[GSL] Code S Finals - Page 232
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Xiphos
Canada7507 Posts
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Fluffboll
Sweden516 Posts
Big congrats to Seed though, he played really well this season and is a good winner. | ||
crbox
Canada1180 Posts
On July 28 2012 00:05 SnipedSoul wrote: I forgot that the finals were tonight so I just checked the VODS. Took me 15 minutes to see everything that happened -.- ya lol finals were short that's a sure thing. In about 45 mins I saw the whole thing -.- | ||
vthree
Hong Kong8039 Posts
On July 27 2012 23:49 Vaftrudner wrote: Thanks a lot! If anyone's curious, and it shouldn't be news to anyone that it's horrible, this is what Google Translate produced for the first tweet: + Show Spoiler + I came to the scene gave cheer haejusin paenyeoreobundeul thank you for coming to the box office two're doomed, like everybody here, but precious few that fans feel better was a day to Korea wajun troubled girlfriend, mother, writer Min Sik release jjongnim Thank you all staffs logged gomtibi Nice to hear that he's in a reasonably good mood! I was rooting for Seed but you can't help but love MC's attitude. I am sure he wanted to win but you can't win them all. With so many tournaments coming up(WCG tomorrow, ROG next week and then OSL, WCS...), it is not a time to get down on yourself. Being the leading money winner probably helps with that as well ![]() | ||
Malaz
Germany1257 Posts
Guess that shows how excited I was for a PvP final :p | ||
darkest44
United States1009 Posts
On July 27 2012 22:25 ImNightmare wrote: lol, knew it, PvP just sucks for a final. And people were still confident it would be epic. If its just a Bo3 it might still be exciting. This is why I say protoss needs a huge overhaul. Warp in makes boring games. Buff gateway units, remove warp gate mechanic and instantly everything becomes nice to watch but nooooo.. blizzard wants their warpgate. sigh... Ya, been saying this for a while. Warpgate is just one of the main problems with SC2, imo. Not from a balance perspective, but just from the fact that it makes games less epic and interesting compared to BW. It encourages deathballs too much and makes for games often decided by 1 battle. Look at BW in comparison. Pvx games are often epic late games with units constantly streaming across the map, battles all over the place, it is just far more exciting and fun to watch than SC2 protoss. Watch the recent Jangbi vs Zero semi final osl series and tell me that is not more exciting a style to watch than what we have in SC2. Warpgate needs to go and arguably colossus, Protoss should become a race with good harass again that rewards micro and multitask, add reavers back and buff protoss in other ways to make up for warpgate loss. I really wish the guys in charge of SC2 would stop trying so hard to make their game "unique" and just take the things from BW that worked best at least, if it aint broke, don't fix it. | ||
Figgy
Canada1788 Posts
On July 27 2012 22:13 Doodsmack wrote: No surprise that the ZvZ and PvP finals were the most boring to date lol. You clearly forget Nestea vs Inca. And to that I say, you are a lucky man. Not just the worst finals, the worst match of the entire GSL history. | ||
Figgy
Canada1788 Posts
On July 27 2012 22:50 SkelA wrote: I think warpgates are ok . Just you need to remove warpins from pylons and put the warping only around gates + nexus and for warp prism only. Warpgates are fine. Collosus are the primary issue, ESPECIALLY in PvP. Imagine removing the collosus in pvp, you'd have much more exciting end game compositions and would have battles everywhere. | ||
Aeroplaneoverthesea
United Kingdom1977 Posts
On July 28 2012 00:31 Figgy wrote: Warpgates are fine. Collosus are the primary issue, ESPECIALLY in PvP. Imagine removing the collosus in pvp, you'd have much more exciting end game compositions and would have battles everywhere. You'd just have mass immortal/achons. Which are also a move units. | ||
Havik_
United States5585 Posts
On July 28 2012 00:25 darkest44 wrote: Ya, been saying this for a while. Warpgate is just one of the main problems with SC2, imo. Not from a balance perspective, but just from the fact that it makes games less epic and interesting compared to BW. It encourages deathballs too much and makes for games often decided by 1 battle. Look at BW in comparison. Pvx games are often epic late games with units constantly streaming across the map, battles all over the place, it is just far more exciting and fun to watch than SC2 protoss. Watch the recent Jangbi vs Zero semi final osl series and tell me that is not more exciting a style to watch than what we have in SC2. Warpgate needs to go and arguably colossus, Protoss should become a race with good harass again that rewards micro and multitask, add reavers back and buff protoss in other ways to make up for warpgate loss. I really wish the guys in charge of SC2 would stop trying so hard to make their game "unique" and just take the things from BW that worked best, if it aint broke, don't fix it. Well yeah, but Blizzard doesn't want BW with better graphics, I don't want that either. Changing it just because its how it was in BW wont do. I would like the race mechanics to promote longer games though. | ||
Big J
Austria16289 Posts
On July 28 2012 00:29 Figgy wrote: You clearly forget Nestea vs Inca. And to that I say, you are a lucky man. Not just the worst finals, the worst match of the entire GSL history. Yeah, or MKP charging into siege tanks 4times in a row against MVP. Or Polt vs MMA. The the return of nonpositional TvT. Or MC vs Rain. Or every second GSL finals. | ||
Big J
Austria16289 Posts
On July 28 2012 00:35 Aeroplaneoverthesea wrote: You'd just have mass immortal/achons. Which are also a move units. Well, at least it wouldnt be possible to lose with the bigger army anymore, due to bad positioning. oh wait, thats actually good about Colossi... | ||
Aeroplaneoverthesea
United Kingdom1977 Posts
On July 28 2012 00:45 Big J wrote: Yeah, or MKP charging into siege tanks 4times in a row against MVP. Or Polt vs MMA. The the return of nonpositional TvT. Or MC vs Rain. Or every second GSL finals. Most recent GSL finals have either been very solid (MMA vs MVP, DRG vs Genius) or amongst the best series ever played in Sc2 (MMA vs DRG, MVP vs Squirtle, Jjakji vs Leenock). After so many good finals they were due a bad one. | ||
rutian
Turkey288 Posts
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Coolness53
United States668 Posts
On July 28 2012 00:45 Big J wrote: Yeah, or MKP charging into siege tanks 4times in a row against MVP. Or Polt vs MMA. The the return of nonpositional TvT. Or MC vs Rain. Or every second GSL finals. I have watched every single finals. This is one of the worst. I feel bad for saying that. Yes there are ones where other people got owned but after he won 3 in a row with demanding lead. I was like when does Seed just win one more. The games were so short also. TheBossToss became the TheLossToss. I will say this though Seed after he won was very nice about it. He even thanked GomTV for setting up the event in Busan which I thought was awesome. | ||
WickedBit
United States343 Posts
On July 28 2012 00:25 darkest44 wrote: Ya, been saying this for a while. Warpgate is just one of the main problems with SC2, imo. Not from a balance perspective, but just from the fact that it makes games less epic and interesting compared to BW. It encourages deathballs too much and makes for games often decided by 1 battle. Look at BW in comparison. Pvx games are often epic late games with units constantly streaming across the map, battles all over the place, it is just far more exciting and fun to watch than SC2 protoss. Watch the recent Jangbi vs Zero semi final osl series and tell me that is not more exciting a style to watch than what we have in SC2. Warpgate needs to go and arguably colossus, Protoss should become a race with good harass again that rewards micro and multitask, add reavers back and buff protoss in other ways to make up for warpgate loss. I really wish the guys in charge of SC2 would stop trying so hard to make their game "unique" and just take the things from BW that worked best at least, if it aint broke, don't fix it. Actually Warpgate is a great idea but it needs to be balanced so that its a strategic tool instead of something that just gives an overwhelming advantage. I've always felt that we should be able to get units out of gateways faster and much slower from warpgates. This will mean that the player who uses the warpgates as gateways will have a unit production advantage while the player with warpgates will have a mobility advantage sacrificing unit production. Maybe some mod (Starbow ?) should try this out and see how it works. Similarly collossi are just too mobile as seige units. Their mobility needs to be reduced to make and damage increased to make it such that they need to be baby sit all the time. | ||
zerious
Canada3803 Posts
On July 28 2012 00:45 Big J wrote: Yeah, or MKP charging into siege tanks 4times in a row against MVP. Or Polt vs MMA. The the return of nonpositional TvT. Or MC vs Rain. Or every second GSL finals. MKP vs MVP was more of "where base trade fails" | ||
zeross
France310 Posts
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Porcelina
United Kingdom3249 Posts
On July 28 2012 01:16 zeross wrote: worst gsl final i've ever seen >.< Wow, how many have you seen? They have strung together some rather good ones as of late, but I would much rather watch this than quite a lot of the earlier ones. | ||
FairForever
Canada2392 Posts
On July 28 2012 01:22 Porcelina wrote: Wow, how many have you seen? They have strung together some rather good ones as of late, but I would much rather watch this than quite a lot of the earlier ones. This was definitely worse than Nestea v Inca and Nestea v Losira... the former was actually funny, the latter had some good play interspersed (Losira didn't play terribly, Nestea was just so good with every decision and whatnot). Game 5 wasn't bad but none of them really had any excitement. | ||
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