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Proleague R2 Maps SK Planet 2012-2013

Forum Index > SC2 General
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Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37024 Posts
Last Edited: 2013-01-04 04:08:39
January 03 2013 20:23 GMT
#1
[image loading]

Source: This Is Game

SK Planet Proleague 2012-2013 Round 2 Maps:

(2)WCS Cloud Kingdom LE
(2)WCS Ohana LE
(4)WCS Antiga Shipyard
(4)WCS Entombed Valley

(2)KeSPA Neo Bifrost
(2)KeSPA Neo Caldeum
(2)KeSPA Neo Planet S
(4)KeSPA Neo Arkanoid

Balance Change Notes:
  • Entombed Valley - As you can see, Tal'Darim Altar has been removed. Proleague noticed far too many ZvZs going on on that map so they replaced it with Entombed Valley.
  • Neo Bifrost - Base entrance has been widened. It is now possible to create buildings on the 6'o clock and 12'o clock cliff positions. Bushes in front of third bases have been removed.
  • Neo Arkanoid: The scouting path for reapers have changed so that it takes longer for them to exit from the 3rd area to scout other areas. 18 min instead of 20 min before rocks go down.
  • Neo Caldeum: Main has been altered so you can't blink in from behind the rocks, and Natural mineral/rock/mineral/assimilator has been altered slightly.
  • Neo Planet S: Takes 5 FF instead of 4 around the map, plus the rush distance and the paths have been slightly altered.


On January 04 2013 06:47 supernovamaniac wrote:
Ok, I'm back. Here are all the notes on the new maps:

Neo Bifrost: Player can now defend their gas from air-units in their natural (Watch JangBi vs skyHigh for reference, there was an instance where skyHigh was able to hit the assimilator with his banshee, and JangBi had no way to kill the banshee except with an air unit)

Neo Caldeum: The rock's defense (err... forgot the actual term) behind the natural reduced to 0 from 3, and minerals are 20 instead of 30. The neutral assimilator's defense from 5 to 3.

Neo Planet S: The location of the gold bases have been changed from 1~7 to 5~11 o'clock positions. In addition, the routes at 12 and 6 have been altered so that siege tanks from other side (from semi-lower/higher path I guess) cannot defend against the units on the other side.


Sorry that these notes aren't formal enough to be just copy pasted into the OP =/. All notes taken from fomos, have been summarized. If mods have problem with this, feel free to remove this post.

On January 04 2013 12:34 supernovamaniac wrote:
OK, so they made it so that Colossi cannot walk outside of their main without destroying the rocks. Instead, they have small 'pits' so that reapers can still get out of the main, but only through the center.

i.e.

[image loading]

This means that its going to be harder for reapers to scout if the opponent took the third, because they will be headbutting into opponent's main, instead of the 3rd area.
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
January 03 2013 20:26 GMT
#2
sick man! no more Tal'Darim
"The flame that burns twice as bright burns half as long." - Lao Tzu
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2013-01-03 20:31:36
January 03 2013 20:29 GMT
#3
Hmmm, replaced with Entombed? The new ladder maps probably haven't had enough testing. Maybe we'll see one of them next round, but it's doubtful that they'd switch any without major imbalances.

I think they're saying for build diversity for Terran they're increasing the reaper rush distance on Arkenoid, or something.

Edit: I think it says they're making the rocks get destroyed at 18 minutes instead of 20.
all's fair in love and melodies
supernovamaniac
Profile Blog Joined December 2009
United States3046 Posts
January 03 2013 20:31 GMT
#4
Neo Arkanoid: The scouting path for reapers have changed so that it takes longer for them to exit from the 3rd area to scout other areas. 18 min instead of 20 min before rocks go down.
Neo Caldeum: Main has been altered so you can't blink in from behind the rocks, and Natural mineral/rock/mineral/assimilator has been altered slightly.
Neo Planet S: Takes 5 FF instead of 4 around the map, plus the rush distance and the paths have been slightly altered.


(quick translations, as I have to head out right now. I'll post more info when I can)
ppp
Gfire
Profile Joined March 2011
United States1699 Posts
January 03 2013 20:33 GMT
#5
On January 04 2013 05:31 supernovamaniac wrote:
Neo Planet S: Takes 5 FF instead of 4 around the map, plus the rush distance and the paths have been slightly altered.

Around the map? Does mean all paths are less wide?
all's fair in love and melodies
nmetasch
Profile Joined April 2012
United States600 Posts
January 03 2013 20:35 GMT
#6
On January 04 2013 05:33 Gfire wrote:
Show nested quote +
On January 04 2013 05:31 supernovamaniac wrote:
Neo Planet S: Takes 5 FF instead of 4 around the map, plus the rush distance and the paths have been slightly altered.

Around the map? Does mean all paths are less wide?


More wide,* apparently protoss were doing too well..
NotRandoMNamE
Profile Joined August 2012
80 Posts
January 03 2013 20:36 GMT
#7
On January 04 2013 05:33 Gfire wrote:
Show nested quote +
On January 04 2013 05:31 supernovamaniac wrote:
Neo Planet S: Takes 5 FF instead of 4 around the map, plus the rush distance and the paths have been slightly altered.

Around the map? Does mean all paths are less wide?


I think the paths are actually larger.
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2013-01-03 20:39:01
January 03 2013 20:38 GMT
#8
On January 04 2013 05:35 nmetasch wrote:
Show nested quote +
On January 04 2013 05:33 Gfire wrote:
On January 04 2013 05:31 supernovamaniac wrote:
Neo Planet S: Takes 5 FF instead of 4 around the map, plus the rush distance and the paths have been slightly altered.

Around the map? Does mean all paths are less wide?


More wide,* apparently protoss were doing too well..

Yeah, that's what I meant. The emphasis was supposed to be on "all paths" though... "Around the Map" is a bit vague. Are all the paths the same exact size across the whole map? Or maybe it's specifically the ramps which are changed from 4x to 5x?

Would be nice to get pics, I guess.
all's fair in love and melodies
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37024 Posts
January 03 2013 21:40 GMT
#9
Thank you SNM. Edited.
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
supernovamaniac
Profile Blog Joined December 2009
United States3046 Posts
Last Edited: 2013-01-03 21:47:54
January 03 2013 21:47 GMT
#10
Ok, I'm back. Here are all the notes on the new maps:

Neo Bifrost: Player can now defend their gas from air-units in their natural (Watch JangBi vs skyHigh for reference, there was an instance where skyHigh was able to hit the assimilator with his banshee, and JangBi had no way to kill the banshee except with an air unit)

Neo Caldeum: The rock's defense (err... forgot the actual term) behind the natural reduced to 0 from 3, and minerals are 20 instead of 30. The neutral assimilator's defense from 5 to 3.

Neo Planet S: The location of the gold bases have been changed from 1~7 to 5~11 o'clock positions. In addition, the routes at 12 and 6 have been altered so that siege tanks from other side (from semi-lower/higher path I guess) cannot defend against the units on the other side.


Sorry that these notes aren't formal enough to be just copy pasted into the OP =/. All notes taken from fomos, have been summarized. If mods have problem with this, feel free to remove this post.
ppp
tiMelEfT
Profile Joined December 2012
United States228 Posts
January 03 2013 21:47 GMT
#11
On January 04 2013 06:47 supernovamaniac wrote:
Ok, I'm back. Here are all the notes on the new maps:

Neo Bifrost: Player can now defend their gas from air-units in their natural (Watch JangBi vs skyHigh for reference, there was an instance where skyHigh was able to hit the assimilator with his banshee, and JangBi had no way to kill the banshee except with an air unit)

Neo Caldeum: The rock's defense (err... forgot the actual term) behind the natural reduced to 0 from 3, and minerals are 20 instead of 30. The neutral assimilator's defense from 5 to 3.

Neo Planet S: The location of the gold bases have been changed from 1~7 to 5~11 o'clock positions. In addition, the routes at 12 and 6 have been altered so that siege tanks from other side (from semi-lower/higher path I guess) cannot defend against the units on the other side.


Sorry that these notes aren't formal enough to be just copy pasted into the OP =/. All notes taken from fomos, then summarized. If mods have problem with this, feel free to remove this post.


Thanks for the good work, SNM.
Gfire
Profile Joined March 2011
United States1699 Posts
January 03 2013 21:53 GMT
#12
Oh yeah, I was bugged by the lack of space around the geysers on Bifrost. Having space around the geysers is always something I do for every base on maps, and I think it aught to be standard. I'm glad they fixed that.

Seems like the backdoor stuff on Caldeum was really underused so reducing the armor of the rocks and assimilator and reducing the mineral count seems like a good thing. I didn't know the assimilator had 5 armor, though.

Still confused about the Planet S notes, though. Weren't the golds already at 5/11? And I'm not sure what that means about the 12/6 locations.

I'll ask Jacky for a pic.
all's fair in love and melodies
supernovamaniac
Profile Blog Joined December 2009
United States3046 Posts
January 03 2013 21:56 GMT
#13
On January 04 2013 06:53 Gfire wrote:
Oh yeah, I was bugged by the lack of space around the geysers on Bifrost. Having space around the geysers is always something I do for every base on maps, and I think it aught to be standard. I'm glad they fixed that.

Seems like the backdoor stuff on Caldeum was really underused so reducing the armor of the rocks and assimilator and reducing the mineral count seems like a good thing. I didn't know the assimilator had 5 armor, though.

Still confused about the Planet S notes, though. Weren't the golds already at 5/11? And I'm not sure what that means about the 12/6 locations.

I'll ask Jacky for a pic.

I'm also not sure about the 12/6 locations so I'm going to test it out myself. I think its just that the paths are wider so that its harder for siege tanks to hit the other side's units when they pass by. The golds were at 1/7 actually, instead of 5/11. Though, golds being at 5/11 means that its easier to defend against high-ground harassment on workers if you take the gold on your side. Still need to go down the ramp to defend against main army that's killing your Command/Nexus/Hatchery, but better than before. Also, the rush distance has been changed from 32 seconds to 34 seconds due to the changes to the map.

BTW, the 5 FF thing has been applied to all "major battle" locations, which is still ambiguous imo. Pictures are up on fomos, and I did not post them here because there have been problems with translating/posting fomos stuff on here in the past.
ppp
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
January 03 2013 21:59 GMT
#14
I love how current Proleague is keeping the map pool. Little adjustments like these show a great deal of care and attention to detail. Say what you will about KeSPA, as a fan and consumer I love that they are this active. At least in this regard other leagues could take some notes.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
January 03 2013 22:06 GMT
#15
On January 04 2013 06:59 ThomasjServo wrote:
I love how current Proleague is keeping the map pool. Little adjustments like these show a great deal of care and attention to detail. Say what you will about KeSPA, as a fan and consumer I love that they are this active. At least in this regard other leagues could take some notes.


Was coming here to say this exactly. Sure Entombed Valley is still a map that's been around for awhile, but it's still better to watch then TDA. Also the fact that they are changing up their 4 new maps a little bit to help with overall balance is great. Just goes to show that tweaking maps and bringing new ones in isn't as hard as it should be. Hopefully other tournaments start doing the same.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
EliteSK
Profile Joined April 2010
Korea (South)251 Posts
January 03 2013 22:09 GMT
#16
Nice to see slight map changes between rounds for their new maps and the change to the Non-Kespa maps.
Spray
Profile Blog Joined July 2011
United States402 Posts
January 03 2013 22:11 GMT
#17
Wait they have Entomed listed as "Ladder Maps" does this mean that the super imba close spawns are still gonna be around or will it likely be cross spawn only?
HuK Fighting~~!
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
January 03 2013 22:12 GMT
#18
Ah, map pools being kept up to date regularly. If only all tournaments would do the same.. Thanks for the hard work rekees and SNM.
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
January 03 2013 22:14 GMT
#19
On January 04 2013 07:11 Spray wrote:
Wait they have Entomed listed as "Ladder Maps" does this mean that the super imba close spawns are still gonna be around or will it likely be cross spawn only?

Antiga is also under ladder maps, and they've enforced cross spawn on that.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
January 03 2013 22:17 GMT
#20
On January 04 2013 07:06 SidianTheBard wrote:
Show nested quote +
On January 04 2013 06:59 ThomasjServo wrote:
I love how current Proleague is keeping the map pool. Little adjustments like these show a great deal of care and attention to detail. Say what you will about KeSPA, as a fan and consumer I love that they are this active. At least in this regard other leagues could take some notes.


Was coming here to say this exactly. Sure Entombed Valley is still a map that's been around for awhile, but it's still better to watch then TDA. Also the fact that they are changing up their 4 new maps a little bit to help with overall balance is great. Just goes to show that tweaking maps and bringing new ones in isn't as hard as it should be. Hopefully other tournaments start doing the same.

At the very least, every tournament version of Daybreak needs to alter those wonky map features that Colossus AI bug out on all the time. As funny as it is to see three Colossi derp out, it has happened a bit too much in my opinion.


You all know what I am talking about.
+ Show Spoiler +
[image loading]
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2013-01-03 22:25:03
January 03 2013 22:24 GMT
#21
On January 04 2013 07:17 ThomasjServo wrote:
Show nested quote +
On January 04 2013 07:06 SidianTheBard wrote:
On January 04 2013 06:59 ThomasjServo wrote:
I love how current Proleague is keeping the map pool. Little adjustments like these show a great deal of care and attention to detail. Say what you will about KeSPA, as a fan and consumer I love that they are this active. At least in this regard other leagues could take some notes.


Was coming here to say this exactly. Sure Entombed Valley is still a map that's been around for awhile, but it's still better to watch then TDA. Also the fact that they are changing up their 4 new maps a little bit to help with overall balance is great. Just goes to show that tweaking maps and bringing new ones in isn't as hard as it should be. Hopefully other tournaments start doing the same.

At the very least, every tournament version of Daybreak needs to alter those wonky map features that Colossus AI bug out on all the time. As funny as it is to see three Colossi derp out, it has happened a bit too much in my opinion.


You all know what I am talking about.
+ Show Spoiler +
[image loading]

Never noticed it. I always thought the pathing on Daybreak was fine. It's Cloud Kingdom that I noticed some sloppy cliff pathing on.

But I now checked it and your right. *Sigh* Map makers need to realize that it's important to make sure all the blue and red pathing is proper. At the very least Blizzard should.
all's fair in love and melodies
ichnaschekot
Profile Joined January 2011
380 Posts
January 03 2013 22:34 GMT
#22
I really like the changes. Now switch out all of the ladder maps for new ones and we are good to go
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
January 04 2013 00:41 GMT
#23
On January 04 2013 07:11 Spray wrote:
Wait they have Entomed listed as "Ladder Maps" does this mean that the super imba close spawns are still gonna be around or will it likely be cross spawn only?


WCS versions
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 04 2013 00:47 GMT
#24
On January 04 2013 05:35 nmetasch wrote:
Show nested quote +
On January 04 2013 05:33 Gfire wrote:
On January 04 2013 05:31 supernovamaniac wrote:
Neo Planet S: Takes 5 FF instead of 4 around the map, plus the rush distance and the paths have been slightly altered.

Around the map? Does mean all paths are less wide?


More wide,* apparently protoss were doing too well..

aka Bisu managed to win a game on the map

I really hope we start moving away from Antiga and Entombed soon. I'm growing tired of those two maps, and even TDA almost felt like a breath of slightly fresher air.
ㅇㅅㅌㅅ
Gfire
Profile Joined March 2011
United States1699 Posts
January 04 2013 01:52 GMT
#25
On January 04 2013 09:47 eviltomahawk wrote:
Show nested quote +
On January 04 2013 05:35 nmetasch wrote:
On January 04 2013 05:33 Gfire wrote:
On January 04 2013 05:31 supernovamaniac wrote:
Neo Planet S: Takes 5 FF instead of 4 around the map, plus the rush distance and the paths have been slightly altered.

Around the map? Does mean all paths are less wide?


More wide,* apparently protoss were doing too well..

aka Bisu managed to win a game on the map

I really hope we start moving away from Antiga and Entombed soon. I'm growing tired of those two maps, and even TDA almost felt like a breath of slightly fresher air.

Yeah, I didn't mind TDA in the pool for round 1. After so much ZvZ, however, even though I don't mind ZvZ there that much, I got kinda sick of it. Glad it's out now, but Entombed doesn't bring a lot of excitement.

Of course for kespa all these maps are sort of equally new so I can understand somewhat. I wonder what the Korean viewers think... I'd imagine a lot of them don't know Entombed or Antiga as older than other maps... Of course all the maps are getting kinda old these days.
all's fair in love and melodies
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
January 04 2013 01:55 GMT
#26
I love how the are doing small changes to existing maps to balance them instead of a whole new map.
Atrbyg
Profile Blog Joined October 2011
United States513 Posts
January 04 2013 02:16 GMT
#27
Nice to see Proleague fixing their maps. So excited for Round 2.
Just_a_Moth
Profile Joined March 2012
Canada1952 Posts
January 04 2013 02:16 GMT
#28
I hope they get rid of Ohana next round.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2013-01-04 02:31:37
January 04 2013 02:31 GMT
#29
On January 04 2013 10:55 Laryleprakon wrote:
I love how the are doing small changes to existing maps to balance them instead of a whole new map.

In BW Proleague, every new Proleague brought an almost entirely new map pool. Most start out with some imbalance (slight to major imbalances) which are tweaked the next round or so. Thus there are a lot of "Neo whatever whatever" BW maps. It's kind of a KeSPA tradition with regards to their map pools.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
January 04 2013 02:40 GMT
#30
Finally no TDA -.- about time
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
January 04 2013 02:42 GMT
#31
On January 04 2013 11:31 pdd wrote:
Show nested quote +
On January 04 2013 10:55 Laryleprakon wrote:
I love how the are doing small changes to existing maps to balance them instead of a whole new map.

In BW Proleague, every new Proleague brought an almost entirely new map pool. Most start out with some imbalance (slight to major imbalances) which are tweaked the next round or so. Thus there are a lot of "Neo whatever whatever" BW maps. It's kind of a KeSPA tradition with regards to their map pools.


It's way more fun than seeing good maps just abandoned for 1-2 small things that could be changed, or they never change them and its very boring to watch (GSL has had this often imo)
MichaelDonovan
Profile Joined June 2011
United States1453 Posts
January 04 2013 02:44 GMT
#32
This is really cool. It would be nice if other tournaments would make little balance changes to their maps like these.
supernovamaniac
Profile Blog Joined December 2009
United States3046 Posts
January 04 2013 03:34 GMT
#33
OK, so they made it so that Colossi cannot walk outside of their main without destroying the rocks. Instead, they have small 'pits' so that reapers can still get out of the main, but only through the center.

i.e.

[image loading]

This means that its going to be harder for reapers to scout if the opponent took the third, because they will be headbutting into opponent's main, instead of the 3rd area.
ppp
NotRandoMNamE
Profile Joined August 2012
80 Posts
January 04 2013 03:40 GMT
#34
On January 04 2013 12:34 supernovamaniac wrote:
OK, so they made it so that Colossi cannot walk outside of their main without destroying the rocks. Instead, they have small 'pits' so that reapers can still get out of the main, but only through the center.

i.e.

[image loading]

This means that its going to be harder for reapers to scout if the opponent took the third, because they will be headbutting into opponent's main, instead of the 3rd area.


Maybe they are trying to promote some trickery instead of the usual 3 base turtle by making it harder to check all the bases?
Shadow_Dog
Profile Joined July 2011
Canada427 Posts
January 04 2013 04:00 GMT
#35
Can we get some pics or what?
Toads
Profile Blog Joined February 2009
Canada1795 Posts
January 04 2013 04:31 GMT
#36
On January 04 2013 07:06 SidianTheBard wrote:
Show nested quote +
On January 04 2013 06:59 ThomasjServo wrote:
I love how current Proleague is keeping the map pool. Little adjustments like these show a great deal of care and attention to detail. Say what you will about KeSPA, as a fan and consumer I love that they are this active. At least in this regard other leagues could take some notes.


Was coming here to say this exactly. Sure Entombed Valley is still a map that's been around for awhile, but it's still better to watch then TDA. Also the fact that they are changing up their 4 new maps a little bit to help with overall balance is great. Just goes to show that tweaking maps and bringing new ones in isn't as hard as it should be. Hopefully other tournaments start doing the same.

SPL can change and use more map because player in this league only play for them. There so many foreign tournement, they can't do that because player can't pratice different map for mlg, ipl, dreamhack, etc...
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
rename
Profile Joined February 2012
Estonia329 Posts
Last Edited: 2013-01-04 04:55:52
January 04 2013 04:55 GMT
#37
On January 04 2013 13:31 Toads wrote:
Show nested quote +
On January 04 2013 07:06 SidianTheBard wrote:
On January 04 2013 06:59 ThomasjServo wrote:
I love how current Proleague is keeping the map pool. Little adjustments like these show a great deal of care and attention to detail. Say what you will about KeSPA, as a fan and consumer I love that they are this active. At least in this regard other leagues could take some notes.


Was coming here to say this exactly. Sure Entombed Valley is still a map that's been around for awhile, but it's still better to watch then TDA. Also the fact that they are changing up their 4 new maps a little bit to help with overall balance is great. Just goes to show that tweaking maps and bringing new ones in isn't as hard as it should be. Hopefully other tournaments start doing the same.

SPL can change and use more map because player in this league only play for them. There so many foreign tournement, they can't do that because player can't pratice different map for mlg, ipl, dreamhack, etc...


Sure they can, or if they cant - they could just focus on certain tournaments. The expectation that there should be a large event with every top player present every other weekend seems bit silly anyway.

If the proleague maps keep getting good feedback, the foreign tourneys will start to experiment more with the map pool. If the tourneys that experiment will start getting more views over those who go for the safe&stale - everyone will start to do it, and the players will just need to adapt.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
January 05 2013 08:06 GMT
#38
lol, if the new version of Planet S were posted on TL's mapping forum people would be flipping out over the cardinal ramps at the exit to the 3rd
vibeo gane,
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
January 05 2013 10:43 GMT
#39
On January 05 2013 17:06 -NegativeZero- wrote:
lol, if the new version of Planet S were posted on TL's mapping forum people would be flipping out over the cardinal ramps at the exit to the 3rd


Is there any pictures of it?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Gfire
Profile Joined March 2011
United States1699 Posts
January 05 2013 17:31 GMT
#40
On January 05 2013 19:43 Qikz wrote:
Show nested quote +
On January 05 2013 17:06 -NegativeZero- wrote:
lol, if the new version of Planet S were posted on TL's mapping forum people would be flipping out over the cardinal ramps at the exit to the 3rd


Is there any pictures of it?

Yeah. Some of the other korean sites have pics.

+ Show Spoiler +
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+ Show Spoiler +
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+ Show Spoiler +
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+ Show Spoiler +
[image loading]
all's fair in love and melodies
Lysergic
Profile Joined December 2010
United States355 Posts
Last Edited: 2013-01-10 03:15:11
January 06 2013 03:18 GMT
#41
Since Kespa continually ignores the request to publish the maps outside Korea, will someone please send me replays played on the latest versions of the Kespa maps?

Requesting replays played on these maps:
KeSPA Neo Arkanoid
KeSPA Neo Bifrost
KeSPA Neo Caldeum
KeSPA Neo Planet S


I will publish the maps to NA/EU as soon I get a replay for each map.

http://drop.sc/search?map=KeSPA

Edit: Maps published to NA and will be on EU shortly.
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
January 06 2013 06:32 GMT
#42
I'm happy they got rid of TDA. And these changes to the maps will really be interesting to see at play!
Jaedong <3
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