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[Code S] Ro16 Group B 2012 GSL Season 2 - Page 66

Forum Index > StarCraft 2 Tournaments
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Severian
Profile Joined September 2010
Australia2052 Posts
April 19 2012 10:44 GMT
#1301
On April 19 2012 19:41 hysterial wrote:
I LOL at the people bashing HerO in this thread and LOL at the people praising him as on another level than Leenock.

The Liquid bias and Zerg whining are clashing head-to-head here.
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
April 19 2012 10:45 GMT
#1302
On April 19 2012 19:44 rothsbury wrote:
Show nested quote +
On April 19 2012 19:41 Kommander wrote:
On April 19 2012 19:40 rothsbury wrote:
On April 19 2012 19:39 Scila wrote:
Hero is another level of Protoss. Making all the foreign Protoss who sit on 3 base and mass Colossus or do 2 base all-ins look like a joke. Very smart and impressive play, especially for a race where it's hard to show the difference between good players and REALLY good players.

Yeah, knowing how to press f and click must have taken days off practice... not to mention blinking his army into banelings.


Oh please stop it with the butthurt attitude.

I've got nothing against hero, but i'm sick of all the stupid mindless fans who are like "oh wow that was amazing, he's the best player in the world, showing anohter level of protoss". He got a lucky forcefield off, and there's not much more to it than that. When he did engage leenock directly he derped and lost everything, but that one forcefield had put him so far ahead. That sort of build doesn't take much skill to execute; if you're lucky enough to get that ff down it's basically over.

the fact that you are trying to argue this point, while using the term "herped" is pretty hilarious
get rich or die mining
TL+ Member
SolidMustard
Profile Joined May 2011
France1515 Posts
April 19 2012 10:45 GMT
#1303
What is more annoying: zergs whinning or protosses explaining it was the best PvZ ever played?
Rinnegan5
Profile Joined March 2011
Netherlands319 Posts
April 19 2012 10:45 GMT
#1304
Hero Fighting!!!!!
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
April 19 2012 10:45 GMT
#1305
On April 19 2012 19:43 Alejandrisha wrote:
Show nested quote +
On April 19 2012 19:40 swinkles wrote:
am i the only tired of just hearing tasteless say. "so good". "hes like realllly good". "this is sooooo good"

well that was prob one of the most brilliantly played PvZ's to date

yeah that truly was a beautiful PvZ, everything was done SO well. It deserved all the credit tastosis gave it.
https://twitter.com/#!/IrisAnother
IshinShishi
Profile Joined April 2012
Japan6156 Posts
April 19 2012 10:45 GMT
#1306
On April 19 2012 19:43 Fabsi wrote:
Show nested quote +
On April 19 2012 19:39 BuzZoo wrote:
I still think queens should be able to stomp FF. Would make very little difference to the game except for stopping this kind of stuff. Queens are too slow off creep for it to be of much use offensively.


fully agreed. the ramp FF tactics remind me of the 3 pylon/canon rush on ladder maps w/o the neutral depot. similar mechanics and equally hard to deal with.

From a terran standpoint, that strat looks around 3 trillion times easier to execute than it is to hold.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
namste
Profile Joined October 2010
Finland2292 Posts
April 19 2012 10:45 GMT
#1307
On April 19 2012 19:44 ZackAttack wrote:
Am I the only one that thinks the gas could obviously be fumes from the ships engine?


Or the ship's crew. Think about that.
IM hwaitiing ~ IMMvp #1 | Bang Min Ah <3<3
rothsbury
Profile Joined January 2012
Australia1654 Posts
April 19 2012 10:45 GMT
#1308
On April 19 2012 19:43 MegaFonzie wrote:
Show nested quote +
On April 19 2012 19:42 rothsbury wrote:
On April 19 2012 19:40 HolyArrow wrote:
Wow, that was a near-perfect game by HerO, the only noticeable mistake was the engagement where he missed his storms. Didn't matter though, he was so far ahead.

*only noticeable mistake was when he lost his entire army against a much weaker zerg force for no good reason (it wasn't just missed storms but derped mass blink into banelings).


Dude we don't need this shit in these threads seriously. Try and enjoy the games or take it to the 'balance thread'

That wasn't a comment on balance at all.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
April 19 2012 10:45 GMT
#1309
On April 19 2012 19:44 ZackAttack wrote:
Am I the only one that thinks the gas could obviously be fumes from the ships engine?


Obviously.
EmilA
Profile Joined October 2010
Denmark4618 Posts
April 19 2012 10:45 GMT
#1310
GO LEENOCK I DON'T WANT MVP TO FACE HERO FFS
http://dotabuff.com/players/122305951 playing other games
FidoDido
Profile Joined March 2011
United States1292 Posts
April 19 2012 10:45 GMT
#1311
On April 19 2012 19:44 Severian wrote:
Show nested quote +
On April 19 2012 19:41 hysterial wrote:
I LOL at the people bashing HerO in this thread and LOL at the people praising him as on another level than Leenock.

The Liquid bias and Zerg whining are clashing head-to-head here.

My Liquidbet demons are severely making me biased.
LGIMSeed FantasyToss~~ Hipster Seed fan before he made Code A
GreyKnight
Profile Joined August 2010
United States4720 Posts
April 19 2012 10:45 GMT
#1312
this map will probably be like daybreak ZvP, expect 2 base all in defend it and you probably will win.
Kommander
Profile Joined March 2011
Philippines4950 Posts
April 19 2012 10:45 GMT
#1313
Oh my god the Zergs here are acting up again.
Cereb
Profile Joined November 2011
Denmark3388 Posts
April 19 2012 10:45 GMT
#1314
On April 19 2012 19:43 Fabsi wrote:
Show nested quote +
On April 19 2012 19:39 BuzZoo wrote:
I still think queens should be able to stomp FF. Would make very little difference to the game except for stopping this kind of stuff. Queens are too slow off creep for it to be of much use offensively.


fully agreed. the ramp FF tactics remind me of the 3 pylon/canon rush on ladder maps w/o the neutral depot. similar mechanics and equally hard to deal with.



That would make them massive wouldn't it? Which would make voids alot better vs queens right? So air play would become insanely strong.
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
imre
Profile Blog Joined November 2011
France9263 Posts
April 19 2012 10:45 GMT
#1315
On April 19 2012 19:45 IshinShishi wrote:
Show nested quote +
On April 19 2012 19:43 Fabsi wrote:
On April 19 2012 19:39 BuzZoo wrote:
I still think queens should be able to stomp FF. Would make very little difference to the game except for stopping this kind of stuff. Queens are too slow off creep for it to be of much use offensively.


fully agreed. the ramp FF tactics remind me of the 3 pylon/canon rush on ladder maps w/o the neutral depot. similar mechanics and equally hard to deal with.

From a terran standpoint, that strat looks around 3 trillion times easier to execute than it is to hold.


That's the strict equivalent of a double bunker block from a T pov
Zest fanboy.
liberate71
Profile Joined October 2011
Australia10252 Posts
April 19 2012 10:45 GMT
#1316
ROFL TASTELESS
Minelord Stimfestor, also known as karma.
morlakaix
Profile Joined February 2011
United States860 Posts
April 19 2012 10:45 GMT
#1317
On April 19 2012 19:43 BuzZoo wrote:
Show nested quote +
On April 19 2012 19:42 morlakaix wrote:
On April 19 2012 19:39 BuzZoo wrote:
I still think queens should be able to stomp FF. Would make very little difference to the game except for stopping this kind of stuff. Queens are too slow off creep for it to be of much use offensively.



so you want to add an ability to stop a completely viable protoss strategy?

and then complain that protoss players "durr turtle 3 base 200/200 attack?"



no way they would allow that, it only takes away from the game


You think that strat is fair and balanced? And when did i complain about 200/200?


first of all, yes I think it is a fair and balanced strategy. is it gimmicky(or dare i say cheesy, QUE DRAMATIC MUSIC)? of course.

but so is 2 base roach/hydra Nydusing, as well as delayed cloak banshees in TvT


thankfully there is this thing called scouting....
Big J
Profile Joined March 2011
Austria16289 Posts
April 19 2012 10:46 GMT
#1318
On April 19 2012 19:43 BuzZoo wrote:
Show nested quote +
On April 19 2012 19:42 morlakaix wrote:
On April 19 2012 19:39 BuzZoo wrote:
I still think queens should be able to stomp FF. Would make very little difference to the game except for stopping this kind of stuff. Queens are too slow off creep for it to be of much use offensively.



so you want to add an ability to stop a completely viable protoss strategy?

and then complain that protoss players "durr turtle 3 base 200/200 attack?"



no way they would allow that, it only takes away from the game


You think that strat is fair and balanced? And when did i complain about 200/200?


yeah it is fair and balanced, it's just plainly stupid how Protoss gets to kill a whole mainbase for not being prepositioned, and how the composition needed to deal with/punish this (hydralisks) is not good because the the units suck so hard that just adding some of them will make you lose to everything else.
WArped
Profile Joined December 2010
United Kingdom4845 Posts
April 19 2012 10:46 GMT
#1319
On April 19 2012 19:44 DrPandaPhD wrote:
Show nested quote +
On April 19 2012 19:42 Ventor wrote:
On April 19 2012 19:40 DiViD wrote:
This day turns out as expected

Zerg whining, as expected.


When the protoss can reinforce his army faster than zerg can in his own main then yeah, The warp-ins making it way too hard to stop tbh. And since zerg is having a really tough time atm, it doesn't help that our zerg hope is losing to annoying builds.


Its a game one build, he definitely won't lose to it again. If Leenock is the better player he has two games to prove it.
Logros
Profile Joined September 2010
Netherlands9913 Posts
April 19 2012 10:46 GMT
#1320
Loooool Tasteless.
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