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StarCraft II WCS UK Nationals - Page 37

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 35 36 37 38 39 89 Next
ibo422
Profile Joined April 2012
Belgium2844 Posts
June 30 2012 19:23 GMT
#721
Damm, phamut could have done better with that banedrop on banes.. still well done, gg!
Sepi
Profile Joined September 2010
Finland231 Posts
June 30 2012 19:23 GMT
#722
On July 01 2012 04:16 yeint wrote:
Show nested quote +
On July 01 2012 04:11 Sepi wrote:
On July 01 2012 04:06 yeint wrote:
On July 01 2012 04:03 projectChaos wrote:
ghosts would`nt have helped at all.


Scan before moving up ramps, if you see infestors and no detection, EMP or snipe with cloaked ghosts. Running up ramps with clumps against fungal is suicide.


The reasources to buildup ghost infrastructure takes too much. Upgrades/ techlabs/buildtime and they aren not worthy in the composition otherwise than emp. Snipe doesnt do jack sh*t anymore when it got nerfed. You need 3 shots or 4 to kill one infestor.

So yeah you do nothing whit ghosts in TvZ


What are you talking about? He was going mass MMM, he had all of the infrastructure needed for getting Ghosts.

Rax with tech labs? Plenty. Just make 4 fewer Medivacs and you have the gas for cloak upgrade and Academy.

It's basically the same exact infrastructure as we use in TvP - mass rax, no factory tech to speak of, reactored ports for viking spam. I think it's a nonsensical statement to say you can't afford 3 cloaked ghosts with that style before you hit food cap.


He was but i was talking generally. You If Z doesnt go for ground based play and goes for realtively fast blords instead (which are pretty much free if you go for immediate 3 OC and relatively fast 4th). Its not the case. You have factories and couple of starports and barracks mainly just to produce marines.

So setting it up takes too much time and its not very worthy unit in the general T late-game"ish" composition.
♞live like a windrammer as you fuck ♞
woody60707
Profile Joined November 2010
United States1863 Posts
June 30 2012 19:24 GMT
#723
It's so weird that tasteless has to keep asking to make some more noise.
yeint
Profile Joined May 2011
Estonia2329 Posts
June 30 2012 19:25 GMT
#724
On July 01 2012 04:23 Sepi wrote:
Show nested quote +
On July 01 2012 04:16 yeint wrote:
On July 01 2012 04:11 Sepi wrote:
On July 01 2012 04:06 yeint wrote:
On July 01 2012 04:03 projectChaos wrote:
ghosts would`nt have helped at all.


Scan before moving up ramps, if you see infestors and no detection, EMP or snipe with cloaked ghosts. Running up ramps with clumps against fungal is suicide.


The reasources to buildup ghost infrastructure takes too much. Upgrades/ techlabs/buildtime and they aren not worthy in the composition otherwise than emp. Snipe doesnt do jack sh*t anymore when it got nerfed. You need 3 shots or 4 to kill one infestor.

So yeah you do nothing whit ghosts in TvZ


What are you talking about? He was going mass MMM, he had all of the infrastructure needed for getting Ghosts.

Rax with tech labs? Plenty. Just make 4 fewer Medivacs and you have the gas for cloak upgrade and Academy.

It's basically the same exact infrastructure as we use in TvP - mass rax, no factory tech to speak of, reactored ports for viking spam. I think it's a nonsensical statement to say you can't afford 3 cloaked ghosts with that style before you hit food cap.


He was but i was talking generally. You If Z doesnt go for ground based play and goes for realtively fast blords instead (which are pretty much free if you go for immediate 3 OC and relatively fast 4th). Its not the case. You have factories and couple of starports and barracks mainly just to produce marines.

So setting it up takes too much time and its not very worthy unit in the general T late-game"ish" composition.


But I'm not talking about the normal tank/marine composition, I'm talking about the style DeMuslim used in the matches we just saw. Obviously ghosts aren't viable in tank/marine styles. Tanks are the anti-infestor tech in that style.
Not supporting teams who take robber baron money.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
June 30 2012 19:25 GMT
#725
On July 01 2012 04:18 projectChaos wrote:
Are you serious ?
Have you ever seen a pro doing Ghosts in the last weeks ? Ghosts are history in ZvT.

Terrans prefere to do marine tanks for the whole game. Early aggression with medivecs before infestors are out. "Late" tanks. Keep the zerg not too big and prevent a lategame. If Broods are out, try to split and avoid a big fight unless you have enough vikings.


This morning, Sculp vs Symbol on Metalopolis.
Strela
Profile Joined October 2011
Netherlands1896 Posts
June 30 2012 19:25 GMT
#726
On July 01 2012 04:24 woody60707 wrote:
It's so weird that tasteless has to keep asking to make some more noise.


hehe its in the uk
Adron
Profile Joined February 2010
Netherlands839 Posts
June 30 2012 19:26 GMT
#727
On July 01 2012 04:24 woody60707 wrote:
It's so weird that tasteless has to keep asking to make some more noise.

the crowd is awed by the epicness of the 2 goatees onstage.

shit i never shouldve shaved my beard
Scrubwave
Profile Joined July 2010
Poland1786 Posts
June 30 2012 19:26 GMT
#728
--- Nuked ---
ibo422
Profile Joined April 2012
Belgium2844 Posts
June 30 2012 19:27 GMT
#729
On July 01 2012 04:26 Adron wrote:
Show nested quote +
On July 01 2012 04:24 woody60707 wrote:
It's so weird that tasteless has to keep asking to make some more noise.

the crowd is awed by the epicness of the 2 goatees onstage.

shit i never shouldve shaved my beard

Lol.. well, maybe, just maybe
Musicus
Profile Joined August 2011
Germany23576 Posts
June 30 2012 19:28 GMT
#730
Great job Redeye, really a fantastic host!
Maru and Serral are probably top 5.
Sepi
Profile Joined September 2010
Finland231 Posts
June 30 2012 19:28 GMT
#731
On July 01 2012 04:25 yeint wrote:
Show nested quote +
On July 01 2012 04:23 Sepi wrote:
On July 01 2012 04:16 yeint wrote:
On July 01 2012 04:11 Sepi wrote:
On July 01 2012 04:06 yeint wrote:
On July 01 2012 04:03 projectChaos wrote:
ghosts would`nt have helped at all.


Scan before moving up ramps, if you see infestors and no detection, EMP or snipe with cloaked ghosts. Running up ramps with clumps against fungal is suicide.


The reasources to buildup ghost infrastructure takes too much. Upgrades/ techlabs/buildtime and they aren not worthy in the composition otherwise than emp. Snipe doesnt do jack sh*t anymore when it got nerfed. You need 3 shots or 4 to kill one infestor.

So yeah you do nothing whit ghosts in TvZ


What are you talking about? He was going mass MMM, he had all of the infrastructure needed for getting Ghosts.

Rax with tech labs? Plenty. Just make 4 fewer Medivacs and you have the gas for cloak upgrade and Academy.

It's basically the same exact infrastructure as we use in TvP - mass rax, no factory tech to speak of, reactored ports for viking spam. I think it's a nonsensical statement to say you can't afford 3 cloaked ghosts with that style before you hit food cap.


He was but i was talking generally. You If Z doesnt go for ground based play and goes for realtively fast blords instead (which are pretty much free if you go for immediate 3 OC and relatively fast 4th). Its not the case. You have factories and couple of starports and barracks mainly just to produce marines.

So setting it up takes too much time and its not very worthy unit in the general T late-game"ish" composition.


But I'm not talking about the normal tank/marine composition, I'm talking about the style DeMuslim used in the matches we just saw. Obviously ghosts aren't viable in tank/marine styles. Tanks are the anti-infestor tech in that style.


I'v been watching him aswell and your right and i know that style. But still i think that bringing ghosts would hurt him more times than give him advantage. As he almost never utilizes them in TvZ if he goes for this spesific style? Or i havent seen it.
♞live like a windrammer as you fuck ♞
ibo422
Profile Joined April 2012
Belgium2844 Posts
June 30 2012 19:28 GMT
#732
It's over allready? dammit! O_o
Sp00ly
Profile Joined September 2011
United Kingdom1546 Posts
June 30 2012 19:29 GMT
#733
Damn 10am start is early. I am super hyped for it though. I still think Zikto will win it all.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
June 30 2012 19:29 GMT
#734
On July 01 2012 04:11 KalWarkov wrote:
Show nested quote +
On July 01 2012 04:05 ProxyKnoxy wrote:
On July 01 2012 04:02 M7Jagger wrote:
Lol, he had 3 bases before Jrecco, the worker count were basically equal in the mid game, yet Jrecco won. The balance team at blizzard don't know what they're doing.


Jrecco had a late game army, Demuslim did not. I'm not convinced that MMM is a solid style for late game.


because Z naturally transitions from pure ling into lategame army. terran doesnt, you have to build up a completly different techpath with different upgrades AND you have to be agressive while having the same eco basically. Z just has to sit back, build drones and macro up - pretty hard to die to any timing with ur creepspread and 6 tanky queens out on the map always while having the ability to build 30 units per circle

Show nested quote +
On July 01 2012 04:10 Benjamin99 wrote:
Zikti and Jhonny is really comming out this month! Good for the UK scene


ye, so are 10 other european zergs for some reason

You must mean because Terrans haven't adjutsted to the metagame yet, right?
kAra
Profile Joined September 2004
Germany1418 Posts
June 30 2012 19:30 GMT
#735
great event, but where can i find the playlist ? :o
mada mada dane
Aeroplaneoverthesea
Profile Joined April 2012
United Kingdom1977 Posts
June 30 2012 19:30 GMT
#736
On July 01 2012 04:24 woody60707 wrote:
It's so weird that tasteless has to keep asking to make some more noise.


You have to appreciate that the UK scene is small and everyone is a fan of everyone, so we're not exactly super hyped to see Ziktomimi beat JohnnyRecco because everyone is a fan of both players.

If this was an international tournament where Ziktomini just beat a Korean or Stephano etc.. then the crowd would make a lot more noise.

In a larger scene like Germany, USA, Sweden etc.. I imagine fans have much stronger favourites for one player over another.

Also outside of football matches English people are usually pretty reserved and don't really go for big public displays of emotion.
revel8
Profile Joined January 2012
United Kingdom3022 Posts
June 30 2012 19:31 GMT
#737
Wow, some shocks on Day 1. I thought Bling would go far in this. It is actually encouraging to see that the UK has more depth of players than I realised.
yeint
Profile Joined May 2011
Estonia2329 Posts
June 30 2012 19:35 GMT
#738
On July 01 2012 04:28 Sepi wrote:
Show nested quote +
On July 01 2012 04:25 yeint wrote:
On July 01 2012 04:23 Sepi wrote:
On July 01 2012 04:16 yeint wrote:
On July 01 2012 04:11 Sepi wrote:
On July 01 2012 04:06 yeint wrote:
On July 01 2012 04:03 projectChaos wrote:
ghosts would`nt have helped at all.


Scan before moving up ramps, if you see infestors and no detection, EMP or snipe with cloaked ghosts. Running up ramps with clumps against fungal is suicide.


The reasources to buildup ghost infrastructure takes too much. Upgrades/ techlabs/buildtime and they aren not worthy in the composition otherwise than emp. Snipe doesnt do jack sh*t anymore when it got nerfed. You need 3 shots or 4 to kill one infestor.

So yeah you do nothing whit ghosts in TvZ


What are you talking about? He was going mass MMM, he had all of the infrastructure needed for getting Ghosts.

Rax with tech labs? Plenty. Just make 4 fewer Medivacs and you have the gas for cloak upgrade and Academy.

It's basically the same exact infrastructure as we use in TvP - mass rax, no factory tech to speak of, reactored ports for viking spam. I think it's a nonsensical statement to say you can't afford 3 cloaked ghosts with that style before you hit food cap.


He was but i was talking generally. You If Z doesnt go for ground based play and goes for realtively fast blords instead (which are pretty much free if you go for immediate 3 OC and relatively fast 4th). Its not the case. You have factories and couple of starports and barracks mainly just to produce marines.

So setting it up takes too much time and its not very worthy unit in the general T late-game"ish" composition.


But I'm not talking about the normal tank/marine composition, I'm talking about the style DeMuslim used in the matches we just saw. Obviously ghosts aren't viable in tank/marine styles. Tanks are the anti-infestor tech in that style.


I'v been watching him aswell and your right and i know that style. But still i think that bringing ghosts would hurt him more times than give him advantage. As he almost never utilizes them in TvZ if he goes for this spesific style? Or i havent seen it.


Well he's only been doing it for a few weeks as far as I can tell. And also, I just don't think there's any way three ghosts can hurt him in any significant way. He was on a solid 3 base economy, and had craptons of gas in Medivacs. Even if you reduce the infestor count by 20-30% that can turn the tide.
Not supporting teams who take robber baron money.
jnd
Profile Blog Joined May 2012
Czech Republic915 Posts
June 30 2012 19:36 GMT
#739
On July 01 2012 04:26 Scrubwave wrote:
Show nested quote +
On July 01 2012 04:00 stfouri wrote:
Demuslim tried to move out with his bio after 3CC on game one and got fungalled before he could get to the middle of the map and ofc lost everything.
Should not try listen IdrA when it comes to terran tactics

Should not listen to Idra when it comes to any tactics.

He plays standard and expects standard from opponents which loses him quite a lot of games. Pretty much sums up his progaming career.
Team 8 BaBy will be the next Terran Bonjwa in HoTS | HSC V, the best tournament in 2012 | GD Studio #1 no fluff esports show
Deleted User 218615
Profile Joined September 2011
163 Posts
June 30 2012 19:37 GMT
#740
Anyone got a link to the brackets?
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