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[GSL] 2012 Season 2 Code S Ro32 Group D - Page 93

Forum Index > StarCraft 2 Tournaments
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Prev 1 91 92 93 94 95 113 Next
Tsubbi
Profile Joined September 2010
Germany7996 Posts
Last Edited: 2012-03-27 13:28:43
March 27 2012 13:27 GMT
#1841
unbelievable how much curious overreacts, 47 drones at 10 minutes due to 3 gateway units without +1 and a voidray
babysimba
Profile Joined November 2010
10466 Posts
March 27 2012 13:28 GMT
#1842
On March 27 2012 22:20 Destructicon wrote:
People have some absurd expectations in saying things like "don't let the zerg get late game" and some such nonsense. Matter of fact is the game isn't 100% in your control, there is the other player to consider, and if you get equally matched and competent players it is not always possible to win in the early or mid game, and its then that you need something to fall back on.

If a certain race can't win at any point in the game vs a certain composition or tactic then there is a flaw in the game. You should be able to go toe to toe with a player at any stage in the game.

Back on topic. Good luck to Hero, now that Gumiho is out I hope Hero can make it trough.


Well, i'm pretty sure they are deathballs in bw too. I think the root cause is that sc2 economy grows too fast along with its unit production. It's very difficult to hit the weak timings reliably. And because of how insane the dps of clumped up units are, the other player can't do much to salvage the situation with their unit control if they really got hit during their vulnerable period.
Fix unit collisions and slow down economy, we are good to go for HoTS even with "lame" units like colossi and broodlords.
Onlinejaguar
Profile Joined April 2010
Australia2823 Posts
March 27 2012 13:28 GMT
#1843
ouch, losing that voidray was sloppy.
absinthfee
Profile Joined October 2010
Germany718 Posts
March 27 2012 13:28 GMT
#1844
On March 27 2012 22:23 Hider wrote:
Maybe they will find a way. But currently no terran has a long-term solution for this. And this isn't about skill level. The terran can have 400+ APM, (like MKP micro + fantastic knowledge of the game), but he still wont be able to beat a zerg who doesn't make mistakes.

So the thing is: Terran needs to find a way to win late game, and the long term solution isn't gonna be counterattacking. The long-term solution has to be a unit composition that can at least trade somewhat even in a battle (of course given good micro) with broodlord/infestor.


Why cant it be counter attacking? Small forces and drops is the way to go.
In the end if he hasnt got the economy to back up a switch you can easily kill his army with vikings marines.
Zerg has been just counterattacking for months now in ZvP with mutas.

Seriosly if the zerg plays flawless then doesnt he deserve to win?
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37041 Posts
March 27 2012 13:29 GMT
#1845
COME ON HERO!!! YOU'RE SO CLOSE!!!!!
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Vega62a
Profile Blog Joined December 2010
946 Posts
March 27 2012 13:29 GMT
#1846
On March 27 2012 22:23 Hider wrote:
Show nested quote +
On March 27 2012 22:16 rothsbury wrote:
On March 27 2012 22:13 Hider wrote:
On March 27 2012 22:08 rothsbury wrote:
On March 27 2012 22:03 HwangjaeTerran wrote:
On March 27 2012 22:01 rothsbury wrote:
On March 27 2012 21:56 Fluffboll wrote:
On March 27 2012 21:52 rothsbury wrote:
On March 27 2012 21:50 Azzur wrote:
Terrans have no answer to this Zerg lategame composition

At least now anyways

Eh, Gumiho was really unprepared for the broodlords in this match; he didn't start viking production until broods were already morphing. I think it is pretty balanced.


Actually, if you produce enough vikings to take out the Brood Lords and Corruptors the tech switch to Ultra/Ling will kill you so Terran lategame is really bad versus zerg lategame at this moment in time. Terrans can still win vs zerg by not letting the zerg get to the lategame however.

That's an economy issue then; broodlord/corruptor is really expensive, so if the terran has let the zerg get such an economic lead that the zerg can afford to lose all his corruptors and broods and then mass out of ultra/lings, then you were probably behind anyway. In a lot of broodlord corruptor pushes the zerg uses all of his money on those units, so if he loses them he can't really afford a big tech switch.


I think that leads us to the point: Don't let zerg reach the lategame. I wouldn't call fast tech with no economy to back it up lategame.

Lategame =/= letting zerg do whatever he wants. If you let the zerg sit on 5 bases without attacking for 20 mins, then yeah they gcan do that really expensive gas switch no problem. The idea is that even in the lategame you deny expansions, snipe expos, trade armies etc. so the zerg can't build up a giant bank while on 200/200.

Edit: also drops are really good against zerg lategame. Couple of dropships can kill a lot of tech / drones etc..


Watch stephano plays. He has great multitasking. And simply deals with early attacks. There is no way (IMO) that you can do a lot of damage early game/midgame to a zerg who simply plays very well like stephano. What works on your ladder game isn't suppoed to work on top top zerg players. And its only gonna get worse in the future (zergs gonna get better and better), untill (if) the terran finds a way to beat the army.

Well yeah, but Stephano is hardly invincible. Also, what you're describing can be explained by Stephano being more skilled than the terrans he faces. (But again, he's not invincible; he is beaten by good terrans like Polt a lot of the time.) You can't just point to one good player and say "oh zerg can't be dealt with"; maybe you need a terran stephano?


But what is the terran supposed to do? The problem is right now that when the zerg gets to a certain skill level, he learns how to deal with the immoblity issues of broodlord/infestor. And then he will be able to absolutely crush every single terran players in a straight up battle. So the terran needs to find a way to be somewhat efficient against broodlord/infestor.

Maybe they will find a way. But currently no terran has a long-term solution for this. And this isn't about skill level. The terran can have 400+ APM, (like MKP micro + fantastic knowledge of the game), but he still wont be able to beat a zerg who doesn't make mistakes.

So the thing is: Terran needs to find a way to win late game, and the long term solution isn't gonna be counterattacking. The long-term solution has to be a unit composition that can at least trade somewhat even in a battle (of course given good micro) with broodlord/infestor.


This feels like kind of an oversimplification. Saying a zerg "Just learns how to deal with drops" discounts the Terran's role in making drops work. (Day9 used to talk about that in his earlier dailies, although it was never a focus.)

Why does Terran's solution need to be a unit composition that can trade evenly with Zerg's? Why can't it be a whole game plan that puts the terran in a favorable position lategame? Why can't it be counterattack-based?
Content of my posts reflects only my personal opinions, and not those of any employer or subsidiary
Hider
Profile Blog Joined May 2010
Denmark9405 Posts
March 27 2012 13:30 GMT
#1847
On March 27 2012 22:28 babysimba wrote:
Show nested quote +
On March 27 2012 22:20 Destructicon wrote:
People have some absurd expectations in saying things like "don't let the zerg get late game" and some such nonsense. Matter of fact is the game isn't 100% in your control, there is the other player to consider, and if you get equally matched and competent players it is not always possible to win in the early or mid game, and its then that you need something to fall back on.

If a certain race can't win at any point in the game vs a certain composition or tactic then there is a flaw in the game. You should be able to go toe to toe with a player at any stage in the game.

Back on topic. Good luck to Hero, now that Gumiho is out I hope Hero can make it trough.


Well, i'm pretty sure they are deathballs in bw too. I think the root cause is that sc2 economy grows too fast along with its unit production. It's very difficult to hit the weak timings reliably. And because of how insane the dps of clumped up units are, the other player can't do much to salvage the situation with their unit control if they really got hit during their vulnerable period.
Fix unit collisions and slow down economy, we are good to go for HoTS even with "lame" units like colossi and broodlords.


Lame unit like broodlord?

The broodlord is a great unit. Hard to control properly and veyr strong in a straight up battle. Terran just needs a unit that can counter it a bit more efficient.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
March 27 2012 13:30 GMT
#1848
Nineteen mutas inc? o.O
Adr4melecH
Profile Joined March 2010
Thailand667 Posts
Last Edited: 2012-03-27 13:31:02
March 27 2012 13:30 GMT
#1849
20 mutas at once

hero going for that phoenix upgrade again
Angel_
Profile Blog Joined December 2011
United States1617 Posts
March 27 2012 13:30 GMT
#1850
it's too late. i have no idea how he's going to hold
fidelity
Profile Joined August 2010
Sweden410 Posts
March 27 2012 13:30 GMT
#1851
I don't understand why curious is doing that roach hydra pressure every game, it hasn't done anything in any of the games :/ If the collossus is out it gets shut down so hard
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
March 27 2012 13:30 GMT
#1852
This muta switch is fucking brutal.
Angel_
Profile Blog Joined December 2011
United States1617 Posts
March 27 2012 13:31 GMT
#1853
what were those colossi doing.
Chunhyang
Profile Joined December 2011
Bangladesh1389 Posts
March 27 2012 13:31 GMT
#1854
Oh hiro
If you could reason with haters, there would be no haters. YGTMYFT
Destructicon
Profile Blog Joined September 2011
4713 Posts
March 27 2012 13:31 GMT
#1855
On March 27 2012 22:26 pookums wrote:
Show nested quote +
On March 27 2012 22:20 Destructicon wrote:

If a certain race can't win at any point in the game vs a certain composition or tactic then there is a flaw in the game. You should be able to go toe to toe with a player at any stage in the game.



But that's just stupid. You're assuming everyone plays equally throughout a game. If Player A gets really far ahead of Player B in early or mid game then there should be no way for Player B to beat Player A in the late game excepting massive blunders by Player B or ridiculous 5000 APM control and decision making from Player A. If zerg plays well enough to bank a shit ton of money and get all their tech up in the super late game while terran doesn't then zerg deserves to win.


What you just described is one player out playing another. And while that happens fairly often too, its not uncommon for both players to be so good and evenly matched to both be able to reach the late game. So your argument is moot, if a player out plays another one yes he deserves to win. But if both are evenly matched then one shouldn't win out because of superior and un-counterable composition.

Damn, I'm worried for HerO, he looked solid in the first series, but he looks so shaky now.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
ZenithM
Profile Joined February 2011
France15952 Posts
March 27 2012 13:31 GMT
#1856
After the gglords, the gglisks
MosART
Profile Joined May 2010
United States1899 Posts
March 27 2012 13:31 GMT
#1857
Yes! ProChoke!
Onlinejaguar
Profile Joined April 2010
Australia2823 Posts
March 27 2012 13:32 GMT
#1858
On March 27 2012 22:31 Angel_ wrote:
what were those colossi doing.


i was wondering the same thing, its like Hero just donated them to him.
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
March 27 2012 13:32 GMT
#1859
Curious does the same build again and again...

Now, please get hive...
Tsubbi
Profile Joined September 2010
Germany7996 Posts
March 27 2012 13:32 GMT
#1860
this muta switch was so obvious to hero by how low his unit count has been, not preparing well though
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