[Code S] Ro16 Group D 2012 GSL Season 3 - Page 67
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SilSol
Sweden2744 Posts
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Biane
Australia645 Posts
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tdt
United States3179 Posts
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Eurytos
Singapore97 Posts
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Windwaker
Germany1597 Posts
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Itsmedudeman
United States19229 Posts
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GDbushido
United States926 Posts
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Ben-
United Kingdom210 Posts
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aznball123
2759 Posts
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TAMinator
Australia2706 Posts
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sparklyresidue
United States5522 Posts
On July 05 2012 19:23 Zannadar wrote: All you need is 4 queens to defend against 3 banshees, 10 hellions, 5 marauders and 30 scv's. ... useless post. Banelings & zerglings and well placed spines and spores did quite a bit. | ||
FrigolitH
134 Posts
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Netsky
Australia1155 Posts
![]() I feel terrible for him...such a good player. | ||
Giku
Netherlands368 Posts
On July 05 2012 19:23 Zannadar wrote: All you need is 4 queens to defend against 3 banshees, 10 hellions, 5 marauders and 30 scv's. And banelings, and transfuse a spine crawler, and zerglings, and creep? | ||
Lysanias
Netherlands8351 Posts
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Gemini00
United States397 Posts
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najreteip
Belgium4158 Posts
On July 05 2012 19:23 Tonttu wrote: scv pulls are suicide in TvZ, they work in TvT and TvP but not in TvZ.. :I They can work in tvz, zerg just can't have baelings | ||
Rothnir
Germany42 Posts
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Clazziquai10
Singapore1949 Posts
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BuzZoo
Australia1468 Posts
On July 05 2012 19:22 vthree wrote: No offense, I think terrans ARE trying to find a solution. But I don't buy this 'too much respect'. Remember these pro gamers play a lot of games per day and test many things out. I am sure they are trying multiple combinations to see which ones work. But right now, there just doesn't seem like there is a build where you can really pressure 6 queens without it being all-in ish. Also, remember that zerg's scouting was improved so they know when the pressure is coming and makes units accordingly. Valid argument. The queens certainly held up pretty well in that game 3. | ||
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