others' anti makes me happy.
jangbi's slumps are long and hard, i think lots were assuming this would be standard jangbi problems
On January 05 2013 16:22 FuRong wrote: It staggers me that anyone would put Speed on their anti-team...he went 4-2 in round one, but if you actually watched the games, he looked far more competent than many of the other "big name" players. I dunno about you guys, but I'll be enjoying my four points (five if T8 wins).
yea, he's getting booted from my anti and potentially put on my team next chance i get
On January 05 2013 16:20 Serpico wrote: same build three games in a row....
mindgames
"no way this kid has the balls to do the same build three times in a row" the expected mentality after you've already done it twice doing it a fourth time in a row would be stupid though (which is why it would work)
On January 05 2013 16:22 Serpico wrote: I put jangbang on my anti instead of stork. ughhhhh
I'm trying to immagine what would be happening this season if Jaedong were still on T8. Theym ight actually have been one of the better teams in the league.
Well I remember Hoejja saying that practicing with Flash made them forgot how to win. Jaedong leaving might've actually helped the team more than not.
On January 05 2013 16:22 Serpico wrote: I put jangbang on my anti instead of stork. ughhhhh
I'm trying to immagine what would be happening this season if Jaedong were still on T8. Theym ight actually have been one of the better teams in the league.
Well I remember Hoejja saying that practicing with Flash made them forgot how to win. Jaedong leaving might've actually helped the team more than not.
Jaedong's performance in SC2 isn't near the performance of Flash in BW. I don't think it's serious enough to have that kind of impact on the team. If anything, it's benefitted Jaedong to leave. I mean, look at the practice partners he has in EG-TL. You can't help but improve in that atmosphere (ignoring EG curse).
BaBy, Jaedong, Jaehoon, Speed, Terminator, Alone? It's not exactly SKT, but it's a damn good roster.
[SPL] Samsung KHAN vs Team 8 R2 Game 4: 1-2 JangBi vs Terminator Map: Entombed Valley
0:00 JangBi spawns in the bottom right Terminator spawns in the top left
1:40 gateway first for Terminator gateway first for Jangbi gas for Terminator gas for Jangbi
2:00 cybernetics core for Jangbi cybernetics core for Terminator zealot for Jangbi 2nd gas for Terminator
3:00 zealot for Terminator stalker for Jangbi chrono on the cybercore for Jangbi sentry for Terminator
4:00 Twilight council for Terminator 2 more gates for JangBi 2nd zealot for Terminator stalker for Jangbi
5:00 forward pylon for Jangbi near the 3rd of Terminator dark shrine for Terminator Nexus for Terminator Jangbi starts attacking in to the natural
6:00 Terminator cancels his natural forcefield on the main ramp to block out jangbi 3 more gates for terminator forward pylon is down for Terminator robo started for Jangbi another forcefield from Terminator Nexus for Jangbi
7:00 DT warping in on the other side of the map charge started for Terminator observer started for Jangbi DT in Jangbi's main Jangbi sends his army home zealot warp in in Jangbi's natural
8:00 2nd observer on the way for Jangbi DT unpowers robo and 1 gate 10 probes have been killed archon morphing for Terminator
9:00 2 zealots run into the main of Terminator Terminator attacks into the natural of Jangbi Jangbi abandons his natural Termiantor kills the natural nexus Terminator kills off the zealots in his main Jangbi tries tow all off his main ramp with pylons but he's too slow
10:00 Terminator busts into the main and kills Jangbi's army Jangbi ggs! Terminator wins and Team 8 goes up 3-1!
Sorry I didn't see the whole game. Why was jangbi on terminator's side of the map when he had an expo and terminator didn't? That makes no sense to me.
On January 05 2013 16:38 SlixSC wrote: Sorry I didn't see the whole game. Why was jangbi on terminator's side of the map when he had an expo and terminator didn't? That makes no sense to me.
Because he is Jangbi.
time to see how many anti-teams RorO can screw up.
On January 05 2013 16:22 Serpico wrote: I put jangbang on my anti instead of stork. ughhhhh
I'm trying to immagine what would be happening this season if Jaedong were still on T8. Theym ight actually have been one of the better teams in the league.
Well I remember Hoejja saying that practicing with Flash made them forgot how to win. Jaedong leaving might've actually helped the team more than not.
Jaedong's performance in SC2 isn't near the performance of Flash in BW. I don't think it's serious enough to have that kind of impact on the team. If anything, it's benefitted Jaedong to leave. I mean, look at the practice partners he has in EG-TL. You can't help but improve in that atmosphere (ignoring EG curse).
BaBy, Jaedong, Jaehoon, Speed, Terminator, Alone? It's not exactly SKT, but it's a damn good roster.
JD and Flash's performance are no where near to how they were performing in BW period and even then JD wasn't doing exceptionally good in individual leagues for a long time too. When a Star like that leaves it's up to the team to pull themselves together instead of always relying on one guy. Remember the KT Zergs and Stats picking up the slack when Flash lost? Yeah team effort.
On January 05 2013 16:38 SlixSC wrote: Sorry I didn't see the whole game. Why was jangbi on terminator's side of the map when he had an expo and terminator didn't? That makes no sense to me.
He forced Terminator to evacuate his expansion and cancel it and followed it up with a soft contain at the bottom of his ramp, knowing that Terminator's army was too small to do anything about it since he was doing some kind of expansion build.
On January 05 2013 16:38 SlixSC wrote: Sorry I didn't see the whole game. Why was jangbi on terminator's side of the map when he had an expo and terminator didn't? That makes no sense to me.
On January 05 2013 16:38 SlixSC wrote: Sorry I didn't see the whole game. Why was jangbi on terminator's side of the map when he had an expo and terminator didn't? That makes no sense to me.
He forced Terminator to evacuate his expansion and cancel it and followed it up with a soft expand at the bottom of his ramp, knowing that Terminator's army was too small to do anything about it since he was doing some kind of expansion build.
mhh, but isn't the fact that terminator was teching what should alert jangbi into being defensive and not semi-aggressive out on the map?
On January 05 2013 16:38 SlixSC wrote: Sorry I didn't see the whole game. Why was jangbi on terminator's side of the map when he had an expo and terminator didn't? That makes no sense to me.
He forced Terminator to evacuate his expansion and cancel it and followed it up with a soft expand at the bottom of his ramp, knowing that Terminator's army was too small to do anything about it since he was doing some kind of expansion build.
mhh, but isn't the fact that terminator was teching what should alert jangbi into being defensive and not semi-aggressive out on the map?
Terminator went 1gate twilight while JangBi went 3gate pressure. JangBi was pressuring, and saw Terminator trying to expand. He tried to get up the ramp but was blocked by forcefields. I don't know if JangBi was able to spy the amount of units up the ramp, but seeing only 1 or 2 sentries should have alerted him to some tech-into-expand build. It was already too late for stargate and Terminator never showed an immortal or any robo tech, so JangBi should have guessed DTs. Unfortunately..
[SPL] Samsung KHAN vs Team 8 R2 Game 5: 1-3 RorO vs Terminator Map: Neo Planet S
0:00 RorO spawns in the bottom left Terminator spawns in the top right
2:00 Pool first for RorO Nexus first for Terminator forge for Terminator Hatch for RorO
3:00 cannon for Terminator gateway for Terminator gas for Terminator
4:00 3rd base for RorO 2nd gas for Terminator gas for RorO Cybernetics core for Terminator
5:00 stalker for Terminator robo for Terminator ling speed for RorO 3rd gas for Terminator
6:00 sentry for Terminator +1 attack started for Terminator Lair for RorO 2 more gas for RorO 2 more gates for Terminator
7:00 immortal production started for Terminator overlord scout sees the robo being chronoboosted 4th gas for Terminator Roach warren for RorO 2nd immortal started for Terminator
8:00 3 more gates for Terminator spire started for RorO 3rd immortal on the way for Terminator
9:00 Twilight council started for Terminator observer for Terminator +1 armor started for Terminator 6 spinecrawlers started for RorO
10:00 muta production started for RorO blink research started for Terminator +1 flier attack started for RorO mutas are intercepted by the protoss army and 2 die right away
On January 05 2013 15:59 Fyodor wrote: Khan needs to pick up PartinG
You might already know this, but the trade embargo between KeSPA and ESF is still in effect for at least another few months.
Parting is a free agent so he could go to a KeSPA team.
It wouldn't be much of an embargo if players could move immediately after their contract ended. I would think that KeSPA teams agreed not to sign any of the players that were on eSF teams when the agreement was signed or something like that.
Watching kespa players is amazing. They have much better timings and builds than their ESF counterparts, but still they fuck it up in so many different ways lol.
[SPL] Samsung KHAN vs Team 8 R2 Game 5: 1-3 RorO vs Terminator Map: Neo Planet S
0:00 RorO spawns in the bottom left Terminator spawns in the top right
2:00 Pool first for RorO Nexus first for Terminator forge for Terminator Hatch for RorO
3:00 cannon for Terminator gateway for Terminator gas for Terminator
4:00 3rd base for RorO 2nd gas for Terminator gas for RorO Cybernetics core for Terminator
5:00 stalker for Terminator robo for Terminator ling speed for RorO 3rd gas for Terminator
6:00 sentry for Terminator +1 attack started for Terminator Lair for RorO 2 more gas for RorO 2 more gates for Terminator
7:00 immortal production started for Terminator overlord scout sees the robo being chronoboosted 4th gas for Terminator Roach warren for RorO 2nd immortal started for Terminator
8:00 3 more gates for Terminator spire started for RorO 3rd immortal on the way for Terminator
9:00 Twilight council started for Terminator observer for Terminator +1 armor started for Terminator 6 spinecrawlers started for RorO
10:00 muta production started for RorO blink research started for Terminator +1 flier attack started for RorO mutas are intercepted by the protoss army and 2 die right away
11:00 3rd base started for Terminator ling muta attack at the 3rd of Terminator mutas fly into the main but are chased by stalkers mutas are bouncing between the natural and main blink finishes and some more mutas are picked off
12:00 stalker attack at the 3rd of RorO drones are pulled to defend a few stalkers stay behind to kill RorO's 3rd
13:00 mutas fly into the natural of Terminator lings run into the 3rd of Terminator lings at the 3rd of terminator are cleaned up RorO manages to save his 3rd base RorO is up to 17 mutas pathogen glands on the way for RorO
14:00 infestor production started for RorO +2 attack on the way for Terminator +1 melee finishes for RorO muta ling attack at the 3rd of Terminator the 3rd base falls
15:00 +2 armor started for Terminator Robotics Bay started for Terminator +1 carapace started for RorO 3rd base started at the right side location for Terminator
On January 05 2013 17:01 Belha wrote: Watching kespa players is amazing. They have much better timings and builds than their ESF counterparts, but still they fuck it up in so many different ways lol.
say what? i'm pretty sure the average ESF code A/S player plays better than the average KeSPA player now
On January 05 2013 17:01 Belha wrote: Watching kespa players is amazing. They have much better timings and builds than their ESF counterparts, but still they fuck it up in so many different ways lol.
say what? i'm pretty sure the average ESF code A/S player plays better than the average KeSPA player now
he's agreeing with you lol. he said that they do good stuff (aka the HAM life) but they fuck it up so bad
On January 05 2013 17:01 Belha wrote: Watching kespa players is amazing. They have much better timings and builds than their ESF counterparts, but still they fuck it up in so many different ways lol.
say what? i'm pretty sure the average ESF code A/S player plays better than the average KeSPA player now
I think that's kinda what he said, sort of, in a way.
[SPL] Samsung KHAN vs Team 8 R2 Game 5: 1-3 RorO vs Terminator Map: Neo Planet S
0:00 RorO spawns in the bottom left Terminator spawns in the top right
2:00 Pool first for RorO Nexus first for Terminator forge for Terminator Hatch for RorO
3:00 cannon for Terminator gateway for Terminator gas for Terminator
4:00 3rd base for RorO 2nd gas for Terminator gas for RorO Cybernetics core for Terminator
5:00 stalker for Terminator robo for Terminator ling speed for RorO 3rd gas for Terminator
6:00 sentry for Terminator +1 attack started for Terminator Lair for RorO 2 more gas for RorO 2 more gates for Terminator
7:00 immortal production started for Terminator overlord scout sees the robo being chronoboosted 4th gas for Terminator Roach warren for RorO 2nd immortal started for Terminator
8:00 3 more gates for Terminator spire started for RorO 3rd immortal on the way for Terminator
9:00 Twilight council started for Terminator observer for Terminator +1 armor started for Terminator 6 spinecrawlers started for RorO
10:00 muta production started for RorO blink research started for Terminator +1 flier attack started for RorO mutas are intercepted by the protoss army and 2 die right away
11:00 3rd base started for Terminator ling muta attack at the 3rd of Terminator mutas fly into the main but are chased by stalkers mutas are bouncing between the natural and main blink finishes and some more mutas are picked off
12:00 stalker attack at the 3rd of RorO drones are pulled to defend a few stalkers stay behind to kill RorO's 3rd
13:00 mutas fly into the natural of Terminator lings run into the 3rd of Terminator lings at the 3rd of terminator are cleaned up RorO manages to save his 3rd base RorO is up to 17 mutas pathogen glands on the way for RorO
14:00 infestor production started for RorO +2 attack on the way for Terminator +1 melee finishes for RorO muta ling attack at the 3rd of Terminator the 3rd base falls
15:00 +2 armor started for Terminator Robotics Bay started for Terminator +1 carapace started for RorO 3rd base started at the right side location for Terminator
16:00 cannons going up for Terminator at his bases 2nd evo chamber for RorO Colossus production started for Terminator 4th base started for RorO Extended thermal lance research started for Terminator
17:00 +2 melee started for RorO 3 zealot runby finishes off the 3rd base of RorO Templar archives started for Terminator 3rd base restarted for RorO
18:00 +2 flier attacks started for RorO +2 carapace started for RorO +3 attack started for Terminator Corruptor production started for RorO archons being added in by Terminator
19:00 warp prism started for Terminator 5th base started for RorO main army of Terminator attacking at the 4th of RorO lings and mutas try to counterattack but there are cannons and stalkers there to defend 4th base of RorO falls
20:00 Hive on the way for RorO building 5th base of RorO is discovered 5th base of RorO is killed 4th base started for Terminator
This game is hurting my brain. Can someone fill me in on the reason he continues to sit 12 spines at his nat and continue to let his 3rd go down uncontested?
[SPL] Samsung KHAN vs Team 8 R2 Game 5: 1-3 RorO vs Terminator Map: Neo Planet S
0:00 RorO spawns in the bottom left Terminator spawns in the top right
2:00 Pool first for RorO Nexus first for Terminator forge for Terminator Hatch for RorO
3:00 cannon for Terminator gateway for Terminator gas for Terminator
4:00 3rd base for RorO 2nd gas for Terminator gas for RorO Cybernetics core for Terminator
5:00 stalker for Terminator robo for Terminator ling speed for RorO 3rd gas for Terminator
6:00 sentry for Terminator +1 attack started for Terminator Lair for RorO 2 more gas for RorO 2 more gates for Terminator
7:00 immortal production started for Terminator overlord scout sees the robo being chronoboosted 4th gas for Terminator Roach warren for RorO 2nd immortal started for Terminator
8:00 3 more gates for Terminator spire started for RorO 3rd immortal on the way for Terminator
9:00 Twilight council started for Terminator observer for Terminator +1 armor started for Terminator 6 spinecrawlers started for RorO
10:00 muta production started for RorO blink research started for Terminator +1 flier attack started for RorO mutas are intercepted by the protoss army and 2 die right away
11:00 3rd base started for Terminator ling muta attack at the 3rd of Terminator mutas fly into the main but are chased by stalkers mutas are bouncing between the natural and main blink finishes and some more mutas are picked off
12:00 stalker attack at the 3rd of RorO drones are pulled to defend a few stalkers stay behind to kill RorO's 3rd
13:00 mutas fly into the natural of Terminator lings run into the 3rd of Terminator lings at the 3rd of terminator are cleaned up RorO manages to save his 3rd base RorO is up to 17 mutas pathogen glands on the way for RorO
14:00 infestor production started for RorO +2 attack on the way for Terminator +1 melee finishes for RorO muta ling attack at the 3rd of Terminator the 3rd base falls
15:00 +2 armor started for Terminator Robotics Bay started for Terminator +1 carapace started for RorO 3rd base started at the right side location for Terminator
16:00 cannons going up for Terminator at his bases 2nd evo chamber for RorO Colossus production started for Terminator 4th base started for RorO Extended thermal lance research started for Terminator
17:00 +2 melee started for RorO 3 zealot runby finishes off the 3rd base of RorO Templar archives started for Terminator 3rd base restarted for RorO
18:00 +2 flier attacks started for RorO +2 carapace started for RorO +3 attack started for Terminator Corruptor production started for RorO archons being added in by Terminator
19:00 warp prism started for Terminator 5th base started for RorO main army of Terminator attacking at the 4th of RorO lings and mutas try to counterattack but there are cannons and stalkers there to defend 4th base of RorO falls
20:00 Hive on the way for RorO building 5th base of RorO is discovered 5th base of RorO is killed 4th base started for Terminator
21:00 lings force a cancel on Terminator's 4th main army of Terminator is killing RorO's 3rd +3 armor started for Terminator greater spire started for RorO Terminator is 50 supply ahead Warp prism speed started for Terminator Stargate started for Terminator 4th base restarted for RorO
22:00 2 more bases from Terminator started at both gold bases top left base restarted for RorO mutas are fighting the stalkers and dying
23:00 terminator is attacking into the natural of RorO RorO fungals the army and has lots of spines Terminator backs off and regroups stalkers blink into the main of RorO on top of the infestors Brood lords are morphing in RorO's natural IT are thrown out lings are trying to kill the gold bases and force a cancel on 1
24:00 top left base of RorO is killed by the army of Terminator Terminator is 70 supply ahead 8 brood lords are out for RorO
25:00 last mining base of RorO is killed RorO has basically no mining -- he is long distance mining only
There's something really cool about protoss trying to move into attack zerg ground around there, entering zerg's natural on Planet S, with infestors trying to defend their castle walls with boiling fungal from above, the colossi trying to shoot up like laser trebuchets then having to dodge away from corruptors, stalkers intercepting, infested terrans being sprayed to defend the high ground. ^_^
[SPL] Samsung KHAN vs Team 8 R2 Game 5: 1-3 RorO vs Terminator Map: Neo Planet S
0:00 RorO spawns in the bottom left Terminator spawns in the top right
2:00 Pool first for RorO Nexus first for Terminator forge for Terminator Hatch for RorO
3:00 cannon for Terminator gateway for Terminator gas for Terminator
4:00 3rd base for RorO 2nd gas for Terminator gas for RorO Cybernetics core for Terminator
5:00 stalker for Terminator robo for Terminator ling speed for RorO 3rd gas for Terminator
6:00 sentry for Terminator +1 attack started for Terminator Lair for RorO 2 more gas for RorO 2 more gates for Terminator
7:00 immortal production started for Terminator overlord scout sees the robo being chronoboosted 4th gas for Terminator Roach warren for RorO 2nd immortal started for Terminator
8:00 3 more gates for Terminator spire started for RorO 3rd immortal on the way for Terminator
9:00 Twilight council started for Terminator observer for Terminator +1 armor started for Terminator 6 spinecrawlers started for RorO
10:00 muta production started for RorO blink research started for Terminator +1 flier attack started for RorO mutas are intercepted by the protoss army and 2 die right away
11:00 3rd base started for Terminator ling muta attack at the 3rd of Terminator mutas fly into the main but are chased by stalkers mutas are bouncing between the natural and main blink finishes and some more mutas are picked off
12:00 stalker attack at the 3rd of RorO drones are pulled to defend a few stalkers stay behind to kill RorO's 3rd
13:00 mutas fly into the natural of Terminator lings run into the 3rd of Terminator lings at the 3rd of terminator are cleaned up RorO manages to save his 3rd base RorO is up to 17 mutas pathogen glands on the way for RorO
14:00 infestor production started for RorO +2 attack on the way for Terminator +1 melee finishes for RorO muta ling attack at the 3rd of Terminator the 3rd base falls
15:00 +2 armor started for Terminator Robotics Bay started for Terminator +1 carapace started for RorO 3rd base started at the right side location for Terminator
16:00 cannons going up for Terminator at his bases 2nd evo chamber for RorO Colossus production started for Terminator 4th base started for RorO Extended thermal lance research started for Terminator
17:00 +2 melee started for RorO 3 zealot runby finishes off the 3rd base of RorO Templar archives started for Terminator 3rd base restarted for RorO
18:00 +2 flier attacks started for RorO +2 carapace started for RorO +3 attack started for Terminator Corruptor production started for RorO archons being added in by Terminator
19:00 warp prism started for Terminator 5th base started for RorO main army of Terminator attacking at the 4th of RorO lings and mutas try to counterattack but there are cannons and stalkers there to defend 4th base of RorO falls
20:00 Hive on the way for RorO building 5th base of RorO is discovered 5th base of RorO is killed 4th base started for Terminator
21:00 lings force a cancel on Terminator's 4th main army of Terminator is killing RorO's 3rd +3 armor started for Terminator greater spire started for RorO Terminator is 50 supply ahead Warp prism speed started for Terminator Stargate started for Terminator 4th base restarted for RorO
22:00 2 more bases from Terminator started at both gold bases top left base restarted for RorO mutas are fighting the stalkers and dying
23:00 terminator is attacking into the natural of RorO RorO fungals the army and has lots of spines Terminator backs off and regroups stalkers blink into the main of RorO on top of the infestors Brood lords are morphing in RorO's natural IT are thrown out lings are trying to kill the gold bases and force a cancel on 1
24:00 top left base of RorO is killed by the army of Terminator Terminator is 70 supply ahead 8 brood lords are out for RorO
25:00 last mining base of RorO is killed RorO has basically no mining -- he is long distance mining only
26:00 Terminator finds the long distance mining and starts killing drones mothership finishes for Terminator RorO tries to save his drones and Terminator tries to hit the army from the side RorO gets a decent position so Terminator has to back off
27:00 RorO restarts his 3rd base +1 plasma shields finishes for Terminator Terminator attacks the army of RorO storms hit the brood lords and ITs brood lords and spines push Terminator back
28:00 vortex on half of the brood lords archons move into the vortex RorO just puts all of his units into the vortex RorO's army explodes RorO ggs! Terminator wins and seals the victory for Team 8 4-1!
On January 05 2013 17:15 shabby wrote: Ill try to ask again now that the game is done. What happened to the EG-TL casters? Are these two casting everything now?
EG-TL only had the broadcast rights for one week, these guys have been doing it since round 1 week 3 I think.
On January 05 2013 17:15 shabby wrote: Ill try to ask again now that the game is done. What happened to the EG-TL casters? Are these two casting everything now?
I guess the EGTL casting deal thing was called off. Either Kespa or SPOTV (I think latter) hired these two and are doing all of SPL for now.
On January 05 2013 17:15 shabby wrote: Ill try to ask again now that the game is done. What happened to the EG-TL casters? Are these two casting everything now?
EG-TL only had the broadcast rights for one week, these guys have been doing it since round 1 week 3 I think.
Ah, ok. How did they get the broadcast rights for the entire thing? Are these two hired by kespa or spotv?
Out of all people, Jangbi is the one who actually won a game today haha!. Seriously, I wonder whats with Samsung Khan. Maybe people should check if Stork has started playing WOW again XD
Terminator murdering kids! I knew he would do well. Glad I picked him up in my team. Lots of hidden gems in T8 like speed/cure, terminator, Jaehoon etc. Anybody that banked on these T8 players will be banking on lots of points as the round progresses.
On January 05 2013 19:40 Poopi wrote: Lol I remember seeing Terminator in some anti-teams, I know picking an anti-team 3 pointer is hard but weren't Bisu/Zenio much safer bets?
Glad to have picked Speed, his stats were incredible for 4 points :D.
bisu and zenio are both on fairly strong teams though. while they probably won't see that much play (maybe a match or two) you can still lose points if EG-TL or SKT wins. T8 looks to be a weaker team overall, that was probably their reasoning.
On January 05 2013 19:40 Poopi wrote: Lol I remember seeing Terminator in some anti-teams, I know picking an anti-team 3 pointer is hard but weren't Bisu/Zenio much safer bets?
Glad to have picked Speed, his stats were incredible for 4 points :D.
bisu and zenio are both on fairly strong teams though. while they probably won't see that much play (maybe a match or two) you can still lose points if EG-TL or SKT wins. T8 looks to be a weaker team overall, that was probably their reasoning.
Yeah I know but you are forced to lose points anyways, and it's better to lose like 4-5 points from SKT/EG victory than someone like Reality on the worst team but being part of the core, always playing, multiplying the risks of losing you poin ts. T8 may be a weaker team, I think they have a small core of players, thus they'll have to use other players such as Terminator more than stacked teams use them.
Kinda sad for Samsung Khan though, RorO was quite hyped up when first playing against eSF players, JangBi was very good at the end of broodwar if I remember correctly (winning the big league) and Reality was the first kespa terran to beat eSF zerg (was it SymboL?). And now they are losing to everyone, must be tough.
Stork, Jangbi, Shine anti-team. No one from T8 anywhere.
T8 is too erratic, and Samsung are just bad right now, unfortunately. Despite having some star power, their stars just aren't performing, and Jangbi is such an erratic player at the ebst of times it's hard to have any confidence in him. He could potentially get an all-kill on a good day, but he could have a 5 game losign streak probably more easily.
Samsung are absolutely nowhere rightnow, and they don't even have an ace to save them in WL format
On January 05 2013 19:40 Poopi wrote: Lol I remember seeing Terminator in some anti-teams, I know picking an anti-team 3 pointer is hard but weren't Bisu/Zenio much safer bets?
Glad to have picked Speed, his stats were incredible for 4 points :D.
bisu and zenio are both on fairly strong teams though. while they probably won't see that much play (maybe a match or two) you can still lose points if EG-TL or SKT wins. T8 looks to be a weaker team overall, that was probably their reasoning.
Part of Winner's League is selecting players you know who will see a lot of action during the round.
On January 05 2013 19:40 Poopi wrote: Lol I remember seeing Terminator in some anti-teams, I know picking an anti-team 3 pointer is hard but weren't Bisu/Zenio much safer bets?
Glad to have picked Speed, his stats were incredible for 4 points :D.
I had him on my anti team last round and it worked pretty well. I was pretty sure he'd do better this time because he's a good sniper and decent vZ, but I can see why people picked him. T8 was more of an underdog to do well than the popular teams. Bad thing is that he'll play like every game, so it's damn risky.
On January 05 2013 19:40 Poopi wrote: Lol I remember seeing Terminator in some anti-teams, I know picking an anti-team 3 pointer is hard but weren't Bisu/Zenio much safer bets?
Glad to have picked Speed, his stats were incredible for 4 points :D.
I had him on my anti team last round and it worked pretty well. I was pretty sure he'd do better this time because he's a good sniper and decent vZ, but I can see why people picked him. T8 was more of an underdog to do well than the popular teams. Bad thing is that he'll play like every game, so it's damn risky.
Yeah, that's why I didn't use Reality or JangBi. Even though their team is doing shit and they are doing bad, they will play in every clanwar. As for Terminator he did bad in the last round but played quite a lot so yeah it was kinda dangerous.
There is no perfect 3 pointer this time I feel, since the ones who are not likely to play/win (Zenio, Hitman, Bisu for example) are in very good teams so they'll bring team points, and those on "bad" teams are likely to play matches (Terminator, Reality, etc) thus increasing the risk of winning some matches.
On January 05 2013 19:40 Poopi wrote: Lol I remember seeing Terminator in some anti-teams, I know picking an anti-team 3 pointer is hard but weren't Bisu/Zenio much safer bets?
Glad to have picked Speed, his stats were incredible for 4 points :D.
I had him on my anti team last round and it worked pretty well. I was pretty sure he'd do better this time because he's a good sniper and decent vZ, but I can see why people picked him. T8 was more of an underdog to do well than the popular teams. Bad thing is that he'll play like every game, so it's damn risky.
Yeah, that's why I didn't use Reality or JangBi. Even though their team is doing shit and they are doing bad, they will play in every clanwar. As for Terminator he did bad in the last round but played quite a lot so yeah it was kinda dangerous.
There is no perfect 3 pointer this time I feel, since the ones who are not likely to play/win (Zenio, Hitman, Bisu for example) are in very good teams so they'll bring team points, and those on "bad" teams are likely to play matches (Terminator, Reality, etc) thus increasing the risk of winning some matches.
Yeah, I decided against 3 pointers altogether. I trust in hyvaa to suck, got a 2pointer from a terrible team and I'll try to contain the damage caused by the high pointer by trading. Starting with Jaedong because he probably won't play much this week.