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United Kingdom10823 Posts
On April 25 2012 19:14 HeroMystic wrote:Show nested quote +On April 25 2012 19:02 Acritter wrote:On April 25 2012 19:00 teamamerica wrote:On April 25 2012 18:56 sAsImre wrote:On April 25 2012 18:54 yesplz wrote: These commentators... "it's over partings done". They kept saying it as parting was cleaning up all of the attacks by stc while suffering no damage besides troops.
They didn't once mention that parting had like 20 more workers than stc during the constant battles that were happening for the last 25% of the game, which is why he could outproduce stc. Bleh. You read that totally wrongly. The most important part was to get those HT with energy while the Stc no longer produced ghost, then it's just an easy fight with some aoe while the terran hasn't the proper counter. Macro didn't mattered that much. Also you don't really want 80 workers as Terran late game. To even have a chance vs lategame toss you need +20 army supply. StC macro slipped a bit but he was trying to micro across the map. Sigh zlots. I guess this is what Zerg feels like when they win a fight vs T but then mules land and they have to face another 50 marines. Can't wait till HotS is all I can say at least... If you were watching the money, theStC was broke for that entire engagement. I obviously couldn't check to see if he was queueing up units needlessly, but given that he's a Code S Terran, I doubt it. If anything, he would have liked MORE workers, not less. You'd be surprised how many progamers queue up units. Bomber, Byun, and BoxeR does it regularly. Not that I know STC did it, but it's pretty common.
You missed out the greatest player of them all
Goody
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On April 25 2012 19:14 sAsImre wrote:Show nested quote +On April 25 2012 19:14 HeroMystic wrote:On April 25 2012 19:02 Acritter wrote:On April 25 2012 19:00 teamamerica wrote:On April 25 2012 18:56 sAsImre wrote:On April 25 2012 18:54 yesplz wrote: These commentators... "it's over partings done". They kept saying it as parting was cleaning up all of the attacks by stc while suffering no damage besides troops.
They didn't once mention that parting had like 20 more workers than stc during the constant battles that were happening for the last 25% of the game, which is why he could outproduce stc. Bleh. You read that totally wrongly. The most important part was to get those HT with energy while the Stc no longer produced ghost, then it's just an easy fight with some aoe while the terran hasn't the proper counter. Macro didn't mattered that much. Also you don't really want 80 workers as Terran late game. To even have a chance vs lategame toss you need +20 army supply. StC macro slipped a bit but he was trying to micro across the map. Sigh zlots. I guess this is what Zerg feels like when they win a fight vs T but then mules land and they have to face another 50 marines. Can't wait till HotS is all I can say at least... If you were watching the money, theStC was broke for that entire engagement. I obviously couldn't check to see if he was queueing up units needlessly, but given that he's a Code S Terran, I doubt it. If anything, he would have liked MORE workers, not less. You'd be surprised how many progamers queue up units. Bomber, Byun, and BoxeR does it regularly. Not that I know STC did it, but it's pretty common. It's really hard to macro in TvP fights, and it's always better to queue than not produce. having 1 unit queued up is actually good.
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I think MKP won this game already with Taeja's failed attack.
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On April 25 2012 19:13 Pandain wrote: Can someone explain to me why terrans oftentimes go combat sheilds before stim? It seems like stim is always more useful in dealing with things. Well, if you fight 0/0 Marines with Stim vs 0/0 Marines with Shield, then the Shiled-Marines should win? But not totally sure about that. Stim helps you with being more agressive and with dealing with banshees.
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MKP hitting a 2/2 timing, so sick.
is taeja transitioning into mech???
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On April 25 2012 19:13 Pandain wrote: Can someone explain to me why terrans oftentimes go combat sheilds before stim? It seems like stim is always more useful in dealing with things. Cs is more useful versus hellions and banshee, the main early game threats. And stim is sometimes not finished on time.
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On April 25 2012 19:15 vndods wrote: dat upgrades. taeja in so much trouble already. 2/2 mech on the way.
And massively down in supply. He needs a miracle m-move no siege or something.
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MechKingPrime in control.
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On April 25 2012 19:16 Sareth wrote:Show nested quote +On April 25 2012 19:13 Pandain wrote: Can someone explain to me why terrans oftentimes go combat sheilds before stim? It seems like stim is always more useful in dealing with things. Well, if you fight 0/0 Marines with Stim vs 0/0 Marines with Shield, then the Shiled-Marines should win? But not totally sure about that. Stim helps you with being more agressive and with dealing with banshees.
That's correct. And by a some decent margin.
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I should consider forwarding my stream. Any way to make it default to live?
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Taeja has too few productions
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Taeja needs to mantoss up and go mech
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Not looking good for Taeja. MKP doesn't look like he's going to be stopped by anybody these days.
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On April 25 2012 19:11 0ne wrote:Show nested quote +On April 25 2012 19:09 opterown wrote:On April 25 2012 19:08 ReadySetFire wrote:On April 25 2012 19:07 0ne wrote:On April 25 2012 19:05 opterown wrote:On April 25 2012 19:04 0ne wrote:On April 25 2012 19:01 fixed_point wrote: As much as I want taeja to move on, I think everyone is rooting for MKP to win this one. I'm never rooting for MKP must be difficult to watch sc then, with him winning so often I don't care when he wins but i enjoy when loses. Don't get me wrong, i know he is really good but his fanboys make me sick sometimes. agreed also since when winning a couple of MLGs = best player in the world? who's better than him? Mvp Don't quote me with MKP's achievements i'm not changing my opinion atm  so.. the earth is the centre of the universe... don't quote me with scientific shit please. °_°
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United Kingdom10823 Posts
On April 25 2012 19:16 EmilA wrote: I should consider forwarding my stream. Any way to make it default to live?
Hold down C till you cach up
Then press z
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MKP's upgrades are always one of his strong points.
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2/2 Mech on 3 base vs. 3 base. That's scary.
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Norway25712 Posts
On April 25 2012 19:14 KristofferAG wrote:Show nested quote +On April 25 2012 19:10 KristofferAG wrote: MarineKingPrime v Liquid_TaeJa 0 - 0Maps:Atlantis Spaceship5.00 MarineKingPrime spawning as the red Terran in the 1 o'cock position. Liquid_TaeJa spawning as the blue Terran in the 8 o'clock position. Both players going Rax on 12. Refinery added on for TaeJa. MKP going for an expand off 1 Rax. TaeJa adding on a tech lab to his Rax. MKP taking his two geysers. TaeJa adding on a CC of his own, 1 Reaper in production, moving out with 2 Marines. TaeJa adds on 2 more Barracks. MKP goes for a Factory, taking 1 geyser in the natural. 10.00 MKP adding a reactor his barraks, switching up with Factory. Starport added on for MKp.
Engineering Bay and Combat Shields started for TaeJa. TaeJa dading on a Factory.
Armory up for MKP, hellions moving out. TaeJa placing down two Bunkers in his natural.
MKP adding on yet another Armory and going for medivacs. Stim and +1 attack started for TaeJa as a Starport is added on.
MKP getting another 2 Factories, getting +1 mech attack and taking the fourth geyser. MKP drops Hellions in the main of TaeJa, killing off some workers and Marines and only losing 2 Hellions.
+1 mech armor and blue flam started for MKP. TaeJa getting +1 armor, adding on a CC and another Engineering Bay as well as Concussive Shells.
MKP also going for a third base.
15.00 MKP also starting double Viking production. TaeJa going for a drop, but it's spotted by a single Marine.
+2 attack started for TaeJa. MKP going for 2/2 on his mech, adding on anotehr Factory.
TaeJa running in towards the third of MKP with a small group of units, but Hellions and tanks easily thwart it. MKP going for another drop into the main of, killing some SCVs, but it's cleaned up quite fast.
MKP now moving out as 2/2 finishes up. TaeJa getting +2 armor and starting Siege Tech while taking the gas on his third.
Sensor Tower up in the main of MKP. MKP moving in towards the third of TaeJa, losing a few Hellions before siegeing up.
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Wow MKP is actually looking really good at TvT o.O
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On April 25 2012 19:17 Hassybaby wrote:Show nested quote +On April 25 2012 19:16 EmilA wrote: I should consider forwarding my stream. Any way to make it default to live? Hold down C till you cach up Then press z
Yeye but I mean to make it live by default?
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