• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:30
CEST 12:30
KST 19:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!33Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BW General Discussion Best Games Kespa era [Personal Project Share] Terran Defense v0.60 ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament - Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2707 users

[SPL] Woongjin Stars vs. Air Force ACE - Page 5

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 2 3 4 5 6 7 11 12 13 Next All
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
June 04 2012 06:47 GMT
#81
On June 04 2012 15:44 DMXD wrote:
best game by far this PL =D


stats vs horang2 was better
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
rysecake
Profile Joined October 2010
United States2632 Posts
June 04 2012 06:47 GMT
#82
i was hoping fbh would win so we could see him strip. I are dissappoint =(
The Notorious Winkles
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
June 04 2012 06:48 GMT
#83
On June 04 2012 15:47 rysecake wrote:
i was hoping fbh would win so we could see him strip. I are dissappoint =(

Feels like Air Force ACE are really strict on stuff like ceremonies anyway.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
Talionis
Profile Joined November 2010
Scotland4085 Posts
June 04 2012 06:49 GMT
#84
Zero vs Guemchi next ^^

Zero's going to wipe the floor with him
FuRong
Profile Joined April 2010
New Zealand3089 Posts
June 04 2012 06:49 GMT
#85
On June 04 2012 15:47 N.geNuity wrote:
Show nested quote +
On June 04 2012 15:44 DMXD wrote:
best game by far this PL =D


stats vs horang2 was better


Stats vs Bogus was pretty good too.
Don't hate the player, hate the game
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
June 04 2012 06:50 GMT
#86
Interview translation coming up.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
DMXD
Profile Joined February 2008
United States4064 Posts
June 04 2012 06:50 GMT
#87
next up is pvz/zvp? oh god please no more hydra busts...=/
CursOr
Profile Blog Joined January 2009
United States6335 Posts
June 04 2012 06:51 GMT
#88
G-chizzle got this easy. Sair-Reaver inc.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
June 04 2012 06:52 GMT
#89
On June 04 2012 15:49 Talionis wrote:
Zero vs Guemchi next ^^

Zero's going to wipe the floor with him

oh how do you know? haha
ModeratorRetired LR Bonjwa
TL+ Member
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
June 04 2012 06:52 GMT
#90
Zero gogo turtle on 3 base so we can see long macro game.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
June 04 2012 06:52 GMT
#91
Translation by Kimoleon over on nanashin's stream.

Q - fbh vs hon_sin, yesterday we had the joy of interviewing players who hadn't a lot, hello honsin how are yo
hon_sin - feels gud

q - did you prepare stuff for interbiew?
hon_sin - no I didn't
q - why not
hon_sin - I'm not 100% confident in my skills yet

q - because you haven't shown much yet, but I think your record will get better if you do
hon_sin - if I get more broadcast games, I'll get better
q - then ask your coach to send more
hon_sin - it's been 3 years since I've been progamer, to the coaches and staff, I'll do better now please trust in me (aw)
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
June 04 2012 06:55 GMT
#92
On June 04 2012 15:47 N.geNuity wrote:
Show nested quote +
On June 04 2012 15:44 DMXD wrote:
best game by far this PL =D


stats vs horang2 was better

PvProleague?
ModeratorRetired LR Bonjwa
TL+ Member
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
June 04 2012 06:56 GMT
#93
I'd like to see this first TvT replayed with SC2 interface. Neither play was playing to their potential, definitely. But I think the game was so boring because TvT is a very mechanics-oriented game, and the map was huge. Not only that but the distance between player bases was huge, and even the distance between player expansions was huge.

I think TvT, even on such a big map, with great distance between expansions would be a very exciting spectacle if SCBW had crucial upgrades from SC2. That is, if SCBW had customizable hotkeys, automining, infinite unit selection, infinite structure selection, etc. aggressive play would be a lot more feasible. However, it's much easier to set up a tank line or a minefield than it is to attack one. So, in the absence of interface improvements it's natural that the game would devolve into a very long drawn out stalemate (neither player had the speed required to make aggressive movements effective, and so both players were forced to play passively).

Some would argue that Siege Mode and Spider Mines are the culprit (thus "TvT" is very passive). However, I think this boring, drawn-out stalemate wasn't the consequence of the nature of Terran. Rather, it was a combination of a multitude of factors, and my focus would not be on the Terran units, but rather on the absurd distance between expansions, the players (who both seemed quite downtrodden--and not given to playing a fast-paced aggressive game), and especially the unnecessary mechanical difficulties still present in SCBW.

The two major upgrades, in my mind, are automining and infinite building selection. Unless you've experienced SCBW at a high level, it's difficult to comprehend just how much of a balancing act is required to efficiently allocate actions between queuing new workers, sending workers to mine, and building new units, queuing each unit individually while panning the camera to the base and selecting individual factories. Just the necessity of panning the camera to create a production cycle or panning the camera to select individual workers and send them to mine makes an enormous difference. Let's say a player in SCBW spends 30% of their time and 50+% of their focus on panning the camera and constructing units, the same player in SC2 probably spends 10% of their time constructing units and 15% of their focus.

The mechanical advantages afforded by the interface alone are sufficient to change the game completely. Not to mention other absolute game-changing features in SC2 like smart casting. SCBW pros playing a modded SCBW that is modded with these interface upgrades would be playing an entirely different game, and playstyles would look nothing like they do today. Interface upgrades play a huge role in the strategic evolution of the game, and SC2's interface is part of the reason why the game seems to have been 'figured out' so much faster than SCBW
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
Veldril
Profile Joined August 2010
Thailand1817 Posts
June 04 2012 06:57 GMT
#94
ZvP... Is it going to end with Hydra bust again
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
June 04 2012 06:58 GMT
#95
greedy o.O
ModeratorRetired LR Bonjwa
TL+ Member
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
June 04 2012 07:00 GMT
#96
Any time a Zerg goes over 2 bases in this season of PL I'm happy. Means no 2base hydra bust.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
Veldril
Profile Joined August 2010
Thailand1817 Posts
June 04 2012 07:01 GMT
#97
On June 04 2012 16:00 KristofferAG wrote:
Any time a Zerg goes over 2 bases in this season of PL I'm happy. Means no 2base hydra bust.


Yeah, but that doesn't mean they can't go 3-bases hydra bust
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
June 04 2012 07:02 GMT
#98
On June 04 2012 15:56 Failsafe wrote:
I'd like to see this first TvT replayed with SC2 interface. Neither play was playing to their potential, definitely. But I think the game was so boring because TvT is a very mechanics-oriented game, and the map was huge. Not only that but the distance between player bases was huge, and even the distance between player expansions was huge.

I think TvT, even on such a big map, with great distance between expansions would be a very exciting spectacle if SCBW had crucial upgrades from SC2. That is, if SCBW had customizable hotkeys, automining, infinite unit selection, infinite structure selection, etc. aggressive play would be a lot more feasible. However, it's much easier to set up a tank line or a minefield than it is to attack one. So, in the absence of interface improvements it's natural that the game would devolve into a very long drawn out stalemate (neither player had the speed required to make aggressive movements effective, and so both players were forced to play passively).

Some would argue that Siege Mode and Spider Mines are the culprit (thus "TvT" is very passive). However, I think this boring, drawn-out stalemate wasn't the consequence of the nature of Terran. Rather, it was a combination of a multitude of factors, and my focus would not be on the Terran units, but rather on the absurd distance between expansions, the players (who both seemed quite downtrodden--and not given to playing a fast-paced aggressive game), and especially the unnecessary mechanical difficulties still present in SCBW.

The two major upgrades, in my mind, are automining and infinite building selection. Unless you've experienced SCBW at a high level, it's difficult to comprehend just how much of a balancing act is required to efficiently allocate actions between queuing new workers, sending workers to mine, and building new units, queuing each unit individually while panning the camera to the base and selecting individual factories. Just the necessity of panning the camera to create a production cycle or panning the camera to select individual workers and send them to mine makes an enormous difference. Let's say a player in SCBW spends 30% of their time and 50+% of their focus on panning the camera and constructing units, the same player in SC2 probably spends 10% of their time constructing units and 15% of their focus.

The mechanical advantages afforded by the interface alone are sufficient to change the game completely. Not to mention other absolute game-changing features in SC2 like smart casting. SCBW pros playing a modded SCBW that is modded with these interface upgrades would be playing an entirely different game, and playstyles would look nothing like they do today. Interface upgrades play a huge role in the strategic evolution of the game, and SC2's interface is part of the reason why the game seems to have been 'figured out' so much faster than SCBW


Part of why BW TvT is the match up it is is the slower pacing, you can't do half the things you can in BW TvT with the pacing of SC2, high level BW TvT is much more entertaining because there is the ability for players to recover from near fatal damage with strategic placement and skill in BW is something that hasn't been recipricated in SC2 at all.
See:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=145526
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
June 04 2012 07:03 GMT
#99
man those metallic infestors are good.
ModeratorRetired LR Bonjwa
TL+ Member
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
June 04 2012 07:03 GMT
#100
gchizzle has this
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
Prev 1 2 3 4 5 6 7 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
10:00
Sea Duckling Open #148
CranKy Ducklings67
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
MindelVK 50
Lowko21
StarCraft: Brood War
Horang2 2551
BeSt 540
Jaedong 495
Hyuk 494
Pusan 415
firebathero 413
Soma 232
Rush 166
Zeus 158
Leta 150
[ Show more ]
Barracks 142
EffOrt 105
PianO 93
Mong 82
Free 63
Last 59
ZerO 47
ToSsGirL 42
Sharp 41
HiyA 26
Bale 25
NotJumperer 20
ZergMaN 17
sorry 16
[sc1f]eonzerg 14
Sacsri 14
hero 9
Noble 8
Dota 2
The International38063
singsing3508
Fuzer 438
KheZu207
XcaliburYe102
League of Legends
JimRising 416
Counter-Strike
byalli1286
edward235
zeus213
kRYSTAL_50
Other Games
summit1g6171
Mew2King52
Trikslyr22
ZerO(Twitch)2
ToD1
Organizations
Other Games
gamesdonequick600
StarCraft: Brood War
UltimateBattle 16
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH304
• StrangeGG 81
• LUISG 36
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1691
League of Legends
• Jankos1514
Upcoming Events
PiG Sty Festival
1h 30m
herO vs Krystianer
Solar vs Cure
IPSL
5h 30m
Sparkling Tuna Cup
23h 30m
PiG Sty Festival
1d 1h
Maru vs Shameless
Reynor vs TriGGeR
IPSL
1d 5h
OSC
1d 13h
Afreeca Starleague
1d 23h
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
2 days
The Patches Monday
2 days
Afreeca Starleague
2 days
Sharp vs Shinee
Action vs Shine
[ Show More ]
PiGosaur Cup
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
4 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
5 days
PiG Sty Festival
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.