[Up/Down] Group C 2012 GSL Season 3 - Page 32
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opterown
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Australia54784 Posts
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bittman
Australia8759 Posts
On May 23 2012 20:07 SeeKeR wrote: Jjakji........ Y u no play like code s champion? ![]() It's pretty hard to follow JJakji at times like this =( | ||
Clazziquai10
Singapore1949 Posts
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Jlei
97 Posts
On May 23 2012 19:57 Jlei wrote: Remember that Line is the Zerg. He has the advantage. Yep. Line is playing well though. | ||
samurai80
Japan4225 Posts
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RyF
Austria508 Posts
User was temp banned for this post. | ||
Scarecrow
Korea (South)9172 Posts
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Orracle
United States314 Posts
On May 23 2012 20:04 Absentia wrote: You're not so you have to get more vikings instead. Seems like protoss can't win a single game without people claiming it was imbalance. Ryung was facing, (I believe) a 5 colossus army with something like 11 vikings...that's just not enough. You honestly want to tell a Terran player to go viking heavy when they're going against a Protoss army that is massive Zealots? 15 gateways ready to warpin Zealots and you want us to get a lot more vikings? | ||
nunez
Norway4003 Posts
On May 23 2012 20:04 Shock710 wrote: nah should be overlords everyone knows red makes things faster this is a step up from the previous suggestons i think. tentacled tachyons. | ||
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opterown
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Australia54784 Posts
On May 23 2012 20:08 RyF wrote: lol another ezpz zvt win. getting 3base PLUS aggression vs 2 base terran. sure terran can make siege tanks but then it's basically no rush 14 min for zerg and u know what that means.... that's not really an effect of the patch though? | ||
AxionSteel
United States7754 Posts
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Shock710
Australia6097 Posts
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Snowbear
Korea (South)1925 Posts
On May 23 2012 20:04 avilo wrote: It's always a bit hilarious when you hear the commentators in TvP say, "this protoss attack will never work," and then they're left in shock after something that technically should never work ends up working because of instant reinforcement from warpgates after 200/200 and faster upgrades from chronoboost. Faster AND cheaper grades (+2 and +3 grades are cheaper...). | ||
SupLilSon
Malaysia4123 Posts
On May 23 2012 20:04 Absentia wrote: You're not so you have to get more vikings instead. Seems like protoss can't win a single game without people claiming it was imbalance. Ryung was facing, (I believe) a 5 colossus army with something like 11 vikings...that's just not enough. I agree that 11 vikings isn't enough to drop 5 collosus im a timely manner, but any additional vikings just increases the amount of hurt that subsequent warpin of 15 chargelots is going to do. | ||
Diavlo
Belgium2915 Posts
On May 23 2012 20:08 Clazziquai10 wrote: Ling/bling/muta starts working again lol.... Well when you go for marauders hellions against them and you lose 3 medivacs at the worst time, it does ![]() | ||
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KristofferAG
Norway25712 Posts
On May 23 2012 20:06 KristofferAG wrote: 15.00 +1 armor and Combat Shields on the way for Jjakji. Burrow and 1/1 started by SuHoSin, Spire on the way. 3rd CC started by Jjakji. Baneling Speed started by SuHoSin. Double gas on the third of SuHoSin. Blue Flame, Armory, another Refinery andanother Engineering Bay coming in for Jjakji. Quick drop into the main of SuHoSin, but it's spotted and thwarted. Macro Hatch for SuHoSin Jjakji goes to clean up some Creep, but SuHoSin runs in with lings, forcing ap ickup. Mutalisks come in and start shooting the medivacs. One fall, full of Marines, but reinforcements from Jjakji arrive and force SuHoSin to pull back. 2/2 melee and +1 air armor on the way for SuHoSin. Concussive Shells on the way for Jjakji, along with 2/2. +1 mech started. 20.00 SuHoSin runs into the third and natural of Jjakji, catching the army Jjakji from both sides, and everything dies so quickly, in spite of really nice target firing on Banelings from Jjakji. Lings run into the natural and kill off mroe forces. 33 Banelings morphin. SuHoSin runs into the natural again, takes out the half-wall and runs upå the ramp, but the supply depots are up, SuHoSin pulls back. A bunch of Banelings run back in, but really good control from Jjakji makes sure only a few marines fall. Pathogen Glands on the way for SuHoSin, +2 air armor finishing up, fourth base is up. +3 attack on the way for Jjakji. SuHoSin runs in again, gets a huge amount of lings into the main, some banelings in the natural don't connect due to the control of Jjakji, and he quickly kills off the workers in the main. Ultralisk Cavern on the way. Only 20 workers for Jjakji. | ||
bittman
Australia8759 Posts
This reminds me of Leenock and July. | ||
Horseballs
United States721 Posts
On May 23 2012 20:09 nunez wrote: this is a step up from the previous suggestons i think. tentacled tachyons. I like "turbolords" | ||
IshinShishi
Japan6156 Posts
On May 23 2012 20:10 SupLilSon wrote: I agree that 11 vikings isn't enough to drop 5 collosus im a timely manner, but any additional vikings just increases the amount of hurt that subsequent warpin of 15 chargelots is going to do. Getting more than 10-12 vikings is always bad and nobody does it, nobody. | ||
fixed_point
Germany4891 Posts
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