[Code S] RO16 Group A 2012 GSL Season 4 - Page 127
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Incomplet
United Kingdom1419 Posts
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Shellshock
United States97274 Posts
On September 19 2012 22:32 Shellshock1122 wrote: 16:00 TaeJa breaking down the rocks to Polt's 3rd missile turret kills Taeja's drop at polt's 3rd +2 attack starts for Polt +1 vehicle weapons starts for Polt 17:00 TaeJa reinforcing his army 40 supply ahead and 2-2 finished +3 attack starts for TaeJa engagement outside Polt's 3rd Polt loses his tanks 18:00 TaeJa pushes the 3rd and forces a lift Doom drop in TaeJa's main by Polt TaeJa cleans up the drop easily 19:00 TaeJa sending his reinforcement army across the map +2 attack finishes for Polt +3 armor srtarted for TaeJa 4th CC started for TaeJa 2nd factory for taeja +2 vehicle weapons started for Taeja TaeJa 70 supply ahead +3 attack starts for Polt 20:00 TaeJa setting up a contain and putting up sensor towers 21:00 +2 armor starts for Polt +3 attack finishes for TaeJa TaeJa attacks into Polt's army and takes the high ground position with his tanks where Polt's 3rd used to be banshee from Polt pushes TaeJa back 22:00 +3 armor finishes for TaeJa (3-3 marines for TaeJa vs 2-1 marines for Polt) High-sec autotracking started for Taeja double drop in the main of Polt by TaeJa Polt pulls his army back in the main 2 more factories for Taeja 23:00 +2 vehicle weapons finishes for Taeja +2 vehicle weapons started for Polt autotracking finishes for Taeja +2 bio armor finishes for Polt | ||
Fragile51
Netherlands15767 Posts
On September 19 2012 22:34 Noocta wrote: It's funny how terran is actually the worse race at defending drops How did you come to that conclusion? | ||
snowbird
Germany2044 Posts
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opterown
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Australia54784 Posts
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Shellshock
United States97274 Posts
On September 19 2012 22:36 Shellshock1122 wrote: 19:00 TaeJa sending his reinforcement army across the map +2 attack finishes for Polt +3 armor srtarted for TaeJa 4th CC started for TaeJa 2nd factory for taeja +2 vehicle weapons started for Taeja TaeJa 70 supply ahead +3 attack starts for Polt 20:00 TaeJa setting up a contain and putting up sensor towers 21:00 +2 armor starts for Polt +3 attack finishes for TaeJa TaeJa attacks into Polt's army and takes the high ground position with his tanks where Polt's 3rd used to be banshee from Polt pushes TaeJa back 22:00 +3 armor finishes for TaeJa (3-3 marines for TaeJa vs 2-1 marines for Polt) High-sec autotracking started for Taeja double drop in the main of Polt by TaeJa Polt pulls his army back in the main 2 more factories for Taeja 23:00 +2 vehicle weapons finishes for Taeja +2 vehicle weapons started for Polt autotracking finishes for Taeja +2 bio armor finishes for Polt 24:00 Taeja drops marines and tanks in the main of polt and kills all the production facilities Polt loses his whole army Polt ggs! Taeja 1-0! | ||
fixed_point
Germany4891 Posts
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xgtx
227 Posts
I want to make love | ||
Herry
England681 Posts
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FeltFace
Australia577 Posts
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Orome
Switzerland11984 Posts
On September 19 2012 22:36 blacksheepwall wrote: Taeja made that look relatively easy, but he still looks far from unbeatable. Few pretty serious game-sense/control mistakes that game. Has he been playing like that all night? Yeah, it's a bit worrisome. I'm hoping he's just having a bit of a subpar day. | ||
Asha
United Kingdom38149 Posts
That pretty much came down to Polt skimping on drop defence at an unfortunate timing. | ||
Noocta
France12578 Posts
Well, protoss have warp in and zergs have fast units to come defend. When a double marines drops come into your base without being intercepted by a turret / viking, you have to pull back just more marines than he dropped, you don't have a lot of other choices. | ||
FeltFace
Australia577 Posts
On September 19 2012 22:36 snowbird wrote: That slight in-game lag you might sometimes notice, the players don't have that, it's the observer computer (is what Legend told me) Thanks for taking the time to clarify! | ||
nojok
France15845 Posts
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Niflheim
United States313 Posts
On September 19 2012 22:36 Incomplet wrote: Man Sun is a beast, but I fear for his PvP at a lowly 44% compared to his 80% PvT and 70% PvZ. I feel that if he can avoid PvP he can take this Gsl championship. I highly doubt he'll be able to avoid PvP... I think there will be at least 3 P in the final 8 and possibly even 4 if Leenock doesn't show his best | ||
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opterown
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Australia54784 Posts
wow, quite the monologue | ||
Godwrath
Spain10107 Posts
On September 19 2012 22:38 Noocta wrote: Well, protoss have warp in and zergs have fast units to come defend. When a double marines drops come into your base without being intercepted by a turret / viking, you have to pull back just more marines than he dropped, you don't have a lot of other choices. Yet you have something called sensor towers, which i heard are quite good ![]() | ||
i.of.the.storm
United States795 Posts
Team Polt! | ||
liberate71
Australia10252 Posts
On September 19 2012 22:38 Noocta wrote: Well, protoss have warp in and zergs have fast units to come defend. When a double marines drops come into your base without being intercepted by a turret / viking, you have to pull back just more marines than he dropped, you don't have a lot of other choices. If only they had some sort of anti-air unit to stop the marines from landing... | ||
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