[GSL] 2012 Season 2 Code S Ro32 Group D - Page 100
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michielbrands
Netherlands1146 Posts
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Kznn
Brazil9072 Posts
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Dodgin
Canada39254 Posts
DO IT! | ||
Ahelvin
France1866 Posts
On March 27 2012 22:41 Plexa wrote: holy shit hero could you cut that any closer ~~~~~~ Hahaha, exactly what I was thinking. Reminds me of this GSL final with burrow banelings. Take a huge blow in the early/mid game, come back with great micro and clutch decision making. | ||
Angel_
United States1617 Posts
On March 27 2012 22:41 bittman wrote: Curious uses his GGLords to help him lose the game. Wait, that's not how GGLords are meant to work!? *facepalm* Well...they resulted in a GG one way or the other. - And. blah fucking dual sight. | ||
MosART
United States1899 Posts
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Altern
United States1053 Posts
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fidelity
Sweden410 Posts
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fragfish
19 Posts
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Plague1503
Croatia466 Posts
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Roybs
Netherlands500 Posts
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Runair
United States49 Posts
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Hider
Denmark9342 Posts
On March 27 2012 22:32 trwkling wrote: i must agree with this. i think the argument for "balance" shouldn't be about how all races can trade effectively with each other at each stage but that they have different strengths and the player must exploit the strengths to position himself to take the game. so i'd think (and i lose a lot to zergs late game as terran) that the question is not really about whether they late game is balanced or the mid game is balanced or whatever, its just about how you manipulate your resources Why was ghost ever nerfed according to your logic? Ghost heavy army still had distadvantages (being immobile vs pure speedlings). But the problem is that the strenght of bio/mech (from the terran perspective vs broodlord/infestor) isn't mobile enough. Its a pretty immobile earmy where you trade to beat an army that is 20% less mobile. That simply doesn't have any long term solution. I mean it could be a long-term solution if the more mobile army was 50%+ more mobile (like bio is vs mech in tvt). But the advantage of the terran army against zerg is simply way to little to compensate for the fact that you get roflstomped in a pure battle (probably as a rule of thumb: If the army is 20% less mobile it should only be 20% more efficient in a battle - but right now its like 20% less mobile, 50% more efficient - given that both players micro at top korean level). Obv. above numbers are pulled out of my ass, but I feel like they still put up a good argument of why terran either needs a buff or needs to innovate them selves. | ||
Theovide
Sweden914 Posts
if he keeps this up I'll 4/4 my liquibet :DD. | ||
bittman
Australia8759 Posts
On March 27 2012 22:41 pookums wrote: If you think Curious needs to go back to code A to practice (what does that even mean? you can practice in code S too) then Hero definitely needs to do it too. Neither of these two should be Ro16 Code S based on today's play. Got to agree. Liquid bias might slam you any second now, but despite what I'm seeing said in the LR Hero looked only slightly less sloppy than Curious. And Curious was sloppy. | ||
Pipeline
Sweden1673 Posts
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FrozenFrotie
Singapore156 Posts
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zefreak
United States2731 Posts
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blacksheepwall
China1530 Posts
Blinks in and takes out 15 BLs. Lolwut? | ||
vndods
United States3743 Posts
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