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[Up/Down] Group C 2012 GSL Season 3 - Page 32

Forum Index > StarCraft 2 Tournaments
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Prev 1 30 31 32 33 34 86 Next
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
May 23 2012 11:07 GMT
#621
lol bane morph
ModeratorRetired LR Bonjwa
TL+ Member
bittman
Profile Joined February 2011
Australia8759 Posts
May 23 2012 11:07 GMT
#622
On May 23 2012 20:07 SeeKeR wrote:
Jjakji........ Y u no play like code s champion?


It's pretty hard to follow JJakji at times like this =(
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Clazziquai10
Profile Blog Joined August 2011
Singapore1949 Posts
May 23 2012 11:08 GMT
#623
Ling/bling/muta starts working again lol....
Jlei
Profile Joined November 2011
97 Posts
May 23 2012 11:08 GMT
#624
On May 23 2012 19:57 Jlei wrote:
Show nested quote +
On May 23 2012 19:56 DJHelium wrote:
GOGO Jjakji! Show us the BEST TvZ in the world. SuHoSin does NOT have the advantage Wolf, he will be crushed.


Remember that Line is the Zerg. He has the advantage.


Yep.

Line is playing well though.
samurai80
Profile Joined November 2011
Japan4225 Posts
May 23 2012 11:08 GMT
#625
Nice play by Suhoshin, and Jjakji looks really bad.
RyF
Profile Joined October 2011
Austria508 Posts
May 23 2012 11:08 GMT
#626
lol another ezpz zvt win. getting 3base PLUS aggression vs 2 base terran. sure terran can make siege tanks but then it's basically no rush 14 min for zerg and u know what that means....

User was temp banned for this post.
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
May 23 2012 11:08 GMT
#627
jjakji's been woeful today
Yhamm is the god of predictions
Orracle
Profile Blog Joined January 2011
United States314 Posts
May 23 2012 11:09 GMT
#628
On May 23 2012 20:04 Absentia wrote:
Show nested quote +
On May 23 2012 20:01 SupLilSon wrote:
On May 23 2012 19:57 Absentia wrote:
Also Ryung didn't have anywhere near enough vikings for the colossus count, (even more so considering he was behind in upgrades).


How are you supposed to be ahead in upgrades vs protoss? Unless he opts not to get them or you luckily snipe his forge ;\ Terran can only hope to be even or maybe ahead on the first up or so.


You're not so you have to get more vikings instead.
Seems like protoss can't win a single game without people claiming it was imbalance. Ryung was facing, (I believe) a 5 colossus army with something like 11 vikings...that's just not enough.


You honestly want to tell a Terran player to go viking heavy when they're going against a Protoss army that is massive Zealots? 15 gateways ready to warpin Zealots and you want us to get a lot more vikings?
nunez
Profile Blog Joined February 2011
Norway4003 Posts
May 23 2012 11:09 GMT
#629
On May 23 2012 20:04 Shock710 wrote:
Show nested quote +
On May 23 2012 20:03 dainbramage wrote:
On May 23 2012 20:01 nunez wrote:
On May 23 2012 19:59 opterown wrote:
ferrarilords so fast


this is a terribly lame name for faster overlords. i really hope this doesn't catch on!

i can't come up with another name on the spot, but i'm going to keep it in the back of my mind.


lambolords?
bugattilords?

nah should be overlords everyone knows red makes things faster


this is a step up from the previous suggestons i think.
tentacled tachyons.
conspired against by a confederacy of dunces.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
May 23 2012 11:09 GMT
#630
On May 23 2012 20:08 RyF wrote:
lol another ezpz zvt win. getting 3base PLUS aggression vs 2 base terran. sure terran can make siege tanks but then it's basically no rush 14 min for zerg and u know what that means....

that's not really an effect of the patch though?
ModeratorRetired LR Bonjwa
TL+ Member
AxionSteel
Profile Joined January 2011
United States7754 Posts
May 23 2012 11:09 GMT
#631
Maybe Polt can somehow sneak out of the group.



Shock710
Profile Blog Joined December 2009
Australia6097 Posts
May 23 2012 11:09 GMT
#632
if Lines can secure another base this might just turn out like the polt game
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
May 23 2012 11:10 GMT
#633
On May 23 2012 20:04 avilo wrote:
It's always a bit hilarious when you hear the commentators in TvP say, "this protoss attack will never work," and then they're left in shock after something that technically should never work ends up working because of instant reinforcement from warpgates after 200/200 and faster upgrades from chronoboost.



Faster AND cheaper grades (+2 and +3 grades are cheaper...).
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
May 23 2012 11:10 GMT
#634
On May 23 2012 20:04 Absentia wrote:
Show nested quote +
On May 23 2012 20:01 SupLilSon wrote:
On May 23 2012 19:57 Absentia wrote:
Also Ryung didn't have anywhere near enough vikings for the colossus count, (even more so considering he was behind in upgrades).


How are you supposed to be ahead in upgrades vs protoss? Unless he opts not to get them or you luckily snipe his forge ;\ Terran can only hope to be even or maybe ahead on the first up or so.


You're not so you have to get more vikings instead.
Seems like protoss can't win a single game without people claiming it was imbalance. Ryung was facing, (I believe) a 5 colossus army with something like 11 vikings...that's just not enough.


I agree that 11 vikings isn't enough to drop 5 collosus im a timely manner, but any additional vikings just increases the amount of hurt that subsequent warpin of 15 chargelots is going to do.
Diavlo
Profile Joined July 2011
Belgium2915 Posts
May 23 2012 11:10 GMT
#635
On May 23 2012 20:08 Clazziquai10 wrote:
Ling/bling/muta starts working again lol....

Well when you go for marauders hellions against them and you lose 3 medivacs at the worst time, it does

"I don't know how many years on this Earth I got left. I'm gonna get real weird with it."
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
May 23 2012 11:10 GMT
#636
On May 23 2012 20:06 KristofferAG wrote:
Show nested quote +
On May 23 2012 20:03 KristofferAG wrote:
On May 23 2012 20:00 KristofferAG wrote:
(T)NSH_Jjakji v (Z)ZeNEX_Suhosin

Jjakji: 0W 2L
SuHoSin: 1W 1L


Map:
Daybreak

5.00
(T)NSH_Jjakji is spawning as the orange Terran in the 1 o'clock position
(Z)ZeNEX_Suhosin is spawning as the teal Zerg in the 7 o'clock position

15 hatch for SuHoSin.
Jjakji getting a rax at his ramp.

CC next for Jjakji.
2 Rax up, Spawning Pool finishing up.

Double gas coming in for Jjakji.
Single gas for SuHoSin.
Fast third for SuHoSin, scouted quickly.

10.00
Roach Warren and another gas on the way for SuHoSin.
Engineering bay on the way for Jjakji.

Stim and +1 attack started by Jjakji.
Metabolic Boost on the way for SuHoSin.

Factory and another gas on the way for Jjakji.
7 Roaches on the way.

Bunker going downf or Jjakji.
Baneling Nest started by SuHoSin.

Roaches and lings moving out for SuHoSin.
Jjakji spots the Roaches, starts two more bunkers.

Stim finishes up.
Starport started by Jjakji.

Jjakji pulls up the ramp and into his main, quickly lifts off his CC and pulls almost all his units back, kills off so many Banelings SuHOSin can't bust!

SuHoSin pulls back, CC lands again.


15.00
+1 armor and Combat Shields on the way for Jjakji.
Burrow and 1/1 started by SuHoSin, Spire on the way.

3rd CC started by Jjakji.
Baneling Speed started by SuHoSin.

Double gas on the third of SuHoSin.
Blue Flame, Armory, another Refinery andanother Engineering Bay coming in for Jjakji.

Quick drop into the main of SuHoSin, but it's spotted and thwarted.

Macro Hatch for SuHoSin
Jjakji goes to clean up some Creep, but SuHoSin runs in with lings, forcing ap ickup. Mutalisks come in and start shooting the medivacs. One fall, full of Marines, but reinforcements from Jjakji arrive and force SuHoSin to pull back.

2/2 melee and +1 air armor on the way for SuHoSin.
Concussive Shells on the way for Jjakji, along with 2/2. +1 mech started.


20.00
SuHoSin runs into the third and natural of Jjakji, catching the army Jjakji from both sides, and everything dies so quickly, in spite of really nice target firing on Banelings from Jjakji. Lings run into the natural and kill off mroe forces.

33 Banelings morphin.
SuHoSin runs into the natural again, takes out the half-wall and runs upå the ramp, but the supply depots are up, SuHoSin pulls back. A bunch of Banelings run back in, but really good control from Jjakji makes sure only a few marines fall.

Pathogen Glands on the way for SuHoSin, +2 air armor finishing up, fourth base is up.
+3 attack on the way for Jjakji.

SuHoSin runs in again, gets a huge amount of lings into the main, some banelings in the natural don't connect due to the control of Jjakji, and he quickly kills off the workers in the main.

Ultralisk Cavern on the way.
Only 20 workers for Jjakji.

@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
bittman
Profile Joined February 2011
Australia8759 Posts
May 23 2012 11:11 GMT
#637
Aggressive zergs are great to watch.

This reminds me of Leenock and July.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Horseballs
Profile Joined July 2011
United States721 Posts
May 23 2012 11:11 GMT
#638
On May 23 2012 20:09 nunez wrote:
Show nested quote +
On May 23 2012 20:04 Shock710 wrote:
On May 23 2012 20:03 dainbramage wrote:
On May 23 2012 20:01 nunez wrote:
On May 23 2012 19:59 opterown wrote:
ferrarilords so fast


this is a terribly lame name for faster overlords. i really hope this doesn't catch on!

i can't come up with another name on the spot, but i'm going to keep it in the back of my mind.


lambolords?
bugattilords?

nah should be overlords everyone knows red makes things faster


this is a step up from the previous suggestons i think.
tentacled tachyons.


I like "turbolords"
IshinShishi
Profile Joined April 2012
Japan6156 Posts
May 23 2012 11:11 GMT
#639
On May 23 2012 20:10 SupLilSon wrote:
Show nested quote +
On May 23 2012 20:04 Absentia wrote:
On May 23 2012 20:01 SupLilSon wrote:
On May 23 2012 19:57 Absentia wrote:
Also Ryung didn't have anywhere near enough vikings for the colossus count, (even more so considering he was behind in upgrades).


How are you supposed to be ahead in upgrades vs protoss? Unless he opts not to get them or you luckily snipe his forge ;\ Terran can only hope to be even or maybe ahead on the first up or so.


You're not so you have to get more vikings instead.
Seems like protoss can't win a single game without people claiming it was imbalance. Ryung was facing, (I believe) a 5 colossus army with something like 11 vikings...that's just not enough.


I agree that 11 vikings isn't enough to drop 5 collosus im a timely manner, but any additional vikings just increases the amount of hurt that subsequent warpin of 15 chargelots is going to do.

Getting more than 10-12 vikings is always bad and nobody does it, nobody.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
fixed_point
Profile Joined June 2011
Germany4891 Posts
May 23 2012 11:11 GMT
#640
Building ultralisks now, final push incoming
Prev 1 30 31 32 33 34 86 Next
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