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stop quoting damn TLPD
you think Pros go hit up TPLD when they decide which maps to veto?
use yar brains morans and make up your own mind ;;^_`
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On March 27 2012 20:11 pdd wrote:Show nested quote +On March 27 2012 20:07 bgx wrote:On March 27 2012 20:04 Thugtronik wrote:On March 27 2012 20:01 Asha` wrote:On March 27 2012 20:00 Ghoststrikes wrote: Fuck this map. HerO is playing so well... but it's useless Yeah, damn Zergs and their 42% win rate on this map. probably because protoss has to 2 base all in every game. if all protoss went for thirds like this im sure zerg's winrate would be higher rofl, so if protoss wins most of the games on this map by 2-basing its BAD for protoss? And then you fault map because its weak for 3 base? Never heard of map dependant builds? A map which limits any races options is kinda imbalanced. If your opponent knows you're 2 basing they will know how to prepare for it. Dual Sight has a horribly Zerg favored bias in all other versions of this map on TLPD http://www.teamliquid.net/tlpd/sc2-korean/maps/445_Dual_Sighthttp://www.teamliquid.net/tlpd/sc2-international/maps/445_Dual_Sighthttp://www.teamliquid.net/tlpd/sc2-international/maps/499_Dual_Sight_1.1 (funnily this is quite balanced) That's why Lost Temple was a bad map because Thor and tanks on cliffs forced Zergs to go Roaches. And when you know your opponent is going for roaches, you kinda know how to defend.
Old versions of Dual Sight are pretty irrelevant considering they were from a time-frame that Zerg was dominating vs Protoss on every map. More representative of the overall balance at the time than map balance.
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On March 27 2012 20:11 tree.hugger wrote:Show nested quote +On March 27 2012 20:09 parazice wrote: stop blame to a map HerO choose to not 2-base all-in in this map it's his choice Haha Sad but true if you don't 2 base all in on this map you're doomed.
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On March 27 2012 20:13 Cuce wrote: do you know what keyboard hero uses? the razor sc2 marauder one? idk
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Netherlands165 Posts
curious gna do something cheesy:o
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On March 27 2012 20:08 TheBB wrote:Show nested quote +On March 27 2012 20:05 Atoissen wrote:On March 27 2012 20:01 Asha` wrote:On March 27 2012 20:00 Ghoststrikes wrote: Fuck this map. HerO is playing so well... but it's useless Yeah, damn Zergs and their 42% win rate on this map. They only reason for the low % then has to be Protoss all-inning...? And winning?  But thats not waht we want to see is it? We never want to know that he will 2 base all-inn... It would be easy for zerg to win then. What? All-ins are part of the game too. Of course a map will appear imbalanced for Zerg if all Protoss choose to employ a suboptimal strategy. Well, what I am trying to say is that this map forces toss to allinn... If toss chose to allinn its a 50/50 chance to win, if toss goes for a third base on this map I am sure the win rate drops to atleast 20/80 in favour for zerg.
If you get what I mean? The map is bad because toss cant really chose how to play the game.
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Hero seems to be sold on Stargate PvZ openings.
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On March 27 2012 20:13 Cuce wrote: do you know what keyboard hero uses?
Blackwidow ultimate i believe.
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i really have mixed feelings on this stargate.
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Look like code S protoss love stargate
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hero loves dem foreign tournamnets
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On March 27 2012 20:11 pdd wrote:Show nested quote +On March 27 2012 20:07 bgx wrote:On March 27 2012 20:04 Thugtronik wrote:On March 27 2012 20:01 Asha` wrote:On March 27 2012 20:00 Ghoststrikes wrote: Fuck this map. HerO is playing so well... but it's useless Yeah, damn Zergs and their 42% win rate on this map. probably because protoss has to 2 base all in every game. if all protoss went for thirds like this im sure zerg's winrate would be higher rofl, so if protoss wins most of the games on this map by 2-basing its BAD for protoss? And then you fault map because its weak for 3 base? Never heard of map dependant builds? A map which limits any races options is kinda imbalanced. If your opponent knows you're 2 basing they will know how to prepare for it. Dual Sight has a horribly Zerg favored bias in all other versions of this map on TLPD http://www.teamliquid.net/tlpd/sc2-korean/maps/445_Dual_Sighthttp://www.teamliquid.net/tlpd/sc2-international/maps/445_Dual_Sighthttp://www.teamliquid.net/tlpd/sc2-international/maps/499_Dual_Sight_1.1 (funnily this is quite balanced) That's why Lost Temple was a bad map because Thor and tanks on cliffs forced Zergs to go Roaches. And when you know your opponent is going for roaches, you kinda know how to defend. Yes and it still doesnt mean you lose or win. But choosing completely different and completely sub optimal decision because its DIFFERENT (for a sole reason) is much worse. There are maps that favor certain playstyles, and even if everyone follows it, it still craetes good games. Why? Because games are not won because of build order counters but by execution. And comparing it to Lost temple cliff is oversimplifying it.
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Not a fan of the Artosis pylong of HerO going on there, he's gotta work on building placement, should look a bit at MC on that.
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On March 27 2012 20:13 JJH777 wrote:Show nested quote +On March 27 2012 20:11 pdd wrote:On March 27 2012 20:07 bgx wrote:On March 27 2012 20:04 Thugtronik wrote:On March 27 2012 20:01 Asha` wrote:On March 27 2012 20:00 Ghoststrikes wrote: Fuck this map. HerO is playing so well... but it's useless Yeah, damn Zergs and their 42% win rate on this map. probably because protoss has to 2 base all in every game. if all protoss went for thirds like this im sure zerg's winrate would be higher rofl, so if protoss wins most of the games on this map by 2-basing its BAD for protoss? And then you fault map because its weak for 3 base? Never heard of map dependant builds? A map which limits any races options is kinda imbalanced. If your opponent knows you're 2 basing they will know how to prepare for it. Dual Sight has a horribly Zerg favored bias in all other versions of this map on TLPD http://www.teamliquid.net/tlpd/sc2-korean/maps/445_Dual_Sighthttp://www.teamliquid.net/tlpd/sc2-international/maps/445_Dual_Sighthttp://www.teamliquid.net/tlpd/sc2-international/maps/499_Dual_Sight_1.1 (funnily this is quite balanced) That's why Lost Temple was a bad map because Thor and tanks on cliffs forced Zergs to go Roaches. And when you know your opponent is going for roaches, you kinda know how to defend. Old versions of Dual Sight are pretty irrelevant considering they were from a time-frame that Zerg was dominating vs Protoss on every map. More representative of the overall balance at the time than map balance. But all 4 versions were being updated for a while even when Protosses learnt how to win against Zerg (late 2011)
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when did euro replaced dollars for westerners to understand those figures ?
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On March 27 2012 20:12 drbrown wrote: If HerO wins this i propose we all complain about how Entombed Valley is a crappy zerg map since maps seem to be the focus of this LR thread. no way if Hero wins this it's suddenly all skill, gratz etc, nothing to do with map
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On March 27 2012 20:16 Lysanias wrote: Not a fan of the Artosis pylong of HerO going on there, he's gotta work on building placement, should look a bit at MC on that.
artosis pylon is more energy efficient
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Not seen any Hive tech play from Curious - maybe he's not comfortable with it? Would like to see HerO play defensively and go for the late game mothership/warp prism harass everywhere play I'm love from him.
BTW, iirc HerO is known for being really fast mechanically. Is this true or am I just stupid?
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