|
On April 19 2012 19:41 hysterial wrote: I LOL at the people bashing HerO in this thread and LOL at the people praising him as on another level than Leenock. The Liquid bias and Zerg whining are clashing head-to-head here.
|
On April 19 2012 19:44 rothsbury wrote:Show nested quote +On April 19 2012 19:41 Kommander wrote:On April 19 2012 19:40 rothsbury wrote:On April 19 2012 19:39 Scila wrote: Hero is another level of Protoss. Making all the foreign Protoss who sit on 3 base and mass Colossus or do 2 base all-ins look like a joke. Very smart and impressive play, especially for a race where it's hard to show the difference between good players and REALLY good players. Yeah, knowing how to press f and click must have taken days off practice... not to mention blinking his army into banelings. Oh please stop it with the butthurt attitude. I've got nothing against hero, but i'm sick of all the stupid mindless fans who are like "oh wow that was amazing, he's the best player in the world, showing anohter level of protoss". He got a lucky forcefield off, and there's not much more to it than that. When he did engage leenock directly he derped and lost everything, but that one forcefield had put him so far ahead. That sort of build doesn't take much skill to execute; if you're lucky enough to get that ff down it's basically over. the fact that you are trying to argue this point, while using the term "herped" is pretty hilarious
|
What is more annoying: zergs whinning or protosses explaining it was the best PvZ ever played?
|
|
On April 19 2012 19:43 Alejandrisha wrote:Show nested quote +On April 19 2012 19:40 swinkles wrote: am i the only tired of just hearing tasteless say. "so good". "hes like realllly good". "this is sooooo good" well that was prob one of the most brilliantly played PvZ's to date yeah that truly was a beautiful PvZ, everything was done SO well. It deserved all the credit tastosis gave it.
|
On April 19 2012 19:43 Fabsi wrote:Show nested quote +On April 19 2012 19:39 BuzZoo wrote: I still think queens should be able to stomp FF. Would make very little difference to the game except for stopping this kind of stuff. Queens are too slow off creep for it to be of much use offensively. fully agreed. the ramp FF tactics remind me of the 3 pylon/canon rush on ladder maps w/o the neutral depot. similar mechanics and equally hard to deal with. From a terran standpoint, that strat looks around 3 trillion times easier to execute than it is to hold.
|
On April 19 2012 19:44 ZackAttack wrote: Am I the only one that thinks the gas could obviously be fumes from the ships engine?
Or the ship's crew. Think about that.
|
On April 19 2012 19:43 MegaFonzie wrote:Show nested quote +On April 19 2012 19:42 rothsbury wrote:On April 19 2012 19:40 HolyArrow wrote: Wow, that was a near-perfect game by HerO, the only noticeable mistake was the engagement where he missed his storms. Didn't matter though, he was so far ahead. *only noticeable mistake was when he lost his entire army against a much weaker zerg force for no good reason (it wasn't just missed storms but derped mass blink into banelings). Dude we don't need this shit in these threads seriously. Try and enjoy the games or take it to the 'balance thread' That wasn't a comment on balance at all.
|
On April 19 2012 19:44 ZackAttack wrote: Am I the only one that thinks the gas could obviously be fumes from the ships engine?
Obviously.
|
GO LEENOCK I DON'T WANT MVP TO FACE HERO FFS
|
On April 19 2012 19:44 Severian wrote:Show nested quote +On April 19 2012 19:41 hysterial wrote: I LOL at the people bashing HerO in this thread and LOL at the people praising him as on another level than Leenock. The Liquid bias and Zerg whining are clashing head-to-head here. My Liquidbet demons are severely making me biased.
|
this map will probably be like daybreak ZvP, expect 2 base all in defend it and you probably will win.
|
Oh my god the Zergs here are acting up again.
|
On April 19 2012 19:43 Fabsi wrote:Show nested quote +On April 19 2012 19:39 BuzZoo wrote: I still think queens should be able to stomp FF. Would make very little difference to the game except for stopping this kind of stuff. Queens are too slow off creep for it to be of much use offensively. fully agreed. the ramp FF tactics remind me of the 3 pylon/canon rush on ladder maps w/o the neutral depot. similar mechanics and equally hard to deal with.
That would make them massive wouldn't it? Which would make voids alot better vs queens right? So air play would become insanely strong.
|
On April 19 2012 19:45 IshinShishi wrote:Show nested quote +On April 19 2012 19:43 Fabsi wrote:On April 19 2012 19:39 BuzZoo wrote: I still think queens should be able to stomp FF. Would make very little difference to the game except for stopping this kind of stuff. Queens are too slow off creep for it to be of much use offensively. fully agreed. the ramp FF tactics remind me of the 3 pylon/canon rush on ladder maps w/o the neutral depot. similar mechanics and equally hard to deal with. From a terran standpoint, that strat looks around 3 trillion times easier to execute than it is to hold.
That's the strict equivalent of a double bunker block from a T pov
|
|
On April 19 2012 19:43 BuzZoo wrote:Show nested quote +On April 19 2012 19:42 morlakaix wrote:On April 19 2012 19:39 BuzZoo wrote: I still think queens should be able to stomp FF. Would make very little difference to the game except for stopping this kind of stuff. Queens are too slow off creep for it to be of much use offensively. so you want to add an ability to stop a completely viable protoss strategy? and then complain that protoss players "durr turtle 3 base 200/200 attack?" no way they would allow that, it only takes away from the game You think that strat is fair and balanced? And when did i complain about 200/200?
first of all, yes I think it is a fair and balanced strategy. is it gimmicky(or dare i say cheesy, QUE DRAMATIC MUSIC)? of course.
but so is 2 base roach/hydra Nydusing, as well as delayed cloak banshees in TvT
thankfully there is this thing called scouting....
|
On April 19 2012 19:43 BuzZoo wrote:Show nested quote +On April 19 2012 19:42 morlakaix wrote:On April 19 2012 19:39 BuzZoo wrote: I still think queens should be able to stomp FF. Would make very little difference to the game except for stopping this kind of stuff. Queens are too slow off creep for it to be of much use offensively. so you want to add an ability to stop a completely viable protoss strategy? and then complain that protoss players "durr turtle 3 base 200/200 attack?" no way they would allow that, it only takes away from the game You think that strat is fair and balanced? And when did i complain about 200/200?
yeah it is fair and balanced, it's just plainly stupid how Protoss gets to kill a whole mainbase for not being prepositioned, and how the composition needed to deal with/punish this (hydralisks) is not good because the the units suck so hard that just adding some of them will make you lose to everything else.
|
On April 19 2012 19:44 DrPandaPhD wrote:Show nested quote +On April 19 2012 19:42 Ventor wrote:On April 19 2012 19:40 DiViD wrote: This day turns out as expected Zerg whining, as expected. When the protoss can reinforce his army faster than zerg can in his own main then yeah, The warp-ins making it way too hard to stop tbh. And since zerg is having a really tough time atm, it doesn't help that our zerg hope is losing to annoying builds.
Its a game one build, he definitely won't lose to it again. If Leenock is the better player he has two games to prove it.
|
|
|
|
|