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frontline-
Profile Joined March 2012
Bulgaria281 Posts
August 06 2012 21:11 GMT
#2341
4/4 like a boss
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
August 06 2012 21:13 GMT
#2342
On August 07 2012 05:25 EuLoGy[kTw] wrote:
Can anyone tell my how JD played?

Game 1 was alright, but he had subpar drop defense and his lategame tech choice didn't work out at all.
game 2 he tried to do a big bust that failed horribly and from then on out the game was basically over.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Tantaburs
Profile Joined August 2010
Canada1825 Posts
August 06 2012 21:14 GMT
#2343
On August 07 2012 02:43 kaokentake wrote:
jaedongs only "mistakes" in the first game is he derped bane/ling into tanks in the midgame and lost

jaedongs other mistakes later in the game like maybe not dealing with drops properly is a RESULT of his early derping into tanks which let alive have more than he should have had. if the terrans got way more crap than he should have and pwning you allover the map of course it "looks like" jaedongs making mistakes. no zerg would look otherwise but its a result of their earlier mistakes.

banelings SUCK against even 1 tank (however fungal+ a few banes pwns). their ONLY purpose is surviving early pressure, past themidgame infestors are always a better unit to spend money on. only time you should be derping banes into tanks in the midgame is if your using leftover banelings from the earlygame you were forced to build

jaedong had 3 fast saturated bases, 12 minute hive with tons of queens and insane creepspread, zero damage incurred early. he should have won but he traded thousands of resources of banelings for near nothing. once he learns this small lesson he should destroy alive in that first game in the same scenario (as no terrans really have an answer to stephano style fungal abuse yet if the zerg gets 3fast bases like that he should never lose. stephano only loses when the terran stops that fast 3base 12minute hive uninterrupted macro for zerg scenario from happening)

simply put, infestors are just better than banelings. 1 infestor costs 100/150 and it can get off a few fungals in its first 2 minutes of life. swarm mass lings into the tanks/bio during the 10-15 minute midgame and a couple fungals do the job of 15 banelings. 15 banelings cost 750/375. infestors are like 4x more cost efficient. then get broodlords or ultras with that 12 minute hive and its prisonrape for alive after the 15 minute midgame is over. i expect jaedong to crush code s terrans once he figures out that last piece of the stephano puzzle (abuse fungal all game long) which allows stephano to rape everyone with zerg but he would be a low tier player if he played terran or toss because he wouldnt be able to abuse fungal as toss or terran (ok im joking about this part. just annoys me how zerg is designed to rely so much on fungal. every stephano game is the fungal diarys. how would he perform without it. but i guess every top zerg is like that now and needs to be like that because zerg has to be by its very design. you live and die by the fungal)

game 2 means nothing really... jaedong had a horrible reaction to a 2rax then just lost after that... just means he just doesnt know the right way to react which a quick conversation with any top zerg could fix for the dong... he played standard very well in game1 for the first 12 minutes of opening but derped ling/banes after that in the midgame


JD's mistakes in the first game included but were not limited to.

Bad army control
Bad building placement.
Bad fungals(he constantly fungaled a dropship once then left)
Never using baneling mines even after marines ran over them 2-3 times
running 7 banelings into a PF.

Whether the KeSPA pros will dominate SC2 is left to be seen (and unlikley if you ask me) but currently they are simply not as good as SC2 pros. I'd put them at mid-high forigner level atm
"One cannot play StarCraft with clenched fish.." ~Nick "Confucius" Plott
reki-
Profile Joined July 2008
Netherlands327 Posts
Last Edited: 2012-08-06 21:39:42
August 06 2012 21:28 GMT
#2344
Seems that people keep forgetting that the kespa players have to catch up 2 years of experience, the amusement rising from bad performance of jaedong I see from certain posters is pretty sickening though

I encourage those people to atleast try and play BW to understand what people mean by requiring alot more skill to be as good as the progamers are at the game. There is also alot of pressure on these guys by both BW fans as SC2 to perform "because they are so good" that it's almost impossible to fulfill these expectations imo plus the fact that BW progamers probably don't have any other skill other than being a progamer makes it pretty sad for them that broodwar died.
>BD
bellsNkeys
Profile Joined November 2011
United States52 Posts
August 06 2012 21:31 GMT
#2345
On August 07 2012 02:43 kaokentake wrote:
jaedongs only "mistakes" in the first game is he derped bane/ling into tanks in the midgame and lost

jaedongs other mistakes later in the game like maybe not dealing with drops properly is a RESULT of his early derping into tanks which let alive have more than he should have had. if the terrans got way more crap than he should have and pwning you allover the map of course it "looks like" jaedongs making mistakes. no zerg would look otherwise but its a result of their earlier mistakes.

banelings SUCK against even 1 tank (however fungal+ a few banes pwns). their ONLY purpose is surviving early pressure, past themidgame infestors are always a better unit to spend money on. only time you should be derping banes into tanks in the midgame is if your using leftover banelings from the earlygame you were forced to build

jaedong had 3 fast saturated bases, 12 minute hive with tons of queens and insane creepspread, zero damage incurred early. he should have won but he traded thousands of resources of banelings for near nothing. once he learns this small lesson he should destroy alive in that first game in the same scenario (as no terrans really have an answer to stephano style fungal abuse yet if the zerg gets 3fast bases like that he should never lose. stephano only loses when the terran stops that fast 3base 12minute hive uninterrupted macro for zerg scenario from happening)

simply put, infestors are just better than banelings. 1 infestor costs 100/150 and it can get off a few fungals in its first 2 minutes of life. swarm mass lings into the tanks/bio during the 10-15 minute midgame and a couple fungals do the job of 15 banelings. 15 banelings cost 750/375. infestors are like 4x more cost efficient. then get broodlords or ultras with that 12 minute hive and its prisonrape for alive after the 15 minute midgame is over. i expect jaedong to crush code s terrans once he figures out that last piece of the stephano puzzle (abuse fungal all game long) which allows stephano to rape everyone with zerg but he would be a low tier player if he played terran or toss because he wouldnt be able to abuse fungal as toss or terran (ok im joking about this part. just annoys me how zerg is designed to rely so much on fungal. every stephano game is the fungal diarys. how would he perform without it. but i guess every top zerg is like that now and needs to be like that because zerg has to be by its very design. you live and die by the fungal)

game 2 means nothing really... jaedong had a horrible reaction to a 2rax then just lost after that... just means he just doesnt know the right way to react which a quick conversation with any top zerg could fix for the dong... he played standard very well in game1 for the first 12 minutes of opening but derped ling/banes after that in the midgame


Some qq in this post. Muta/ling/bling has been used to a lot of success and is still viable against marine-tank in the mid game. Don't sit here and tell me banelings only use is early game defense when baneling busts, baneling bombs, and muta/ling/bling mid game compositions are still pretty common even though it has shifted more towards infestor play.

And btw you must have not watched the game if you're telling me all JD needs to do is make infestors to start stomping code S level Terran players. Potential is definitely there but he's got a ways to go.
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
August 06 2012 21:41 GMT
#2346
Poor Dong, he's so hooped getting SC in the lower bracket
Dranak
Profile Joined July 2011
United States464 Posts
August 06 2012 21:58 GMT
#2347
On August 07 2012 06:41 DYEAlabaster wrote:
Poor Dong, he's so hooped getting SC in the lower bracket


I think he'll have a reasonable shot at winning, but he'll still be the underdog.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
August 06 2012 22:06 GMT
#2348
I missed this. only 3/4. So close horror T_T
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
August 06 2012 23:08 GMT
#2349
On August 07 2012 02:00 Xiphos wrote:
Show nested quote +
On August 07 2012 01:53 vesicular wrote:
On August 07 2012 01:13 Squeegy wrote:Of course, all this is redundant because I don't think Jaedong is currently the better player. Does he have the potential to be the better player? Yes. Way better.


This is about the only thing that matters. Does anyone think that JD will never be Code S or take home titles in SC2? The entire conversation of this needing to happen overnight is silly and goes for any Kespa player. The question is how long it will take and who they will displace at Code S/A level.

The extremes on both sides are fighting over nothing. No Kespa player is good enough yet, but there will be Kespa players that take over and dominate in SC2 eventually. Both of these things are fairly certain.

NONE of the TBLS will win a GSL title mark my words.


Bisu got this! Hes just hustling all of us with his 0-6
Jaedong.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
August 06 2012 23:17 GMT
#2350
On August 07 2012 02:25 Xiphos wrote:
Show nested quote +
On August 07 2012 02:17 S_SienZ wrote:
On August 07 2012 02:00 Xiphos wrote:
On August 07 2012 01:53 vesicular wrote:
On August 07 2012 01:13 Squeegy wrote:Of course, all this is redundant because I don't think Jaedong is currently the better player. Does he have the potential to be the better player? Yes. Way better.


This is about the only thing that matters. Does anyone think that JD will never be Code S or take home titles in SC2? The entire conversation of this needing to happen overnight is silly and goes for any Kespa player. The question is how long it will take and who they will displace at Code S/A level.

The extremes on both sides are fighting over nothing. No Kespa player is good enough yet, but there will be Kespa players that take over and dominate in SC2 eventually. Both of these things are fairly certain.

NONE of the TBLS will win a GSL title mark my words.


Isn't Flash still pretty young?


But he sucks at SCtwo. Everytime he plays the game, he just looks plain depressed.


Course hes depressed.. wouldn't you be? If you were at the head of your game. Literally the best. And then all of a sudden your forced to switch into something different. Where you don't know the timings... Your old play style isnt working for you..

It took a LONG time for flash to get where he is in BW. Think back to when he started. When he was 15 all his plays were cheesy. Took forever for him to get his current play style. Lots of trial and error. LOTS.

Give the man two years. Thats how long MVP and Nestea have had. Then lets talk.
Jaedong.
snakeeyez
Profile Joined May 2011
United States1231 Posts
Last Edited: 2012-08-06 23:19:38
August 06 2012 23:17 GMT
#2351
Werent the kespa guys still practicing brood war up until a little bit ago on top of being so many years behind? Its pretty impressive to even be in the same game as the top SC 2 pros after such little practice. I personally would prefer brood war stayed alongside starcraft 2 because some brood war pros will not succeed at the transition which is sad because we know what game is harder to get good at.
The top brood war guys got there by the qualities they have like work ethic, learning, and adapting. Its just a question of how bad do they want to win at starcraft 2? If they are hungry to win they will get there eventually.
jellyjello
Profile Joined March 2011
Korea (South)664 Posts
August 07 2012 00:22 GMT
#2352
On August 07 2012 03:31 Random_Guy09 wrote:
Show nested quote +
On August 07 2012 01:16 jellyjello wrote:
On August 07 2012 00:49 Markwerf wrote:
On August 07 2012 00:36 jellyjello wrote:
On August 07 2012 00:21 eden-san wrote:
On August 06 2012 23:49 Probe1 wrote:
You've never seen that anywhere else.. like during late 2010 and the first half of 2011 when Nestea popularized expand first builds by holding off 7/8 pools?

I'm a big fan of Nestea, but the way JD micro'ed it seemed even a step higher to me.
Not saying JD is better, far from it, but he has all the foundations imho :-)


JD already is displaying better SC2 mechanics than some of the GSL zergs. His first game was really good. Many GSL zergs would have folded way way earlier in the game for missing the larva inject timing or not defending the multi drops efficiently (JD splited his army in three ways to defend two drops while keeping the center watch tower). I was actually surprised that he held onto his fourth as long as he did. If he could have just baited aLive to attack into his defense, he could have won that game.


But in the same game he also missed lots of drops, failed to cancel hatches on time etc etc. First game was alright but also hard to judge because it was so passive for a long time (and when it did get later on JD kind of fell apart), second game was just abysmal.
Mechanics looked fine but nothing spectacular either, still tactically he needs quite a bit of improvement.


Not sure where he missed drops until the very end. He defended early drops very well considering he wasn't aware of drops coming his way. There are some GSL zergs that would fold competely if two medival full of marines with stim safely lands in your main without you catching them first while your entire army is out in the middle of map . JD did very well to only lose his pool.

Antiga is considered a T favored map in TvZ because T can deny the 8th gas from zerg by sieging the middle. This is the #1 thing for Korean zergs when playing T in this map. Once you know that, you'd get a better grasp of why and how JD was playing in his first game. He fought very hard to not lose the center while defending multi drops at the same time. He even managed to hold on to his fourth base until he got to the Hive. All this while not missing a single larva inject (this is important because without constant larva inject, you cant army trade vs T efficiently).


Lol you sir must be delusional or dont watch many TvZ's in GSL. Those guys pretty much fight for their lives until they're down to drones if they have to. And there is really no need to state anything simple as larva injects cause its a pointless thing to bring up (And zergs generally trade very well because of the economy they're able to get making only late game comps not cost effective) as is the favored race on a map. A MU winrate on a map means absolutely nothing. If you are the better player you can use your skill and knowledge to win on any map no matter how favored it is so its no excuse.


Zergs trade very well against Terran in late game who has 10+ Barracks with reactors? LOL. Only way zergs do that is if he keeps up with the larva inject timing. I even saw Nestea floating 1000+ minerals once because he missed his injects against Terran in late game.

If you really believe that Antiga is not Terran favored, then I have nothing to say to you. Ask any Korean Terran or zerg pros, most will agree that it's very hard to beat Terran if he turtles to three base vs three base scenario.
IPS.Mardow.
Profile Joined November 2009
Germany713 Posts
August 07 2012 00:38 GMT
#2353
Nooo Jaedong
Archers_bane
Profile Joined February 2011
United States1338 Posts
August 07 2012 01:32 GMT
#2354
Jaedong He isn't out of the tourney yet right?
Starcraft's BW glory days have passed, RIP Jaedong's dominance - 2013...EDIT 2017: WE BACK BOYS
Harem
Profile Joined November 2007
United States11390 Posts
August 07 2012 01:54 GMT
#2355
On August 07 2012 10:32 Archers_bane wrote:
Jaedong He isn't out of the tourney yet right?

It's double-elimination so he has to play sc next.
Moderator。◕‿◕。
FataLe
Profile Joined November 2010
New Zealand4501 Posts
August 07 2012 02:18 GMT
#2356
On August 07 2012 10:54 Harem wrote:
Show nested quote +
On August 07 2012 10:32 Archers_bane wrote:
Jaedong He isn't out of the tourney yet right?

It's double-elimination so he has to play sc next.

So, you're saying he's already out of the tournament?

hi. big fan.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
August 07 2012 02:22 GMT
#2357
On August 07 2012 11:18 FataLe wrote:
Show nested quote +
On August 07 2012 10:54 Harem wrote:
On August 07 2012 10:32 Archers_bane wrote:
Jaedong He isn't out of the tourney yet right?

It's double-elimination so he has to play sc next.

So, you're saying he's already out of the tournament?


Never lose faith in JD!

But yeah, it's looking tough, sC is great
Archers_bane
Profile Joined February 2011
United States1338 Posts
August 07 2012 07:36 GMT
#2358
I am not familiar with all the SC2 pro players, so sC is like a A+ Terran player? Parting must be good to beat him then to force him into losers bracket. Cmon Jaedong, unleash the Tyrant!!
Starcraft's BW glory days have passed, RIP Jaedong's dominance - 2013...EDIT 2017: WE BACK BOYS
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
Last Edited: 2012-08-07 18:31:31
August 07 2012 18:31 GMT
#2359
On August 07 2012 16:36 Archers_bane wrote:
I am not familiar with all the SC2 pro players, so sC is like a A+ Terran player? Parting must be good to beat him then to force him into losers bracket. Cmon Jaedong, unleash the Tyrant!!

Here's (Wiki)sC's GSL stat page:
http://www.gomtv.net/records/playerInfo.gom?option=view&playerid=10784

Kim, Seung-Chul ((T)sC)'s GSL debut was on November 23, 2010 when he was only 15 years old. Seeing early success, his biggest accomplishment to date was a Code S Ro4 finish in GSL May 2011 where he lost to eventual champion (Z)NesTea in very close games.

Usually staying in either Code S or Code A up until his severe health problem (pneumothorax, collapsed lung requiring surgery) reared its ugly head in August 2011, he is currently in Code B (i.e. not in Code A or S) for the upcoming Season 3 as he lost to (Z)Symbol in Ro48 in Code A this season and thus will have to qualify for Code A again.

Unless his health problem gets in the way, he can be a very solid Terran player.
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
FataLe
Profile Joined November 2010
New Zealand4501 Posts
August 07 2012 21:04 GMT
#2360
On August 07 2012 16:36 Archers_bane wrote:
I am not familiar with all the SC2 pro players, so sC is like a A+ Terran player? Parting must be good to beat him then to force him into losers bracket. Cmon Jaedong, unleash the Tyrant!!

Before he fell ill, definitely. Now it's still up for grabs, probably B+
hi. big fan.
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