MC just stole Tarson's wallet #hsc5
[Day 3] Homestory Cup V - Page 48
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DAFNE
49 Posts
MC just stole Tarson's wallet #hsc5 | ||
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Kazil
Germany566 Posts
On July 07 2012 23:25 DAFNE wrote: Michal Blicharz @mbCARMAC MC just stole Tarson's wallet #hsc5 Damn poker.... ^^ | ||
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Ammoth
Sweden391 Posts
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teddyoojo
Germany22369 Posts
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Shellshock
United States97276 Posts
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Aerisky
United States12129 Posts
hahahaha really?! That's awesome :D bosstoss making $ even without playing keke | ||
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zezamer
Finland5701 Posts
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Olli
Austria24422 Posts
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Lillor
Germany137 Posts
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graan
Germany589 Posts
On July 07 2012 23:26 teddyoojo wrote: idra throwing SO hard he seems to have a very bad day tbh ![]() | ||
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-TesteR-
Canada1165 Posts
On July 07 2012 23:24 NeonFox wrote: Bronze analysis? So anyone not agreeing with your balance whine is a bronze player, nice. A full carrier army is insane, and takes an insane time to get to. In that game he could have, instead made voidrays, which was a very bad decision. So how in the world does this game demonstrate that air toss is bad lategame, when we didn't see airtoss. No point to even argue with someone who reasons like you. It wasn't because you weren't agreeing, its that you gave some half baked retarded example like "one marine running into tanks and mutas" that doesn't mean anything and isn't remotely relevant. We saw a 3/3 MAXED protoss army comprised of mostly air die, while 20~ broodlords and 15~ corrupters and 6~ infestors still surviving at the end. | ||
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L3g3nd_
New Zealand10461 Posts
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HaXXspetten
Sweden15718 Posts
still ahead tho | ||
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aTo
Austria588 Posts
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Chicane
United States7875 Posts
I really wish zergs would hold on to a baneling or two instead of saying "Oh shit I need to blow these up on the enemy asap." If he could keep 1 or 2, he would prevent Sleep from using his drones to defend... it would be really difficult to defend. | ||
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Toadvine
Poland2234 Posts
On July 07 2012 23:24 NeonFox wrote: Bronze analysis? So anyone not agreeing with your balance whine is a bronze player, nice. A full carrier army is insane, and takes an insane time to get to. In that game he could have, instead made voidrays, which was a very bad decision. So how in the world does this game demonstrate that air toss is bad lategame, when we didn't see airtoss. No point to even argue with someone who reasons like you. This game doesn't demonstrate much (aside from the fact that a sufficient amount of broodlords makes ground units worthless), but I've personally never seen a game where a Protoss transitioned into Carriers and won, without being significantly ahead in the first place. I have, however, seen games where a Protoss is ahead, gets Carriers, and proceeds to lose because they're kind of a bad unit, only good for the surprise factor if the Zerg overmakes broodlords without scouting with anything ever. Multiple warp prisms are a better way to play the lategame, imo, but Ohana and Metropolis are very ill-suited to that kind of playstyle. | ||
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iSunrise
3302 Posts
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TheBB
Switzerland5133 Posts
I know, I speak Swedish. Just joking. ![]() | ||
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Musicus
Germany23576 Posts
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Bagi
Germany6799 Posts
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