Doesn't really matter, had perfect EMPs anyways.
1000€ GIGABYTE NVIDIA Invitational #1 - July 13 & - Page 14
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PhoenixVoid
Canada32736 Posts
Doesn't really matter, had perfect EMPs anyways. | ||
ES.Genie
Germany1370 Posts
On July 14 2012 22:41 AxionSteel wrote: Well you're certainly complaining about something rather minor.... So what? Am I not allowed to complain about minor things? I don't know if you ever realized it, but criticism is needed to improve something. There is no need for white knights like you who just overlook issues like this. | ||
bokchoi
Korea (South)9498 Posts
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Asha
United Kingdom38149 Posts
On July 14 2012 22:49 nkr wrote: how does protoss win these games O_o Creator's 3-3 kicked in between MKP killing the fourth and trying to press at the nat so he had a +1/+1 upgrade lead with the big engagement that turned the main battles around. Then MKP forgot his vikings so when Colossus came back out there was nothing around to deal with them and the warp prism at the production slowed down the reinforcement cycles a lot. And Creator doesn't really make many mistakes in his engagements so far this series,. | ||
scypio
Poland2127 Posts
On July 14 2012 22:50 bokchoi wrote: If only MKP remembered those Vikings :| ... he would die 3 minutes later | ||
Badfatpanda
United States9719 Posts
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AxionSteel
United States7754 Posts
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ZenithM
France15952 Posts
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NanowaX
Germany190 Posts
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Biane
Australia645 Posts
On July 14 2012 22:49 nkr wrote: how does protoss win these games O_o cause wrap-in 3-3 zealots camping terran production buildings is extremely strong, and MKP forgot about those vikings at the top which could've helped by taking down collosus and the wrap prism. | ||
PhoenixVoid
Canada32736 Posts
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AxionSteel
United States7754 Posts
On July 14 2012 22:51 NanowaX wrote: lol this is such a joke ^^ mkp always way ahead and than these engagements. besides forgetting those vikings, anybody can tell me why excactly he lost that game? -.- Well he was focusing on his army so much (as you need to do with fragile terran units) that a warpprism went unchecked for ages in his base, camped his production with zealots etc, that was more important than forgetting the vikings. He just couldn't multitask well enough to deal with it | ||
covetousrat
2109 Posts
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nojok
France15845 Posts
On July 14 2012 22:51 NanowaX wrote: lol this is such a joke ^^ mkp always way ahead and than these engagements. besides forgetting those vikings, anybody can tell me why excactly he lost that game? -.- MKP got thrown away from his game, removing vikings from hotkey, not defending his main, macro slipping (those 2 orbitals should have been barracks & units). | ||
covetousrat
2109 Posts
On July 14 2012 22:53 AxionSteel wrote: Well he was focusing on his army so much (as you need to do with fragile terran units) that a warpprism went unchecked for ages in his base, camped his production with zealots etc, that was more important than forgetting the vikings. He just couldn't multitask well enough to deal with it MKP wasnt so much ahead in those fights. Creator has 1 tech higher with colo/ archon. Its normal for tos to have 10 food below. | ||
NanowaX
Germany190 Posts
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Lonyo
United Kingdom3884 Posts
On July 14 2012 22:56 NanowaX wrote: but for me it always seems like if terran wins an engagement and is +-20 supply ahead he hast to win at least 2 more engagements to actually win the game, but if protoss wins ONE engagement its basically gg Protoss can generally reinforce more aggressively, terran has to wait for reinforcements to actually arrive. +20 food doesn't matter when that +20 isn't in the fight. | ||
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Shellshock
United States97274 Posts
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Dodgin
Canada39254 Posts
On July 14 2012 22:56 NanowaX wrote: but for me it always seems like if terran wins an engagement and is +-20 supply ahead he hast to win at least 2 more engagements to actually win the game, but if protoss wins ONE engagement its basically gg That's simply because of the warp gate mechanic and how Protoss can reinforce much much quicker after a max vs max battle ends. Terran cannot queue up units to be produced while maxed, and they only start building once supply goes down, they then have to walk across the map towards the rally point and then to where you need them to be in a battle. Protoss can warp in which takes I believe 5 seconds and it can be done anywhere with pylon/warp prism power. Is it unfair? I don't know, but that's how sc2 protoss is. | ||
ZenithM
France15952 Posts
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