[Up/Down] Group C 2012 GSL Season 3 - Page 34
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jkang
United States404 Posts
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EmilA
Denmark4618 Posts
On May 22 2012 23:24 EmilA wrote: Polt/Line/Vines Jjakki to lose all games, ryung 1-4. Still believing in this. Praying for Polt over VINES but I think it unlikely ![]() | ||
Pure-SC2
United Kingdom1440 Posts
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catplanetcatplanet
3829 Posts
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TeeTS
Germany2762 Posts
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ppdealer
Canada163 Posts
On May 23 2012 20:09 opterown wrote: that's not really an effect of the patch though? Well the patch allows zergs delay spines and just play more greedily than before. Hopefully GSL get some newer maps out before the real season starts. At the very least Cloud Kingdom needs to be changed. | ||
AxionSteel
United States7754 Posts
On May 23 2012 20:14 EmilA wrote: Still believing in this. Praying for Polt over VINES but I think it unlikely ![]() Good Call^^ Looks likely. | ||
Witten
United States2094 Posts
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tomatriedes
New Zealand5356 Posts
On May 23 2012 20:13 Witten wrote: I thought balance whine was not allowed in LR threads? Oh yeah this is a Sc2 LR thread, carry on D:. It's not supposed to be allowed. But apparently protoss isn't allowed to win a single PvT and if they do it's an outrage. Even if it's one of the worse TvPers in GSL losing. | ||
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opterown
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Australia54784 Posts
On May 23 2012 20:14 ppdealer wrote: Well the patch allows zergs delay spines and just play more greedily than before. Hopefully GSL get some newer maps out before the real season starts. At the very least Cloud Kingdom needs to be changed. atlantis needs to go, seriously. | ||
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Fionn
United States23455 Posts
Jjakji is just dead. | ||
kenkou
United States235 Posts
On May 23 2012 20:12 RyF wrote: it is. big maps favour zerg naturally + plus queen buff allows them to take 6 min zerg very easily. before the buff hellions were a lot more viable vs that style but jkaji skipped them completeley cuz he knew they are just worthless in the early game. Yep, I totally agree with this. Queen range buff is actually affecting terran openings drastically, and it allows for these type of zerg openings to be much much stronger. Its quite crazy how something like Queen range affects the overall flow of the game so much, but its just what it is. | ||
bittman
Australia8759 Posts
On May 23 2012 20:15 Witten wrote: If 3 Zergs and 3 Protoss advance from the remaining three Up/Down groups then Code S will be 10/10/10 going into the 2 seeds. I like that kind of balance, it's literally never been that close ever. It shouldn't happen given the terrans in Group E. Still, might be the least terran represented Code S season in like forever. | ||
Thrombozyt
Germany1269 Posts
On May 23 2012 20:06 teamamerica wrote: Actually I started watching after Ryung lost the dropships. You CANNOT lose those dropships (10-12 minute) timing vs toss, it gives them the safety to take a 3rd. 6-7 stalkers isn't near the same investment. If you remember MVPs game on Cloud Kingdon vs Parting, he just threatens drops and normally takes his 3rd on 3rax, while most other Terrans scale up to 5rax before taking their 3rd. Now it makes a lot more sense. That gives you a much earlier 3rd, plus not losing the medivacs should have the toss take a later 3rd. I still think Cloud Kingdom is stupid about PvT though, I don't know how much you can even threaten drops on a map where if you drop in base there shouldn't be a way for you to get out. Everyone needs to shut the fuck up about Vines being up on upgrades though. Of course Toss is. I'll say it again but Terran can start 2/2 before Toss starts 1/1 and still Toss gets to 3/3 faster. The toss actually started his nexus, when the OC was floating to the 3rd. So Ryung had the faster 3rd and the toss would have had colossi out to force his 3rd about 60 seconds later. Don't think the drop mattered for that battle. Didn't do anything to influence the upgrade timings and both were 200/200 and ryung was prepared for both colossi and templar. | ||
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KristofferAG
Norway25712 Posts
No Terrans make it through. | ||
whiterabbit
2675 Posts
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IshinShishi
Japan6156 Posts
On May 23 2012 20:15 Witten wrote: If 3 Zergs and 3 Protoss advance from the remaining three Up/Down groups then Code S will be 10/10/10 going into the 2 seeds. I like that kind of balance, it's literally never been that close ever. TvZ 0/6 in season 3, it will start 10/10/10 into MVP by himself. | ||
Grampz
United States2147 Posts
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teamamerica
United States958 Posts
On May 23 2012 20:11 IshinShishi wrote: Getting more than 10-12 vikings is always bad and nobody does it, nobody. Actually vs that many collusi you do see people getting more then 10-12 vikes. Get at least 14 to one shot the collusi, 15-16 is ok. At 15-16 you have the same supply in vikings as collusi. If you control that well you can probably one shot at least one, maybe two collusi. Sure it makes tech switches hard to deal with but it stops you from straight up dying to the first push. Vines just used Protoss ability to the max by attacking with enough collusi to force a ton of vikings, more then Jjaki had, and then switching into mass gateway. Cloud Kingdom is stupid PvT and Jjaki made bigger mistakes that game then Vines did, so don't know how good an example this game is of anything. | ||
Nibbler89
884 Posts
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