[NASL] Season 3 Finals Day 1 - Page 380
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sekalf
Sweden522 Posts
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Shield
Bulgaria4824 Posts
On July 15 2012 10:26 Zebb wrote: It seems like opening with anything but a blink timing is just asking to get run over by roach ling at 11-12 minutes. Not true. 4 gate 3rd base with lots of sentries, a few more gates added & robo (chrono immortals) is really good. Well, on Cloud Kingdom at least. Dunno if it works on any map. | ||
Redmark
Canada2129 Posts
On July 15 2012 10:23 iSunrise wrote: "Most awesome time of my life!!" That´s right. Welcome to ESPORTS. I somehow doubt she genuinely thinks that, but maybe I'm being too cynical. | ||
ZenithM
France15952 Posts
On July 15 2012 10:27 RoyAlex wrote: Wow, that's very interesting ! In EU I'm guessing the SC2 server park is in French, and dunno about US. But in Korea it's in Seoul, I think, atleast Morrow and other players was saying it was 0 ping. At anyrate, if it is like that. It could explain a little why EU & NA Zergs are doing fairly well, consider KR Zergs in GSL aren't doing so well against Toss. Well.. maybe.. interesting anyway. Just a mere 300-700ms delay on FF matters A LOT ! It could also correlate (I wouldn't say fully "explain" :D) to why Terrans are doing way better over here than in foreign tournaments. | ||
IMABUNNEH
United Kingdom1062 Posts
On July 15 2012 10:28 Redmark wrote: I somehow doubt she genuinely thinks that, but maybe I'm being too cynical. Same but people follow Playgirls on Twitter. It's a good thing she's Tweeting it whether she's genuine or not. | ||
Roachu
Sweden692 Posts
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Enzymatic
Canada1301 Posts
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Musicus
Germany23570 Posts
On July 15 2012 10:27 RoyAlex wrote: Wow, that's very interesting ! In EU I'm guessing the SC2 server park is in French, and dunno about US. But in Korea it's in Seoul, I think, atleast Morrow and other players was saying it was 0 ping. At anyrate, if it is like that. It could explain a little why EU & NA Zergs are doing fairly well, consider KR Zergs in GSL aren't doing so well against Toss. Well.. maybe.. interesting anyway. Just a mere 300-700ms delay on FF matters A LOT ! Apart from lags which is definetly no the case what makes you believe that the ping is bad? The situations where Protoss got completly surrounded they were just not looking imo. I don't believe they would play for that much money with a ping of half a second and I'm sure the players would've complained already. | ||
Williammm
Australia908 Posts
He's a bit slow... | ||
Mozdk
Denmark6989 Posts
On July 15 2012 10:30 Enzymatic wrote: 83 Drones before the 10 Min mark. What is wrong with this game? You forgot about the 5 bases vs 3 | ||
tranmillitary
210 Posts
On July 15 2012 10:30 Enzymatic wrote: 83 Drones before the 10 Min mark. What is wrong with this game? you would never see this in BW. They need to limit zergs with larva. maybe queens give less larva or longer time to pop out. Terran's and Toss' have no answer to stop zergs to getttin 80 drones with no damage. | ||
JerKy
Korea (South)3013 Posts
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Toadvine
Poland2234 Posts
On July 15 2012 10:28 darkness wrote: Not true. 4 gate 3rd base with lots of sentries, a few more gates added & robo (chrono immortals) is really good. Well, on Cloud Kingdom at least. Dunno if it works on any map. It works, but your scouting is delayed, and if the Zerg scouts your fast third, he can simply go up to 80 drones on 4 bases and go straight for mutas. I don't think I've ever seen a high-level game where a Protoss won after that happened. The main problem is really lack of scouting capability for the Protoss. Since pressure is bad against standard roach openings, why not just take a passive third, right? But if that becomes standard, Zergs will just skip roaches and go for a 10 min muta timing off 3 bases like Nestea does. In any case, you're taking a risk, except the Zerg has a lot more information to go on. | ||
seansye
United States1722 Posts
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jungsu
United States279 Posts
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SafeAsCheese
United States4924 Posts
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Dodgin
Canada39254 Posts
How does Ret's ZvZ match up to Stephano's? | ||
Shield
Bulgaria4824 Posts
On July 15 2012 10:32 tranmillitary wrote: you would never see this in BW. They need to limit zergs with larva. maybe queens give less larva or longer time to pop out. Terran's and Toss' have no answer to stop zergs to getttin 80 drones with no damage. Funny how your post reminds of Genius' interview. http://www.teamliquid.net/forum/viewmessage.php?topic_id=344906 His opinion about Zerg. ![]() | ||
iSunrise
3302 Posts
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aznball123
2759 Posts
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