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United States97274 Posts
On November 16 2012 14:55 Shellshock1122 wrote:Show nested quote +On November 16 2012 14:52 Shellshock1122 wrote: GSL S5 Code A Ro48  BBoongBBoong vs  jjakji Game 3 Map: Cloud Kingdom 0:00  BBoongBBoong spawns in the top right  jjakji spawns in the bottom left 1:30 10 pool from B4 double extractor trick rax first for jjakji 2nd rax for jjakji both rax walling off the ramp near the natural with the destructible rocks 2:00 lings on the way for B4 overlord of B4 spots the 2 rax of jjakji 3:00 lings of B4 are running around marines and scv moving across the map jjakji's forces return home B4 doesn't commit to a runby drone production restarted 4:00 supply depot wall off at the main for jjakji hatch started for B4 rax lifted to kill the overlord of B4 rax relocated to the natural choke CC started on the low ground for jjakji marine force moving across the map for jjakji 5:00 gas for B4 3rd rax started for jjakji to complete the wall off B4 tries to runby but cant Queen abandons the natural 6:00 second queen comes down with the natural queen and they chase out the marines ling speed started for B4 double gas for jjakji 3rd CC started inside the main for jjakji
7:00 factory started for jjakji 3rd base started for B4 2nd factory for jjakji
8:00 marine force from jjakji forces a cancel on the 3rd of B4 B4 tries to surround the mains all the marines die 3rd of B4 restarted tech lab on the first factory blue flame research started for jjakji reactor on the second factory hellion production started for jjakji
9:00 double evo started for B4 double armory started for jjakji Macro hatch started for B4 1-1 ling upgrades starte dfor B4 3rd factory started for jjakji
10:00 Lair started for B4 marine production has stopped 1-1 mech upgrades started for jjakji lings die to marines and hellions mid map blue flame is revealed 4 spines started for B4 queens deny hellions at the 3rd
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On November 16 2012 14:55 Dodgin wrote:Show nested quote +On November 16 2012 14:53 leb wrote:On November 16 2012 14:48 Fubi wrote: That was so boring, that I wish they did more 11/11 rax...at least it would've been over faster word something needs to change, games are getting incredibly boring. harass a bit quadruple expand max your army stockpile money smash your army against his remax rinse and repeat I think the maps are mostly to blame daybreak is too turtle focused, also it's been in the map pool since gsl august 2011 time to change this shit It's not just the maps. the game just feels weird.
Larva mechanics are completely screwy. You shouldn't be able to stockpile 30larva per hatchery and just remax on a whim. Armies max out too quickly. Before any fighting has happened you've got both players almost maxed and just turtling in their half of the map. and it just doesn't feel like harassment is actually as worthwhile as it should be. that i'd attribute to maps though.
sigh... I really like playing sc2 but watching it is becoming more and more boring... maybe BWC will be interesting.
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Of all the times you could have used blue flame helions to kill drones........
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On November 16 2012 14:59 leb wrote:
sigh... I really like playing sc2 but watching it is becoming more and more boring... maybe BWC will be interesting.
0 Korean terrans so nope.
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On November 16 2012 14:59 leb wrote:Show nested quote +On November 16 2012 14:55 Dodgin wrote:On November 16 2012 14:53 leb wrote:On November 16 2012 14:48 Fubi wrote: That was so boring, that I wish they did more 11/11 rax...at least it would've been over faster word something needs to change, games are getting incredibly boring. harass a bit quadruple expand max your army stockpile money smash your army against his remax rinse and repeat I think the maps are mostly to blame daybreak is too turtle focused, also it's been in the map pool since gsl august 2011 time to change this shit It's not just the maps. the game just feels weird. Larva mechanics are completely screwy. You shouldn't be able to stockpile 30larva per hatchery and just remax on a whim. Armies max out too quickly. Before any fighting has happened you've got both players almost maxed and just turtling in their half of the map. and it just doesn't feel like harassment is actually as worthwhile as it should be. that i'd attribute to maps though. sigh... I really like playing sc2 but watching it is becoming more and more boring... maybe BWC will be interesting.
Of all the tournaments left to play this year, I think BWC is one of the least interesting.
The only one less interesting to me is the upcoming IEM with no Terran players.
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170 to 130 supply in favour of the terran... B4 is teching like a madman.
Edit: cute hellion/tank setup in the third's mineral line.
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On November 16 2012 15:01 Dodgin wrote:Show nested quote +On November 16 2012 14:59 leb wrote:On November 16 2012 14:55 Dodgin wrote:On November 16 2012 14:53 leb wrote:On November 16 2012 14:48 Fubi wrote: That was so boring, that I wish they did more 11/11 rax...at least it would've been over faster word something needs to change, games are getting incredibly boring. harass a bit quadruple expand max your army stockpile money smash your army against his remax rinse and repeat I think the maps are mostly to blame daybreak is too turtle focused, also it's been in the map pool since gsl august 2011 time to change this shit It's not just the maps. the game just feels weird. Larva mechanics are completely screwy. You shouldn't be able to stockpile 30larva per hatchery and just remax on a whim. Armies max out too quickly. Before any fighting has happened you've got both players almost maxed and just turtling in their half of the map. and it just doesn't feel like harassment is actually as worthwhile as it should be. that i'd attribute to maps though. sigh... I really like playing sc2 but watching it is becoming more and more boring... maybe BWC will be interesting. Of all the tournaments left to play this year, I think BWC is one of the least interesting. The only one less interesting to me is the upcoming IEM with no Terran players. That's because Terrans are better and funner to watch
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I love Wolf as a caster, but solo Wolf commentary really isn't the best thing when it's 6/7 AM and you haven't had coffee yet.
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United States97274 Posts
On November 16 2012 14:59 Shellshock1122 wrote:Show nested quote +On November 16 2012 14:55 Shellshock1122 wrote:On November 16 2012 14:52 Shellshock1122 wrote: GSL S5 Code A Ro48  BBoongBBoong vs  jjakji Game 3 Map: Cloud Kingdom 0:00  BBoongBBoong spawns in the top right  jjakji spawns in the bottom left 1:30 10 pool from B4 double extractor trick rax first for jjakji 2nd rax for jjakji both rax walling off the ramp near the natural with the destructible rocks 2:00 lings on the way for B4 overlord of B4 spots the 2 rax of jjakji 3:00 lings of B4 are running around marines and scv moving across the map jjakji's forces return home B4 doesn't commit to a runby drone production restarted 4:00 supply depot wall off at the main for jjakji hatch started for B4 rax lifted to kill the overlord of B4 rax relocated to the natural choke CC started on the low ground for jjakji marine force moving across the map for jjakji 5:00 gas for B4 3rd rax started for jjakji to complete the wall off B4 tries to runby but cant Queen abandons the natural 6:00 second queen comes down with the natural queen and they chase out the marines ling speed started for B4 double gas for jjakji 3rd CC started inside the main for jjakji 7:00 factory started for jjakji 3rd base started for B4 2nd factory for jjakji 8:00 marine force from jjakji forces a cancel on the 3rd of B4 B4 tries to surround the mains all the marines die 3rd of B4 restarted tech lab on the first factory blue flame research started for jjakji reactor on the second factory hellion production started for jjakji 9:00 double evo started for B4 double armory started for jjakji Macro hatch started for B4 1-1 ling upgrades starte dfor B4 3rd factory started for jjakji 10:00 Lair started for B4 marine production has stopped 1-1 mech upgrades started for jjakji lings die to marines and hellions mid map blue flame is revealed 4 spines started for B4 queens deny hellions at the 3rd 11:00 marines meet up with the hellions hellions start killing drones at the 3rd spine finishes at the 3rd forces back the hellions all the marines die
12:00 thor out for jjakji 3rd base landed for jjakji 2 more factories for jjakji
13:00 2-2 on the way for B4 Hive half way done Spire half way done Roach warren finishes pathogen glands finishes infestor production begins roach speed started 2-2 mech weapons on the way for jjakji (no production tab forr the last 5 min) siege mode research almost done for jjakji 2 more CCs on the way for jjakji
14:00 burrow research started for B4 adrenal glands started for B4 Greater spire started for B4 triple siege tank production for jjakji 4th base started for B4
15:00 lings kill a few hellions trying to kill off creep roach produciton started for B4 corruptors are coming out for B4
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Hive rushing is so stupid even a random diamond zerg i played in customs today had like 15 minute broods x_x
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wtf is Jjakji doing? Until seeing those infestors there all he had seen are lings... scan for some damn tech or something. If he loses due to not having enough anti-air I will be pissed. B4 so greedy with the tech.
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lol. "Almost-maxed army, pull SCVs and attaaaaaaaaaaaa-- oh wait, he is building 4 units, nevermind, going home."
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On November 16 2012 15:03 Shockk wrote: I love Wolf as a caster, but solo Wolf commentary really isn't the best thing when it's 6/7 AM and you haven't had coffee yet. Well, we should cut him so slack. He's got a potential of 6-7 hours of casting today, he can't really afford to scream his way through them.
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Broodlord infestor is really killing the game.
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On November 16 2012 15:05 WigglingSquid wrote:Show nested quote +On November 16 2012 15:03 Shockk wrote: I love Wolf as a caster, but solo Wolf commentary really isn't the best thing when it's 6/7 AM and you haven't had coffee yet. Well, we should cut him so slack. He's got a potential of 6-7 hours of casting today, he can't really afford to scream his way through them. 
No I prefer this casting over anything else really.
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Unless I dont understand the position those BL are just going to die to the vikings which makes me wonder what point of this build.
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