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On December 13 2012 06:23 karpotoss wrote:Show nested quote +On December 13 2012 06:21 OhThatDang wrote:On December 13 2012 06:20 SKYFISH_ wrote: 13 minute creep at your natural, fungals destroy everything,broodlords wipe whatever is left,4k in the bank of each resource, same old same old
even the casters sound bored as fuck at this point
zzzzz
cause mkp didnt do anything? It's shit that only one side is blamed for passivity of both sides
thats true but the current game is that you must punish the zerg before they punish you thats how the games been working for quite awhile now =/
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Most stupid Bunker placement ever.
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MKP if you wanna turtle at least turtle with mech.....bro
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United States97276 Posts
oh i guess they told him it wasnt 15NR game 2
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See? MKP does a damn good early attack, does a lot of damage, limits scarlett to 2 queens. It's up to the terran player to do pressure or scarlett will do what she did in game 1 and get 12 minute brood lords
MKP is adapting, he's a good player. He knows what to do.
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United Kingdom50293 Posts
See marineking isn't agression fun? You should try it more often.
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So much difference when Zerg isn't allowed to allocate all his attention to creep spread.
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On December 13 2012 06:26 Shellshock1122 wrote: oh i guess they told him it wasnt 15NR game 2 Scarlett, ZCNR15 NO NOOBS champ.
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Ah the ramps really balance out the creep spread.
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See MKP, now is a good time to turtle, considering you are going Mech on Cloud Kingdom.
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Just make a Raven MKP ~_~. Stop making Banshees~
Edit: Haha, nice banshee spread .
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Banshees aren't even that useful right now, why not build more Factory Mech or even a few Ravens?
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MKP is about to do a YoDa.
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MKP forgot broolords exist ?
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MKP really likes fighting on creep
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aha wtf that mech army was bufff sad
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Balance bulltshit aside, Scarlett is schooling MKP right now.
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At least MKP has the supply lead and Starports ready to produce Vikings.
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Missile turrets counter Brood lords :D
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