[WCS KR] LR2 D2 - Page 10
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HolyArrow
United States7116 Posts
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Kznn
Brazil9072 Posts
On August 17 2012 18:38 Shock710 wrote: what really? i know he lose all the mutas and alot of ultras but 130 is soooo much 0_0 it's basically his game now this is not bw, sadly. 130 suply is not that much in this point of the game | ||
Dodgin
Canada39254 Posts
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bgx
Poland6595 Posts
Oh boy ![]() Welcome to SC2, though it may change in Hots. | ||
b0mBerMan
Japan271 Posts
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Fragile51
Netherlands15767 Posts
On August 17 2012 18:39 Kznn wrote: this is not bw, sadly. 130 suply is not that much in this point of the game Being 130 supply zerg vs 190 supply protoss is basically a sure lose situation for zerg. | ||
Asha
United Kingdom38199 Posts
On August 17 2012 18:38 Squeegy wrote: Ah, yesterday it was nerves, today it's lag. Fuck off Squeegy I want Sun to win. You constantly make these threads awful. | ||
OopsOopsBaby
Singapore3425 Posts
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collegeBored
United States1524 Posts
On August 17 2012 18:38 Lorch wrote: I noticed the spikes as well, thought it was my stream though. I guess 1.5 continues to be a bitch. from what i understand, starting with 1.5 the shader cache is cleared every restart. so every time new shaders are generated (new spell/unit/building/etc), there's an fps drop. there's a replay file that uses every spell/buildling/unit/etc u can use once after each restart to re-generate a shader cache and then run your regular games | ||
8mmspikes
United States1704 Posts
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Probe1
United States17920 Posts
On August 17 2012 18:39 Kznn wrote: this is not bw, sadly. 130 suply is not that much in this point of the game Yes it is. Leenock has almost no way of getting back into it. Context is important. If he had 130 supply of brood lord corruptor infestor it would be a different story. 12 broods and 2 corruptors not a good army. | ||
bokchoi
Korea (South)9498 Posts
I still feel like Sun's way better than Rain (as an ID) though, sad he switched :[ | ||
Shock710
Australia6097 Posts
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b0mBerMan
Japan271 Posts
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Dodgin
Canada39254 Posts
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Klogon
MURICA15980 Posts
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Lorch
Germany3677 Posts
On August 17 2012 18:40 collegeBored wrote: from what i understand, starting with 1.5 the shader cache is cleared every restart. so every time new shaders are generated (new spell/unit/building/etc), there's an fps drop. there's a replay file that uses every spell/buildling/unit/etc u can use once after each restart to re-generate a shader cache and then run your regular games I do that and still get spikes every once in a while, it helps a lot though. | ||
Shock710
Australia6097 Posts
On August 17 2012 18:41 b0mBerMan wrote: Come on broodlords kill this noob! what game are u watching.... | ||
Asha
United Kingdom38199 Posts
So many broodlords for Leenock though so I think Sun will need a great vortex. | ||
b0mBerMan
Japan271 Posts
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