• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:50
CET 16:50
KST 00:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 RyongYi Cup Season 3 announced (Jan 22-Feb 7)4Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
$21,000 RyongYi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2515 users

Proleague R2 Maps SK Planet 2012-2013

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37057 Posts
Last Edited: 2013-01-04 04:08:39
January 03 2013 20:23 GMT
#1
[image loading]

Source: This Is Game

SK Planet Proleague 2012-2013 Round 2 Maps:

(2)WCS Cloud Kingdom LE
(2)WCS Ohana LE
(4)WCS Antiga Shipyard
(4)WCS Entombed Valley

(2)KeSPA Neo Bifrost
(2)KeSPA Neo Caldeum
(2)KeSPA Neo Planet S
(4)KeSPA Neo Arkanoid

Balance Change Notes:
  • Entombed Valley - As you can see, Tal'Darim Altar has been removed. Proleague noticed far too many ZvZs going on on that map so they replaced it with Entombed Valley.
  • Neo Bifrost - Base entrance has been widened. It is now possible to create buildings on the 6'o clock and 12'o clock cliff positions. Bushes in front of third bases have been removed.
  • Neo Arkanoid: The scouting path for reapers have changed so that it takes longer for them to exit from the 3rd area to scout other areas. 18 min instead of 20 min before rocks go down.
  • Neo Caldeum: Main has been altered so you can't blink in from behind the rocks, and Natural mineral/rock/mineral/assimilator has been altered slightly.
  • Neo Planet S: Takes 5 FF instead of 4 around the map, plus the rush distance and the paths have been slightly altered.


On January 04 2013 06:47 supernovamaniac wrote:
Ok, I'm back. Here are all the notes on the new maps:

Neo Bifrost: Player can now defend their gas from air-units in their natural (Watch JangBi vs skyHigh for reference, there was an instance where skyHigh was able to hit the assimilator with his banshee, and JangBi had no way to kill the banshee except with an air unit)

Neo Caldeum: The rock's defense (err... forgot the actual term) behind the natural reduced to 0 from 3, and minerals are 20 instead of 30. The neutral assimilator's defense from 5 to 3.

Neo Planet S: The location of the gold bases have been changed from 1~7 to 5~11 o'clock positions. In addition, the routes at 12 and 6 have been altered so that siege tanks from other side (from semi-lower/higher path I guess) cannot defend against the units on the other side.


Sorry that these notes aren't formal enough to be just copy pasted into the OP =/. All notes taken from fomos, have been summarized. If mods have problem with this, feel free to remove this post.

On January 04 2013 12:34 supernovamaniac wrote:
OK, so they made it so that Colossi cannot walk outside of their main without destroying the rocks. Instead, they have small 'pits' so that reapers can still get out of the main, but only through the center.

i.e.

[image loading]

This means that its going to be harder for reapers to scout if the opponent took the third, because they will be headbutting into opponent's main, instead of the 3rd area.
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
January 03 2013 20:26 GMT
#2
sick man! no more Tal'Darim
"The flame that burns twice as bright burns half as long." - Lao Tzu
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2013-01-03 20:31:36
January 03 2013 20:29 GMT
#3
Hmmm, replaced with Entombed? The new ladder maps probably haven't had enough testing. Maybe we'll see one of them next round, but it's doubtful that they'd switch any without major imbalances.

I think they're saying for build diversity for Terran they're increasing the reaper rush distance on Arkenoid, or something.

Edit: I think it says they're making the rocks get destroyed at 18 minutes instead of 20.
all's fair in love and melodies
supernovamaniac
Profile Blog Joined December 2009
United States3047 Posts
January 03 2013 20:31 GMT
#4
Neo Arkanoid: The scouting path for reapers have changed so that it takes longer for them to exit from the 3rd area to scout other areas. 18 min instead of 20 min before rocks go down.
Neo Caldeum: Main has been altered so you can't blink in from behind the rocks, and Natural mineral/rock/mineral/assimilator has been altered slightly.
Neo Planet S: Takes 5 FF instead of 4 around the map, plus the rush distance and the paths have been slightly altered.


(quick translations, as I have to head out right now. I'll post more info when I can)
ppp
Gfire
Profile Joined March 2011
United States1699 Posts
January 03 2013 20:33 GMT
#5
On January 04 2013 05:31 supernovamaniac wrote:
Neo Planet S: Takes 5 FF instead of 4 around the map, plus the rush distance and the paths have been slightly altered.

Around the map? Does mean all paths are less wide?
all's fair in love and melodies
nmetasch
Profile Joined April 2012
United States600 Posts
January 03 2013 20:35 GMT
#6
On January 04 2013 05:33 Gfire wrote:
Show nested quote +
On January 04 2013 05:31 supernovamaniac wrote:
Neo Planet S: Takes 5 FF instead of 4 around the map, plus the rush distance and the paths have been slightly altered.

Around the map? Does mean all paths are less wide?


More wide,* apparently protoss were doing too well..
NotRandoMNamE
Profile Joined August 2012
80 Posts
January 03 2013 20:36 GMT
#7
On January 04 2013 05:33 Gfire wrote:
Show nested quote +
On January 04 2013 05:31 supernovamaniac wrote:
Neo Planet S: Takes 5 FF instead of 4 around the map, plus the rush distance and the paths have been slightly altered.

Around the map? Does mean all paths are less wide?


I think the paths are actually larger.
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2013-01-03 20:39:01
January 03 2013 20:38 GMT
#8
On January 04 2013 05:35 nmetasch wrote:
Show nested quote +
On January 04 2013 05:33 Gfire wrote:
On January 04 2013 05:31 supernovamaniac wrote:
Neo Planet S: Takes 5 FF instead of 4 around the map, plus the rush distance and the paths have been slightly altered.

Around the map? Does mean all paths are less wide?


More wide,* apparently protoss were doing too well..

Yeah, that's what I meant. The emphasis was supposed to be on "all paths" though... "Around the Map" is a bit vague. Are all the paths the same exact size across the whole map? Or maybe it's specifically the ramps which are changed from 4x to 5x?

Would be nice to get pics, I guess.
all's fair in love and melodies
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37057 Posts
January 03 2013 21:40 GMT
#9
Thank you SNM. Edited.
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
supernovamaniac
Profile Blog Joined December 2009
United States3047 Posts
Last Edited: 2013-01-03 21:47:54
January 03 2013 21:47 GMT
#10
Ok, I'm back. Here are all the notes on the new maps:

Neo Bifrost: Player can now defend their gas from air-units in their natural (Watch JangBi vs skyHigh for reference, there was an instance where skyHigh was able to hit the assimilator with his banshee, and JangBi had no way to kill the banshee except with an air unit)

Neo Caldeum: The rock's defense (err... forgot the actual term) behind the natural reduced to 0 from 3, and minerals are 20 instead of 30. The neutral assimilator's defense from 5 to 3.

Neo Planet S: The location of the gold bases have been changed from 1~7 to 5~11 o'clock positions. In addition, the routes at 12 and 6 have been altered so that siege tanks from other side (from semi-lower/higher path I guess) cannot defend against the units on the other side.


Sorry that these notes aren't formal enough to be just copy pasted into the OP =/. All notes taken from fomos, have been summarized. If mods have problem with this, feel free to remove this post.
ppp
tiMelEfT
Profile Joined December 2012
United States228 Posts
January 03 2013 21:47 GMT
#11
On January 04 2013 06:47 supernovamaniac wrote:
Ok, I'm back. Here are all the notes on the new maps:

Neo Bifrost: Player can now defend their gas from air-units in their natural (Watch JangBi vs skyHigh for reference, there was an instance where skyHigh was able to hit the assimilator with his banshee, and JangBi had no way to kill the banshee except with an air unit)

Neo Caldeum: The rock's defense (err... forgot the actual term) behind the natural reduced to 0 from 3, and minerals are 20 instead of 30. The neutral assimilator's defense from 5 to 3.

Neo Planet S: The location of the gold bases have been changed from 1~7 to 5~11 o'clock positions. In addition, the routes at 12 and 6 have been altered so that siege tanks from other side (from semi-lower/higher path I guess) cannot defend against the units on the other side.


Sorry that these notes aren't formal enough to be just copy pasted into the OP =/. All notes taken from fomos, then summarized. If mods have problem with this, feel free to remove this post.


Thanks for the good work, SNM.
Gfire
Profile Joined March 2011
United States1699 Posts
January 03 2013 21:53 GMT
#12
Oh yeah, I was bugged by the lack of space around the geysers on Bifrost. Having space around the geysers is always something I do for every base on maps, and I think it aught to be standard. I'm glad they fixed that.

Seems like the backdoor stuff on Caldeum was really underused so reducing the armor of the rocks and assimilator and reducing the mineral count seems like a good thing. I didn't know the assimilator had 5 armor, though.

Still confused about the Planet S notes, though. Weren't the golds already at 5/11? And I'm not sure what that means about the 12/6 locations.

I'll ask Jacky for a pic.
all's fair in love and melodies
supernovamaniac
Profile Blog Joined December 2009
United States3047 Posts
January 03 2013 21:56 GMT
#13
On January 04 2013 06:53 Gfire wrote:
Oh yeah, I was bugged by the lack of space around the geysers on Bifrost. Having space around the geysers is always something I do for every base on maps, and I think it aught to be standard. I'm glad they fixed that.

Seems like the backdoor stuff on Caldeum was really underused so reducing the armor of the rocks and assimilator and reducing the mineral count seems like a good thing. I didn't know the assimilator had 5 armor, though.

Still confused about the Planet S notes, though. Weren't the golds already at 5/11? And I'm not sure what that means about the 12/6 locations.

I'll ask Jacky for a pic.

I'm also not sure about the 12/6 locations so I'm going to test it out myself. I think its just that the paths are wider so that its harder for siege tanks to hit the other side's units when they pass by. The golds were at 1/7 actually, instead of 5/11. Though, golds being at 5/11 means that its easier to defend against high-ground harassment on workers if you take the gold on your side. Still need to go down the ramp to defend against main army that's killing your Command/Nexus/Hatchery, but better than before. Also, the rush distance has been changed from 32 seconds to 34 seconds due to the changes to the map.

BTW, the 5 FF thing has been applied to all "major battle" locations, which is still ambiguous imo. Pictures are up on fomos, and I did not post them here because there have been problems with translating/posting fomos stuff on here in the past.
ppp
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
January 03 2013 21:59 GMT
#14
I love how current Proleague is keeping the map pool. Little adjustments like these show a great deal of care and attention to detail. Say what you will about KeSPA, as a fan and consumer I love that they are this active. At least in this regard other leagues could take some notes.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
January 03 2013 22:06 GMT
#15
On January 04 2013 06:59 ThomasjServo wrote:
I love how current Proleague is keeping the map pool. Little adjustments like these show a great deal of care and attention to detail. Say what you will about KeSPA, as a fan and consumer I love that they are this active. At least in this regard other leagues could take some notes.


Was coming here to say this exactly. Sure Entombed Valley is still a map that's been around for awhile, but it's still better to watch then TDA. Also the fact that they are changing up their 4 new maps a little bit to help with overall balance is great. Just goes to show that tweaking maps and bringing new ones in isn't as hard as it should be. Hopefully other tournaments start doing the same.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
EliteSK
Profile Joined April 2010
Korea (South)251 Posts
January 03 2013 22:09 GMT
#16
Nice to see slight map changes between rounds for their new maps and the change to the Non-Kespa maps.
Spray
Profile Blog Joined July 2011
United States402 Posts
January 03 2013 22:11 GMT
#17
Wait they have Entomed listed as "Ladder Maps" does this mean that the super imba close spawns are still gonna be around or will it likely be cross spawn only?
HuK Fighting~~!
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
January 03 2013 22:12 GMT
#18
Ah, map pools being kept up to date regularly. If only all tournaments would do the same.. Thanks for the hard work rekees and SNM.
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
January 03 2013 22:14 GMT
#19
On January 04 2013 07:11 Spray wrote:
Wait they have Entomed listed as "Ladder Maps" does this mean that the super imba close spawns are still gonna be around or will it likely be cross spawn only?

Antiga is also under ladder maps, and they've enforced cross spawn on that.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
January 03 2013 22:17 GMT
#20
On January 04 2013 07:06 SidianTheBard wrote:
Show nested quote +
On January 04 2013 06:59 ThomasjServo wrote:
I love how current Proleague is keeping the map pool. Little adjustments like these show a great deal of care and attention to detail. Say what you will about KeSPA, as a fan and consumer I love that they are this active. At least in this regard other leagues could take some notes.


Was coming here to say this exactly. Sure Entombed Valley is still a map that's been around for awhile, but it's still better to watch then TDA. Also the fact that they are changing up their 4 new maps a little bit to help with overall balance is great. Just goes to show that tweaking maps and bringing new ones in isn't as hard as it should be. Hopefully other tournaments start doing the same.

At the very least, every tournament version of Daybreak needs to alter those wonky map features that Colossus AI bug out on all the time. As funny as it is to see three Colossi derp out, it has happened a bit too much in my opinion.


You all know what I am talking about.
+ Show Spoiler +
[image loading]
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 12h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 608
Lowko605
BRAT_OK 129
goblin 49
DivinesiaTV 17
StarCraft: Brood War
Britney 28403
Rain 6889
EffOrt 1947
Stork 826
Shuttle 588
BeSt 506
Mini 206
actioN 193
Rush 171
Barracks 158
[ Show more ]
Dewaltoss 112
Mind 101
Hyun 61
[sc1f]eonzerg 54
JYJ 53
Killer 50
Sea.KH 50
HiyA 50
Larva 47
soO 42
910 25
Rock 17
Yoon 15
scan(afreeca) 11
ajuk12(nOOB) 8
Terrorterran 2
Dota 2
Gorgc6301
qojqva2036
syndereN412
Other Games
Grubby3260
singsing2109
Liquid`RaSZi1267
hiko993
B2W.Neo324
XaKoH 165
ArmadaUGS122
mouzStarbuck83
QueenE78
djWHEAT78
XcaliburYe70
KnowMe63
Liquid`VortiX49
Organizations
Other Games
gamesdonequick25995
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 4
• FirePhoenix1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos4272
• Shiphtur149
Upcoming Events
SOOP
12h 10m
SHIN vs GuMiho
Cure vs Creator
The PondCast
18h 10m
Wardi Open
20h 10m
Big Gabe XPERIONCRAFT
21h 10m
AI Arena Tournament
1d 4h
Sparkling Tuna Cup
1d 18h
WardiTV Invitational
1d 21h
IPSL
2 days
DragOn vs Sziky
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
3 days
WardiTV Invitational
3 days
WardiTV Invitational
4 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-01-08
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.