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[Up/Down] Group C 2012 GSL Season 3 - Page 35

Forum Index > StarCraft 2 Tournaments
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Prev 1 33 34 35 36 37 86 Next
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
Last Edited: 2012-05-23 11:19:49
May 23 2012 11:19 GMT
#681
I really want Polt to go through, but it seems unlikely that he will beat Vines, his TvP isn't as unstoppable as it was a month ago.
VERY FRAGILE, LIKE A BABY PANDA EGG
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
May 23 2012 11:19 GMT
#682
On May 23 2012 20:16 tomatriedes wrote:
Show nested quote +
On May 23 2012 20:13 Witten wrote:
I thought balance whine was not allowed in LR threads? Oh yeah this is a Sc2 LR thread, carry on D:.


It's not supposed to be allowed. But apparently protoss isn't allowed to win a single PvT and if they do it's an outrage. Even if it's one of the worse TvPers in GSL losing.


What does that have to do with anything O.o Regardless of his past TvP performance, the situation in that game was pretty clear.
Witten
Profile Joined January 2011
United States2094 Posts
May 23 2012 11:19 GMT
#683
On May 23 2012 20:17 IshinShishi wrote:
Show nested quote +
On May 23 2012 20:15 Witten wrote:
If 3 Zergs and 3 Protoss advance from the remaining three Up/Down groups then Code S will be 10/10/10 going into the 2 seeds. I like that kind of balance, it's literally never been that close ever.

TvZ 0/6 in season 3, it will start 10/10/10 into MVP by himself.


That has absolutely nothing to do with what I'm talking about. Man, people will find a way to balance whine in response to anything!
Brood War Forever / NA's premiere Shadow Shaman player / Courier Collector / Bot Game Champion / Highly amateur Mystical Ninja Goemon Speedrunner
ibo422
Profile Joined April 2012
Belgium2844 Posts
May 23 2012 11:19 GMT
#684
c'mon polttt!!!!!
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
May 23 2012 11:21 GMT
#685
People are making the LR thread look bad.

Stop it. Please.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
Peddel
Profile Joined October 2011
Netherlands229 Posts
May 23 2012 11:21 GMT
#686
On May 23 2012 20:12 KiNGxXx wrote:
Show nested quote +
On May 23 2012 20:11 opterown wrote:
On May 23 2012 20:11 Horseballs wrote:
On May 23 2012 20:09 nunez wrote:
On May 23 2012 20:04 Shock710 wrote:
On May 23 2012 20:03 dainbramage wrote:
On May 23 2012 20:01 nunez wrote:
On May 23 2012 19:59 opterown wrote:
ferrarilords so fast


this is a terribly lame name for faster overlords. i really hope this doesn't catch on!

i can't come up with another name on the spot, but i'm going to keep it in the back of my mind.


lambolords?
bugattilords?

nah should be overlords everyone knows red makes things faster


this is a step up from the previous suggestons i think.
tentacled tachyons.


I like "turbolords"


turbolords not bad, but ferrarilords is so lame and corny it sticks haha

It's not lame cause it's from me!
Maybe RedBullords?


Hot6ixlords?
CJ MadLife Fighting!
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 23 2012 11:21 GMT
#687
On May 23 2012 20:16 kenkou wrote:
Show nested quote +
On May 23 2012 20:12 RyF wrote:
On May 23 2012 20:09 opterown wrote:
On May 23 2012 20:08 RyF wrote:
lol another ezpz zvt win. getting 3base PLUS aggression vs 2 base terran. sure terran can make siege tanks but then it's basically no rush 14 min for zerg and u know what that means....

that's not really an effect of the patch though?


it is. big maps favour zerg naturally + plus queen buff allows them to take 6 min zerg very easily.

before the buff hellions were a lot more viable vs that style but jkaji skipped them completeley cuz he knew they are just worthless in the early game.


Yep, I totally agree with this. Queen range buff is actually affecting terran openings drastically, and it allows for these type of zerg openings to be much much stronger. Its quite crazy how something like Queen range affects the overall flow of the game so much, but its just what it is.


Yeah, people would be surprised what something like a "range buff" does in an RTS game. This queen buff really just shuts down a lot of aggression that Terrans can do to keep Zerg's drone count in check/early thirds in check.

Just as a funny example, when I played cnc3 shortly after release, the game was mostly mass tanks and infantry were absolutely terrible and useless. The developers increased anti-vehicle missile infantry range by 2-3 and in the next patch tanks almost became completely useless because everyone just massed missile infantry and tanks could barely touch them lol.

Buffing/nerfing things like unit range in RTS is incredibly, incredibly dangerous for balance. It can basically make a unit go from completely useless to uber, uber good. That is what basically happened to the reaper in TvZ too ;d
Sup
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
May 23 2012 11:21 GMT
#688
dual sight hrmmm polt can take this.
ModeratorRetired LR Bonjwa
TL+ Member
Absentia
Profile Joined March 2011
United Kingdom973 Posts
May 23 2012 11:21 GMT
#689
On May 23 2012 20:11 IshinShishi wrote:
Show nested quote +
On May 23 2012 20:10 SupLilSon wrote:
On May 23 2012 20:04 Absentia wrote:
On May 23 2012 20:01 SupLilSon wrote:
On May 23 2012 19:57 Absentia wrote:
Also Ryung didn't have anywhere near enough vikings for the colossus count, (even more so considering he was behind in upgrades).


How are you supposed to be ahead in upgrades vs protoss? Unless he opts not to get them or you luckily snipe his forge ;\ Terran can only hope to be even or maybe ahead on the first up or so.


You're not so you have to get more vikings instead.
Seems like protoss can't win a single game without people claiming it was imbalance. Ryung was facing, (I believe) a 5 colossus army with something like 11 vikings...that's just not enough.


I agree that 11 vikings isn't enough to drop 5 collosus im a timely manner, but any additional vikings just increases the amount of hurt that subsequent warpin of 15 chargelots is going to do.

Getting more than 10-12 vikings is always bad and nobody does it, nobody.


Are you guys serious? If he takes out the colossus WAY faster because of the heavier viking count then he's going to have lost less of his army when the warp in reinforcements arrive. Adding an extra 8 supply or so into vikings, (which he could've been able to do if he hadn't have lost those two initial medivacs) enables him to retain more of his main army against the warp in follow up. Plus the fact that, (as you could see from that game) you can handle the zealot warp in by exploiting positions if your army is big enough.

Perhaps Ishin would have more success late game TvP if he got past his 'CAN'T BUILD MORE THAN 10-12 VIKINGS AUTOLOSE' mentality, (which is actually completely untrue).

ActionpointTV
Profile Joined May 2011
60 Posts
May 23 2012 11:22 GMT
#690
On May 23 2012 20:04 Absentia wrote:
Show nested quote +
On May 23 2012 20:01 SupLilSon wrote:
On May 23 2012 19:57 Absentia wrote:
Also Ryung didn't have anywhere near enough vikings for the colossus count, (even more so considering he was behind in upgrades).


How are you supposed to be ahead in upgrades vs protoss? Unless he opts not to get them or you luckily snipe his forge ;\ Terran can only hope to be even or maybe ahead on the first up or so.


You're not so you have to get more vikings instead.
Seems like protoss can't win a single game without people claiming it was imbalance. Ryung was facing, (I believe) a 5 colossus army with something like 11 vikings...that's just not enough.

You suggest terrans have to build 3 vikings for every colossus then? Do you realize, that's 450 min and 225 gas worth of units to counter 300 min/200 gas of units, and even then terrans are in disadvantage, because while vikings are killing colossi, they are killing terran ground army.
aksfjh
Profile Joined November 2010
United States4853 Posts
Last Edited: 2012-05-23 11:22:41
May 23 2012 11:22 GMT
#691
On May 23 2012 20:19 Witten wrote:
Show nested quote +
On May 23 2012 20:17 IshinShishi wrote:
On May 23 2012 20:15 Witten wrote:
If 3 Zergs and 3 Protoss advance from the remaining three Up/Down groups then Code S will be 10/10/10 going into the 2 seeds. I like that kind of balance, it's literally never been that close ever.

TvZ 0/6 in season 3, it will start 10/10/10 into MVP by himself.


That has absolutely nothing to do with what I'm talking about. Man, people will find a way to balance whine in response to anything!

He was just expanding on the trend that's occurring that you like.

GOOO POLT!
AxionSteel
Profile Joined January 2011
United States7754 Posts
May 23 2012 11:22 GMT
#692
Dual Sight could save Polt here.

bittman
Profile Joined February 2011
Australia8759 Posts
May 23 2012 11:22 GMT
#693
On May 23 2012 20:19 Witten wrote:
Show nested quote +
On May 23 2012 20:17 IshinShishi wrote:
On May 23 2012 20:15 Witten wrote:
If 3 Zergs and 3 Protoss advance from the remaining three Up/Down groups then Code S will be 10/10/10 going into the 2 seeds. I like that kind of balance, it's literally never been that close ever.

TvZ 0/6 in season 3, it will start 10/10/10 into MVP by himself.


That has absolutely nothing to do with what I'm talking about. Man, people will find a way to balance whine in response to anything!


Hey! Protoss is 2-0 in this group!

So OP man! D=!

Oh wait. I'm meant to veil balance whine more somehow. Hmmm.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
TeeTS
Profile Joined June 2011
Germany2762 Posts
May 23 2012 11:23 GMT
#694
Guys, I wouldn't make a call here. Line is not through neither is Vines. Ryung and Polt can both come back. I still think we'll have one terran go through today.
Killmouse
Profile Joined August 2010
Austria5700 Posts
May 23 2012 11:23 GMT
#695
poor terrans bra
yo
kiekaboe
Profile Joined February 2011
Netherlands503 Posts
May 23 2012 11:24 GMT
#696
On days like this I want the quiet days back

PLS stop the whining, it won't help and it only makes people mad/sad
http://aligulac.com check it out for stats :)
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2012-05-23 11:24:21
May 23 2012 11:24 GMT
#697
dat hair discussion and dat polt fanboyism
ModeratorRetired LR Bonjwa
TL+ Member
IshinShishi
Profile Joined April 2012
Japan6156 Posts
May 23 2012 11:24 GMT
#698
On May 23 2012 20:21 Absentia wrote:
Show nested quote +
On May 23 2012 20:11 IshinShishi wrote:
On May 23 2012 20:10 SupLilSon wrote:
On May 23 2012 20:04 Absentia wrote:
On May 23 2012 20:01 SupLilSon wrote:
On May 23 2012 19:57 Absentia wrote:
Also Ryung didn't have anywhere near enough vikings for the colossus count, (even more so considering he was behind in upgrades).


How are you supposed to be ahead in upgrades vs protoss? Unless he opts not to get them or you luckily snipe his forge ;\ Terran can only hope to be even or maybe ahead on the first up or so.


You're not so you have to get more vikings instead.
Seems like protoss can't win a single game without people claiming it was imbalance. Ryung was facing, (I believe) a 5 colossus army with something like 11 vikings...that's just not enough.


I agree that 11 vikings isn't enough to drop 5 collosus im a timely manner, but any additional vikings just increases the amount of hurt that subsequent warpin of 15 chargelots is going to do.

Getting more than 10-12 vikings is always bad and nobody does it, nobody.


Are you guys serious? If he takes out the colossus WAY faster because of the heavier viking count then he's going to have lost less of his army when the warp in reinforcements arrive. Adding an extra 8 supply or so into vikings, (which he could've been able to do if he hadn't have lost those two initial medivacs) enables him to retain more of his main army against the warp in follow up. Plus the fact that, (as you could see from that game) you can handle the zealot warp in by exploiting positions if your army is big enough.

Perhaps Ishin would have more success late game TvP if he got past his 'CAN'T BUILD MORE THAN 10-12 VIKINGS AUTOLOSE' mentality, (which is actually completely untrue).



My TvP is doing just fine, I don't go into the lategame, rush win or lose.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
avc
Profile Joined December 2011
121 Posts
May 23 2012 11:25 GMT
#699
Heaven forbid we have a Code S with an actual even racial distribution.

I used to think Protoss players were stupid, but the nonsense Terran whine from a much needed change to Zerg is frankly ridiculous.

The nature of the change allows Zerg players to adapt to it faster and therefore benefit from it quicker. Terran players are going to have to spend some time tweaking their strategy to come up with a winning formula again, this is how the game evolves and it's been working this way for a long time.

Terran has been on top for more than a year, do you really have to get so mad when it looks like they might only be equals now?

Just enjoy the games, right now almost anyone can beat anyone and that's making for some exciting games, which as spectators, we should all be happy about.

Hopefully Polt can make it through.
Walitgon
Profile Joined May 2012
Australia550 Posts
May 23 2012 11:26 GMT
#700

You suggest terrans have to build 3 vikings for every colossus then? Do you realize, that's 450 min and 225 gas worth of units to counter 300 min/200 gas of units, and even then terrans are in disadvantage, because while vikings are killing colossi, they are killing terran ground army.


You mean the same way zergs have to do that with corrupters, and have done so for the last 2 years, AND corrupters can't land to assist in the battle immediately after??
BRB laddering ^_^ ¯\_(ツ)_/¯
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