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[IEM] Sao Paulo - Day 4 - Page 82

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 80 81 82 83 84 108 Next
Dattish
Profile Blog Joined January 2011
Sweden6297 Posts
February 11 2012 21:14 GMT
#1621
--- Nuked ---
clusen
Profile Joined May 2010
Germany8702 Posts
February 11 2012 21:14 GMT
#1622
On February 12 2012 06:12 xrapture wrote:
Show nested quote +
On February 12 2012 06:08 Stanlot wrote:
On February 12 2012 06:07 Mouzone wrote:
Is there any good reason as to why terran refuse to get a raven for detection? I mean, it surely must be more efficient than using multiple scans to detect burrowed units.

TvP, they may have a reason if P went HT but there's almost no excuse otherwise >:|


make observers build 2x as slow, cost 200 gas, and be uncloaked and tell me how many you'd make.

give them the ability to nullify marauder shots and every toss masses them pvt
Kevan
Profile Joined April 2011
Sweden2303 Posts
February 11 2012 21:15 GMT
#1623
On February 12 2012 06:14 Stanlot wrote:
Show nested quote +
On February 12 2012 06:12 Kevan wrote:
On February 12 2012 06:11 Fyzar wrote:
On February 12 2012 06:11 [17]Purple wrote:
On February 12 2012 06:10 SafeAsCheese wrote:
Terran needs a detector unit, maybe one that can fly around and even protect units from mutalisks

Raven?

Captain Obvious salutes you!

But you have to switch the Starport. Ugh.

Is that not worth the tons of marines you will potentially lose or the bunch of mules you waste from scanning instead?

Of course, Terran players(see Painuser) are so lazy.
SC2, rip in pepperinos
NHY
Profile Joined October 2010
1013 Posts
February 11 2012 21:15 GMT
#1624
SCVs are melee units... just ask BitByBit
DirtyCash
Profile Joined December 2011
Canada189 Posts
Last Edited: 2012-03-03 11:34:40
February 11 2012 21:16 GMT
#1625
fOrGG ♦ Creator
Windd
Profile Joined May 2010
United States161 Posts
February 11 2012 21:16 GMT
#1626
On February 12 2012 06:11 XiGua wrote:
Show nested quote +
On February 12 2012 06:10 Stanlot wrote:
On February 12 2012 06:09 Roe wrote:
On February 12 2012 06:07 Mouzone wrote:
Is there any good reason as to why terran refuse to get a raven for detection? I mean, it surely must be more efficient than using multiple scans to detect burrowed units.

i guess it takes time because terrans usually like getting a reactor on starport

No excuse, you should have a reactor from your barracks ready to switch by that point in the game

Getting a raven is very awkward. You can't get it in a way that doesn't screw up current builds and timings.

We (terrans) need to find a way to incorporate ravens in the mid-game.


Is this still true with the builds that get banshees? It will delay medivacs but I don't know if that makes it awkward, but just slower and less risky.
"I interviewed the sun, he said the future's lookin' bright, I interviewed the rain, he claimed the sun's truly an *******, I'was suposed to interview the snow today but of course he flaked, So I let my frigid demeanor teeter and take his vacant place" AR
TheHova
Profile Blog Joined June 2010
United Kingdom2612 Posts
February 11 2012 21:16 GMT
#1627
On February 12 2012 06:14 XiGua wrote:
Show nested quote +
On February 12 2012 06:13 Shellshock1122 wrote:
On February 12 2012 06:12 Kevan wrote:
On February 12 2012 06:11 Fyzar wrote:
On February 12 2012 06:11 [17]Purple wrote:
On February 12 2012 06:10 SafeAsCheese wrote:
Terran needs a detector unit, maybe one that can fly around and even protect units from mutalisks

Raven?

Captain Obvious salutes you!

But you have to switch the Starport. Ugh.

200 gas is soooo much >.>

But you have to lift the building... And it takes soooooooooo long, you're like "Come on raven get ready I need you!" and it's all like "NO, me wanna stay in base for awhile". Ravens are so stuck up man...


And when you are trying to go somewhere, they're always dragging their heels because they want to stay at home and watch movies. I swear they fly slower just to frustrate us. Fucking Ravens man...
Stanlot
Profile Joined December 2010
United States5742 Posts
February 11 2012 21:16 GMT
#1628
On February 12 2012 06:14 Dattish wrote:
Show nested quote +
On February 12 2012 06:12 xrapture wrote:
On February 12 2012 06:08 Stanlot wrote:
On February 12 2012 06:07 Mouzone wrote:
Is there any good reason as to why terran refuse to get a raven for detection? I mean, it surely must be more efficient than using multiple scans to detect burrowed units.

TvP, they may have a reason if P went HT but there's almost no excuse otherwise >:|


make observers build 2x as slow, cost 200 gas, and be uncloaked and tell me how many you'd make.
Remove orbital upgrade and we got a deal.

And give us PDD + auto turrets. Actually, just give us the ravens ಠ_ಠ
MC: "Sentry Forcefield Forcefield Marauder... cage Marauder die die"
Sea_aeS
Profile Joined November 2011
1025 Posts
February 11 2012 21:16 GMT
#1629
On February 12 2012 06:14 xrapture wrote:
Show nested quote +
On February 12 2012 06:13 blade55555 wrote:
On February 12 2012 06:12 Sea_aeS wrote:
Srsly stop with the Raven argument ... it costs 200gas u need to make a tech lab on your starport and then Z can snipe it whenever he wants even loosing 2/3mutas ....


PDD then with marine support won't be worth losing most/all muta's to kill it if a PDD is thrown down.


pdd will stop mutalisk volleys for less than a second.


And if u do a raven then u re producing medivacs one by one if u dont make a second starport ... I mean its not impossible but i m rly not sure its good to make early/mid game (but late game when u can get 3/4 so that they are effective with pdd or missiles).
playtetris
Profile Joined November 2011
48 Posts
February 11 2012 21:16 GMT
#1630
On February 12 2012 06:14 Dattish wrote:
Show nested quote +
On February 12 2012 06:12 xrapture wrote:
On February 12 2012 06:08 Stanlot wrote:
On February 12 2012 06:07 Mouzone wrote:
Is there any good reason as to why terran refuse to get a raven for detection? I mean, it surely must be more efficient than using multiple scans to detect burrowed units.

TvP, they may have a reason if P went HT but there's almost no excuse otherwise >:|


make observers build 2x as slow, cost 200 gas, and be uncloaked and tell me how many you'd make.
Remove orbital upgrade and we got a deal.

Exactly. Scans are much more cost efficient in context with build order.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-02-11 21:17:27
February 11 2012 21:17 GMT
#1631
On February 12 2012 06:16 DirtyCash wrote:
Notice how Raven theorycrafters dont play Terran.


Posts like these remind me when people(terrans) said the same thing about ghosts
When I think of something else, something will go here
dainbramage
Profile Joined August 2011
Australia1442 Posts
February 11 2012 21:17 GMT
#1632
On February 12 2012 06:14 Stanlot wrote:
Show nested quote +
On February 12 2012 06:12 Kevan wrote:
On February 12 2012 06:11 Fyzar wrote:
On February 12 2012 06:11 [17]Purple wrote:
On February 12 2012 06:10 SafeAsCheese wrote:
Terran needs a detector unit, maybe one that can fly around and even protect units from mutalisks

Raven?

Captain Obvious salutes you!

But you have to switch the Starport. Ugh.

Is that not worth the tons of marines you will potentially lose or the bunch of mules you waste from scanning instead?

Especially when you often see the terran floating 1k+ gas
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
February 11 2012 21:17 GMT
#1633
Poll: Healthbars while observing sc2 games?

Always on (20)
 
87%

Only during fights (3)
 
13%

Always off (0)
 
0%

23 total votes

Your vote: Healthbars while observing sc2 games?

(Vote): Always off
(Vote): Always on
(Vote): Only during fights



New poll because I fail, sorry about that.
Noocta
Profile Joined June 2010
France12578 Posts
February 11 2012 21:17 GMT
#1634
On February 12 2012 06:16 Windd wrote:
Show nested quote +
On February 12 2012 06:11 XiGua wrote:
On February 12 2012 06:10 Stanlot wrote:
On February 12 2012 06:09 Roe wrote:
On February 12 2012 06:07 Mouzone wrote:
Is there any good reason as to why terran refuse to get a raven for detection? I mean, it surely must be more efficient than using multiple scans to detect burrowed units.

i guess it takes time because terrans usually like getting a reactor on starport

No excuse, you should have a reactor from your barracks ready to switch by that point in the game

Getting a raven is very awkward. You can't get it in a way that doesn't screw up current builds and timings.

We (terrans) need to find a way to incorporate ravens in the mid-game.


Is this still true with the builds that get banshees? It will delay medivacs but I don't know if that makes it awkward, but just slower and less risky.


Almost no TvZ build include banshee tho.
" I'm not gonna fight you. I'm gonna kick your ass ! "
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
February 11 2012 21:17 GMT
#1635
Violet for Sickest Nerd Baller for sure.
Mark Munoz looks like Gretorp
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
February 11 2012 21:17 GMT
#1636
On February 12 2012 06:13 blade55555 wrote:
Show nested quote +
On February 12 2012 06:12 Sea_aeS wrote:
Srsly stop with the Raven argument ... it costs 200gas u need to make a tech lab on your starport and then Z can snipe it whenever he wants even loosing 2/3mutas ....


PDD then with marine support won't be worth losing most/all muta's to kill it if a PDD is thrown down.


PDD's are useless in TvZ due to how easy it is to force them with mutas and how easy it is for mutas to disengage again. A raven in TvZ is a 200 gas paperweight that detects.
DirtyCash
Profile Joined December 2011
Canada189 Posts
Last Edited: 2012-02-11 21:18:33
February 11 2012 21:18 GMT
#1637
On February 12 2012 06:17 blade55555 wrote:
Show nested quote +
On February 12 2012 06:16 DirtyCash wrote:
Notice how Raven theorycrafters dont play Terran.


Posts like these remind me when people(terrans) said the same thing about ghosts


Posts like this remind me when people completely disregard patch influence in the evolution of the metagame
fOrGG ♦ Creator
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
Last Edited: 2012-02-11 21:20:04
February 11 2012 21:18 GMT
#1638
On February 12 2012 06:16 TheHova wrote:
Show nested quote +
On February 12 2012 06:14 XiGua wrote:
On February 12 2012 06:13 Shellshock1122 wrote:
On February 12 2012 06:12 Kevan wrote:
On February 12 2012 06:11 Fyzar wrote:
On February 12 2012 06:11 [17]Purple wrote:
On February 12 2012 06:10 SafeAsCheese wrote:
Terran needs a detector unit, maybe one that can fly around and even protect units from mutalisks

Raven?

Captain Obvious salutes you!

But you have to switch the Starport. Ugh.

200 gas is soooo much >.>

But you have to lift the building... And it takes soooooooooo long, you're like "Come on raven get ready I need you!" and it's all like "NO, me wanna stay in base for awhile". Ravens are so stuck up man...


And when you are trying to go somewhere, they're always dragging their heels because they want to stay at home and watch movies. I swear they fly slower just to frustrate us. Fucking Ravens man...


They should really give Ravens stimpacks... Marines can shoot faster with those things, they could pedal faster so they don't slow down drugged Terran armies.
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
Ketch
Profile Joined October 2010
Netherlands7285 Posts
Last Edited: 2012-02-11 21:19:51
February 11 2012 21:19 GMT
#1639
On February 12 2012 06:11 [17]Purple wrote:
Show nested quote +
On February 12 2012 06:10 SafeAsCheese wrote:
Terran needs a detector unit, maybe one that can fly around and even protect units from mutalisks

Raven?

You have just been trolled! Tadaaa!

Edit: And I was Ninja'd 10 million times!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 11 2012 21:19 GMT
#1640
On February 12 2012 06:18 DirtyCash wrote:
Show nested quote +
On February 12 2012 06:17 blade55555 wrote:
On February 12 2012 06:16 DirtyCash wrote:
Notice how Raven theorycrafters dont play Terran.


Posts like these remind me when people(terrans) said the same thing about ghosts


Posts like this remind me when people completely disregard patch influence in the evolution of the metagame


You mean the 50 cheaper gas? They didn't buff/nerf ghost actual stats except made it cost a little less gas. So I don't think that patch had much of an influence on if terran can afford it or not.
When I think of something else, something will go here
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