FXOpen Invitational Series - Day 8 - FINALS - Page 6
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Samewire
Austria180 Posts
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Zdrastochye
Ivory Coast6262 Posts
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dragonborn
4781 Posts
On February 13 2012 18:20 andaylin wrote: feedback pretty good spell. 1 HT for 4 ghosts good stuff. Snipe the Templars... you can outrange templars with snipe. | ||
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Shellshock
United States97274 Posts
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K3Nyy
United States1961 Posts
On February 13 2012 18:20 andaylin wrote: feedback pretty good spell. 1 HT for 4 ghosts good stuff. What about EMP and Snipe? They can take out more than 4 HT. -.- I really would like to see a cooldown on storm. Blanket storms is just way too strong.. | ||
nvrs
Greece481 Posts
On February 13 2012 18:20 Lann555 wrote: I wonder if Terrans are expanding way too conservatively vs a P turtling on 3 bases. Protoss are getting way too good at turtling to just kill them with pressure/drops/multi-attacks. Polt had complete mapcontrol for quite a while, but didn't take a 4th until he lost it. You could probably play it Zerg-style and just take a ton of bases everywhere You are tempted to expand more vs this style of play but there is always the danger that if you overexpand, or do it earlier the toss can move out and kill you. Also, IMHO, Terran has to put pressure constantly cause at the end of the day, how much money you have in the bank doesn;t matter. If the toss has enough to remax just once after trading armies you are dead. | ||
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Fionn
United States23455 Posts
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Hall0wed
United States8486 Posts
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HolyArrow
United States7116 Posts
They're perfectly effective if they hit, and hitting is merely a matter of radius. | ||
vthree
Hong Kong8039 Posts
EMP has the same radius as storm yes, but EMP has to land at the back of the P army where the templars are and storms are only needed to hit the front infantry | ||
DaPyro
Serbia131 Posts
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andaylin
United States10830 Posts
On February 13 2012 18:22 K3Nyy wrote: What about EMP and Snipe? They can take out more than 4 HT. -.- I really would like to see a cooldown on storm. Blanket storms is just way too strong.. idk, i feel like toss have improved to not have their HT's always in a ball though. | ||
jmbthirteen
United States10734 Posts
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nvrs
Greece481 Posts
On February 13 2012 18:23 vthree wrote: yes, but EMP has to land at the back of the P army where the templars are and storms are only needed to hit the front infantry Ahh, details... | ||
andaylin
United States10830 Posts
On February 13 2012 18:23 HolyArrow wrote: They're perfectly effective if they hit, and hitting is merely a matter of radius. "if they hit". collosus and zealots have something to say about that. maybe we'll see some ghost in medivac play in the future haha. | ||
Dodgin
Canada39254 Posts
Stream lagging? | ||
jmbthirteen
United States10734 Posts
On February 13 2012 18:23 HolyArrow wrote: They're perfectly effective if they hit, and hitting is merely a matter of radius. but the EMP needs to be on the HT's where the storms just need to hit the terran army. more room for error with storms | ||
Severian
Australia2052 Posts
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Samewire
Austria180 Posts
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Swede
New Zealand853 Posts
On February 13 2012 18:22 K3Nyy wrote: What about EMP and Snipe? They can take out more than 4 HT. -.- I really would like to see a cooldown on storm. Blanket storms is just way too strong.. Blanket storms comes from having lots of HTs, not from having no cooldown. Also, Puzzle kept his HTs alive and pooled energy - something that should be rewarded. | ||
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