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On June 19 2012 19:51 daylu wrote: you know MKP's macro must be pretty exceptional if he can not use 8 mules and still get a superior army
He had an economic and tech advantage from the early mid-game. Pretty sure YuGiOh was trying to roach-ling-bane all-in, but he saw that MKP had enough units to hold it so he backed off.
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On June 19 2012 19:51 KiNGxXx wrote:![[image loading]](http://i.imgur.com/VNgyh.jpg)
Lol he's definitely getting a signature from MKP afterward
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On June 19 2012 19:51 KiNGxXx wrote:![[image loading]](http://i.imgur.com/VNgyh.jpg)
Well now, MKPee would be Yellow, wouldn't it?
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On June 19 2012 19:51 Loxley wrote:Show nested quote +On June 19 2012 19:49 Dundron2000 wrote:On June 19 2012 19:45 Loxley wrote:On June 19 2012 19:41 Dundron2000 wrote:On June 19 2012 19:39 Loxley wrote:On June 19 2012 19:37 Dundron2000 wrote:On June 19 2012 19:35 rothsbury wrote:On June 19 2012 19:32 Blaec wrote:On June 19 2012 19:30 Dundron2000 wrote: for the love of god can Tasteless stop calling GG so everytime someone gets an advantage. i dont care if he's right its just very boring to listen to game after game What? That was so beyond GG I think tasteless chooses when to call a GG pretty well. He often gets it to within a few seconds. thats not really the point, when the player GGs its GG and everybody can see it, its not a thing that has to be called beforehand, it adds nothing to the game analysis And still people whine if the casters are excited even when the game is at 60/20 supply after first battle. "Omg these casters, why lie to their audience! The game is over! Simply say so and don't try to fool everyone with that fake excitement!" They can't do it right apparently. yea ok but im not whining about that so its not really relevant Lol thats just personal preference. Thats like saying 'yeah red is ugly, but im not saying purple is ugly so thats not relevant'. I was implying the casters could not do it right for everyone because some like the early-gg when its right, and some like the excitement even tho its probably over. (call it fake-excitement for all intends and purposes). They can't please both criticasters. i know what you are implying. but like i said that doesnt really address my point. and not calling early gg's doesnt automatically mean casters have to "fake excitement" Well its almost one or the other.. But I get your point, you could not call it and still cast the game without excitement, like a middle-road or something. Ahwell, back to the games 
truce yes back to the games
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Woah, MKP waited at least 5 seconds before making his 2nd marine - sooo greedy. He deserves to be punished for this
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United Kingdom38255 Posts
No idea why YugiOh chose this opening. Maybe he expected CC first
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On June 19 2012 19:52 dabom88 wrote: As a MKP Fan, WHY THE HECK DOES HE NEVER WALL OFF?
I'm gonna get really angry if he loses because he didn't wall off.
Walls dont help you micro once there is a break I guess, did you see the 3 buildings side by side in game one to force the units to come round? Or maybe its justa taunt like Manner zigge robot
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yugioh vs mkp on this map from last season was good, let's hope this delivers
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On June 19 2012 19:53 Douillos wrote:Show nested quote +On June 19 2012 19:52 dabom88 wrote: As a MKP Fan, WHY THE HECK DOES HE NEVER WALL OFF?
I'm gonna get really angry if he loses because he didn't wall off. Walls dont help you micro once there is a break I guess, did you see the 3 buildings side by side in game one to force the units to come round? Or maybe its justa taunt like Manner zigge robot 
lol best comment to come out of today, manner ziggerobot
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On June 19 2012 19:53 Dodgin wrote: yugioh vs mkp on this map from last season was good, let's hope this delivers
it was good, but this time it needs to end differently
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14% code s winrate thats impressive
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On June 19 2012 19:49 Adreme wrote:Show nested quote +On June 19 2012 19:47 Yello wrote:On June 19 2012 19:46 rutian wrote: The problem with zergs fighting MKP is whenever they go in with banes MKP just stims and is able to split those oh so well. So when you see him stim, you should just pull back and wait for it to expire. Or get enough infestors and try to catch him off-guard. That works against MKP as well. But you really can't beat MKPs armys without infestors ^^ MKPs TvZ style while awesome to watch seems impossible to execute. MKPs entire TvZ style seems to be to get a bunch of units and try to force the zerg to make one micro mistake and pound him for it while microing his side perfectly.
Yeah, MKPs aggression forces both players to micro the best they can. And MKP can micro better then most of the other players. I think that's why he is going 14CC in every game, it leads to an attack timing before infestors are out, so he can attack when he is strongest and zerg is relying on pure lings and queens, in which case MKPs micro wins him the game.
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With how greedy MKP always is it seems like just building a random 12 slow lings early on would be really good vs him and it would be a lot less risky than 6 pooling or something.
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United Kingdom10823 Posts
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United Kingdom10823 Posts
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On June 19 2012 19:54 teddyoojo wrote: 14% code s winrate thats impressive
almost 70% in up and downs. u&d bonjwa
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MKP is opening FE hellions into mech... good choice for this map in my opinion.
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did i just see that yugioh has twice mkps workers after 7 mins? ..
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LOL! Nice Tasteless 
So true, too.
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Go go Symbol and MKP! This season is MKP's season :>
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