[Code A] RO48 Day 1 2012 GSL Season 5 - Page 23
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TheEmulator
28086 Posts
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Fluid
Canada136 Posts
On November 16 2012 14:49 Netsky wrote: Sigh...Maru is smart. Better to proxy 11/11 every game than go through the traumatic experience of late game TvZ. It's a waste of energy. Except for that last game, the distance was waaaaay too big to 11/11, and that map has a huge ramp. I would have tried the mvp 14-15min push. If it fails then gg. | ||
FrostedMiniWheats
United States30730 Posts
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Shellshock
United States97276 Posts
GSL S5 Code A Ro48 ![]() ![]() Game 3 Map: Cloud Kingdom 0:00 ![]() ![]() | ||
Hall0wed
United States8486 Posts
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Fluid
Canada136 Posts
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lichter
1001 YEARS KESPAJAIL22272 Posts
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leb
Canada126 Posts
On November 16 2012 14:48 Fubi wrote: That was so boring, that I wish they did more 11/11 rax...at least it would've been over faster word something needs to change, games are getting incredibly boring. harass a bit quadruple expand max your army stockpile money smash your army against his remax rinse and repeat | ||
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TheEmulator
28086 Posts
On November 16 2012 14:52 Hall0wed wrote: Listening to Wolf just talk is pretty chill. Wolf is chill. | ||
samurai80
Japan4225 Posts
On November 16 2012 14:47 Waxangel wrote: well that was disgusting Zergs are supposed to be ![]() | ||
Fluid
Canada136 Posts
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samurai80
Japan4225 Posts
It makes u sleepy though... | ||
Dodgin
Canada39254 Posts
On November 16 2012 14:53 leb wrote: word something needs to change, games are getting incredibly boring. harass a bit quadruple expand max your army stockpile money smash your army against his remax rinse and repeat I think the maps are mostly to blame daybreak is too turtle focused, also it's been in the map pool since gsl august 2011 time to change this shit | ||
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Shellshock
United States97276 Posts
On November 16 2012 14:52 Shellshock1122 wrote: GSL S5 Code A Ro48 ![]() ![]() Game 3 Map: Cloud Kingdom 0:00 ![]() ![]() 1:30 10 pool from B4 double extractor trick rax first for jjakji 2nd rax for jjakji both rax walling off the ramp near the natural with the destructible rocks 2:00 lings on the way for B4 overlord of B4 spots the 2 rax of jjakji 3:00 lings of B4 are running around marines and scv moving across the map jjakji's forces return home B4 doesn't commit to a runby drone production restarted 4:00 supply depot wall off at the main for jjakji hatch started for B4 rax lifted to kill the overlord of B4 rax relocated to the natural choke CC started on the low ground for jjakji marine force moving across the map for jjakji 5:00 gas for B4 3rd rax started for jjakji to complete the wall off B4 tries to runby but cant Queen abandons the natural | ||
Fluid
Canada136 Posts
On November 16 2012 14:55 Dodgin wrote: I think the maps are mostly to blame daybreak is too turtle focused, also it's been in the map pool since gsl august 2011 time to change this shit It's not the maps. If you had smaller maps then you'd just see 5-10min games, and with huge maps its the same thing: macro for 15min then fight. | ||
Al Bundy
7257 Posts
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Ben...
Canada3485 Posts
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GolemMadness
Canada11044 Posts
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andaylin
United States10830 Posts
this is different. | ||
WigglingSquid
5194 Posts
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