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[SPL] Woongjin Stars vs. Air Force ACE - Page 5

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 2 3 4 5 6 7 11 12 13 Next All
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
June 04 2012 06:47 GMT
#81
On June 04 2012 15:44 DMXD wrote:
best game by far this PL =D


stats vs horang2 was better
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
rysecake
Profile Joined October 2010
United States2632 Posts
June 04 2012 06:47 GMT
#82
i was hoping fbh would win so we could see him strip. I are dissappoint =(
The Notorious Winkles
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
June 04 2012 06:48 GMT
#83
On June 04 2012 15:47 rysecake wrote:
i was hoping fbh would win so we could see him strip. I are dissappoint =(

Feels like Air Force ACE are really strict on stuff like ceremonies anyway.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
Talionis
Profile Joined November 2010
Scotland4085 Posts
June 04 2012 06:49 GMT
#84
Zero vs Guemchi next ^^

Zero's going to wipe the floor with him
FuRong
Profile Joined April 2010
New Zealand3089 Posts
June 04 2012 06:49 GMT
#85
On June 04 2012 15:47 N.geNuity wrote:
Show nested quote +
On June 04 2012 15:44 DMXD wrote:
best game by far this PL =D


stats vs horang2 was better


Stats vs Bogus was pretty good too.
Don't hate the player, hate the game
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
June 04 2012 06:50 GMT
#86
Interview translation coming up.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
DMXD
Profile Joined February 2008
United States4064 Posts
June 04 2012 06:50 GMT
#87
next up is pvz/zvp? oh god please no more hydra busts...=/
CursOr
Profile Blog Joined January 2009
United States6335 Posts
June 04 2012 06:51 GMT
#88
G-chizzle got this easy. Sair-Reaver inc.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
June 04 2012 06:52 GMT
#89
On June 04 2012 15:49 Talionis wrote:
Zero vs Guemchi next ^^

Zero's going to wipe the floor with him

oh how do you know? haha
ModeratorRetired LR Bonjwa
TL+ Member
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
June 04 2012 06:52 GMT
#90
Zero gogo turtle on 3 base so we can see long macro game.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
June 04 2012 06:52 GMT
#91
Translation by Kimoleon over on nanashin's stream.

Q - fbh vs hon_sin, yesterday we had the joy of interviewing players who hadn't a lot, hello honsin how are yo
hon_sin - feels gud

q - did you prepare stuff for interbiew?
hon_sin - no I didn't
q - why not
hon_sin - I'm not 100% confident in my skills yet

q - because you haven't shown much yet, but I think your record will get better if you do
hon_sin - if I get more broadcast games, I'll get better
q - then ask your coach to send more
hon_sin - it's been 3 years since I've been progamer, to the coaches and staff, I'll do better now please trust in me (aw)
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
June 04 2012 06:55 GMT
#92
On June 04 2012 15:47 N.geNuity wrote:
Show nested quote +
On June 04 2012 15:44 DMXD wrote:
best game by far this PL =D


stats vs horang2 was better

PvProleague?
ModeratorRetired LR Bonjwa
TL+ Member
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
June 04 2012 06:56 GMT
#93
I'd like to see this first TvT replayed with SC2 interface. Neither play was playing to their potential, definitely. But I think the game was so boring because TvT is a very mechanics-oriented game, and the map was huge. Not only that but the distance between player bases was huge, and even the distance between player expansions was huge.

I think TvT, even on such a big map, with great distance between expansions would be a very exciting spectacle if SCBW had crucial upgrades from SC2. That is, if SCBW had customizable hotkeys, automining, infinite unit selection, infinite structure selection, etc. aggressive play would be a lot more feasible. However, it's much easier to set up a tank line or a minefield than it is to attack one. So, in the absence of interface improvements it's natural that the game would devolve into a very long drawn out stalemate (neither player had the speed required to make aggressive movements effective, and so both players were forced to play passively).

Some would argue that Siege Mode and Spider Mines are the culprit (thus "TvT" is very passive). However, I think this boring, drawn-out stalemate wasn't the consequence of the nature of Terran. Rather, it was a combination of a multitude of factors, and my focus would not be on the Terran units, but rather on the absurd distance between expansions, the players (who both seemed quite downtrodden--and not given to playing a fast-paced aggressive game), and especially the unnecessary mechanical difficulties still present in SCBW.

The two major upgrades, in my mind, are automining and infinite building selection. Unless you've experienced SCBW at a high level, it's difficult to comprehend just how much of a balancing act is required to efficiently allocate actions between queuing new workers, sending workers to mine, and building new units, queuing each unit individually while panning the camera to the base and selecting individual factories. Just the necessity of panning the camera to create a production cycle or panning the camera to select individual workers and send them to mine makes an enormous difference. Let's say a player in SCBW spends 30% of their time and 50+% of their focus on panning the camera and constructing units, the same player in SC2 probably spends 10% of their time constructing units and 15% of their focus.

The mechanical advantages afforded by the interface alone are sufficient to change the game completely. Not to mention other absolute game-changing features in SC2 like smart casting. SCBW pros playing a modded SCBW that is modded with these interface upgrades would be playing an entirely different game, and playstyles would look nothing like they do today. Interface upgrades play a huge role in the strategic evolution of the game, and SC2's interface is part of the reason why the game seems to have been 'figured out' so much faster than SCBW
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
Veldril
Profile Joined August 2010
Thailand1817 Posts
June 04 2012 06:57 GMT
#94
ZvP... Is it going to end with Hydra bust again
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
June 04 2012 06:58 GMT
#95
greedy o.O
ModeratorRetired LR Bonjwa
TL+ Member
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
June 04 2012 07:00 GMT
#96
Any time a Zerg goes over 2 bases in this season of PL I'm happy. Means no 2base hydra bust.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
Veldril
Profile Joined August 2010
Thailand1817 Posts
June 04 2012 07:01 GMT
#97
On June 04 2012 16:00 KristofferAG wrote:
Any time a Zerg goes over 2 bases in this season of PL I'm happy. Means no 2base hydra bust.


Yeah, but that doesn't mean they can't go 3-bases hydra bust
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
June 04 2012 07:02 GMT
#98
On June 04 2012 15:56 Failsafe wrote:
I'd like to see this first TvT replayed with SC2 interface. Neither play was playing to their potential, definitely. But I think the game was so boring because TvT is a very mechanics-oriented game, and the map was huge. Not only that but the distance between player bases was huge, and even the distance between player expansions was huge.

I think TvT, even on such a big map, with great distance between expansions would be a very exciting spectacle if SCBW had crucial upgrades from SC2. That is, if SCBW had customizable hotkeys, automining, infinite unit selection, infinite structure selection, etc. aggressive play would be a lot more feasible. However, it's much easier to set up a tank line or a minefield than it is to attack one. So, in the absence of interface improvements it's natural that the game would devolve into a very long drawn out stalemate (neither player had the speed required to make aggressive movements effective, and so both players were forced to play passively).

Some would argue that Siege Mode and Spider Mines are the culprit (thus "TvT" is very passive). However, I think this boring, drawn-out stalemate wasn't the consequence of the nature of Terran. Rather, it was a combination of a multitude of factors, and my focus would not be on the Terran units, but rather on the absurd distance between expansions, the players (who both seemed quite downtrodden--and not given to playing a fast-paced aggressive game), and especially the unnecessary mechanical difficulties still present in SCBW.

The two major upgrades, in my mind, are automining and infinite building selection. Unless you've experienced SCBW at a high level, it's difficult to comprehend just how much of a balancing act is required to efficiently allocate actions between queuing new workers, sending workers to mine, and building new units, queuing each unit individually while panning the camera to the base and selecting individual factories. Just the necessity of panning the camera to create a production cycle or panning the camera to select individual workers and send them to mine makes an enormous difference. Let's say a player in SCBW spends 30% of their time and 50+% of their focus on panning the camera and constructing units, the same player in SC2 probably spends 10% of their time constructing units and 15% of their focus.

The mechanical advantages afforded by the interface alone are sufficient to change the game completely. Not to mention other absolute game-changing features in SC2 like smart casting. SCBW pros playing a modded SCBW that is modded with these interface upgrades would be playing an entirely different game, and playstyles would look nothing like they do today. Interface upgrades play a huge role in the strategic evolution of the game, and SC2's interface is part of the reason why the game seems to have been 'figured out' so much faster than SCBW


Part of why BW TvT is the match up it is is the slower pacing, you can't do half the things you can in BW TvT with the pacing of SC2, high level BW TvT is much more entertaining because there is the ability for players to recover from near fatal damage with strategic placement and skill in BW is something that hasn't been recipricated in SC2 at all.
See:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=145526
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
June 04 2012 07:03 GMT
#99
man those metallic infestors are good.
ModeratorRetired LR Bonjwa
TL+ Member
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
June 04 2012 07:03 GMT
#100
gchizzle has this
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
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