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[Code S] RO32 Group E 2012 GSL Season 4 - Page 49

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 47 48 49 50 51 147 Next
WigglingSquid
Profile Joined August 2011
5194 Posts
September 10 2012 10:30 GMT
#961
On September 10 2012 19:29 forsooth wrote:
Show nested quote +
On September 10 2012 19:27 Danzo wrote:
See dustin browder this is the tvt we want. not warhounds vs warhunds. stale tank lines my @$###

The fact that he's described tank wars as "problematic" is absolutely mindboggling.

I assume they're problematic at lower levels of play.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
September 10 2012 10:30 GMT
#962
On September 10 2012 19:27 Shellshock1122 wrote:
Show nested quote +
On September 10 2012 19:23 Shellshock1122 wrote:
On September 10 2012 19:17 Shellshock1122 wrote:
On September 10 2012 19:15 Shellshock1122 wrote:
On September 10 2012 19:13 Shellshock1122 wrote:
On September 10 2012 19:11 Shellshock1122 wrote:
On September 10 2012 19:10 Shellshock1122 wrote:
MMA vs Mvp
Game 1
Map: GSL_Whirlwind

MMA spawns top right
Mvp spawns bottom left

0:00
Mvp has some sweet wrist gear that hopefully will allow him to access his true power

2:00
rax and gas on the way for mvp
CC first for MMA

3:00
gas before rax for MMA
first rax on the way for MMA
factory being built for Mvp

4:00
CC finishes for MMA
both orbitals started for MMA
reactor on the way for Mvp from his rax
factory finishes

4:30
Mvp starts his natural CC
Mvp switches his factory onto the reactor and begins hellion production

5:00
factory finishing for MMA
MMA going for reactored hellions as well
starports started for both payers


5:50
tech lab finishes for Mvp along with his starport
no tech lab for MMA
viking started for MMA
Mvp actually goes for medivac and moves the factory onto the tech lab.
mma's scan sees this
4 vs 4 hellions in the natural of MMA
Mvp comes out on top with 2 hellions left but is pushed off vs 1 hellion and 1 marine

7:00
Mvp starts his 3rd CC
viking out for both players
MMA up by 5 workers
7:20
MMA starts 3rd CC
first tank finishes for Mvp

7:50
scan from MMA sees 3rd cc for Mvp
Mvp scans and sees all as well

8:20
MMA pushes out with 5 hellions but a tank deflects them

8:30
Mvp starting 2 more rax and siege
MMA up by 10 workers

9:00
Mvp scouts around with his vikings looking where the hellions went
double ebay being constructed for MMA

9:45
even supply Mvp pushes out with 3 tanks to secure his 3rd
MMA also takes his 3rd
stim started for both players but +1 on the way for MMA
Tank count of 4-2 in favor of Mvp with no siege on the way for MMA yet

11:00
siege mode finishes for Mvp and he starts moving to the center of the map
1-1 almost done for MMA, just started for Mvp
armory half way done for MMA
scv count is 61 Mvp, 73 MMA

12:00
MMA takes the watch tower first
I guess I was wrong and missed siege for MMA because he has it (thought he missed it my bad)
stim finishes for both players
140 supply exactly for both

13:00
2-2 started for MMA, +1 for tanks
1-1 not done for Mvp
armory half way done for Mvp
MMA is pushing towards Mvp's 3rd with 3 siege tanks and a few marines

14:00
MMA backs off and regroups
MMA and Mvp both begin their 4th CCs at identical times
Mvp sends out a drop towards MMA's 3rd
MMA is up in marine count by 5
Mvp is up in tank count by 4
MMA starts a 5th CC

15:00 missile turrets deflect Mvp's drop
MMA pushes into Mvp's 3rd
both players lose many marines to tanks
MMA trying to snipe the orbital but cant get it. he lifts off his marines and retreats
MMA up 20 supply
even tank count

17:00
+2 vehicle weapons started for MMA along with 3-3 bio
2-2 bio almost done for Mvp along with +1 vehicle weapons finishing

17:15
Mvp's 4th is deflected from landing by a single marine
MMA has to cancel a CC building at his 4th due to a drop
MMA takes a hidden base in the bottom right

18:00
3-3 starts for Mvp, MMA's is about 1/3 done

MMA lifting off a constructed CC to take his normal "fourth" really his 5th base
both players building 2 more CCs
planetaries at the 4th for both players
Mvp expanding to a 5th as well

19:00 tank skirmishes in the middle of the map.
MMA loses 4 tanks in the middle of the map on accident

20:00
mvp pushs in from 2 sides with his tanks but MMA flanks as well right as 3-3 finishes
Mvp up 7-4 in tank count now and takes the center
MMA is up 8-1 in medivac count
3-3 finishes for Mvp with +2 vehicle weapons

21:00
both players on 6 bases
MMA pushing to the bottom base on the map which is completely undefended.
scvs repair to keep it for a few second but it goes down and Mvp loses the scvs.
MMA's army may be trapped
Mvp attacking from 2 sides and sandwiching MMA's army
MMA loses all of his tanks and marines with that army

22:00 second army from MMA pushes to the watch tower in the center
both players siege up the middle

23:00 MMA pushing to the bottom base planetaries Mvp has set up again but no scvs are there
the planetary falls instantly
Mvp sees all the marines gone and kills all of MMA's tanks in the middle of the map

23:30
MMA setting up defensive planetaries
Mvp begins pushing into MMA's territory
MMA has to lift off his 3rd oc and it's being target fired by Mvp
MMA saves the 3rd oc with repair
MMA is counter attacking Mvp

24:30
Mvp pushing MMA's 4th but MMA flanks with his army
Mvp way ahead in tanks count and kills most of MMa's army
planetary being repaired at MMA's 4th but it falls
Mvp is up 10 supply

26:00
4 tanks get caught unsieged by MMA's marines and Mvp loses 2 medivacs along with it. he lifts off his marines
MMA now up 10-5 in tank count both players building 3 at a time

26:30
MMA dropping Mvp's 4th and attacking Mvp's 5th at the same time with his main army
the 5th of Mvp falls

27:00
Mvp scouts MMA's 7th base landing
the tank count is 16-9 in favor of mma
Mvp has good spread with his marines and kills tons of tanks and medivacs where Mvp's 4th used to be

28:30
engagement at the site of MMA's 3rd
orbital command lifted off
MMA donates a few unsieged tanks
MMA begins to counter attack tot he center of the map
the orbital command falls
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
liberate71
Profile Joined October 2011
Australia10252 Posts
September 10 2012 10:30 GMT
#963
and this is only GAME ONE... WOOOOOOOOOO
Minelord Stimfestor, also known as karma.
Noocta
Profile Joined June 2010
France12578 Posts
September 10 2012 10:31 GMT
#964
God I missed high level TvT so much
" I'm not gonna fight you. I'm gonna kick your ass ! "
Dismay
Profile Blog Joined February 2011
United States1180 Posts
September 10 2012 10:31 GMT
#965
god I missed TvT like this am I crazy

i think it's just because i love mma and mvp
In every age, in every place, the deeds of men remain the same.
s3rp
Profile Joined May 2011
Germany3192 Posts
September 10 2012 10:31 GMT
#966
On September 10 2012 19:29 forsooth wrote:
Show nested quote +
On September 10 2012 19:27 Danzo wrote:
See dustin browder this is the tvt we want. not warhounds vs warhunds. stale tank lines my @$###

The fact that he's described tank wars as "problematic" is absolutely mindboggling.


Marine Tank vs Marine Tank = great BUT if its Mech vs Mech on some of the smaller Maps its a pain in the ass to play and to watch . You get huge stalemates where nobody can really move.
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
September 10 2012 10:31 GMT
#967
It's gonna be a long day
If you are not supporting K-Pop you are hurting E-Sports.
andaylin
Profile Joined August 2010
United States10830 Posts
September 10 2012 10:31 GMT
#968
hidden base winning keeping MMA in the game...
"Hard work beats talent when talent fails to work hard." - Kevin Durant
wangstra
Profile Joined March 2011
922 Posts
September 10 2012 10:32 GMT
#969
Don't know if its the map or just wol design in general but its lame that can hardly hold bases because of damage output.
shabby
Profile Joined March 2010
Norway6402 Posts
September 10 2012 10:32 GMT
#970
I'd really wish Legend would stop removing the GUI every time there is a battle. You don't see that much more of the battle, and you often lose a lot of information since you can't see minimap movements.
Jaedong, Gumibear, Leenock, Byun
Looms
Profile Joined May 2010
United States4624 Posts
September 10 2012 10:33 GMT
#971
On September 10 2012 19:32 wangstra wrote:
Don't know if its the map or just wol design in general but its lame that can hardly hold bases because of damage output.


its both imo
FATJESUSONABIKE
Profile Joined November 2011
184 Posts
September 10 2012 10:33 GMT
#972
TvT SO DAMN GREAT
damn you Browder you ***hole
Killmouse
Profile Joined August 2010
Austria5700 Posts
September 10 2012 10:33 GMT
#973
40 min marine tank action lol.
yo
liberate71
Profile Joined October 2011
Australia10252 Posts
Last Edited: 2012-09-10 10:33:44
September 10 2012 10:33 GMT
#974
On September 10 2012 19:32 shabby wrote:
I'd really wish Legend would stop removing the GUI every time there is a battle. You don't see that much more of the battle, and you often lose a lot of information since you can't see minimap movements.


Does more benefit for a spectator to show the whole screen i think - more entertaining for huge engagements.

Like that sick panning then ! lol
Minelord Stimfestor, also known as karma.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
September 10 2012 10:33 GMT
#975
God damn THIS GAME IS SO GOOD
Corrosive
Profile Joined August 2010
Canada3741 Posts
September 10 2012 10:33 GMT
#976
this game is fucking awesome so far
Maruprime.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
September 10 2012 10:33 GMT
#977
On September 10 2012 19:30 Shellshock1122 wrote:
Show nested quote +
On September 10 2012 19:27 Shellshock1122 wrote:
On September 10 2012 19:23 Shellshock1122 wrote:
On September 10 2012 19:17 Shellshock1122 wrote:
On September 10 2012 19:15 Shellshock1122 wrote:
On September 10 2012 19:13 Shellshock1122 wrote:
On September 10 2012 19:11 Shellshock1122 wrote:
On September 10 2012 19:10 Shellshock1122 wrote:
MMA vs Mvp
Game 1
Map: GSL_Whirlwind

MMA spawns top right
Mvp spawns bottom left

0:00
Mvp has some sweet wrist gear that hopefully will allow him to access his true power

2:00
rax and gas on the way for mvp
CC first for MMA

3:00
gas before rax for MMA
first rax on the way for MMA
factory being built for Mvp

4:00
CC finishes for MMA
both orbitals started for MMA
reactor on the way for Mvp from his rax
factory finishes

4:30
Mvp starts his natural CC
Mvp switches his factory onto the reactor and begins hellion production

5:00
factory finishing for MMA
MMA going for reactored hellions as well
starports started for both payers


5:50
tech lab finishes for Mvp along with his starport
no tech lab for MMA
viking started for MMA
Mvp actually goes for medivac and moves the factory onto the tech lab.
mma's scan sees this
4 vs 4 hellions in the natural of MMA
Mvp comes out on top with 2 hellions left but is pushed off vs 1 hellion and 1 marine

7:00
Mvp starts his 3rd CC
viking out for both players
MMA up by 5 workers
7:20
MMA starts 3rd CC
first tank finishes for Mvp

7:50
scan from MMA sees 3rd cc for Mvp
Mvp scans and sees all as well

8:20
MMA pushes out with 5 hellions but a tank deflects them

8:30
Mvp starting 2 more rax and siege
MMA up by 10 workers

9:00
Mvp scouts around with his vikings looking where the hellions went
double ebay being constructed for MMA

9:45
even supply Mvp pushes out with 3 tanks to secure his 3rd
MMA also takes his 3rd
stim started for both players but +1 on the way for MMA
Tank count of 4-2 in favor of Mvp with no siege on the way for MMA yet

11:00
siege mode finishes for Mvp and he starts moving to the center of the map
1-1 almost done for MMA, just started for Mvp
armory half way done for MMA
scv count is 61 Mvp, 73 MMA

12:00
MMA takes the watch tower first
I guess I was wrong and missed siege for MMA because he has it (thought he missed it my bad)
stim finishes for both players
140 supply exactly for both

13:00
2-2 started for MMA, +1 for tanks
1-1 not done for Mvp
armory half way done for Mvp
MMA is pushing towards Mvp's 3rd with 3 siege tanks and a few marines

14:00
MMA backs off and regroups
MMA and Mvp both begin their 4th CCs at identical times
Mvp sends out a drop towards MMA's 3rd
MMA is up in marine count by 5
Mvp is up in tank count by 4
MMA starts a 5th CC

15:00 missile turrets deflect Mvp's drop
MMA pushes into Mvp's 3rd
both players lose many marines to tanks
MMA trying to snipe the orbital but cant get it. he lifts off his marines and retreats
MMA up 20 supply
even tank count

17:00
+2 vehicle weapons started for MMA along with 3-3 bio
2-2 bio almost done for Mvp along with +1 vehicle weapons finishing

17:15
Mvp's 4th is deflected from landing by a single marine
MMA has to cancel a CC building at his 4th due to a drop
MMA takes a hidden base in the bottom right

18:00
3-3 starts for Mvp, MMA's is about 1/3 done

MMA lifting off a constructed CC to take his normal "fourth" really his 5th base
both players building 2 more CCs
planetaries at the 4th for both players
Mvp expanding to a 5th as well

19:00 tank skirmishes in the middle of the map.
MMA loses 4 tanks in the middle of the map on accident

20:00
mvp pushs in from 2 sides with his tanks but MMA flanks as well right as 3-3 finishes
Mvp up 7-4 in tank count now and takes the center
MMA is up 8-1 in medivac count
3-3 finishes for Mvp with +2 vehicle weapons

21:00
both players on 6 bases
MMA pushing to the bottom base on the map which is completely undefended.
scvs repair to keep it for a few second but it goes down and Mvp loses the scvs.
MMA's army may be trapped
Mvp attacking from 2 sides and sandwiching MMA's army
MMA loses all of his tanks and marines with that army

22:00 second army from MMA pushes to the watch tower in the center
both players siege up the middle

23:00 MMA pushing to the bottom base planetaries Mvp has set up again but no scvs are there
the planetary falls instantly
Mvp sees all the marines gone and kills all of MMA's tanks in the middle of the map

23:30
MMA setting up defensive planetaries
Mvp begins pushing into MMA's territory
MMA has to lift off his 3rd oc and it's being target fired by Mvp
MMA saves the 3rd oc with repair
MMA is counter attacking Mvp

24:30
Mvp pushing MMA's 4th but MMA flanks with his army
Mvp way ahead in tanks count and kills most of MMa's army
planetary being repaired at MMA's 4th but it falls
Mvp is up 10 supply

26:00
4 tanks get caught unsieged by MMA's marines and Mvp loses 2 medivacs along with it. he lifts off his marines
MMA now up 10-5 in tank count both players building 3 at a time

26:30
MMA dropping Mvp's 4th and attacking Mvp's 5th at the same time with his main army
the 5th of Mvp falls

27:00
Mvp scouts MMA's 7th base landing
the tank count is 16-9 in favor of mma
Mvp has good spread with his marines and kills tons of tanks and medivacs where Mvp's 4th used to be

28:30
engagement at the site of MMA's 3rd
orbital command lifted off
MMA donates a few unsieged tanks
MMA begins to counter attack tot he center of the map
the orbital command falls

30:00
Mvp takes out MMA's 7th base planetary
the hidden base is still not scouted and almost mined out

31:00
the tank count is 18 for Mvp, 17 for MMA
MMA is pushing into Mvp's territory while Mvp is still sieged up where MMA's 7th was
Mvp's reinforcements are positioned on the high ground and takes out a bunch of MMA's tanks

32:00
mvp loses a full medivac to a missile turret but scouts the hidden base with it

32:30
Mvp takes the center watch tower from MMA

33:30
both players posturing around the center
Mvp takes out 3 more tanks
siege tank count is 22 for Mvp, 11 for MMA
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Mosquitow
Profile Joined September 2011
England510 Posts
September 10 2012 10:33 GMT
#978
I wish they would show the resources lost tab /:
FataLe
Profile Joined November 2010
New Zealand4547 Posts
September 10 2012 10:33 GMT
#979
These guys are slugging it out. Glad to see MMA's still up there skillwise.
MMA gogogo!
hi. big fan.
andaylin
Profile Joined August 2010
United States10830 Posts
Last Edited: 2012-09-10 10:34:13
September 10 2012 10:33 GMT
#980
TvT is SOOOOO GOOD

AHHHHHH
"Hard work beats talent when talent fails to work hard." - Kevin Durant
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