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[Code S] Ro16 Group A 2012 GSL Season 3 - Page 49

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 47 48 49 50 51 138 Next
no balance whine, tangential theorycraft, etc, bans/warns after page 91
andropopp
Profile Joined June 2012
United States88 Posts
Last Edited: 2012-06-27 10:49:14
June 27 2012 10:48 GMT
#961
that ff strat is insanely easy to counter. upgrade burrow movement before roachspeed its actually defensively stronger against ff's than roachspeed just doesnt let you do stephano 12max raping toss thirds with speed roaches
Waxangel
Profile Blog Joined September 2002
United States33608 Posts
June 27 2012 10:48 GMT
#962
denied T_T
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
duct_TAPE
Profile Joined May 2011
492 Posts
June 27 2012 10:49 GMT
#963
Entombed Valley .__.

Go Violet!
"WHAT!? but I thought there was only one way in Canada!" "Yeah, and y'all went the wrong direction on it"
Toadvine
Profile Joined November 2010
Poland2234 Posts
June 27 2012 10:49 GMT
#964
On June 27 2012 19:48 IshinShishi wrote:
Show nested quote +
On June 27 2012 19:46 SolidMustard wrote:
On June 27 2012 19:45 IshinShishi wrote:
I hope violet* wins, I think seed* will be harder for MVP.


and your only desire is to see mvp lose? You're not rooting for some ppl to win but for some to lose? Sad.

just a brain fart, I want MVP to play vs Seed because he will be easier.


Yeah, easier to cheese a Protoss than a Zerg.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Rescawen
Profile Joined April 2010
Finland1028 Posts
June 27 2012 10:49 GMT
#965
On June 27 2012 19:46 Waxangel wrote:
weird he would do same build when it got raped and he was only bailed out by antiga terrain last time :o


completely true, but ppl usually do what they have been practicing
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
June 27 2012 10:49 GMT
#966
Let's go Seed! I really wanna see Taeja vs Seed, not sure who I'd be rooting for but all I know is that I'd like to see an epic 3-game series :3
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
gedatsu
Profile Joined December 2011
1286 Posts
Last Edited: 2012-06-27 10:52:30
June 27 2012 10:49 GMT
#967
On June 27 2012 19:46 Heavenlee wrote:
Show nested quote +
On June 27 2012 19:43 gedatsu wrote:
On June 27 2012 19:42 Vindicare605 wrote:
On June 27 2012 19:39 Toadvine wrote:
On June 27 2012 19:33 Vindicare605 wrote:
On June 27 2012 19:32 Undrass wrote:
massive queens is actually a nerf. void rays to more damage, no?


Correct.

Massive Queens would be pretty much useless at defending early Void Ray play.


The Zerg whinetrain would demand the VR massive damage bonus to be removed. then. Anything to facilitate them being able to turtle into their unbeatable army better.


Which would never happen because that goes completely against the design of the unit.

Point is.

Queens aren't going to be made into massive units. That's pretty much the end of the discussion.

Why? Massive queens makes sense on every level.


Yes, it makes sense to completely make gateway all-ins worthless against a number of queens, doing the same thing that happened to TvZ where zerg can just get an insane economy because there is no chance for harassment. Great idea if you're a zerg.

Sure there's a chance for harassment. You're acting as if every forcefield will instantly vanish. Last time I checked, queens can't walk through roaches or lings. You're gonna need to get your forces out of the way, walk in with the queen while stalkers shoot at it, and then attack with your lings again and hope he doesn't have more forcefields available.

The only thing there'll be "no chance for" is an insta-gg by dropping/blinking into main and forcefielding the ramp. Which is a good thing.


On June 27 2012 19:46 Vindicare605 wrote:
Show nested quote +
On June 27 2012 19:43 gedatsu wrote:
On June 27 2012 19:42 Vindicare605 wrote:
On June 27 2012 19:39 Toadvine wrote:
On June 27 2012 19:33 Vindicare605 wrote:
On June 27 2012 19:32 Undrass wrote:
massive queens is actually a nerf. void rays to more damage, no?


Correct.

Massive Queens would be pretty much useless at defending early Void Ray play.


The Zerg whinetrain would demand the VR massive damage bonus to be removed. then. Anything to facilitate them being able to turtle into their unbeatable army better.


Which would never happen because that goes completely against the design of the unit.

Point is.

Queens aren't going to be made into massive units. That's pretty much the end of the discussion.

Why? Massive queens makes sense on every level.


Did you miss the point i made earlier that making Queens massive just trades one Zerg headache for a much bigger one?

While also upsetting balance everywhere else?

The "much bigger headache" being the void ray thing? Massive queens can't be lifted, they would not fare worse against protoss air.
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
June 27 2012 10:50 GMT
#968
Smooth operator Seed.
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
KiNGxXx
Profile Blog Joined August 2010
7928 Posts
June 27 2012 10:50 GMT
#969
[image loading]
MKP|Maru|TaeJa|Mvp|Polt|INnoVation|GuMiho|Bomber|GoOdy|TeamTerran
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
June 27 2012 10:50 GMT
#970
Nice cheerfuls :D
ffxiv enjoyer
CuSToM
Profile Joined October 2010
United States1478 Posts
June 27 2012 10:50 GMT
#971
Peoria!! I was just there a few months ago, holler
Team SCV Life #1
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
June 27 2012 10:50 GMT
#972
I'm confused why that guy would write America in Japanese on his cheerful...
The frumious Bandersnatch
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
June 27 2012 10:50 GMT
#973
On June 27 2012 19:46 Vindicare605 wrote:
Show nested quote +
On June 27 2012 19:43 gedatsu wrote:
On June 27 2012 19:42 Vindicare605 wrote:
On June 27 2012 19:39 Toadvine wrote:
On June 27 2012 19:33 Vindicare605 wrote:
On June 27 2012 19:32 Undrass wrote:
massive queens is actually a nerf. void rays to more damage, no?


Correct.

Massive Queens would be pretty much useless at defending early Void Ray play.


The Zerg whinetrain would demand the VR massive damage bonus to be removed. then. Anything to facilitate them being able to turtle into their unbeatable army better.


Which would never happen because that goes completely against the design of the unit.

Point is.

Queens aren't going to be made into massive units. That's pretty much the end of the discussion.

Why? Massive queens makes sense on every level.


Did you miss the point i made earlier that making Queens massive just trades one Zerg headache for a much bigger one?

While also upsetting balance everywhere else?

You are missing the point, that massive queens can defend against Protoss air play MUCH MUCH better. No lift means a squad of 3 queens can easily defend until spores are up. The massive bonus is only 20%, queens are not armored. So it's 12/16 DPS instead of 10/13.3 DPS. Not a big deal.
Heavenlee
Profile Joined April 2012
United States966 Posts
June 27 2012 10:50 GMT
#974
On June 27 2012 19:49 gedatsu wrote:
Show nested quote +
On June 27 2012 19:46 Heavenlee wrote:
On June 27 2012 19:43 gedatsu wrote:
On June 27 2012 19:42 Vindicare605 wrote:
On June 27 2012 19:39 Toadvine wrote:
On June 27 2012 19:33 Vindicare605 wrote:
On June 27 2012 19:32 Undrass wrote:
massive queens is actually a nerf. void rays to more damage, no?


Correct.

Massive Queens would be pretty much useless at defending early Void Ray play.


The Zerg whinetrain would demand the VR massive damage bonus to be removed. then. Anything to facilitate them being able to turtle into their unbeatable army better.


Which would never happen because that goes completely against the design of the unit.

Point is.

Queens aren't going to be made into massive units. That's pretty much the end of the discussion.

Why? Massive queens makes sense on every level.


Yes, it makes sense to completely make gateway all-ins worthless against a number of queens, doing the same thing that happened to TvZ where zerg can just get an insane economy because there is no chance for harassment. Great idea if you're a zerg.

Sure there's a chance for harassment. You're acting as if every forcefield will instantly vanish. Last time I checked, queens can't walk through roaches or lings. You're gonna need to get your forces out of the way, walk in with the queen while stalkers shoot at it, and then attack with your lings again and hope he doesn't have more forcefields available.

The only thing there'll be "no chance for" is an insta-gg by dropping/blinking into main and forcefielding the ramp. Which is a good thing.


Theorycraft all you want, it's never going to happen and for good reason.
Dosey
Profile Joined September 2010
United States4505 Posts
June 27 2012 10:51 GMT
#975
Violet is doomed on entombed
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
June 27 2012 10:51 GMT
#976
*Yawn* Hry up and let's get on to the terran games pl0x!
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
Waxangel
Profile Blog Joined September 2002
United States33608 Posts
June 27 2012 10:51 GMT
#977
On June 27 2012 19:49 gedatsu wrote:
Show nested quote +
On June 27 2012 19:46 Heavenlee wrote:
On June 27 2012 19:43 gedatsu wrote:
On June 27 2012 19:42 Vindicare605 wrote:
On June 27 2012 19:39 Toadvine wrote:
On June 27 2012 19:33 Vindicare605 wrote:
On June 27 2012 19:32 Undrass wrote:
massive queens is actually a nerf. void rays to more damage, no?


Correct.

Massive Queens would be pretty much useless at defending early Void Ray play.


The Zerg whinetrain would demand the VR massive damage bonus to be removed. then. Anything to facilitate them being able to turtle into their unbeatable army better.


Which would never happen because that goes completely against the design of the unit.

Point is.

Queens aren't going to be made into massive units. That's pretty much the end of the discussion.

Why? Massive queens makes sense on every level.


Yes, it makes sense to completely make gateway all-ins worthless against a number of queens, doing the same thing that happened to TvZ where zerg can just get an insane economy because there is no chance for harassment. Great idea if you're a zerg.

Sure there's a chance for harassment. You're acting as if every forcefield will instantly vanish. Last time I checked, queens can't walk through roaches or lings. You're gonna need to get your forces out of the way, walk in with the queen while stalkers shoot at it, and then attack with your lings again and hope he doesn't have more forcefields available.

The only thing there'll be "no chance for" is an insta-gg by dropping/blinking into main and forcefielding the ramp. Which is a good thing.


hey, stop
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
June 27 2012 10:51 GMT
#978
I don't see the bunny. :[

I mean, I know there's a game going on, but I have priorities and so that doesn't matter. . .
Did you ever say Yes to a single joy?
zerglingrodeo
Profile Joined September 2010
United States910 Posts
June 27 2012 10:51 GMT
#979
Can we please take the "what would happen if queens were massive?" discussion elsewhere?
"This is how philosophers should salute one another: 'Take your time!'' - Wittgenstein
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
June 27 2012 10:51 GMT
#980
That Khaldor laugh xD
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