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FXOpen Invitational Series - Day 8 - FINALS - Page 6

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Prev 1 4 5 6 7 8 26 Next All
Samewire
Profile Joined January 2012
Austria180 Posts
February 13 2012 09:21 GMT
#101
drg against jiakji inc.. wow this is awesome
Success consists of simply getting up one more time than you fall
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
February 13 2012 09:21 GMT
#102
Polt had his chance to win, nicely played by Puzzle. I think everyone sees now why KA was taken out, haha.
Hey! How you doin'?
dragonborn
Profile Joined January 2012
4781 Posts
February 13 2012 09:21 GMT
#103
On February 13 2012 18:20 andaylin wrote:
Show nested quote +
On February 13 2012 18:18 dragonborn wrote:
Polt lose because his emp's was not good

still amazing game thought.

feedback pretty good spell. 1 HT for 4 ghosts good stuff.

Snipe the Templars...

you can outrange templars with snipe.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
February 13 2012 09:22 GMT
#104
this will be a good series
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
K3Nyy
Profile Joined February 2010
United States1961 Posts
February 13 2012 09:22 GMT
#105
On February 13 2012 18:20 andaylin wrote:
Show nested quote +
On February 13 2012 18:18 dragonborn wrote:
Polt lose because his emp's was not good

still amazing game thought.

feedback pretty good spell. 1 HT for 4 ghosts good stuff.


What about EMP and Snipe? They can take out more than 4 HT. -.-

I really would like to see a cooldown on storm. Blanket storms is just way too strong..
nvrs
Profile Joined October 2010
Greece481 Posts
February 13 2012 09:22 GMT
#106
On February 13 2012 18:20 Lann555 wrote:
I wonder if Terrans are expanding way too conservatively vs a P turtling on 3 bases. Protoss are getting way too good at turtling to just kill them with pressure/drops/multi-attacks. Polt had complete mapcontrol for quite a while, but didn't take a 4th until he lost it. You could probably play it Zerg-style and just take a ton of bases everywhere


You are tempted to expand more vs this style of play but there is always the danger that if you overexpand, or do it earlier the toss can move out and kill you. Also, IMHO, Terran has to put pressure constantly cause at the end of the day, how much money you have in the bank doesn;t matter. If the toss has enough to remax just once after trading armies you are dead.
Fionn
Profile Blog Joined October 2009
United States23455 Posts
February 13 2012 09:23 GMT
#107
Polt's never been good with ghosts. He's great in bio and tank-marine, but he lacks when it comes to ghost play.
Writerhttps://twitter.com/FionnOnFire
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
February 13 2012 09:23 GMT
#108
Now that is some sick macro PvT. Puzzle did work with those Templar, baiting ghosts at the right times and just coating the map with storms. His massive APM does wonders with those templar.
♦ My Life for BESTie ♦ 류세라 = 배 ♦
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
February 13 2012 09:23 GMT
#109
On February 13 2012 18:21 andaylin wrote:
Show nested quote +
On February 13 2012 18:20 HolyArrow wrote:
On February 13 2012 18:20 vthree wrote:
the EMP nerf was too much, so hard to land good EMP compared to storms


EMP has the same radius as storm

yet not nearly as effective


They're perfectly effective if they hit, and hitting is merely a matter of radius.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 13 2012 09:23 GMT
#110
EMP has the same radius as storm


yes, but EMP has to land at the back of the P army where the templars are and storms are only needed to hit the front infantry
DaPyro
Profile Blog Joined January 2012
Serbia131 Posts
February 13 2012 09:23 GMT
#111
DRGGGG gogogo cannot wait for thissss
Drone so hard motherfuckers wanna fine me. Whats 50k minerals to a nigga like me? can you please remind me
andaylin
Profile Joined August 2010
United States10830 Posts
February 13 2012 09:24 GMT
#112
On February 13 2012 18:22 K3Nyy wrote:
Show nested quote +
On February 13 2012 18:20 andaylin wrote:
On February 13 2012 18:18 dragonborn wrote:
Polt lose because his emp's was not good

still amazing game thought.

feedback pretty good spell. 1 HT for 4 ghosts good stuff.


What about EMP and Snipe? They can take out more than 4 HT. -.-

I really would like to see a cooldown on storm. Blanket storms is just way too strong..

idk, i feel like toss have improved to not have their HT's always in a ball though.
"Hard work beats talent when talent fails to work hard." - Kevin Durant
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
February 13 2012 09:24 GMT
#113
ugh, so frustrating to watch as a Terran.
www.superbeerbrothers.com
nvrs
Profile Joined October 2010
Greece481 Posts
February 13 2012 09:24 GMT
#114
On February 13 2012 18:23 vthree wrote:
Show nested quote +
EMP has the same radius as storm


yes, but EMP has to land at the back of the P army where the templars are and storms are only needed to hit the front infantry


Ahh, details...
andaylin
Profile Joined August 2010
United States10830 Posts
Last Edited: 2012-02-13 09:25:39
February 13 2012 09:24 GMT
#115
On February 13 2012 18:23 HolyArrow wrote:
Show nested quote +
On February 13 2012 18:21 andaylin wrote:
On February 13 2012 18:20 HolyArrow wrote:
On February 13 2012 18:20 vthree wrote:
the EMP nerf was too much, so hard to land good EMP compared to storms


EMP has the same radius as storm

yet not nearly as effective


They're perfectly effective if they hit, and hitting is merely a matter of radius.

"if they hit". collosus and zealots have something to say about that.

maybe we'll see some ghost in medivac play in the future haha.
"Hard work beats talent when talent fails to work hard." - Kevin Durant
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
February 13 2012 09:24 GMT
#116
DRG vs Jjakji!!!

Stream lagging?
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
February 13 2012 09:25 GMT
#117
On February 13 2012 18:23 HolyArrow wrote:
Show nested quote +
On February 13 2012 18:21 andaylin wrote:
On February 13 2012 18:20 HolyArrow wrote:
On February 13 2012 18:20 vthree wrote:
the EMP nerf was too much, so hard to land good EMP compared to storms


EMP has the same radius as storm

yet not nearly as effective


They're perfectly effective if they hit, and hitting is merely a matter of radius.

but the EMP needs to be on the HT's where the storms just need to hit the terran army. more room for error with storms
www.superbeerbrothers.com
Severian
Profile Joined September 2010
Australia2052 Posts
Last Edited: 2012-02-13 09:26:37
February 13 2012 09:25 GMT
#118
DRG is 11-3 over the two versions of Dual Sight. ed: 7-2 in ZvT
Samewire
Profile Joined January 2012
Austria180 Posts
February 13 2012 09:26 GMT
#119
this game is so good it has to be restarted every 5 min
Success consists of simply getting up one more time than you fall
Swede
Profile Joined June 2010
New Zealand853 Posts
February 13 2012 09:27 GMT
#120
On February 13 2012 18:22 K3Nyy wrote:
Show nested quote +
On February 13 2012 18:20 andaylin wrote:
On February 13 2012 18:18 dragonborn wrote:
Polt lose because his emp's was not good

still amazing game thought.

feedback pretty good spell. 1 HT for 4 ghosts good stuff.


What about EMP and Snipe? They can take out more than 4 HT. -.-

I really would like to see a cooldown on storm. Blanket storms is just way too strong..


Blanket storms comes from having lots of HTs, not from having no cooldown. Also, Puzzle kept his HTs alive and pooled energy - something that should be rewarded.
Prev 1 4 5 6 7 8 26 Next All
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