[GSL] 2012 Season 2 Code S Ro32 Group H - Page 98
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Chunhyang
Bangladesh1389 Posts
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WombaT
Northern Ireland23673 Posts
Anyhow, what I took from today personally: 1. If I was a Terran I really would not want to run into Parting anytime soon 2. What is wrong with Fin in Code S? His performances in Code A are just a lot better than what he's shown in Code S so far, and the opponents he's facing aren't leagues and leagues above people he can beat 3. Polt in terms of results did badly but didn't disgrace his seeding by any means performance-wise, his games against Parting were on a knife edge and the build in the third was pretty interesting. 4. Oz, man I love the guy's builds and all-round style but it's so difficult to gauge how good he is at Pvt due to his fluctuating performances. Still want him to win GSL this season, he said he wouldn't stream until then so from a purely selfish standpoint I hope he gets it. 5. PvT is actually developing into a pretty interesting matchup in Korea, there is a bit of a divergence in styles and approaches and a ton of development in the matchup. I see the matchup being approached in a few ways by the different Protoss players. MC is still doing those killer timing attacks, Genius is playing a really good late-game centric deathball style and Parting and Oz are doing this heavy gateway, fast-3 base approach with a lot of non-committal aggression. | ||
HaXXspetten
Sweden15718 Posts
On April 12 2012 01:47 Chunhyang wrote: Yep, called it. These tosses are too hot. Time to watch VOD's to see if they indeed two-based their way to the ro16 like I expected them to. You'll be disappointed | ||
BlackGosu
Canada1046 Posts
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sc14s
United States5052 Posts
On April 11 2012 19:41 sc14s wrote: what bs? its not even decided yet, dont talk shit till the groups are over. guess the pretender didn't pull through ![]() | ||
dormer
United States1314 Posts
Yes, amazingly -- two people disagreed over the outcome of an event with two outcomes, and one was right. Just teasing, I also find it a bit irksome when people talk smack after one good game or set from a player, like they understand something no one else does. Unfortunately it's still really common for a player to look great in one game and then play much worse the next. I know people just want to cheer for the players they like, but it does look pretty funny later when you can go back through the LR and call them out ^^ | ||
HolyArrow
United States7116 Posts
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ImperialTea
France187 Posts
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Milvus
Switzerland400 Posts
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Whitewing
United States7483 Posts
On April 11 2012 06:19 milesfacade wrote: When you have a losing record against mma it's bad :D. He also lost to Ganzi and illusion over the weekend, so I think it's safe to say his pvt is not in the best of shape. I leave this here. | ||
Shasta37
United States70 Posts
On April 11 2012 21:17 Hypemeup wrote: Keep onebasing and pray for change in HOTS, T brother. Too true. | ||
][Primarch][
Sweden302 Posts
I don't get worked up at all watching PvT these days, it's the same stuff every-game. The Terran attacks and if the protoss miss forcefields or slips up the terran can win but if there is any kind of macro game this game just looks stupid with the protoss making zealots, archons and storms the terran bio-ball to death after getting maxed out and getting 3-3 upgrades. ZvT on the other hand, I love watching that MU. | ||
Kazeyonoma
United States2912 Posts
so frustrating to see that. ugh i'm out of ideas too. 1/1/1 on the ladder for me and just pray that the toss doesn't blind counter me. nothing else to try. my tvp's have only been won, if i way outplay my opponent, like he just can't handle drops at all, while i pressure him, or he does some cheesy all in and i defend. i know this is purely anecdotal, but it's discouraging as a player, to lose every tvp once you reach a certain time threshold. I think terrans in code S are trying to do that too, aside from MKP, it doesn't seem like anyone else has figured out how/when to attack to stop the inevitable super effecient death ball. I think part of the issue, and if you look at the vods of last night, is that the protoss death ball is very evenly distributed in terms of its gas/mineral use. You dump gas into termplar, and minerals into zealots, you grab a colossus or two at 300/200, so you're balanced in gas to mineral usage. and templars, as we saw from parting, are almost 100% effective no matter what, just throw storms even if someone tries to send a small force to pick it off, and then archon them. The terrans however, despite keeping their macro up, were sitting at <400 minerals (good!) but > 1000 gas in every late game matchup. The terrans have nothing to dump gas on, marines pure minerals, marauders 100/25, ghost 200/100, vikings 150/75, the only 'gas heavy' unit in the tvp matchup is the medivac which is 100/100. | ||
JJH777
United States4376 Posts
On April 11 2012 18:55 vndods wrote: Saving this quote for when Polt gets out of the group. Thanks for saving that quote for me. | ||
WombaT
Northern Ireland23673 Posts
He's still a Code S level player though he didn't get out of the group | ||
HaXXspetten
Sweden15718 Posts
On April 12 2012 03:35 Kazeyonoma wrote: polt played pretty good too, even being ahead on bases, but, send 2 zealots and lose entire advantage. so frustrating to see that. ugh i'm out of ideas too. 1/1/1 on the ladder for me and just pray that the toss doesn't blind counter me. nothing else to try. my tvp's have only been won, if i way outplay my opponent, like he just can't handle drops at all, while i pressure him, or he does some cheesy all in and i defend. i know this is purely anecdotal, but it's discouraging as a player, to lose every tvp once you reach a certain time threshold. I think terrans in code S are trying to do that too, aside from MKP, it doesn't seem like anyone else has figured out how/when to attack to stop the inevitable super effecient death ball. I think part of the issue, and if you look at the vods of last night, is that the protoss death ball is very evenly distributed in terms of its gas/mineral use. You dump gas into termplar, and minerals into zealots, you grab a colossus or two at 300/200, so you're balanced in gas to mineral usage. and templars, as we saw from parting, are almost 100% effective no matter what, just throw storms even if someone tries to send a small force to pick it off, and then archon them. The terrans however, despite keeping their macro up, were sitting at <400 minerals (good!) but > 1000 gas in every late game matchup. The terrans have nothing to dump gas on, marines pure minerals, marauders 100/25, ghost 200/100, vikings 150/75, the only 'gas heavy' unit in the tvp matchup is the medivac which is 100/100. Mass Ravens? ![]() Obviously very bad vs PartinG style PvT, but against someone with not as many high templars, well why the hell not, better that then not spend the gas on anything. A more serious approach of course is to just build a ****ton of ghosts, like 30-ish, no exaggeration, it's really underestimated and kicks some serious ass late game. | ||
tuho12345
4482 Posts
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Wrathsc2
United States2025 Posts
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JJH777
United States4376 Posts
On April 12 2012 04:23 Wombat_NI wrote: He's still a Code S level player though he didn't get out of the group Then why did he lose in the first round of Code A to someone who failed to make Code S? | ||
tdt
United States3179 Posts
On April 12 2012 03:35 Kazeyonoma wrote: polt played pretty good too, even being ahead on bases, but, send 2 zealots and lose entire advantage. so frustrating to see that. ugh i'm out of ideas too. 1/1/1 on the ladder for me and just pray that the toss doesn't blind counter me. nothing else to try. my tvp's have only been won, if i way outplay my opponent, like he just can't handle drops at all, while i pressure him, or he does some cheesy all in and i defend. i know this is purely anecdotal, but it's discouraging as a player, to lose every tvp once you reach a certain time threshold. I think terrans in code S are trying to do that too, aside from MKP, it doesn't seem like anyone else has figured out how/when to attack to stop the inevitable super effecient death ball. I think part of the issue, and if you look at the vods of last night, is that the protoss death ball is very evenly distributed in terms of its gas/mineral use. You dump gas into termplar, and minerals into zealots, you grab a colossus or two at 300/200, so you're balanced in gas to mineral usage. and templars, as we saw from parting, are almost 100% effective no matter what, just throw storms even if someone tries to send a small force to pick it off, and then archon them. The terrans however, despite keeping their macro up, were sitting at <400 minerals (good!) but > 1000 gas in every late game matchup. The terrans have nothing to dump gas on, marines pure minerals, marauders 100/25, ghost 200/100, vikings 150/75, the only 'gas heavy' unit in the tvp matchup is the medivac which is 100/100. No I think the issue is I didnt see very many successful EMPs or snipes and lots of successful storms. Oz and especially PartinG just played better. | ||
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