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Active: 2016 users

MLG Pro Circuit Spring Championship [Day 1] - Page 180

Forum Index > StarCraft 2 Tournaments
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Prev 1 178 179 180 181 182 294 Next
Benjamin99
Profile Joined April 2012
4176 Posts
June 09 2012 02:33 GMT
#3581
On June 09 2012 11:32 BlindSight754 wrote:
So seigetanks are basically useless in this version of HotS.


Nahh it will all be about micro, position and who got the best army control!
Stephano & Jaedong <-- The Pain Train. Polt and Innovation to EG plz
BlindSight754
Profile Joined April 2011
Canada156 Posts
June 09 2012 02:33 GMT
#3582
Blizzard wants to make mech more viable. Instead buffs other races to hard-counter mech.
ninjamyst
Profile Joined September 2010
United States1903 Posts
June 09 2012 02:33 GMT
#3583
wow...talk about lack of balance. Viper and Burrow Charge make tank lines completely useless....
Noocta
Profile Joined June 2010
France12578 Posts
June 09 2012 02:33 GMT
#3584
Not impressed.
Mech is trash ? What's new about that.

Marines will still kill everything and it's all I need.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Province
Profile Joined June 2011
United Kingdom314 Posts
June 09 2012 02:34 GMT
#3585
Apollo is so handsome, I'm totally gay for him
Kommander
Profile Joined March 2011
Philippines4950 Posts
June 09 2012 02:34 GMT
#3586
On June 09 2012 11:32 SteveWoods wrote:
Huh, didn't notice the "x/24 workers" info thing before. Really liking that change. This video is not doing much to convince me of mech being "viable" though.


Well, Warhounds have an attack that does extra damage against mechanical, so mech would be more viable vP than vZ, I think. Bio/tank would be more viable vZ I think, especially against those Vipers.
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
June 09 2012 02:34 GMT
#3587
what the fuck vipers

and hydras

and everything

they really went all out for the zerg expansion
ffxiv enjoyer
Solo Terran
Profile Joined November 2011
367 Posts
June 09 2012 02:34 GMT
#3588
Things that are OP:

Those spider mine things are OP as FUCK LOL

Viper abduct looks pretty op

Ultralisk burrow charge look unstoppable.
Rokevo
Profile Joined September 2009
Finland1033 Posts
June 09 2012 02:34 GMT
#3589
Good thing there's beta, zerg looks silly op
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
June 09 2012 02:34 GMT
#3590
On June 09 2012 11:33 Noocta wrote:
Not impressed.
Mech is trash ? What's new about that.

Marines will still kill everything and it's all I need.


All the good zerg units still exist
ninjamyst
Profile Joined September 2010
United States1903 Posts
June 09 2012 02:34 GMT
#3591
On June 09 2012 11:33 Benjamin99 wrote:
Show nested quote +
On June 09 2012 11:32 BlindSight754 wrote:
So seigetanks are basically useless in this version of HotS.


Nahh it will all be about micro, position and who got the best army control!


position doesn't mean anything anymore since Vipers can just snatch you away anyways!
babysimba
Profile Joined November 2010
10466 Posts
June 09 2012 02:34 GMT
#3592
Those vipers look good when there are no vikings. Speed hydras yeahh :D
sc14s
Profile Joined March 2011
United States5052 Posts
June 09 2012 02:34 GMT
#3593
sooo charge is OP it looks like the charge interupts and acts as a small stun in an aoe.. thats way too good even with my zerg bias.
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
June 09 2012 02:34 GMT
#3594
NoNy
You can type "StarCraft" with just your left hand.
Nick!
Profile Joined March 2011
Scotland701 Posts
June 09 2012 02:34 GMT
#3595
On June 09 2012 11:33 dinsim1 wrote:
Anyone know how to watch the Grubby match that scheduled to be on right now. Would really appreciate it - thanks!


Grubby MKP was delayed like 20 minutes, so i guess after the next set of games
butchji
Profile Joined September 2009
Germany1531 Posts
June 09 2012 02:34 GMT
#3596
So many anti tanks options.
Ranir
Profile Joined June 2011
413 Posts
June 09 2012 02:34 GMT
#3597
On June 09 2012 11:31 1ManArmy wrote:
Show nested quote +
On June 09 2012 11:30 Ranir wrote:
Wouldn't vikings be good against those Vipers? I know hydras will be good against those vikings but to deal with those vipers vikings would be good

MMM would be pretty good i guess.. Vikings can be abducted and killed off by the Hydra's pretty quick it seems.

I don't think abducting vikings is a good idea, im talking mech with a few vikings to deal with the Vipers, if the vipers are using their energy on vikings like you said I think it's a waste since they won't have enough energy to pull tanks so vikings will have done their job.
ZeromuS
Profile Blog Joined October 2010
Canada13400 Posts
June 09 2012 02:34 GMT
#3598
On June 09 2012 11:33 Thomanson wrote:
So....siege tanks. Now officially worthless.


The balance isn't final, maybe tanks will go back to 50 base damage.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Mackus
Profile Joined January 2011
England1681 Posts
June 09 2012 02:34 GMT
#3599
On June 09 2012 11:33 Jono7272 wrote:
Charging ultras are going to be ridiculous :/


It wasn't mentioned that Ultralisks lost their passive ability so they can be stunned/snare in HOTS
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50631 Posts
June 09 2012 02:34 GMT
#3600
On June 09 2012 11:33 Noocta wrote:
Not impressed.
Mech is trash ? What's new about that.

Marines will still kill everything and it's all I need.


lol blinding cloud...

terran needed more mines.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Prev 1 178 179 180 181 182 294 Next
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