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Active: 1297 users

Proleague R2 Maps SK Planet 2012-2013 - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2013-01-03 22:25:03
January 03 2013 22:24 GMT
#21
On January 04 2013 07:17 ThomasjServo wrote:
Show nested quote +
On January 04 2013 07:06 SidianTheBard wrote:
On January 04 2013 06:59 ThomasjServo wrote:
I love how current Proleague is keeping the map pool. Little adjustments like these show a great deal of care and attention to detail. Say what you will about KeSPA, as a fan and consumer I love that they are this active. At least in this regard other leagues could take some notes.


Was coming here to say this exactly. Sure Entombed Valley is still a map that's been around for awhile, but it's still better to watch then TDA. Also the fact that they are changing up their 4 new maps a little bit to help with overall balance is great. Just goes to show that tweaking maps and bringing new ones in isn't as hard as it should be. Hopefully other tournaments start doing the same.

At the very least, every tournament version of Daybreak needs to alter those wonky map features that Colossus AI bug out on all the time. As funny as it is to see three Colossi derp out, it has happened a bit too much in my opinion.


You all know what I am talking about.
+ Show Spoiler +
[image loading]

Never noticed it. I always thought the pathing on Daybreak was fine. It's Cloud Kingdom that I noticed some sloppy cliff pathing on.

But I now checked it and your right. *Sigh* Map makers need to realize that it's important to make sure all the blue and red pathing is proper. At the very least Blizzard should.
all's fair in love and melodies
ichnaschekot
Profile Joined January 2011
380 Posts
January 03 2013 22:34 GMT
#22
I really like the changes. Now switch out all of the ladder maps for new ones and we are good to go
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
January 04 2013 00:41 GMT
#23
On January 04 2013 07:11 Spray wrote:
Wait they have Entomed listed as "Ladder Maps" does this mean that the super imba close spawns are still gonna be around or will it likely be cross spawn only?


WCS versions
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 04 2013 00:47 GMT
#24
On January 04 2013 05:35 nmetasch wrote:
Show nested quote +
On January 04 2013 05:33 Gfire wrote:
On January 04 2013 05:31 supernovamaniac wrote:
Neo Planet S: Takes 5 FF instead of 4 around the map, plus the rush distance and the paths have been slightly altered.

Around the map? Does mean all paths are less wide?


More wide,* apparently protoss were doing too well..

aka Bisu managed to win a game on the map

I really hope we start moving away from Antiga and Entombed soon. I'm growing tired of those two maps, and even TDA almost felt like a breath of slightly fresher air.
ㅇㅅㅌㅅ
Gfire
Profile Joined March 2011
United States1699 Posts
January 04 2013 01:52 GMT
#25
On January 04 2013 09:47 eviltomahawk wrote:
Show nested quote +
On January 04 2013 05:35 nmetasch wrote:
On January 04 2013 05:33 Gfire wrote:
On January 04 2013 05:31 supernovamaniac wrote:
Neo Planet S: Takes 5 FF instead of 4 around the map, plus the rush distance and the paths have been slightly altered.

Around the map? Does mean all paths are less wide?


More wide,* apparently protoss were doing too well..

aka Bisu managed to win a game on the map

I really hope we start moving away from Antiga and Entombed soon. I'm growing tired of those two maps, and even TDA almost felt like a breath of slightly fresher air.

Yeah, I didn't mind TDA in the pool for round 1. After so much ZvZ, however, even though I don't mind ZvZ there that much, I got kinda sick of it. Glad it's out now, but Entombed doesn't bring a lot of excitement.

Of course for kespa all these maps are sort of equally new so I can understand somewhat. I wonder what the Korean viewers think... I'd imagine a lot of them don't know Entombed or Antiga as older than other maps... Of course all the maps are getting kinda old these days.
all's fair in love and melodies
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
January 04 2013 01:55 GMT
#26
I love how the are doing small changes to existing maps to balance them instead of a whole new map.
Atrbyg
Profile Blog Joined October 2011
United States513 Posts
January 04 2013 02:16 GMT
#27
Nice to see Proleague fixing their maps. So excited for Round 2.
Just_a_Moth
Profile Joined March 2012
Canada1964 Posts
January 04 2013 02:16 GMT
#28
I hope they get rid of Ohana next round.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2013-01-04 02:31:37
January 04 2013 02:31 GMT
#29
On January 04 2013 10:55 Laryleprakon wrote:
I love how the are doing small changes to existing maps to balance them instead of a whole new map.

In BW Proleague, every new Proleague brought an almost entirely new map pool. Most start out with some imbalance (slight to major imbalances) which are tweaked the next round or so. Thus there are a lot of "Neo whatever whatever" BW maps. It's kind of a KeSPA tradition with regards to their map pools.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
January 04 2013 02:40 GMT
#30
Finally no TDA -.- about time
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
January 04 2013 02:42 GMT
#31
On January 04 2013 11:31 pdd wrote:
Show nested quote +
On January 04 2013 10:55 Laryleprakon wrote:
I love how the are doing small changes to existing maps to balance them instead of a whole new map.

In BW Proleague, every new Proleague brought an almost entirely new map pool. Most start out with some imbalance (slight to major imbalances) which are tweaked the next round or so. Thus there are a lot of "Neo whatever whatever" BW maps. It's kind of a KeSPA tradition with regards to their map pools.


It's way more fun than seeing good maps just abandoned for 1-2 small things that could be changed, or they never change them and its very boring to watch (GSL has had this often imo)
MichaelDonovan
Profile Joined June 2011
United States1453 Posts
January 04 2013 02:44 GMT
#32
This is really cool. It would be nice if other tournaments would make little balance changes to their maps like these.
supernovamaniac
Profile Blog Joined December 2009
United States3047 Posts
January 04 2013 03:34 GMT
#33
OK, so they made it so that Colossi cannot walk outside of their main without destroying the rocks. Instead, they have small 'pits' so that reapers can still get out of the main, but only through the center.

i.e.

[image loading]

This means that its going to be harder for reapers to scout if the opponent took the third, because they will be headbutting into opponent's main, instead of the 3rd area.
ppp
NotRandoMNamE
Profile Joined August 2012
80 Posts
January 04 2013 03:40 GMT
#34
On January 04 2013 12:34 supernovamaniac wrote:
OK, so they made it so that Colossi cannot walk outside of their main without destroying the rocks. Instead, they have small 'pits' so that reapers can still get out of the main, but only through the center.

i.e.

[image loading]

This means that its going to be harder for reapers to scout if the opponent took the third, because they will be headbutting into opponent's main, instead of the 3rd area.


Maybe they are trying to promote some trickery instead of the usual 3 base turtle by making it harder to check all the bases?
Shadow_Dog
Profile Joined July 2011
Canada427 Posts
January 04 2013 04:00 GMT
#35
Can we get some pics or what?
Toads
Profile Blog Joined February 2009
Canada1795 Posts
January 04 2013 04:31 GMT
#36
On January 04 2013 07:06 SidianTheBard wrote:
Show nested quote +
On January 04 2013 06:59 ThomasjServo wrote:
I love how current Proleague is keeping the map pool. Little adjustments like these show a great deal of care and attention to detail. Say what you will about KeSPA, as a fan and consumer I love that they are this active. At least in this regard other leagues could take some notes.


Was coming here to say this exactly. Sure Entombed Valley is still a map that's been around for awhile, but it's still better to watch then TDA. Also the fact that they are changing up their 4 new maps a little bit to help with overall balance is great. Just goes to show that tweaking maps and bringing new ones in isn't as hard as it should be. Hopefully other tournaments start doing the same.

SPL can change and use more map because player in this league only play for them. There so many foreign tournement, they can't do that because player can't pratice different map for mlg, ipl, dreamhack, etc...
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
rename
Profile Joined February 2012
Estonia329 Posts
Last Edited: 2013-01-04 04:55:52
January 04 2013 04:55 GMT
#37
On January 04 2013 13:31 Toads wrote:
Show nested quote +
On January 04 2013 07:06 SidianTheBard wrote:
On January 04 2013 06:59 ThomasjServo wrote:
I love how current Proleague is keeping the map pool. Little adjustments like these show a great deal of care and attention to detail. Say what you will about KeSPA, as a fan and consumer I love that they are this active. At least in this regard other leagues could take some notes.


Was coming here to say this exactly. Sure Entombed Valley is still a map that's been around for awhile, but it's still better to watch then TDA. Also the fact that they are changing up their 4 new maps a little bit to help with overall balance is great. Just goes to show that tweaking maps and bringing new ones in isn't as hard as it should be. Hopefully other tournaments start doing the same.

SPL can change and use more map because player in this league only play for them. There so many foreign tournement, they can't do that because player can't pratice different map for mlg, ipl, dreamhack, etc...


Sure they can, or if they cant - they could just focus on certain tournaments. The expectation that there should be a large event with every top player present every other weekend seems bit silly anyway.

If the proleague maps keep getting good feedback, the foreign tourneys will start to experiment more with the map pool. If the tourneys that experiment will start getting more views over those who go for the safe&stale - everyone will start to do it, and the players will just need to adapt.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
January 05 2013 08:06 GMT
#38
lol, if the new version of Planet S were posted on TL's mapping forum people would be flipping out over the cardinal ramps at the exit to the 3rd
vibeo gane,
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
January 05 2013 10:43 GMT
#39
On January 05 2013 17:06 -NegativeZero- wrote:
lol, if the new version of Planet S were posted on TL's mapping forum people would be flipping out over the cardinal ramps at the exit to the 3rd


Is there any pictures of it?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Gfire
Profile Joined March 2011
United States1699 Posts
January 05 2013 17:31 GMT
#40
On January 05 2013 19:43 Qikz wrote:
Show nested quote +
On January 05 2013 17:06 -NegativeZero- wrote:
lol, if the new version of Planet S were posted on TL's mapping forum people would be flipping out over the cardinal ramps at the exit to the 3rd


Is there any pictures of it?

Yeah. Some of the other korean sites have pics.

+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]
all's fair in love and melodies
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