On July 29 2012 10:55 Noocta wrote: But TLO.. protoss units get more from attack ( colossi get +2 to two attacks, zealots get +1 to two attacks, archons get like +3 per upgrades ) Marines get +1 and marauder get +2.
qxc made an article about that.. higher upgrades are better for protoss than terran.
And marines attack with much higher rate and there is more of them. If you're trying to do the math... don't.
OK fuck it... I'm just going to say what everyone's thinking... we've seen it for a while and it's dangerous to get caught in a maelstrom of excitement to over-hype BUT... + Show Spoiler +
On July 29 2012 10:55 Noocta wrote: But TLO.. protoss units get more from attack ( colossi get +2 to two attacks, zealots get +1 to two attacks, archons get like +3 per upgrades ) Marines get +1 and marauder get +2.
qxc made an article about that.. higher upgrades are better for protoss than terran.
Doesn't matter, Terran has more DPS.
I don't know actually. I think the dps difference is smaller at 3-3 vs 3-0-3 than at 0-0 against 0-0-0
On July 29 2012 10:55 Noocta wrote: But TLO.. protoss units get more from attack ( colossi get +2 to two attacks, zealots get +1 to two attacks, archons get like +3 per upgrades ) Marines get +1 and marauder get +2.
qxc made an article about that.. higher upgrades are better for protoss than terran.
And marines attack with much higher rate and there is more of them. If you're trying to do the math... don't.
I'm not trying to do math, I'm bad at it. :p I just remembered the qxc article about that subject, that's why.
On July 29 2012 10:53 PhoenixVoid wrote: How is TaeJa not in a GSL finals with this level of play?
Taeja owns the ESV Weeklys. He doesn't do as well in GSL
Code S ro8 not too bad :D
Assuming I'm not wrong about that, anyway. Could be T_T
Well I worded that kinda badly. I think Taeja is like HerO, plays really really well online, shows flashes of incredible brilliance during LANs at times (DH, MLG), but can't seem to get the same results in the GSL booth. Then again, you have to look at the level of competition Taeja lost to the last two GSLs, Squirtle and MC are top-tier Protosses, both runner-ups their respective seasons. You typically don't see that during an ESV, sad to say.
Taeja is so good. He's not letting Squirtle get the army he wants or the attacks he wants. Taeja pretty much got to do whatever he wanted without any interference.
On July 29 2012 10:55 Noocta wrote: But TLO.. protoss units get more from attack ( colossi get +2 to two attacks, zealots get +1 to two attacks, archons get like +3 per upgrades ) Marines get +1 and marauder get +2.
qxc made an article about that.. higher upgrades are better for protoss than terran.
technically true, but terran will have waaaay more marauders/vikings etc (the better scaling units) than toss' better scaling units (colossus/archon). zealots scale just like marines and stalkers scale worse than marauders, and that will be the bulk of the army
On July 29 2012 10:55 Noocta wrote: But TLO.. protoss units get more from attack ( colossi get +2 to two attacks, zealots get +1 to two attacks, archons get like +3 per upgrades ) Marines get +1 and marauder get +2.
qxc made an article about that.. higher upgrades are better for protoss than terran.
and marines are 1 supply and have insane dps. zealots can be kited so they never even touch a bio ball. Bio ball 3 3 upgrades pretty much beat everything straight up (not including spells) Only saving grace for protoss and zerg is getting fungal off or storm (which is very very strong, dont get me wrong this isnt a balance whine or anything)
If your going to compare upgrades, compare cost (food and resources) and unit useability along with the actual damage increase
On July 29 2012 10:55 Noocta wrote: But TLO.. protoss units get more from attack ( colossi get +2 to two attacks, zealots get +1 to two attacks, archons get like +3 per upgrades ) Marines get +1 and marauder get +2.
qxc made an article about that.. higher upgrades are better for protoss than terran.
Not as simple as you make it. What matters is the percentage change in DPS (and since attack speed never changes, we can just use the % increase in dmg per attack).
Marines have a larger % increase than zealots (1/6 vs. 2/16) and way larger than colossi (4/30) and archons (4/35). They actually are one of the largest benificiaries from higher upgrades in the game.
Marauders, though, get screwed over (2/20) and have by far the worst % increase of any units other than stalkers.
This is part of why more marine-heavy compositions are more popular lategame amongst pros.
Also, P armor upgrades only affect 1/2 - 2/3 of unit HP. So there's that too.