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[WCS KR] WR2 D2 - Page 32

Forum Index > StarCraft 2 Tournaments
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Fragile51
Profile Joined October 2011
Netherlands15767 Posts
August 13 2012 10:58 GMT
#621
On August 13 2012 19:57 leveller wrote:
Lol why jump on the 4 gate conclusion, haha the nexus took wolf by such surprise


To be fair, that's a massive amount of chrono on a nexus if you're gonna 1 gate expo. Also, this is either some next level improvisation or some really big mindgames :p
Sp00ly
Profile Joined September 2011
United Kingdom1546 Posts
August 13 2012 10:59 GMT
#622
On August 13 2012 19:57 leveller wrote:
Lol why jump on the 4 gate conclusion, haha the nexus took wolf by such surprise


He was thinking some sort of proxy (due to the pylon) but since there was only one gas it couldn't have been proxy tech, so proxy 4gate is kind of a reasonable guess.
TheDwf
Profile Joined November 2011
France19747 Posts
August 13 2012 10:59 GMT
#623
On August 13 2012 19:50 FataLe wrote:
Show nested quote +
On August 13 2012 19:48 TheDwf wrote:
On August 13 2012 19:44 FataLe wrote:
On August 13 2012 19:41 TheDwf wrote:
On August 13 2012 19:40 Blacktion wrote:
On August 13 2012 19:38 TheDwf wrote:
I didn't get why he didn't wait a third Immortal. I think he hit too early.

Longer you delay the attack the closer stim gets to finishing.
They survive till stim you lose.

Absolutely not. Stim without Medivacs is awful in this kind of situation, the Protoss player can simply retreat (since most of your units are blocked by FFs) and your units just lost health for free.

you act as if protoss has unlimited FF's lol. just use scv's as a buffer and dance around the ramp until you obtain a critical mass of bio. obviously don't over stim. your control just needs to be good but not great to survive.

Not unlimited FFs, but this build is supposed to have many Sentries—more than Tails had.

again. it's basic positioning and control which beats this build hard. keep well spread at the top of the ramp while using scvs as a buffer. remember if P has a ton of sentries, he's lacking real fire power and if he doesn't outright kill you the first commit. you're likely to win.

3 Immortals is not what I would call “lacking real fire power”. FFs easily separate SCVs from the rest of your army and they don't last long against Zealots anyway—and Zealots with +1 armor and Guardian Shield take only 2 damage from Marines on their armor. When executed correctly this Immortal bust is way scarier than what Tails did. I remember the times when this build was popular on ladder, there were so many posts in the Terran Help Me Thread asking for how to deal with it. People were losing even if they had 6 bunkers ready, etc.
silent_owl
Profile Joined March 2011
Philippines3098 Posts
August 13 2012 10:59 GMT
#624
Gumiho has to attack NOW if he wants to punish Seed.
"If you know your enemy and yourself, you need not fear the results of a hundred battles." - Sun Tzu
sagichu
Profile Joined July 2011
United States280 Posts
August 13 2012 10:59 GMT
#625
proxy pylon into double expand o.O
IshinShishi
Profile Joined April 2012
Japan6156 Posts
August 13 2012 10:59 GMT
#626
What is going in this game?
So... what that make you? Good? You're not good. You just know how to hide, how to lie
silent_owl
Profile Joined March 2011
Philippines3098 Posts
August 13 2012 11:00 GMT
#627
Gumiho going for a third base. Interesting. He's already behind.
"If you know your enemy and yourself, you need not fear the results of a hundred battles." - Sun Tzu
Chunhyang
Profile Joined December 2011
Bangladesh1389 Posts
August 13 2012 11:00 GMT
#628
here we go
If you could reason with haters, there would be no haters. YGTMYFT
FuRRie
Profile Joined February 2009
Belgium815 Posts
August 13 2012 11:00 GMT
#629
Anyone else having Horrible stutters in sound?
opterown *
Profile Blog Joined August 2011
Australia54785 Posts
August 13 2012 11:01 GMT
#630
nice multiprong
ModeratorRetired LR Bonjwa
TL+ Member
FataLe
Profile Joined November 2010
New Zealand4561 Posts
August 13 2012 11:01 GMT
#631
On August 13 2012 19:59 TheDwf wrote:
Show nested quote +
On August 13 2012 19:50 FataLe wrote:
On August 13 2012 19:48 TheDwf wrote:
On August 13 2012 19:44 FataLe wrote:
On August 13 2012 19:41 TheDwf wrote:
On August 13 2012 19:40 Blacktion wrote:
On August 13 2012 19:38 TheDwf wrote:
I didn't get why he didn't wait a third Immortal. I think he hit too early.

Longer you delay the attack the closer stim gets to finishing.
They survive till stim you lose.

Absolutely not. Stim without Medivacs is awful in this kind of situation, the Protoss player can simply retreat (since most of your units are blocked by FFs) and your units just lost health for free.

you act as if protoss has unlimited FF's lol. just use scv's as a buffer and dance around the ramp until you obtain a critical mass of bio. obviously don't over stim. your control just needs to be good but not great to survive.

Not unlimited FFs, but this build is supposed to have many Sentries—more than Tails had.

again. it's basic positioning and control which beats this build hard. keep well spread at the top of the ramp while using scvs as a buffer. remember if P has a ton of sentries, he's lacking real fire power and if he doesn't outright kill you the first commit. you're likely to win.

3 Immortals is not what I would call “lacking real fire power”. FFs easily separate SCVs from the rest of your army and they don't last long against Zealots anyway—and Zealots with +1 armor and Guardian Shield take only 2 damage from Marines on their armor. When executed correctly this Immortal bust is way scarier than what Tails did. I remember the times when this build was popular on ladder, there were so many posts in the Terran Help Me Thread asking for how to deal with it. People were losing even if they had 6 bunkers ready, etc.

I guess we're going to have to agree to disagree. but there's a reason we rarely see the build in higher level play. Food for thought.
hi. big fan.
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
August 13 2012 11:01 GMT
#632
I really want SeeD to take this
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
mandigal
Profile Joined March 2009
Germany231 Posts
August 13 2012 11:01 GMT
#633
Gumiho had a ugly supply block right now. He might have tried to attack the third if it wasn't for that.
phil.ipp
Profile Joined May 2010
Austria1067 Posts
August 13 2012 11:01 GMT
#634
omg why sending whole army after one medivac?!?
Yello
Profile Blog Joined July 2010
Germany7411 Posts
August 13 2012 11:01 GMT
#635
On August 13 2012 19:57 Yello wrote:
Show nested quote +
On August 13 2012 19:56 Yello wrote:
On August 13 2012 19:52 Yello wrote:
On August 13 2012 19:51 Yello wrote:
Game 1: Daybreak (best intro music of any map so far )
Seed spawns as the (very tired) red Protoss in the top right position.
Gumiho spawns as the (not so tired) blue Terran in the bottom left position.


2:00min
Seed going for the pylon scout, doing a little bit of damage to the Probe building the Barracks
Seed going for the Pause now.


Khaldor tells us that Seeds earphone fell out (that warrants a pause?). Maybe Seeds Gas was a little bit late because of that.

The game resumes.

4:00min
Gumiho goes for 1-Rax Expand.
Seed goes for a hidden Pylon in the 12o'clock base.


6:00min
Seed builds his expansion Nexus while Gumiho builds a Bunker and a 2nd Rax with Tech Lab
Seed is actually Double-Expanding, building a Nexus at his third base location while denying scouts with his Zealot and Stalker


8:00min
Gumiho pushes out with 2 Marauders and 7 Marines without upgrades
Seed scouts it with 2 Stalkers and a Zealot. Gumiho retreats but scouts the third Nexus with a SCV

Gumiho builds a Factory and adds a few Hellions while also building the Starport and Medivacs. Gumiho also builds a Bunker on top of his main ramp.

10:00min
Seed goes for additional Gates and a Twilight Council with Blink research while Gumiho tries to drop 3 Helllions into Seed's main but gets scouted by a lucky Probe and that proxy Pylon.
Gumiho also sets up an attack at Seeds third base.

Seed defends the Hellions with Stalker warpins and pulls all his Probes at the third. He loses his third Nexus but cuts off Gumiho's army and kills all the units.
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Infernal Knight
Profile Joined July 2012
United States557 Posts
August 13 2012 11:01 GMT
#636
That drop defense really did look like Seed was playing tired.
"It's like you were running away from bears, except that the bears have the power to make forcefields." - QxC
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
August 13 2012 11:02 GMT
#637
Seed loses his third, yet gumiho loses his army. Lets see if he can hold the counter. I don't think he can.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
August 13 2012 11:03 GMT
#638
Why are people surprised by seed's build? It's parting's most standard build on daybreak, fast 3rd off one gate expand into high gateway count and psi storm.
Glorious SEA doto
silent_owl
Profile Joined March 2011
Philippines3098 Posts
August 13 2012 11:03 GMT
#639
Oh. Nice punish by Gumiho. Come on, Seed.
"If you know your enemy and yourself, you need not fear the results of a hundred battles." - Sun Tzu
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
August 13 2012 11:04 GMT
#640
Man, Fatigue really showing in Seed's play..
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