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[SPL] STX Soul vs. SK Telecom T1 R1 - Page 62

Forum Index > StarCraft 2 Tournaments
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sevia
Profile Joined May 2010
United States954 Posts
December 08 2012 08:00 GMT
#1221
I feel like bio has such a huge advantage over mech on this map. Maybe Classic wants to go viking-oriented to shut down drop play?
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
figq
Profile Blog Joined May 2010
12519 Posts
December 08 2012 08:00 GMT
#1222
that rock killing is so tense
If you stand next to my head, you can hear the ocean. - Day[9]
goswser
Profile Blog Joined May 2009
United States3548 Posts
December 08 2012 08:01 GMT
#1223
These maps produce different games at least
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2012-12-08 08:01:56
December 08 2012 08:01 GMT
#1224
On December 08 2012 16:57 Dodgin wrote:
Show nested quote +
On December 08 2012 16:56 vthree wrote:
On December 08 2012 16:48 Dodgin wrote:
On December 08 2012 16:47 vthree wrote:
On December 08 2012 16:44 Dodgin wrote:
I mean if it would make you guys feel better they could make that little choke a ramp instead so it feels like any other map when you get ff'd out of your main?


Most maps don't have that distance to the third... You basically need 2 armies to defend that...


are you kidding me? his main is closer to his third than most maps because his natural is behind the main. compare something like that to trying to spread your defenses on 3 base on daybreak or abyssal city against an attacking zerg.


What? It doesn't matter the distance between main and 3rd. He gets force field out. I think people are getting confused due to having the natural behind the main. Maybe easier to imagine if the main was at the natural location instead. The issue is NOT the main being able to be FF by one FF. It is because the main AND and natural can be cut off by one FF. Where should you position you army? If you have it in the main, you lose your third. If you have it between main and third, you get FF out.


It is basically a map where you have a one FF ramp from you natural. Which other map has that?


calm before the storm

also there's a pathway along the side of the map where you can get your units out.


And the distance from that ramp to the third compare to this map? Are you kidding now? You want to run you army using that pathway?
eGoRama
Profile Joined July 2011
Bulgaria1542 Posts
December 08 2012 08:01 GMT
#1225
On December 08 2012 17:00 Dodgin wrote:
Show nested quote +
On December 08 2012 17:00 SarcasmMonster wrote:
On December 08 2012 16:59 GARO wrote:
TvT on this map going to be so fun


I can't imagine a team sending out a non-Terran.


Someone did, a TvZ is slotted for this map tomorrow.


Just think for a second how much fun PvP and PvZ would be on this map
RiZu
Profile Joined February 2012
Singapore5715 Posts
December 08 2012 08:01 GMT
#1226
how was Bogus vs Rain?
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
December 08 2012 08:01 GMT
#1227
On December 08 2012 17:00 negativedge wrote:
what a dumb map, doesn't test skill at all. completely limits builds, can't play normal games at all, etc.


please be joking ._.
SarcasmMonster
Profile Joined October 2011
3136 Posts
December 08 2012 08:01 GMT
#1228
On December 08 2012 17:00 Dodgin wrote:
Show nested quote +
On December 08 2012 17:00 SarcasmMonster wrote:
On December 08 2012 16:59 GARO wrote:
TvT on this map going to be so fun


I can't imagine a team sending out a non-Terran.


Someone did, a TvZ is slotted for this map tomorrow.


That's crazy.
MMA: The true King of Wings
Thrillz
Profile Joined May 2012
4313 Posts
Last Edited: 2012-12-08 08:02:02
December 08 2012 08:01 GMT
#1229
lol who made this map? Dustin Browder
justinpal
Profile Joined September 2010
United States3810 Posts
December 08 2012 08:01 GMT
#1230
On December 08 2012 17:00 negativedge wrote:
what a dumb map, doesn't test skill at all. completely limits builds, can't play normal games at all, etc.


I like this map, I think it tests strategic approaches, and creates new builds that aren't viable on other maps. That's the whole point of SC2.
Never make a hydralisk.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
December 08 2012 08:01 GMT
#1231
On December 08 2012 17:01 RiZu wrote:
how was Bogus vs Rain?


Bogus man.
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
December 08 2012 08:02 GMT
#1232
Dustin has orgasms
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
HolydaKing
Profile Joined February 2010
21254 Posts
December 08 2012 08:02 GMT
#1233
damn no fantasy dont lose
Pangpootata
Profile Blog Joined January 2011
1838 Posts
December 08 2012 08:02 GMT
#1234
This is bad for Fantasy, given that he is going pure bio.
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
December 08 2012 08:02 GMT
#1235
This map is amazing
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
figq
Profile Blog Joined May 2010
12519 Posts
December 08 2012 08:02 GMT
#1236
fanta why no vultures ;_;
If you stand next to my head, you can hear the ocean. - Day[9]
MasterKang
Profile Joined August 2011
United States1373 Posts
December 08 2012 08:02 GMT
#1237
On December 08 2012 16:47 mcc wrote:
Show nested quote +
On December 08 2012 16:43 MasterKang wrote:
On December 08 2012 16:42 T.O.P. wrote:
On December 08 2012 16:40 -NegativeZero- wrote:
On December 08 2012 16:38 shizaep wrote:
This map is ridiculously imbalanced. You actually just can't have chokes like that in SC2. And that stalker spot....just no.

I agree about the stalker spot, but a 1 FF choke at the main is STANDARD in all maps. That warp prism attack would have played out the exact same way if it was on a map with a normal ramped main.

1 FF choke like Daybreak, Antiga, Entombed, Cloud Kingdom, etc..... It only worked because Best was able to distract hyvaa by harassing the natural like that.


so what we're saying is that all maps are imbalanced?

No, it means that this one is not imbalanced and the others are also not, a lot of zergs deflects similar attacks on other maps.


except on a map where warp prisms have to cross the 3rd to get to the ramp, zergs often DONT deflect these kinds of attacks. If the zerg doesnt' respond IMMEDIATELY, then once forcefield goes down and the zerg main is dead, asssuming the toss doesnt' make a major screw up
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
sevia
Profile Joined May 2010
United States954 Posts
December 08 2012 08:02 GMT
#1238
Smart of fanta to kill the rocks, gives him lots of extra flanking and maneuverability options vs. a mech army
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
Moka
Profile Joined August 2010
Canada942 Posts
December 08 2012 08:03 GMT
#1239
On December 08 2012 17:00 negativedge wrote:
what a dumb map, doesn't test skill at all. completely limits builds, can't play normal games at all, etc.


we should see 3 bases vs 3 bases 200/200 everygame without any innovation, blobs fighting each other.. hurr duurrr
ヾ(@⌒_⌒@)ノ
doffe
Profile Joined June 2010
Sweden636 Posts
December 08 2012 08:03 GMT
#1240
On December 08 2012 17:01 goswser wrote:
These maps produce different games at least


Im actually super exited about this. I would love to see weird maps that create completly different metas. maybe getting back some mineral only bases, 1gas bases, 3gas bases, islands etc. Im not saying it will work right away and might very well be imbalanced in some way but I love the attempt!
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